Zaraki.5784 Posted May 1, 2018 Share Posted May 1, 2018 https://www.guildwars2.com/en-gb/news/coming-soon-changes-to-underwater-skills/ My hype is already high with that announce, I know, I know you can't tell us any detail but maybe you can ;) Even if it's 0.1% chance of you replying I'll try to ask: is it confirmed? Link to comment Share on other sites More sharing options...
yoni.7015 Posted May 1, 2018 Share Posted May 1, 2018 I hope not, underwater combat is terrible Link to comment Share on other sites More sharing options...
AncientYs.8613 Posted May 1, 2018 Share Posted May 1, 2018 > @"yoni.7015" said: > I hope not, underwater combat is terrible I concur., in its current state, yes. Yes it is terrible but with the upcoming balance change this could all change. Link to comment Share on other sites More sharing options...
yoni.7015 Posted May 1, 2018 Share Posted May 1, 2018 I don’t think so. It will change yes, but not fundamentally so that it’s going to be fun. Link to comment Share on other sites More sharing options...
Sarpan.9074 Posted May 1, 2018 Share Posted May 1, 2018 I also hope it doesn't become a big part of the game simply because I'm terrible in a 6dof environment. But, if they build it, I will come and do my best. Link to comment Share on other sites More sharing options...
Ojyh.9842 Posted May 1, 2018 Share Posted May 1, 2018 They would never release a fully underwater expansion. But maps 50% land 50% water is possible I guess. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted May 1, 2018 Share Posted May 1, 2018 I really think underwater combat is pretty great with two exceptions: a.) too few usable skills - seems to be getting fixed. b.) too much mob density - mob density needs to be significantly lower with 3d movement vs 2d. Pretty easy thing to fix. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted May 1, 2018 Share Posted May 1, 2018 Or maybe an underwater fractal Link to comment Share on other sites More sharing options...
TexZero.7910 Posted May 1, 2018 Share Posted May 1, 2018 > @"Ovalkvadratcylinder.9365" said: > Or maybe an underwater fractal I think this is more likely than anything else. We already know aquatic was up for a rework, it wouldn't surprise me at all if they also looked at the classes and noticed some very glaring issues in previous underwater design that required it to be reworked. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted May 1, 2018 Share Posted May 1, 2018 My bet is that you can go in many directions with bubbles. Link to comment Share on other sites More sharing options...
blambidy.3216 Posted May 1, 2018 Share Posted May 1, 2018 We will have to see if it’s good, or a bust. If arenanet adds another trait tab just for underwater combat. And then be able to use more weapons, and underwater mount to be added. Then maybe I would expect the next expansion to be underwater. But all we know is arenanet could add few features and then only add few fractals, and only could be for living world season 4 ep 3. Let’s not get high hopes but, let’s take this as a celebration and hope for underwater combat to come back to life. Link to comment Share on other sites More sharing options...
Fenom.9457 Posted May 2, 2018 Share Posted May 2, 2018 > @"Ojyh.9842" said: > They would never release a fully underwater expansion. But maps 50% land 50% water is possible I guess. As we journey into the ocean, cartographers discover a new archipelago and our map is updated. Boom, islands to break up the water. Link to comment Share on other sites More sharing options...
Samnang.1879 Posted May 2, 2018 Share Posted May 2, 2018 can we have a 6th mount ? that we can ride underwater, that would be so cool... like a shark or whatever/quaggan? is it big enough to carry a charr? or maybe 4 quaggans carrying a chariot... xDDDD omg... i'm crazy Link to comment Share on other sites More sharing options...
Draeyon.4392 Posted May 2, 2018 Share Posted May 2, 2018 Ive been jokingly saying it since HoT release. An underwater expansion where we fight Bubbles (Deep Sea Dragon), a new race (Largos) and the introduction of the t2 underwater legendary weapons. I wouldn't mind it actually if the underwater combat ever got balanced. Also, prediction is the final boss fight is on land just because. Link to comment Share on other sites More sharing options...
Willhart.8230 Posted May 2, 2018 Share Posted May 2, 2018 I hope we get to see more big underwater creatures that need people to use free movement for fighting and avoiding damage. Maybe something with multiple weakspots for example too, to make everyone move around more. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted May 2, 2018 Share Posted May 2, 2018 It’s confirmed that we shouldn’t raise our hopes in any direction ;) My suggestion, keep your expectations low, you can only be happily surprised Link to comment Share on other sites More sharing options...
Orangensaft.7139 Posted May 2, 2018 Share Posted May 2, 2018 > @"blambidy.3216" said: > We will have to see if it’s good, or a bust. **If arenanet adds another trait tab just for underwater combat.** And then be able to use more weapons, and underwater mount to be added. Then maybe I would expect the next expansion to be underwater. But all we know is arenanet could add few features and then only add few fractals, and only could be for living world season 4 ep 3. > > Let’s not get high hopes but, let’s take this as a celebration and hope for underwater combat to come back to life. I think this is really important You dont want to be forced to use a traitline just because 1 important trait for underwater is inside it while its not that useful on land... Either this or just create full new traitlines with different traits for detailed underwater build choices (if an actual underwater-themed expansion is planned then a proper rework like this would be better) keeping the same specialization line names (like air, fire, earth, ... on Ele) but rebalancing/changing each trait for Underwater if necessary ... some simple traits could stay the same ofc (like bleed on crit, reduced cooldown, etc..) while others just need rework (falldown damage traits, land weapon traits) Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted May 2, 2018 Share Posted May 2, 2018 > @"Sarpan.9074" said: > I also hope it doesn't become a big part of the game simply because I'm terrible in a 6dof environment. But, if they build it, I will come and do my best. It seems extremely unlikely. I anticipate number changes, possibly some small skill mechanic changes as we have seen on normal weapon skills, and that is in. No fundamental difference to the current model - exactly because there is no way to make the 6DOF environment not suck with the input and display controls we have. Link to comment Share on other sites More sharing options...
Zaraki.5784 Posted May 2, 2018 Author Share Posted May 2, 2018 > @"Ayakaru.6583" said: > It’s confirmed that we shouldn’t raise our hopes in any direction ;) > My suggestion, keep your expectations low, you can only be happily surprised Too late I've already jumped onto the hype train! https://goo.gl/images/NvsQbS Link to comment Share on other sites More sharing options...
blambidy.3216 Posted May 2, 2018 Share Posted May 2, 2018 > @"Orangensaft.7139" said: > > @"blambidy.3216" said: > > We will have to see if it’s good, or a bust. **If arenanet adds another trait tab just for underwater combat.** And then be able to use more weapons, and underwater mount to be added. Then maybe I would expect the next expansion to be underwater. But all we know is arenanet could add few features and then only add few fractals, and only could be for living world season 4 ep 3. > > > > Let’s not get high hopes but, let’s take this as a celebration and hope for underwater combat to come back to life. > > I think this is really important > You dont want to be forced to use a traitline just because 1 important trait for underwater is inside it while its not that useful on land... > > Either this or just create full new traitlines with different traits for detailed underwater build choices (if an actual underwater-themed expansion is planned then a proper rework like this would be better) > keeping the same specialization line names (like air, fire, earth, ... on Ele) but rebalancing/changing each trait for Underwater if necessary > ... some simple traits could stay the same ofc (like bleed on crit, reduced cooldown, etc..) while others just need rework (falldown damage traits, land weapon traits) Yea the traits aren’t really affected I think, But to add a new trait tab just for underwater would add some taste to it. We might not need traits just for underwater, but we do need skills designed just for underwater to replace half the skills we can not use. If somehow they did add maybe close to 10 skills, I could see everyone close to be satisfied. But arenanet would need to add quite a bit for people to be satisfied underwater. Tbh some classes I wouldn’t want to have just because how horrible condi is underwater. Link to comment Share on other sites More sharing options...
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