BobbyT.7192 Posted April 1, 2018 Share Posted April 1, 2018 Any thoughts about a horde mode type dungeon? 5-10 people in the group, and your just killing waves of mobs that increase in difficulty each wave. It could have it own rewards and then you can have a leaderboard. Link to comment Share on other sites More sharing options...
flog.3485 Posted April 1, 2018 Share Posted April 1, 2018 This idea would be awesome for new guild mission content. I would lock it behind a group of 10 people personally. Link to comment Share on other sites More sharing options...
Trise.2865 Posted April 1, 2018 Share Posted April 1, 2018 We have that already in the Story missions. Link to comment Share on other sites More sharing options...
ReV.6097 Posted April 1, 2018 Share Posted April 1, 2018 Yeah, that sounds cool. Each round should last under 5 mins though. In addition, though, there should be things collected by defeating the enemys and bosses that are trying to break down your defenses to get to you (e.g. you get repair parts) and those items will be used to make defenses around you to slow the hordes while you and your team take on whatever is already in front of you. And the items can help make cannons and useful team items for the next round, for buffs and other helpful stuff. You're just gonna get bored otherwise if there's nothing to help improvise and improve the flow of the rounds/modes. Not adding these little extras will make it dull. It'll just end up with harder enemies in bigger forces until you get wiped. So that's why adding extra stuff with it would work better. It shouldn't be a story like the dungeons. It should be the size of a pvp map, and you have a small timer that will allow you to set up defense and gather things, until the round starts. Lastly. The stakes should be final. If YOU die , that's it, you're out until end of the round where your friends will then be able to revive you. Link to comment Share on other sites More sharing options...
Lexi.1398 Posted April 1, 2018 Share Posted April 1, 2018 Sounds a bit like some of the pre existing guild missions (the flame legion defense one especially). I'm too tired rn to do anything with that information, but it sounds to me like altering current guild mission challenges (as in the guild mission types that are called challenge) would give you what you want. Link to comment Share on other sites More sharing options...
BobbyT.7192 Posted April 1, 2018 Author Share Posted April 1, 2018 I think it should be 5 people max, don’t really like the 10 man idea raids went with. I like the defence idea too, use some of the WvW assets to help defend, and scout out to get supplies during and between round. I’m thinking that mob levels should be kill count based, so like every 10 normal mobs give you a vet, 5 vets get you a elite, so many elite gets you a champ, and so many champs gets you a legendary. Link to comment Share on other sites More sharing options...
Airdive.2613 Posted April 2, 2018 Share Posted April 2, 2018 Toypocalipse. Link to comment Share on other sites More sharing options...
Dragon.8762 Posted April 2, 2018 Share Posted April 2, 2018 I brought up something like this a while ago during living story season 3. The idea being; doing a horde mode involving the simulation room (the room used during Taimi's game) as a training ground for fighting up against all different kinds of monsters around Tyria. Could say that Taimi had been working on it as a side project along with Moto. Taimi even expresses that she could run any simulation she could dream up of but that she needed Moto's help to debug it. Tami also says that another person before the commander had also gone through the simulation room and gotten a really high score. "Cami," was her name. An excuse to add in a lore friendly leaderboard system for the horde mode. And besides, GW1 had horde modes with leaderboard support. I don't see a huge reason why GW2 can't have that either. Link to comment Share on other sites More sharing options...
Fluffball.8307 Posted April 2, 2018 Share Posted April 2, 2018 > @"Airdive.2613" said: > Toypocalipse. Would be nice if it were humanly possible for a non-comatose person with at least one functioning body part to actually lose it. They should have an option to septuple the difficulty . Link to comment Share on other sites More sharing options...
Ashen.2907 Posted April 2, 2018 Share Posted April 2, 2018 Similar to the Glint challenge in GW1. I like the build and repair element, but not if it overshadows the fight aspect. Link to comment Share on other sites More sharing options...
ShiningSquirrel.3751 Posted April 2, 2018 Share Posted April 2, 2018 We have something like this on one of the game servers I run. It's called invasion, each wave gets progressively harder with more and harder enemies until it reaches a level where the enemies each shoot tactical nuclear weapons. You are hit, you die. They way it is setup is you die you stay dead until the end of that wave. If at least 1 person can survive till the end of the wave everyone is resurrected for the beginning of the next wave. If everyone dies it's game over. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted April 2, 2018 Share Posted April 2, 2018 > @"ShiningSquirrel.3751" said: > We have something like this on one of the game servers I run. It's called invasion, each wave gets progressively harder with more and harder enemies until it reaches a level where the enemies each shoot tactical nuclear weapons. You are hit, you die. They way it is setup is you die you stay dead until the end of that wave. If at least 1 person can survive till the end of the wave everyone is resurrected for the beginning of the next wave. If everyone dies it's game over. That sounds like a lot of fun. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted April 2, 2018 Share Posted April 2, 2018 Absolutely, ANet should package up some nicely focused co-op horde content to draw in those who love Left 4 Dead, Killing Floor, Verminitide etc but wouldn't think of MMOs for something like that. Make a nice trailer to match it. Link to comment Share on other sites More sharing options...
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