Ahnog.8795 Posted April 12, 2018 Share Posted April 12, 2018 I'm a cloth wearer, Necro, I was wondering how to survive the final assault from scruffy. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted April 12, 2018 Share Posted April 12, 2018 you dont have enough dodges to survive it. Either keep dying and running back like I did, or try to find a pattern in the onslaught where you can stand safely Link to comment Share on other sites More sharing options...
Ahnog.8795 Posted April 12, 2018 Author Share Posted April 12, 2018 Is there an option to raise and return, I don't remember having that option. Link to comment Share on other sites More sharing options...
ShiningSquirrel.3751 Posted April 12, 2018 Share Posted April 12, 2018 "Retry from Checkpoint" Link to comment Share on other sites More sharing options...
Alimar.8760 Posted April 12, 2018 Share Posted April 12, 2018 A lot of it is avoiding standing in the AOE. As a necro you have an extra health pool that none of the rest of the classes have. I recommend if you're having difficulty, putting on toughness gear and going again. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted April 12, 2018 Share Posted April 12, 2018 The final assault? Unless you are trying to get the achievement just leave the platform. That is actually the easiest part of the encounter. Link to comment Share on other sites More sharing options...
Orpheal.8263 Posted April 12, 2018 Share Posted April 12, 2018 Use buff food, that raises your maximum health and grants you health regeneration. Time your shroud times for the moments where you need to mitigate damage the most, otherwise try to let your massive regenerations outheal damage as good as possible if you can. Use the Heal Skill with the shortest recharge to best heal amount relationship time so that you use it the most often if neccessary. Use a full defensive build thats from ground up made only for the goal to survive, receiving the most less damage that is possible, why regawining health via Regenerations Necromancers have alot of options to stay alive: In brief a list what to use: - Well of Blood - Signet of the Locust - Signet of Undeath (lets you generate life force in combat supporting your Shrouds to be used more oftenly) instead Spectral Armor to gain Life Force when you take damage and gain together with it also more Protection, or maybe a combo of both for even faster Life Force generation - Well of Power, to gain Stability and other boons that may get converted from your conditions, making sure thet the CC there might not perhaps throw you from the platform, Stability is a must, unless you want to run in the inner of the circle, but thats more risky than to run on the outer circle, where the aoes are not so dense, but the risk to fall off naturalyl higher, unless you have stability. - Lich Form, for more stability if needed and to regain some life force back quickly if needed for shroud to protect your real health from damage - Staff Weapon, as Mark of Blood helps you to keep up Regeneration and Putrid Mark to get rid of Conditions - Axe Weapon for quick Life Force generation - Warhorn Weapon, for swiftness to move fast enough --- Traits Blood Magic - Blood Bond, if you want to take Scepter over Axe instead, otherwise the choice here is regardless - Life from Death either to regain health when you exit shrouds, or banshees wailt to recude WH cooldtodn and make its effects last longer for longer swiftness - Vampiric Rituals - to make Well of Blood recharge faster, grant Protection and leech life - Last Rites and Mark of Evasion will help if your health should get low with regeneration on dodge and increased healing power so lower your health gets Soul Reaping - Gluttony helps receiving more life force - Soul Marks helps gettin back life force when you use Mark skisll with Staff and on evasion - Last grasp lets you get free Spectral Armors if your utility skill is on recharge - Either Spectral Mastery or Vital persistance, one for faster recharging Spectral Armor, the other if you want to have more max health to survive longer damage you receive - Strength of undeath, to increase your maximum life force, alowing you to protect longer your real health - Foot in the Grave, to gain Stability when you enter shrouds to stay save from getting cced down the plate... Spite - Spiteful renewal, to increase the regained health via consumed conditions - Signets of Suffering, to keep the passives whiel in shroud and to improve the passive effects use equipment, that increases your Vitality, Toughnees and Healing Power the most, cause in this battle you need absolutely no offense at all, all you need is only to buy yourself tiem and survive at any costs all the damage you might receive by either outhealing it, dodging it or mitigatign it via invul skills, which the necromancer doesn't have aside from its Shroud Mechanic to mitigate damage as logn y theres nothign in the battle to kill ,so you need ways to create life force passively, thus oyu make usage of all the ksills and traits, which will givre you life force either actively or passively for usign them, so that you have the best build to use your shroud as oftenly and as long as possible as you can for moment where you can't dodge or can#t use right after takign a biger hit a heal to keep your real health up. Aside of this its naturally of big help, if you have friends/guildies with you, which have doen the achievement already and can support you to stay alive with constent defensive and supportive skills ..if you have druids, a heal rev, a heal ele, or heal engineer with you or just everythign of that, then its just a fool proof sure made achievement if you have others with you that keep all an eye on you to keep you alive and protected from cc. But in case of trying it solo, this build described above should be also enough to do it successfully if used together with right gear for best defense stats and highest health you can get. I did it with my daredevil thief just with the dodges I have, dagger storm and the terrible low health and absolutely not so much access to regeneration and was able to survive just long enough with the help of just 1 guardian friend of mine that made sure, i have stability, when its needed the most to cover the full time not running out of it. Stability is just key there, with this permanent spinning gravity cc that tries to push you off down the plate if you get too close to those spinning around things there, whiel trying to avoid the staccatto from the massive AOE spam of attacks, Stability make there just sure, that you have full control of your mobility, and the swiftness is neccessary so that you can move quick enough out of dangerous aoe. If you need to dodge, always dodge into the inner of the plate, dodge while being on the outer rim of the plate is too dangerous Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted April 12, 2018 Share Posted April 12, 2018 Super post, @"Orpheal.8263" . Link to comment Share on other sites More sharing options...
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