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What stat combos do you want removed from WvW?


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I dunno.. I don't think it's the stats, really.

 

I mean, when I'm playing condi engi (probably the worst build in the game right now) and it takes me 15 seconds minimum to down an opponent, I need a bit of extra tankiness to survive.

 

* I have to get in close and land my burst.

* Then my opponent cleanses it.

* Then I have to land my burst again.

* Then my opponent cleanses it.

* Then I have to land my burst again.

* Then my opponent cleanses it

* Then I have to land my burst again.

* Then I have to wait ~10-15s for it to tick.

 

Compare to playing power holo:

 

* I have to get in close and land my burst

* my opponent is dead

 

... One of these needs more health than the other.

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> @"Shining One.1635" said:

> Stat Combos by themselves are not the issue. The issue is certain stat combos combined with certain builds. For example, one shouldn't be able to put all of their points into offensive attributes but still be able to build for high survivability.

Agreed.

Its not a coincidence the roaming build/spec people complain the most about also happens to be the one with the largest toolshed of defenses not tied to their stats.

 

~ Kovu

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> @"Elmo Benchwarmer.3025" said:

> Actually none. I'd prefer a reduction in overall power like capping the gear strength at Exotic level equipment and disabling food and utility buffs.

 

sure lower stats, but leave food in, thats part of build variety, actually quite an important part of it

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> @"Israel.7056" said:

> Minstrel and tb to start

 

Boggles my mind to see players think trailblazer and minstrel aren't problematic stats. Trailblazer "roaming" builds are insanely obnoxious, and minstrel dominates group support because it's too efficient. Both should be removed.

 

I'd also remove dire, for starters. I guess nomad can stay for now.

 

Sigil of concentration, dura runes, leadership runes and possibly energy sigil also need nerfs / removal.

 

None of these are even close to balanced.

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