SunTzu.4513 Posted June 24, 2018 Share Posted June 24, 2018 Hello folks im sun and i have to tell that i'm a bookah. Playing for years mostly norn and char charakters. Asura engi was my first toon ever, ditched it around level 30 because it dosen't apeal me class wise used tomes later on to get it up but never played it. Never create an asura again untill a few weeks ago as ele. Now i can't play any of my other toons anymore. They feel cluncky, slow also i misses the fast and jump around animations. The asuran mafia gots me, even without offering cookies. The feeling i need to play up every class as an asuran grows.... I have to confess and proclaim asuran are the superior race! Link to comment Share on other sites More sharing options...
DocZed.6973 Posted June 24, 2018 Share Posted June 24, 2018 I can't imagine being the size of a boot. I can see why some people may find that preferable. Different stokes for different folks, I suppose... Link to comment Share on other sites More sharing options...
Greener.6204 Posted June 24, 2018 Share Posted June 24, 2018 When the arrows and fire bolts are flying, I'd much rather be the size of a boot ;) . #nornmeatshields Link to comment Share on other sites More sharing options...
Vavume.8065 Posted June 24, 2018 Share Posted June 24, 2018 My mains are Human, but I have many Asuran alts, they are just so fun to create and play, and their combat animations are some of the best in the game. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 24, 2018 Share Posted June 24, 2018 Got one norn, one human... and 10 asurans. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted June 24, 2018 Share Posted June 24, 2018 Welcome! :D ,, Link to comment Share on other sites More sharing options...
ShadowDove.8329 Posted June 24, 2018 Share Posted June 24, 2018 I love the asura dodge animations, you don't get any race as dextrous as that! Link to comment Share on other sites More sharing options...
Majic.4801 Posted June 24, 2018 Share Posted June 24, 2018 Let's not forget the Asura voice acting. Genius! Link to comment Share on other sites More sharing options...
TheOrlyFactor.8341 Posted June 24, 2018 Share Posted June 24, 2018 Welcome brother! Link to comment Share on other sites More sharing options...
jbrother.1340 Posted June 24, 2018 Share Posted June 24, 2018 > @"Majic.4801" said: > Let's not forget the Asura voice acting. > > Genius! It is the best among all the voice over work. The actors they got for those ones just seem to do it slightly better. Not wildly better but enough I have 90% asura toons. Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted June 24, 2018 Share Posted June 24, 2018 Welcome Sun, and may your experiments further enhance your understanding of the Eternal Alchemy. :) Link to comment Share on other sites More sharing options...
Tails.9372 Posted June 24, 2018 Share Posted June 24, 2018 > @"SunTzu.4513" said: > They feel cluncky, slow also i misses the fast and jump around animations. That's because the illusion of speed you get from using a smaller character. The speed is the same but the game tries to compensate the smaller size with faster character animations in order to prevent some weird slide effects. Try useing an Endless Miniature Tonic when playing with your other characters, it should have a simmilar effect. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted June 24, 2018 Share Posted June 24, 2018 > @"Tails.9372" said: > > @"SunTzu.4513" said: > > They feel cluncky, slow also i misses the fast and jump around animations. > That's because the illusion of speed you get from using a smaller character. The speed is the same but the game tries to compensate the smaller size with faster character animations in order to prevent some weird slide effects. Try useing an Endless Miniature Tonic when playing with your other characters, it should have a simmilar effect. This! It is important to remember, too, that every character has the exact same size for collision, projectile paths, etc. The **model** is different, the thing that the game treats for "size" when it comes to calculating your interaction with the world is identical. Even projectiles: the one it draws goes from the character model, but the one that counts for hitting things or whatever comes from the exact same place on the exact same size thing for every character. Link to comment Share on other sites More sharing options...
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