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Concerned on upcoming warrior changes


Hitman.5829

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> @"Red Haired Savage.5430" said:

> > @"RedShark.9548" said:

> > > @"Red Haired Savage.5430" said:

> > > > @"Zero.3871" said:

> > > > > @"Lighter.5631" said:

> > > > > > @"FrostDraco.8306" said:

> > > > > > "Least amount of skills"

> > > > > >

> > > > > > then you include mark of blood which is actually a very bad skill in itself? Please. This is pathetic.

> > > > >

> > > > > mark of blood..bad skill, lol please

> > > > > a good filler skill is the best skill

> > > >

> > > > yeah, plz create warrior degger 2 exactly like mark of blood. i give you 2 sec until you start crying because of a skill that makes 0 dmg xD.

> > >

> > > Oh please we have **AN ENTIRE WEAPON** dedicated to doing **ZERO** damage (warhorn), and Anet even felt the trait associated with it was too OP and nerfed it.

> > >

> > > [https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) ](https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) "https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) ")

> > > https://wiki.guildwars2.com/wiki/Call_to_Arms

> > > https://wiki.guildwars2.com/wiki/Quick_Breathing

> >

> > im fine with it doing 0 dmg as long as it does its job right, which is supporting, id rather get a support buff than some useless dmg output, if i want to do dmg ill take a dmg weapon, dont make horn some useless hybrid kitten that still wouldnt be used, because its not good enough in one of those 2 things

>

> Its a support weapon that sucks, it's easily out shined by other support roles today. If I remember correctly it and the rev shield are the only weapons in the game that do 0 damage to others.

 

again, it does not need to do dmg if they just buff the support aspect of it a little bit

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> @"RedShark.9548" said:

> > @"Red Haired Savage.5430" said:

> > > @"RedShark.9548" said:

> > > > @"Red Haired Savage.5430" said:

> > > > > @"Zero.3871" said:

> > > > > > @"Lighter.5631" said:

> > > > > > > @"FrostDraco.8306" said:

> > > > > > > "Least amount of skills"

> > > > > > >

> > > > > > > then you include mark of blood which is actually a very bad skill in itself? Please. This is pathetic.

> > > > > >

> > > > > > mark of blood..bad skill, lol please

> > > > > > a good filler skill is the best skill

> > > > >

> > > > > yeah, plz create warrior degger 2 exactly like mark of blood. i give you 2 sec until you start crying because of a skill that makes 0 dmg xD.

> > > >

> > > > Oh please we have **AN ENTIRE WEAPON** dedicated to doing **ZERO** damage (warhorn), and Anet even felt the trait associated with it was too OP and nerfed it.

> > > >

> > > > [https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) ](https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) "https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) ")

> > > > https://wiki.guildwars2.com/wiki/Call_to_Arms

> > > > https://wiki.guildwars2.com/wiki/Quick_Breathing

> > >

> > > im fine with it doing 0 dmg as long as it does its job right, which is supporting, id rather get a support buff than some useless dmg output, if i want to do dmg ill take a dmg weapon, dont make horn some useless hybrid kitten that still wouldnt be used, because its not good enough in one of those 2 things

> >

> > Its a support weapon that sucks, it's easily out shined by other support roles today. If I remember correctly it and the rev shield are the only weapons in the game that do 0 damage to others.

>

> again, it does not need to do dmg if they just buff the support aspect of it a little bit

 

Let me rephrase this a little, for an offhand weapon warhorn is currently not the best choice for warriors for an offhand weapon. Warhorn will need buffs if it is to be made viable again. It doesn't give you nearly the sustain as shield. The boons it gives are mediocre at best. Other professions remove conditions while just normally fighting, wile warrior has to trait into the tactics line and end up basically dedicating themselves to being support, vs scourge just has to take one trait and then they're removing conditions anytime they give barrier(and it also gives might on that). Like I said in the other thread the worker warrior in today's game play is just wayyy out shined by other professions without even trying.

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Took them long enough to start doing something about the abundance of passives and overpowered instanced skills.

All though, isn't interesting how even after half a decade of warrior changes the fundamental flaws of the class still remain? A build with any versatility needs to stack the Defense line with defensive utility stances to be able to do anything. Those 90sec cooldowns will hurt in PvP.

 

Dodge Warrior might be the go-to build for roaming after this goes live and it might possibly even be worth it to replace axe with a sword for a change. We shall see.

 

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> @"Henry.5713" said:

> Took them long enough to start doing something about the abundance of passives and overpowered instanced skills.

> All though, isn't interesting how even after half a decade of warrior changes the fundamental flaws of the class still remain? A build with any versatility needs to stack the Defense line with defensive utility stances to be able to do anything. Those 90sec cooldowns will hurt in PvP.

>

> Dodge Warrior might be the go-to build for roaming after this goes live and it might possibly even be worth it to replace axe with a sword for a change. We shall see.

>

 

i already play dodge core warri in roaming...and to sword i swap when there are too many ganker, thats viable for months now, core has way mire upfront dmg than sb

 

> @"Red Haired Savage.5430" said:

> > @"RedShark.9548" said:

> > > @"Red Haired Savage.5430" said:

> > > > @"RedShark.9548" said:

> > > > > @"Red Haired Savage.5430" said:

> > > > > > @"Zero.3871" said:

> > > > > > > @"Lighter.5631" said:

> > > > > > > > @"FrostDraco.8306" said:

> > > > > > > > "Least amount of skills"

> > > > > > > >

> > > > > > > > then you include mark of blood which is actually a very bad skill in itself? Please. This is pathetic.

> > > > > > >

> > > > > > > mark of blood..bad skill, lol please

> > > > > > > a good filler skill is the best skill

> > > > > >

> > > > > > yeah, plz create warrior degger 2 exactly like mark of blood. i give you 2 sec until you start crying because of a skill that makes 0 dmg xD.

> > > > >

> > > > > Oh please we have **AN ENTIRE WEAPON** dedicated to doing **ZERO** damage (warhorn), and Anet even felt the trait associated with it was too OP and nerfed it.

> > > > >

> > > > > [https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) ](https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) "https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) ")

> > > > > https://wiki.guildwars2.com/wiki/Call_to_Arms

> > > > > https://wiki.guildwars2.com/wiki/Quick_Breathing

> > > >

> > > > im fine with it doing 0 dmg as long as it does its job right, which is supporting, id rather get a support buff than some useless dmg output, if i want to do dmg ill take a dmg weapon, dont make horn some useless hybrid kitten that still wouldnt be used, because its not good enough in one of those 2 things

> > >

> > > Its a support weapon that sucks, it's easily out shined by other support roles today. If I remember correctly it and the rev shield are the only weapons in the game that do 0 damage to others.

> >

> > again, it does not need to do dmg if they just buff the support aspect of it a little bit

>

> Let me rephrase this a little, for an offhand weapon warhorn is currently not the best choice for warriors for an offhand weapon. Warhorn will need buffs if it is to be made viable again. It doesn't give you nearly the sustain as shield. The boons it gives are mediocre at best. Other professions remove conditions while just normally fighting, wile warrior has to trait into the tactics line and end up basically dedicating themselves to being support, vs scourge just has to take one trait and then they're removing conditions anytime they give barrier(and it also gives might on that). Like I said in the other thread the worker warrior in today's game play is just wayyy out shined by other professions without even trying.

 

just outshined in a few cases and those classes then can only do that rly and nothing else, warrior still is king of boon removal and cc, the other things are just toppings on the cake, also soon removing 4conditions on 5 ppl with an instantcast and 5condis on horn 4 will be one of the better condition removals in the game for condi bombs

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The way I see it, The upcoming changes aim to make SB a proper support spec, while streamlining Berserker as the damage spec.

Or maybe Berserker as the condi spec and core as the power spec. In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper. It gives the spec a clearly defined role and makes it stand out from the other 2 specs. Which in turn makes the other 2 specs have a clearly defined role.

As for the passives, I’m surprised they lasted this long. Time to consider something other than Zerker/Marauder as gear options. Overall good for the class.

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> @"Zero.3871" said:

> > @"Lighter.5631" said:

> > > @"FrostDraco.8306" said:

> > > "Least amount of skills"

> > >

> > > then you include mark of blood which is actually a very bad skill in itself? Please. This is pathetic.

> >

> > mark of blood..bad skill, lol please

> > a good filler skill is the best skill

>

> yeah, plz create warrior degger 2 exactly like mark of blood. i give you 2 sec until you start crying because of a skill that makes 0 dmg xD.

 

sucks to be you, because you clearly don't know how to play the game.

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> @"Oglaf.1074" said:

> No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

 

it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

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> @"RedShark.9548" said:

> > @"Oglaf.1074" said:

> > No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

>

> it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

 

No. Boon ripping is worthless in PvE while SB is finally hitting enough DPS to qualify for raids at the moment. Don’t attempt to fix that which doesn’t need fixing.

 

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> @"Oglaf.1074" said:

> > @"RedShark.9548" said:

> > > @"Oglaf.1074" said:

> > > No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

> >

> > it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

>

> No. Boon ripping is worthless in PvE while SB is finally hitting enough DPS to qualify for raids at the moment. Don’t attempt to fix that which doesn’t need fixing.

>

 

blah blah, not everyone is playing pve, just change sb to support boonrip and buff core dmg even further to take the part as your dmg spec, there, fixed, now we have 3 working ways to play the warrior, instead of 2

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> @"RedShark.9548" said:

> > @"Oglaf.1074" said:

> > > @"RedShark.9548" said:

> > > > @"Oglaf.1074" said:

> > > > No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

> > >

> > > it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

> >

> > No. Boon ripping is worthless in PvE while SB is finally hitting enough DPS to qualify for raids at the moment. Don’t attempt to fix that which doesn’t need fixing.

> >

>

> blah blah, not everyone is playing pve, just change sb to support boonrip and buff core dmg even further to take the part as your dmg spec, there, fixed, now we have 3 working ways to play the warrior, instead of 2

 

It is already "support boonrip" in non-PvE modes so your point is moot.

 

There's absolutely no need to nerf it's damage output in PvE.

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> @"Oglaf.1074" said:

> > @"RedShark.9548" said:

> > > @"Oglaf.1074" said:

> > > > @"RedShark.9548" said:

> > > > > @"Oglaf.1074" said:

> > > > > No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

> > > >

> > > > it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

> > >

> > > No. Boon ripping is worthless in PvE while SB is finally hitting enough DPS to qualify for raids at the moment. Don’t attempt to fix that which doesn’t need fixing.

> > >

> >

> > blah blah, not everyone is playing pve, just change sb to support boonrip and buff core dmg even further to take the part as your dmg spec, there, fixed, now we have 3 working ways to play the warrior, instead of 2

>

> It is already "support boonrip" in non-PvE modes so your point is moot.

>

> There's absolutely no need to nerf it's damage output in PvE.

 

destroyer warrior in a zerg is no support at all, only boonrip and dmg, which is boring and not rly effective, and even in smallscale fights there is 0 support coming from sb alone, most just play almost the same gear like in a zerg, just with dagger/shield instead of hammer, and only a few traits changed

what is your problem with playing core then ? if they buff core to do more dmg, why not play that instead ? so i as wvw´ler get one more option to play

stop being so focused on pve only, thats lame

you as pveler seem to only care about dmg, and idc if you onehit every boss in the game rly, but dont ruin other gamemodes where utility and stuff still makes a difference

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> @"Hitman.5829" said:

> The warrior is the only profession with the least amount of skills. Consider carefully the following change!

> * Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW.

> Before you make this change think about the consequences. [Fast Hands](https://wiki.guildwars2.com/wiki/Fast_Hands) is the trait that allows warrior to take advantage of #2 skills with ICD of 6 sec because you can swap weapons and use the #2 skills on demand, but if you increase the ICD to 8 sec then what is the point of [Fast Hands](https://wiki.guildwars2.com/wiki/Fast_Hands). If your concern is that Aura Slicer deals too much damage, then nerf the damage of this skill, don't increase the internal cooldown. An increase in the ICD will only make fast hands nearly useless. Also take in mind that all other professions have #2 skills on very low cooldown and they can hit 5 targets while Aura slicer can hit only 1; also these professions are loaded with f3, f4, f5 skills, for example:

 

As long as i can remember, warriors have been saying that they feel forced to take the _discipline_ traitline, just to have _fast hand_ which some qualify as "mandatory". It's even one of the many arguments to support the idea of making it baseline.

 

If I read what you write, anet just achieved something incredible. Anet just made this mandatory trait non mandatory by simply increasing 1 weapon skill cool down by 2 seconds. Isn't it mind blowing? Anet just created build diversity by adding 2 seconds to a single skill cool down...

 

As for the skill#2 cool downs, _Aura slicer_ with it's 8 seconds is far behind necromancer's dagger skill#2 _life siphon_, which also hit a single target on top of being easy to interrupt and having a 12 second cool down. Ranger's sword _hornet's sting_ is astonishingly also a 8 second cool down skill (hit only one target). Necromancer's axe skill#2 is an 8 second cool down skill as well (hit only one target). Guardian's mace and sword's skill 2 are 8 and 10 seconds respectively. Engineer pistol and rifle (only one target) skill #2 are also 10 seconds. Mesmer's scepter (only one target) and sword are 8 and 12 seconds respectively. And even most warrior's skill#2 have an average of 8 seconds cool down even before the "dagger nerf".

 

So, maybe, just maybe, aren't you over-reacting here? To be accurate, 8 seconds cool down is the average cool down of weapon skills#2.

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> @"Arlette.9684" said:

> The way I see it, The upcoming changes aim to make SB a proper support spec, while streamlining Berserker as the damage spec.

> Or maybe Berserker as the condi spec and core as the power spec. In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper. It gives the spec a clearly defined role and makes it stand out from the other 2 specs. Which in turn makes the other 2 specs have a clearly defined role.

> As for the passives, I’m surprised they lasted this long. Time to consider something other than Zerker/Marauder as gear options. Overall good for the class.

 

100% This

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> @"RedShark.9548" said:

> > @"Oglaf.1074" said:

> > > @"RedShark.9548" said:

> > > > @"Oglaf.1074" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"Oglaf.1074" said:

> > > > > > No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

> > > > >

> > > > > it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

> > > >

> > > > No. Boon ripping is worthless in PvE while SB is finally hitting enough DPS to qualify for raids at the moment. Don’t attempt to fix that which doesn’t need fixing.

> > > >

> > >

> > > blah blah, not everyone is playing pve, just change sb to support boonrip and buff core dmg even further to take the part as your dmg spec, there, fixed, now we have 3 working ways to play the warrior, instead of 2

> >

> > It is already "support boonrip" in non-PvE modes so your point is moot.

> >

> > There's absolutely no need to nerf it's damage output in PvE.

>

> destroyer warrior in a zerg is no support at all, only boonrip and dmg, which is boring and not rly effective, and even in smallscale fights there is 0 support coming from sb alone, most just play almost the same gear like in a zerg, just with dagger/shield instead of hammer, and only a few traits changed

> what is your problem with playing core then ? if they buff core to do more dmg, why not play that instead ? so i as wvw´ler get one more option to play

> stop being so focused on pve only, thats lame

> you as pveler seem to only care about dmg, and idc if you onehit every boss in the game rly, but dont ruin other gamemodes where utility and stuff still makes a difference

 

Destroyer warrior, worker warrior...someone's been watching old RG training videos.

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> @"Red Haired Savage.5430" said:

> > @"RedShark.9548" said:

> > > @"Oglaf.1074" said:

> > > > @"RedShark.9548" said:

> > > > > @"Oglaf.1074" said:

> > > > > > @"RedShark.9548" said:

> > > > > > > @"Oglaf.1074" said:

> > > > > > > No it is not “overall good for the class”. It is perfectly fine as is, with SB being power and Berserker being condi.

> > > > > >

> > > > > > it is good, make sb the disruptive boonripping supportish type, berserker condi and core the power variant, like that you have more diversity, why would you want 2 powerspecs if you can have 3 different specs

> > > > >

> > > > > No. Boon ripping is worthless in PvE while SB is finally hitting enough DPS to qualify for raids at the moment. Don’t attempt to fix that which doesn’t need fixing.

> > > > >

> > > >

> > > > blah blah, not everyone is playing pve, just change sb to support boonrip and buff core dmg even further to take the part as your dmg spec, there, fixed, now we have 3 working ways to play the warrior, instead of 2

> > >

> > > It is already "support boonrip" in non-PvE modes so your point is moot.

> > >

> > > There's absolutely no need to nerf it's damage output in PvE.

> >

> > destroyer warrior in a zerg is no support at all, only boonrip and dmg, which is boring and not rly effective, and even in smallscale fights there is 0 support coming from sb alone, most just play almost the same gear like in a zerg, just with dagger/shield instead of hammer, and only a few traits changed

> > what is your problem with playing core then ? if they buff core to do more dmg, why not play that instead ? so i as wvw´ler get one more option to play

> > stop being so focused on pve only, thats lame

> > you as pveler seem to only care about dmg, and idc if you onehit every boss in the game rly, but dont ruin other gamemodes where utility and stuff still makes a difference

>

> Destroyer warrior, worker warrior...someone's been watching old RG training videos.

 

someone has been playing this game since release and mostly wvw, you goofball

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> @"Arlette.9684" said:

> In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

 

I really do not think that's the case.

 

Look at the following traits:

[https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

 

These are offensive damage buffs.

 

Next look at Rune of the Spellbreaker:

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

 

Mainly a power/precision rune set with more damage buffs.

 

Compare it to Rune of the Scourge:

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

 

Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

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> @"SWI.4127" said:

> > @"Arlette.9684" said:

> > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

>

> I really do not think that's the case.

>

> Look at the following traits:

> [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

>

> These are offensive damage buffs.

>

> Next look at Rune of the Spellbreaker:

> https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

>

> Mainly a power/precision rune set with more damage buffs.

>

> Compare it to Rune of the Scourge:

> https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

>

> Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

 

Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

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> @"Oglaf.1074" said:

> > @"SWI.4127" said:

> > > @"Arlette.9684" said:

> > > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

> >

> > I really do not think that's the case.

> >

> > Look at the following traits:

> > [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

> >

> > These are offensive damage buffs.

> >

> > Next look at Rune of the Spellbreaker:

> > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

> >

> > Mainly a power/precision rune set with more damage buffs.

> >

> > Compare it to Rune of the Scourge:

> > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

> >

> > Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

>

> Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

 

Pretty much, it's meant to be a dueling spec.

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> @"Red Haired Savage.5430" said:

> > @"Oglaf.1074" said:

> > > @"SWI.4127" said:

> > > > @"Arlette.9684" said:

> > > > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

> > >

> > > I really do not think that's the case.

> > >

> > > Look at the following traits:

> > > [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> > > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

> > >

> > > These are offensive damage buffs.

> > >

> > > Next look at Rune of the Spellbreaker:

> > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

> > >

> > > Mainly a power/precision rune set with more damage buffs.

> > >

> > > Compare it to Rune of the Scourge:

> > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

> > >

> > > Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

> >

> > Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

>

> Pretty much, it's meant to be a dueling spec.

 

its meant to be a zerg fighting spec, alone the fact that bubble hits 10 targets shows that

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> @"Red Haired Savage.5430" said:

> > @"Oglaf.1074" said:

> > > @"SWI.4127" said:

> > > > @"Arlette.9684" said:

> > > > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

> > >

> > > I really do not think that's the case.

> > >

> > > Look at the following traits:

> > > [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> > > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

> > >

> > > These are offensive damage buffs.

> > >

> > > Next look at Rune of the Spellbreaker:

> > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

> > >

> > > Mainly a power/precision rune set with more damage buffs.

> > >

> > > Compare it to Rune of the Scourge:

> > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

> > >

> > > Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

> >

> > Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

>

> Pretty much, it's meant to be a dueling spec.

 

Spellbreaker got some tools to duel but he is stronger in group fight.

 

FC is much harder to trigger when fighting a smart/experienced player in duel, but it is almost guaranteed to trigger in zerg fight and potentially hit multiple targets.

 

 

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> @"Crossaber.8934" said:

> > @"Red Haired Savage.5430" said:

> > > @"Oglaf.1074" said:

> > > > @"SWI.4127" said:

> > > > > @"Arlette.9684" said:

> > > > > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

> > > >

> > > > I really do not think that's the case.

> > > >

> > > > Look at the following traits:

> > > > [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> > > > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

> > > >

> > > > These are offensive damage buffs.

> > > >

> > > > Next look at Rune of the Spellbreaker:

> > > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

> > > >

> > > > Mainly a power/precision rune set with more damage buffs.

> > > >

> > > > Compare it to Rune of the Scourge:

> > > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

> > > >

> > > > Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

> > >

> > > Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

> >

> > Pretty much, it's meant to be a dueling spec.

>

> Spellbreaker got some tools to duel but he is stronger in group fight.

>

> FC is much harder to trigger when fighting a smart/experienced player in duel, but it is almost guaranteed to trigger in zerg fight and potentially hit multiple targets.

>

>

 

Don't know why I wrote dueling, when I mean't PvP. But yes to me it shines the most in small group fights (1v1 up to 5v5). In a zerg all it does is helps to force the pirate ship with it's bubble. Although lately I've mainly been seeing scourge trains just running on their own red carpet of death. They just run around keeping aoes at their feet and as they move they keep moving the aoes with them, any counter thrown at them seems to have another counter of just add more scourges.

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> @"Red Haired Savage.5430" said:

> > @"Crossaber.8934" said:

> > > @"Red Haired Savage.5430" said:

> > > > @"Oglaf.1074" said:

> > > > > @"SWI.4127" said:

> > > > > > @"Arlette.9684" said:

> > > > > > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

> > > > >

> > > > > I really do not think that's the case.

> > > > >

> > > > > Look at the following traits:

> > > > > [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> > > > > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

> > > > >

> > > > > These are offensive damage buffs.

> > > > >

> > > > > Next look at Rune of the Spellbreaker:

> > > > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

> > > > >

> > > > > Mainly a power/precision rune set with more damage buffs.

> > > > >

> > > > > Compare it to Rune of the Scourge:

> > > > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

> > > > >

> > > > > Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

> > > >

> > > > Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

> > >

> > > Pretty much, it's meant to be a dueling spec.

> >

> > Spellbreaker got some tools to duel but he is stronger in group fight.

> >

> > FC is much harder to trigger when fighting a smart/experienced player in duel, but it is almost guaranteed to trigger in zerg fight and potentially hit multiple targets.

> >

> >

>

> Don't know why I wrote dueling, when I mean't PvP. But yes to me it shines the most in small group fights (1v1 up to 5v5). In a zerg all it does is helps to force the pirate ship with it's bubble. Although lately I've mainly been seeing scourge trains just running on their own red carpet of death. They just run around keeping aoes at their feet and as they move they keep moving the aoes with them, any counter thrown at them seems to have another counter of just add more scourges.

 

Well yes, i think spellbreaker excel in small scale combat, and it is also my most preferred combat scenario.

 

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> @"Crossaber.8934" said:

> > @"Red Haired Savage.5430" said:

> > > @"Crossaber.8934" said:

> > > > @"Red Haired Savage.5430" said:

> > > > > @"Oglaf.1074" said:

> > > > > > @"SWI.4127" said:

> > > > > > > @"Arlette.9684" said:

> > > > > > > In any case it’s obvious they never intended for SB to be a damage powerhouse, rather a defensive support boon stripper.

> > > > > >

> > > > > > I really do not think that's the case.

> > > > > >

> > > > > > Look at the following traits:

> > > > > > [https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)](https://wiki.guildwars2.com/wiki/Pure_Strike_(trait) "https://wiki.guildwars2.com/wiki/Pure_Strike_(trait)")

> > > > > > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

> > > > > >

> > > > > > These are offensive damage buffs.

> > > > > >

> > > > > > Next look at Rune of the Spellbreaker:

> > > > > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Spellbreaker

> > > > > >

> > > > > > Mainly a power/precision rune set with more damage buffs.

> > > > > >

> > > > > > Compare it to Rune of the Scourge:

> > > > > > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Scourge

> > > > > >

> > > > > > Now **that** is indicative of them thinking Scourge would be mainly a support class. I really do not think the same goes for Warrior. At the very least, they wanted to give us a choice of going high damage or more tanky. You can see that in the trait lines. I don't think people are playing it differently than they expected though. I think they are just off-target with their nerfs.

> > > > >

> > > > > Well said. To think that Spellbreaker was meant to be some kind of Guardian-esque supportive tank is grade A balooney.

> > > >

> > > > Pretty much, it's meant to be a dueling spec.

> > >

> > > Spellbreaker got some tools to duel but he is stronger in group fight.

> > >

> > > FC is much harder to trigger when fighting a smart/experienced player in duel, but it is almost guaranteed to trigger in zerg fight and potentially hit multiple targets.

> > >

> > >

> >

> > Don't know why I wrote dueling, when I mean't PvP. But yes to me it shines the most in small group fights (1v1 up to 5v5). In a zerg all it does is helps to force the pirate ship with it's bubble. Although lately I've mainly been seeing scourge trains just running on their own red carpet of death. They just run around keeping aoes at their feet and as they move they keep moving the aoes with them, any counter thrown at them seems to have another counter of just add more scourges.

>

> Well yes, i think spellbreaker excel in small scale combat, and it is also my most preferred combat scenario.

>

 

The only reason why Spellbreaker is percieved as the "zerg spec" is because being a bubblebot is literally the only ability with any kind of zerg-interaction that Warrior has.

 

In, bubble (and pray you survive) and retreat and wait for it to split up into smaller skirmishes so you can actually fight "for real", lol.

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