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Condi mirage


Toron.4856

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> @"Vieux P.1238" said:

> > @"Ali.9250" said:

> > > @"Ali.9250" said:

> > > > @"Vieux P.1238" said:

> > > > > @"Ali.9250" said:

> > > > > > @"Vieux P.1238" said:

> > > > > > > @"Turk.5460" said:

> > > > > > > > @"Vieux P.1238" said:

> > > > > > > > > @"AngelLovesFredrik.6741" said:

> > > > > > > > > > @"Vieux P.1238" said:

> > > > > > > > > > > @"Huskyboy.1053" said:

> > > > > > > > > > > > @"Meteor.3720" said:

> > > > > > > > > > > > > @"skeletonman.5348" said:

> > > > > > > > > > > > > > @"Turk.5460" said:

> > > > > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > > > > > > > > >

> > > > > > > > > > > > > that would nerf other classes as well...

> > > > > > > > > > > >

> > > > > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > > > > > > > > >

> > > > > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > > > > > > > > >

> > > > > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> > > > > > > > >

> > > > > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

> > > > > > > > d traits

> > > > > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

> > > > > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

> > > > > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

> > > > > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

> > > > > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

> > > > > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

> > > > > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

> > > > > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

> > > > > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

> > > > > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

> > > > > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

> > > > > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

> > > > > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

> > > > > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

> > > > > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

> > > > > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

> > > > > > > > Necromancer Mark of Evasion Mark of Evasion

> > > > > > > >

> > > > > > > >

> > > > > > >

> > > > > > > None of these are even remotely close to the functionality of Mirage Cloak.

> > > > > >

> > > > > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. Cuz some of them are even better then Elusive minds.

> > > > >

> > > > > Dude ur such a mesmer fan boy xD plz let them nerf it so u will be one of the low amount of mesmer‘s in pvp

> > > >

> > > > Dude, what's good for the goose is good for the gander. Nerf that on dodge trait nerf em all i say. You got a problem with fairness?

> > >

> > > Well i don‘t play any of that meta classes so yea fairness would be rly good at last. Lets see FA weaver can 1 shot/ mirage can one shot, FA weaver can teleport once mirage can teleport idk how often i don‘t wannt to lie 3-4 times ? Booth can dodge 2 times nice but one can stun break with it one can not. FA weaver got lowest base health mirage gor mid base health. FA weaver got 0 stealth mirage got at last one that any of them use. I could go on but ppl did understand it i think :)

> >

> > No response on that ? I would like too see how u defend mirage agianst that plz

>

> Defend what? Respond to this? Why? It's completely off the track & unrelated to the initial point. We where talking about dodging & EM & nerfing it. This has nothing to do with it.

 

Because, again, balance is about nerfing overpowered specs. He was comparing FA ele's ability to fill the roamer role as opposed to power shatter mirage. By his (limited) comparison, FA ele is far worse.

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> @"phokus.8934" said:

> Mirage Cloak is an elite class mechanic. The whole concept of Mirage is to perform actions while dodging - that's why you don't dodge roll but stay in place.

>

> It's that fundamental understanding of Mirage that a) yes it is annoying but it's not changing b) performing actions while evading isn't a big issue, people are just throwing everything at the wall right now because of frustration and b) one trait, Elusive Mind, is literally making it near impossible to lock down a Mirage Mesmer, hence no counterplay.

 

& there you go. Oh, it has counter play. Number 1 is SD Thief. Followed by every class there is. What makes it seem next to impossible to lock down is that a Good mirage players stop's moving when there clones are out. & that is where ppl having trouble figuring out who is who. & most players are scrubs that just throws away there burst on the wrong target. What do you think happens after? EM is as good as thief acrobatics slipping away from damage & clearing condis. Same thing just different animation. You want to Nerf EM, go ahead. It wont change nothing. A dodge is a dodge.

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> @"Vieux P.1238" said:

> > @"Huskyboy.1053" said:

> > > @"Vieux P.1238" said:

> > > > @"Ali.9250" said:

> > > > > @"Vieux P.1238" said:

> > > > > > @"Turk.5460" said:

> > > > > > > @"Vieux P.1238" said:

> > > > > > > > @"AngelLovesFredrik.6741" said:

> > > > > > > > > @"Vieux P.1238" said:

> > > > > > > > > > @"Huskyboy.1053" said:

> > > > > > > > > > > @"Meteor.3720" said:

> > > > > > > > > > > > @"skeletonman.5348" said:

> > > > > > > > > > > > > @"Turk.5460" said:

> > > > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > > > > > > > >

> > > > > > > > > > > > that would nerf other classes as well...

> > > > > > > > > > >

> > > > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > > > > > > > >

> > > > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > > > > > > > >

> > > > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> > > > > > > >

> > > > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

> > > > > > > d traits

> > > > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

> > > > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

> > > > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

> > > > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

> > > > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

> > > > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

> > > > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

> > > > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

> > > > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

> > > > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

> > > > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

> > > > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

> > > > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

> > > > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

> > > > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

> > > > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

> > > > > > > Necromancer Mark of Evasion Mark of Evasion

> > > > > > >

> > > > > > >

> > > > > >

> > > > > > None of these are even remotely close to the functionality of Mirage Cloak.

> > > > >

> > > > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. Cuz some of them are even better then Elusive minds.

> > > >

> > > > Dude ur such a mesmer fan boy xD plz let them nerf it so u will be one of the low amount of mesmer‘s in pvp

> > >

> > > Dude, what's good for the goose is good for the gander. Nerf that on dodge trait nerf em all i say. You got a problem with fairness?

> >

> > Your idea of fairness is like increasing everybody's annual income tax by exactly $10,000. People who make $20k per year will be devastated, Bill Gates will laugh all the way to the bank. Balance is about nerfing overperforming specs and occasionally buffing underperforming ones, not just nerfing everything.

>

> Sorry but your metaphor is completely flawed & has no relevance to balancing this game. & if dev would use your kind of math to balance Gw2 pvp, then there's no chance in hell it will happen. My point stands & you and all the other complainers just want to nerf the on Dodge EM with out the risk of losing your own dodging advantage. & that's the truth.

 

The ones you mentioned would be more similar to the dueling trait that spawns an illusion (deceptive evasion?), not to Mirage cloak.

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> @"EpicTurtle.8571" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"Vieux P.1238" said:

> > > > @"Huskyboy.1053" said:

> > > > > @"Meteor.3720" said:

> > > > > > @"skeletonman.5348" said:

> > > > > > > @"Turk.5460" said:

> > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > >

> > > > > > that would nerf other classes as well...

> > > > >

> > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > >

> > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > >

> > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> >

> > No other class has Ambush skills on dodge. Not all other classes even has offensive abilities tied to evade frames. Necromancer and guardian doesn't, and that is just at the top of my head.

>

> Come on that's a really weak argument. Only 2 classes even technically have Ambush skills. And the classes with more sustain (current state of Mesmer notwithstanding) generally do not have weapon skills with evade frames. Guardian and Necromancer are actually the only two classes with absolutely 0 evade frame weapon skills. So they're actually the outliers.

 

If you would've cared to read what I answered to, you'd understand that wasn't the underlying argument. He's comparing elusive mind to heal on dodge by guardian, bound, and reckless dodger.

I was merely stating the fact that a mirage is able to use skills while dodging. But after seeing these comments, I won't bother with him anymore. He's a lost cause.

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> @"AngelLovesFredrik.6741" said:

> > @"EpicTurtle.8571" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"Vieux P.1238" said:

> > > > > @"Huskyboy.1053" said:

> > > > > > @"Meteor.3720" said:

> > > > > > > @"skeletonman.5348" said:

> > > > > > > > @"Turk.5460" said:

> > > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > > >

> > > > > > > that would nerf other classes as well...

> > > > > >

> > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > > >

> > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > > >

> > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> > >

> > > No other class has Ambush skills on dodge. Not all other classes even has offensive abilities tied to evade frames. Necromancer and guardian doesn't, and that is just at the top of my head.

> >

> > Come on that's a really weak argument. Only 2 classes even technically have Ambush skills. And the classes with more sustain (current state of Mesmer notwithstanding) generally do not have weapon skills with evade frames. Guardian and Necromancer are actually the only two classes with absolutely 0 evade frame weapon skills. So they're actually the outliers.

>

> If you would've cared to read what I answered to, you'd understand that wasn't the underlying argument. He's comparing elusive mind to heal on dodge by guardian, bound, and reckless dodger.

> I was merely stating the fact that a mirage is able to use skills while dodging. But after seeing these comments, I won't bother with him anymore. He's a lost cause.

 

I understood the underlying argument. Honestly offensive shouldn't even be anywhere near the word dodging whether it's how Ambush works on Mirage or the passive 'on dodge' traits. But as phokus said above, that's the specialization mechanic. Since it's unlikely to get reworked, it'd be of more use drawing attention to more important issues (EM, Blinding Dissipation & Ineptitude).

 

Also you listed outliers as examples and I just wanted the facts to be clear.

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Condi Mirage is Weak.... Atleast when I play D/D Tempest or Dom/Insp power Chrono they are lol

 

My issue with MIrage is because of my PC, I only ever see thier name tags when they start with the target breaking and stealth and leaps n stuff, everyone else will be rendered properly but not them, just name tags, all I can see. I have never had this issue vs Chrono or Vanilla Mes.

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> @"sephiroth.4217" said:

> Condi Mirage is Weak.... Atleast when I play D/D Tempest or Dom/Insp power Chrono they are lol

>

> My issue with MIrage is because of my PC, I only ever see thier name tags when they start with the target breaking and stealth and leaps n stuff, everyone else will be rendered properly but not them, just name tags, all I can see. I have never had this issue vs Chrono or Vanilla Mes.

 

Are you playing on a TI-42?

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> @"Bigbosos.2063" said:

> > @"sephiroth.4217" said:

> > Condi Mirage is Weak.... Atleast when I play D/D Tempest or Dom/Insp power Chrono they are lol

> >

> > My issue with MIrage is because of my PC, I only ever see thier name tags when they start with the target breaking and stealth and leaps n stuff, everyone else will be rendered properly but not them, just name tags, all I can see. I have never had this issue vs Chrono or Vanilla Mes.

>

> Are you playing on a TI-42?

 

HP Pavilion All in One Desktop...

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> @"sephiroth.4217" said:

> > @"Bigbosos.2063" said:

> > > @"sephiroth.4217" said:

> > > Condi Mirage is Weak.... Atleast when I play D/D Tempest or Dom/Insp power Chrono they are lol

> > >

> > > My issue with MIrage is because of my PC, I only ever see thier name tags when they start with the target breaking and stealth and leaps n stuff, everyone else will be rendered properly but not them, just name tags, all I can see. I have never had this issue vs Chrono or Vanilla Mes.

> >

> > Are you playing on a TI-42?

>

> HP Pavilion All in One Desktop...

 

I honestly feel bad for you :anguished:

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> @"Bigbosos.2063" said:

> > @"sephiroth.4217" said:

> > > @"Bigbosos.2063" said:

> > > > @"sephiroth.4217" said:

> > > > Condi Mirage is Weak.... Atleast when I play D/D Tempest or Dom/Insp power Chrono they are lol

> > > >

> > > > My issue with MIrage is because of my PC, I only ever see thier name tags when they start with the target breaking and stealth and leaps n stuff, everyone else will be rendered properly but not them, just name tags, all I can see. I have never had this issue vs Chrono or Vanilla Mes.

> > >

> > > Are you playing on a TI-42?

> >

> > HP Pavilion All in One Desktop...

>

> I honestly feel bad for you :anguished:

 

I think my PC feels bad for me too some days :grimace:

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> @"Turk.5460" said:

> > @"Vieux P.1238" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"Vieux P.1238" said:

> > > > > @"Huskyboy.1053" said:

> > > > > > @"Meteor.3720" said:

> > > > > > > @"skeletonman.5348" said:

> > > > > > > > @"Turk.5460" said:

> > > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > > >

> > > > > > > that would nerf other classes as well...

> > > > > >

> > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > > >

> > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > > >

> > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> > >

> > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

> > d traits

> > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

> > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

> > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

> > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

> > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

> > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

> > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

> > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

> > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

> > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

> > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

> > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

> > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

> > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

> > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

> > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

> > Necromancer Mark of Evasion Mark of Evasion

> >

> >

>

> None of these are even remotely close to the functionality of Mirage Cloak.

 

NO, They’re NOT!

I keep going back to the WP preview of the Mirage eSpec and his words lingering “the mirage eSpec feels like, the most timid of changes of all eSpecs”.

 

 

It almost feels like ANet had no idea what to do for the new eSpec so they gave a base Mess tune up and called it mirage. So Mirage Cloak is almost 100% to blame on ANet PoF Dev team.

 

To put it this way, for as long as Mirage Cloak exists as a mechanic. Mirage will be broken, also worth mentioning is that ANet just finished reworking Mesmer. So they’re defo not gonna rework it again mechanically. Any further updates will be towards min/maxing.

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> @"EpicTurtle.8571" said:

> > @"Gwaihir.1745" said:

> > Theres literally a condi mirage build that doesn't shatter ever just leaves 3 clones out to kill you and its almost impossible to fight as theyre almost perma stealth.

>

> Ftfy

 

Would you prefer I stated 'illusions' to appease you? Same damn thing.

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> @"Gwaihir.1745" said:

> > @"EpicTurtle.8571" said:

> > > @"Gwaihir.1745" said:

> > > Theres literally a condi mirage build that doesn't shatter ever just leaves 3 clones out to kill you and its almost impossible to fight as theyre almost perma stealth.

> >

> > Ftfy

>

> Would you prefer I stated 'illusions' to appease you? Same kitten thing.

 

Not really since phantasms die after a single attack. Your statement would have been incorrect either way.

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I had played condi chrono ages ago for the memes, but had never tried condi mirage b4, dont even really know how to set up ambushes, dont know what my axe skills do I literally just spammed them off CD, spammed my shatters off CD, picked illusionary ambush because it sounded good, spammed it off CD, spammed jaunt offensively. Looked over the traits for about 5 seconds and picked Riddle of Sand, Mirrored Axes, Elusive Mind.

 

played my 2nd game ever on it, top in DPS, healing, offense, revives and kills. Recorded it for the lulz, gg anet, you win the prize.

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> @"Chorazin.4107" said:

> I had played condi chrono ages ago for the memes, but had never tried condi mirage b4, dont even really know how to set up ambushes, dont know what my axe skills do I literally just spammed them off CD, spammed my shatters off CD, picked illusionary ambush because it sounded good, spammed it off CD, spammed jaunt offensively. Looked over the traits for about 5 seconds and picked Riddle of Sand, Mirrored Axes, Elusive Mind.

>

> played my 2nd game ever on it, top in DPS, healing, offense, revives and kills. Recorded it for the lulz, gg anet, you win the prize.

 

I can play core guards and with effort n memes make it into low plat, mirage? ezgg

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> @"aDemoNnDisguisE.8576" said:

> Agree with OP.

> Mesmer needs a savage nerf bat beating.

 

Ok, so let's say they do nerf it.. Tell me what would be available after that? What build & what spec's would it be reasonable for you? I would love to hear your point of view.

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> @"Vieux P.1238" said:

> > @"aDemoNnDisguisE.8576" said:

> > Agree with OP.

> > Mesmer needs a savage nerf bat beating.

>

> Ok, so let's say they do nerf it.. Tell me what would be available after that? What build & what spec's would it be reasonable for you? I would love to hear your point of view.

 

Power mirage, Chrono bunker.

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> @"Vieux P.1238" said:

> > @"Turk.5460" said:

> > > @"Vieux P.1238" said:

> > > > @"AngelLovesFredrik.6741" said:

> > > > > @"Vieux P.1238" said:

> > > > > > @"Huskyboy.1053" said:

> > > > > > > @"Meteor.3720" said:

> > > > > > > > @"skeletonman.5348" said:

> > > > > > > > > @"Turk.5460" said:

> > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > > > >

> > > > > > > > that would nerf other classes as well...

> > > > > > >

> > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > > > >

> > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > > > >

> > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> > > >

> > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

> > > d traits

> > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

> > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

> > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

> > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

> > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

> > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

> > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

> > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

> > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

> > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

> > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

> > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

> > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

> > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

> > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

> > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

> > > Necromancer Mark of Evasion Mark of Evasion

> > >

> > >

> >

> > None of these are even remotely close to the functionality of Mirage Cloak.

>

> Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. **Cuz some of them are even better then Elusive minds.**

 

At what point does the keyboard lag get so bad that you actually quit?

 

An ETA on you uninstalling would be much appreciated. 8^)

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> @"shadowpass.4236" said:

> > @"Vieux P.1238" said:

> > > @"Turk.5460" said:

> > > > @"Vieux P.1238" said:

> > > > > @"AngelLovesFredrik.6741" said:

> > > > > > @"Vieux P.1238" said:

> > > > > > > @"Huskyboy.1053" said:

> > > > > > > > @"Meteor.3720" said:

> > > > > > > > > @"skeletonman.5348" said:

> > > > > > > > > > @"Turk.5460" said:

> > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

> > > > > > > > >

> > > > > > > > > that would nerf other classes as well...

> > > > > > > >

> > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

> > > > > > >

> > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

> > > > > >

> > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

> > > > >

> > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

> > > > d traits

> > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

> > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

> > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

> > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

> > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

> > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

> > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

> > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

> > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

> > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

> > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

> > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

> > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

> > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

> > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

> > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

> > > > Necromancer Mark of Evasion Mark of Evasion

> > > >

> > > >

> > >

> > > None of these are even remotely close to the functionality of Mirage Cloak.

> >

> > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. **Cuz some of them are even better then Elusive minds.**

>

> At what point does the keyboard lag get so bad that you actually quit?

>

> An ETA on you uninstalling would be much appreciated. 8^)

 

I would really like to see which traits he thinks are better than EM. Certainly not [selfless Daring](https://wiki.guildwars2.com/wiki/Selfless_Daring "Selfless Daring") so that eliminates one. What else?

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