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Deadeye is broken OP


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> @"Highlie.7641" said:

> > @"BlaqueFyre.5678" said:

> > > @"Highlie.7641" said:

> > > > @"BlaqueFyre.5678" said:

> > > > > @"Highlie.7641" said:

> > > > > > @"BlaqueFyre.5678" said:

> > > > > > > @"Highlie.7641" said:

> > > > > > > > @"Azure The Heartless.3261" said:

> > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> > > > > > > >

> > > > > > > > but DJ is a stealth attack and cannot be used if revealed.

> > > > > > > >

> > > > > > > > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> > > > > > > >

> > > > > > > > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> > > > > > > >

> > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> > > > > > > >

> > > > > > > > is the description wrong or something?

> > > > > > >

> > > > > > > hasted meld, dude.

> > > > > >

> > > > > > Sounds like a lot of excuses and lots of opportunities to counterplay and interrupt...

> > > > >

> > > > > Fact's are not excuses..

> > > >

> > > > Excuses.

> > >

> > > triggered?

> >

> > Nope, just saying it how it’s, I’m not the one having trouble with easily avoidable highly telegraphed attacks, unlike some people.

>

> Reading is hard isn't it.....

> "Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either"

>

> it's obvious at this point your using this to get carried, and you wonder why the player skill level is at an all time low. do you need a hint? kitten like this.

 

Lulz, again I don’t even play DE, let alone Thief. I main and almost solely played Herald and have been for well over a year. Again, I’m not the one making excuses for dying to highly telegraphed skills, that have a plethora of counterplay.

 

 

Oh right someone said this

 

> > > > > > > > @"Highlie.7641" said:

> > > > > > > > > learn timing and evades are not a defense.

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Reading is hard isn't it.....

"Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either"

 

Do i need to copy and paste more Lol

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> @"Highlie.7641" said:

> > @"BlaqueFyre.5678" said:

> > > @"Highlie.7641" said:

> > > > @"BlaqueFyre.5678" said:

> > > > > @"Highlie.7641" said:

> > > > > > @"BlaqueFyre.5678" said:

> > > > > > > @"Highlie.7641" said:

> > > > > > > > @"Azure The Heartless.3261" said:

> > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> > > > > > > >

> > > > > > > > but DJ is a stealth attack and cannot be used if revealed.

> > > > > > > >

> > > > > > > > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> > > > > > > >

> > > > > > > > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> > > > > > > >

> > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> > > > > > > >

> > > > > > > > is the description wrong or something?

> > > > > > >

> > > > > > > hasted meld, dude.

> > > > > >

> > > > > > Sounds like a lot of excuses and lots of opportunities to counterplay and interrupt...

> > > > >

> > > > > Fact's are not excuses..

> > > >

> > > > Excuses.

> > >

> > > triggered?

> >

> > Nope, just saying it how it’s, I’m not the one having trouble with easily avoidable highly telegraphed attacks, unlike some people.

>

> Reading is hard isn't it.....

> "Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either"

>

> it's obvious at this point your using this to get carried, and you wonder why the player skill level is at an all time low. do you need a hint? kitten like this.

 

All these people complaining about a shitty build that isn't good in pvp or wvw at all, and the vast majority lying about how fights with DE play out.

 

Tell you what, why don't you link the build for me and I will walk you through the combat with said DE build. Because every single person on these forums thinks deadeye is the only elite spec in the game with 6 trait line slots and 12 utility slots, it is impossible to have a reasonable conversation. Link me the build you think is OP.

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A bit more on topic.

There are abilities in GW 2 whose description claim they "destroy projectiles".

 

The ones I can think of are:

- guardian sanctuary;

- guardian sword 3;

- dragonhunter longbow 3;

- necromancer corrosive poison cloud;

- druid staff 5;

- mesmer focus 5 (untraited).

 

Could the community check if these (and more) skills can counter death's judgment?

Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

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> @"Airdive.2613" said:

> A bit more on topic.

> There are abilities in GW 2 whose description claim they "destroy projectiles".

>

> The ones I can think of are:

> - guardian sanctuary;

> - guardian sword 3;

> - dragonhunter longbow 3;

> - necromancer corrosive poison cloud;

> - druid staff 5;

> - mesmer focus 5 (untraited).

>

> Could the community check if these (and more) skills can counter death's judgment?

> Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

 

I've tried LB3 on DH. It does not stop DJ.

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> @"Airdive.2613" said:

> A bit more on topic.

> There are abilities in GW 2 whose description claim they "destroy projectiles".

>

> The ones I can think of are:

> - guardian sanctuary;

> - guardian sword 3;

> - dragonhunter longbow 3;

> - necromancer corrosive poison cloud;

> - druid staff 5;

> - mesmer focus 5 (untraited).

>

> Could the community check if these (and more) skills can counter death's judgment?

> Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

 

They do **not** work against any unblockable attacks.

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> @"Highlie.7641" said:

> > @"Azure The Heartless.3261" said:

> > > @"Highlie.7641" said:

> > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> >

> > but DJ is a stealth attack and cannot be used if revealed.

> >

> > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> >

> > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> >

> > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> >

> > is the description wrong or something?

>

> hasted meld, dude. your forgetting the haste on mark GM trait

 

It's 2 seconds isn't it? Also I thought the meta was mal 7?

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> @"Legatus.3608" said:

> > @"Highlie.7641" said:

> > > @"BlaqueFyre.5678" said:

> > > > @"Highlie.7641" said:

> > > > > @"BlaqueFyre.5678" said:

> > > > > > @"Highlie.7641" said:

> > > > > > > @"BlaqueFyre.5678" said:

> > > > > > > > @"Highlie.7641" said:

> > > > > > > > > @"Azure The Heartless.3261" said:

> > > > > > > > > > @"Highlie.7641" said:

> > > > > > > > > > Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.

> > > > > > > > >

> > > > > > > > > but DJ is a stealth attack and cannot be used if revealed.

> > > > > > > > >

> > > > > > > > > I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with.

> > > > > > > > >

> > > > > > > > > If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ.

> > > > > > > > >

> > > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Judgment

> > > > > > > > >

> > > > > > > > > is the description wrong or something?

> > > > > > > >

> > > > > > > > hasted meld, dude.

> > > > > > >

> > > > > > > Sounds like a lot of excuses and lots of opportunities to counterplay and interrupt...

> > > > > >

> > > > > > Fact's are not excuses..

> > > > >

> > > > > Excuses.

> > > >

> > > > triggered?

> > >

> > > Nope, just saying it how it’s, I’m not the one having trouble with easily avoidable highly telegraphed attacks, unlike some people.

> >

> > Reading is hard isn't it.....

> > "Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either"

> >

> > it's obvious at this point your using this to get carried, and you wonder why the player skill level is at an all time low. do you need a hint? kitten like this.

>

> All these people complaining about a kitten build that isn't good in pvp or wvw at all, and the vast majority lying about how fights with DE play out.

>

> Tell you what, why don't you link the build for me and I will walk you through the combat with said DE build. Because every single person on these forums thinks deadeye is the only elite spec in the game with 6 trait line slots and 12 utility slots, it is impossible to have a reasonable conversation. Link me the build you think is OP.

 

welcome to the club people put mesmer in. The punch is in the corner.

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> @"Legatus.3608" said:

> > @"Crystal Paladin.3871" said:

> > > @"Airdive.2613" said:

> > > > @"Crystal Paladin.3871" said:

> > > > By frustrate, I meant the actual frustration.... No way to stay alive... Death in 2 secs... ;)

> > >

> > > I didn't know you have to give up the ability to dodge, block and reflect to become a bunker.

> >

> > Dodge is the only option... And for bunkers fighting and staying on points, it's always used up most of the time... Pressure from cqc guys hard to stay vigilant of health with a sudden 12k~20k drop in health, it's almost instant death... Running away is nearly impossible but only a pro can reset fight at that point... meanwhile, the thief who takes potshots necessarily need not be one to do that dmg.... U get my point??? That's why I mentioned it a frustration...

> >

> > Anyway it's up to a person's mindset weather to really accept it or not... Or suggest more cliche responses like "use dodge" "run away" "block" "signet" that's beside the point I'm trying to make... If you feel that's not at all a frustration for warriors and guards and esp necros, idk what is...

>

> Reflect doesn't work on dj? Use dodge is somehow not a valid suggestion?

>

> The build has damage that you dodge once to break the entire build. Dodge that damage and win the fight. Or reflect it and win the fight.

>

> It's actually NOT USEFUL at anything but trolling and losing games. Why should you not have to press your dodge button? Provide a valid reason.

>

>

 

Ill assume you havent thought about the math based on your response so let me put it into perspective.

 

DJ happens while in stealth. It does have an audio queue yes, and dodging is the only way to avoid it, however did you know that a DE can use DJ more times than you can dodge? Once they bait out your dodges then dodging becomes useless. If DJ wasn't unblockable (or hit as hard as it does) then it wouldn't be bad.

 

This comment is just based on your "just dodge" comment.

 

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> @"Bigpapasmurf.5623" said:

> > @"Legatus.3608" said:

> > > @"Crystal Paladin.3871" said:

> > > > @"Airdive.2613" said:

> > > > > @"Crystal Paladin.3871" said:

> > > > > By frustrate, I meant the actual frustration.... No way to stay alive... Death in 2 secs... ;)

> > > >

> > > > I didn't know you have to give up the ability to dodge, block and reflect to become a bunker.

> > >

> > > Dodge is the only option... And for bunkers fighting and staying on points, it's always used up most of the time... Pressure from cqc guys hard to stay vigilant of health with a sudden 12k~20k drop in health, it's almost instant death... Running away is nearly impossible but only a pro can reset fight at that point... meanwhile, the thief who takes potshots necessarily need not be one to do that dmg.... U get my point??? That's why I mentioned it a frustration...

> > >

> > > Anyway it's up to a person's mindset weather to really accept it or not... Or suggest more cliche responses like "use dodge" "run away" "block" "signet" that's beside the point I'm trying to make... If you feel that's not at all a frustration for warriors and guards and esp necros, idk what is...

> >

> > Reflect doesn't work on dj? Use dodge is somehow not a valid suggestion?

> >

> > The build has damage that you dodge once to break the entire build. Dodge that damage and win the fight. Or reflect it and win the fight.

> >

> > It's actually NOT USEFUL at anything but trolling and losing games. Why should you not have to press your dodge button? Provide a valid reason.

> >

> >

>

> Ill assume you havent thought about the math based on your response so let me put it into perspective.

>

> DJ happens while in stealth. It does have an audio queue yes, and dodging is the only way to avoid it, however did you know that a DE can use DJ more times than you can dodge? Once they bait out your dodges then dodging becomes useless. If DJ wasn't unblockable (or hit as hard as it does) then it wouldn't be bad.

>

 

DJ is cast from stealth but it instantly reveals as soon as it’s activated with all the Tells being visible and audible....

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> @"Bigpapasmurf.5623" said:

> > @"Legatus.3608" said:

> > > @"Crystal Paladin.3871" said:

> > > > @"Airdive.2613" said:

> > > > > @"Crystal Paladin.3871" said:

> > > > > By frustrate, I meant the actual frustration.... No way to stay alive... Death in 2 secs... ;)

> > > >

> > > > I didn't know you have to give up the ability to dodge, block and reflect to become a bunker.

> > >

> > > Dodge is the only option... And for bunkers fighting and staying on points, it's always used up most of the time... Pressure from cqc guys hard to stay vigilant of health with a sudden 12k~20k drop in health, it's almost instant death... Running away is nearly impossible but only a pro can reset fight at that point... meanwhile, the thief who takes potshots necessarily need not be one to do that dmg.... U get my point??? That's why I mentioned it a frustration...

> > >

> > > Anyway it's up to a person's mindset weather to really accept it or not... Or suggest more cliche responses like "use dodge" "run away" "block" "signet" that's beside the point I'm trying to make... If you feel that's not at all a frustration for warriors and guards and esp necros, idk what is...

> >

> > Reflect doesn't work on dj? Use dodge is somehow not a valid suggestion?

> >

> > The build has damage that you dodge once to break the entire build. Dodge that damage and win the fight. Or reflect it and win the fight.

> >

> > It's actually NOT USEFUL at anything but trolling and losing games. Why should you not have to press your dodge button? Provide a valid reason.

> >

> >

>

> Ill assume you havent thought about the math based on your response so let me put it into perspective.

>

> DJ happens while in stealth. It does have an audio queue yes, and dodging is the only way to avoid it, however did you know that a DE can use DJ more times than you can dodge? Once they bait out your dodges then dodging becomes useless. If DJ wasn't unblockable (or hit as hard as it does) then it wouldn't be bad.

>

 

This is factually incorrect. You can dodge more frequently than a fully buffed dj can be fired, in terms of cooldown and timers and the initiative system.

 

Yes a regular dj can be fired more than you can dodge but getting hit for 5k isn't gamebreaking

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> @"BlaqueFyre.5678" said:

> > @"Bigpapasmurf.5623" said:

> > > @"Legatus.3608" said:

> > > > @"Crystal Paladin.3871" said:

> > > > > @"Airdive.2613" said:

> > > > > > @"Crystal Paladin.3871" said:

> > > > > > By frustrate, I meant the actual frustration.... No way to stay alive... Death in 2 secs... ;)

> > > > >

> > > > > I didn't know you have to give up the ability to dodge, block and reflect to become a bunker.

> > > >

> > > > Dodge is the only option... And for bunkers fighting and staying on points, it's always used up most of the time... Pressure from cqc guys hard to stay vigilant of health with a sudden 12k~20k drop in health, it's almost instant death... Running away is nearly impossible but only a pro can reset fight at that point... meanwhile, the thief who takes potshots necessarily need not be one to do that dmg.... U get my point??? That's why I mentioned it a frustration...

> > > >

> > > > Anyway it's up to a person's mindset weather to really accept it or not... Or suggest more cliche responses like "use dodge" "run away" "block" "signet" that's beside the point I'm trying to make... If you feel that's not at all a frustration for warriors and guards and esp necros, idk what is...

> > >

> > > Reflect doesn't work on dj? Use dodge is somehow not a valid suggestion?

> > >

> > > The build has damage that you dodge once to break the entire build. Dodge that damage and win the fight. Or reflect it and win the fight.

> > >

> > > It's actually NOT USEFUL at anything but trolling and losing games. Why should you not have to press your dodge button? Provide a valid reason.

> > >

> > >

> >

> > Ill assume you havent thought about the math based on your response so let me put it into perspective.

> >

> > DJ happens while in stealth. It does have an audio queue yes, and dodging is the only way to avoid it, however did you know that a DE can use DJ more times than you can dodge? Once they bait out your dodges then dodging becomes useless. If DJ wasn't unblockable (or hit as hard as it does) then it wouldn't be bad.

> >

>

> DJ is cast from stealth but it instantly reveals as soon as it’s activated with all the Tells being visible and audible....

 

With the DE elite, being revealed means nothing ;P

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> @"Bigpapasmurf.5623" said:

> > @"BlaqueFyre.5678" said:

> > > @"Bigpapasmurf.5623" said:

> > > > @"Legatus.3608" said:

> > > > > @"Crystal Paladin.3871" said:

> > > > > > @"Airdive.2613" said:

> > > > > > > @"Crystal Paladin.3871" said:

> > > > > > > By frustrate, I meant the actual frustration.... No way to stay alive... Death in 2 secs... ;)

> > > > > >

> > > > > > I didn't know you have to give up the ability to dodge, block and reflect to become a bunker.

> > > > >

> > > > > Dodge is the only option... And for bunkers fighting and staying on points, it's always used up most of the time... Pressure from cqc guys hard to stay vigilant of health with a sudden 12k~20k drop in health, it's almost instant death... Running away is nearly impossible but only a pro can reset fight at that point... meanwhile, the thief who takes potshots necessarily need not be one to do that dmg.... U get my point??? That's why I mentioned it a frustration...

> > > > >

> > > > > Anyway it's up to a person's mindset weather to really accept it or not... Or suggest more cliche responses like "use dodge" "run away" "block" "signet" that's beside the point I'm trying to make... If you feel that's not at all a frustration for warriors and guards and esp necros, idk what is...

> > > >

> > > > Reflect doesn't work on dj? Use dodge is somehow not a valid suggestion?

> > > >

> > > > The build has damage that you dodge once to break the entire build. Dodge that damage and win the fight. Or reflect it and win the fight.

> > > >

> > > > It's actually NOT USEFUL at anything but trolling and losing games. Why should you not have to press your dodge button? Provide a valid reason.

> > > >

> > > >

> > >

> > > Ill assume you havent thought about the math based on your response so let me put it into perspective.

> > >

> > > DJ happens while in stealth. It does have an audio queue yes, and dodging is the only way to avoid it, however did you know that a DE can use DJ more times than you can dodge? Once they bait out your dodges then dodging becomes useless. If DJ wasn't unblockable (or hit as hard as it does) then it wouldn't be bad.

> > >

> >

> > DJ is cast from stealth but it instantly reveals as soon as it’s activated with all the Tells being visible and audible....

>

> With the DE elite, being revealed means nothing ;P

 

Can’t cast the elite during the DJ animation, sorry but before DJ ever does its animation or damage the DE is Revealed with all of its blatantly obvious audio/visual tells. Also all Malice is consumed on DJ if it hits, but hey knowing how skills work is tough.

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> @"BlaqueFyre.5678" said:

>

> Can’t cast the elite during the DJ animation, sorry but before DJ ever does its animation or damage the DE is Revealed with all of its blatantly obvious audio/visual tells. Also all Malice is consumed on DJ if it hits, but hey knowing how skills work is tough.

 

Is this the skills you're talking about? https://wiki.guildwars2.com/wiki/Death%27s_Judgment Or am I in different game?

 

Here is why DJ is so OP :

DJ doesn't cost initiative.

DJ cool down is 1 sec that's nothing consider the damage.

There is 3 secs revealed but it can easily removed by DE Elite.

Malic ONLY consumed if DJ hits the target, make dodging useless since DJ can be shot 2 sec later.

Not to mention unblockable.

Being revealed is actually why DJ hit so hard, due to additional power from https://wiki.guildwars2.com/wiki/Revealed_Training

Also knowing where the DE after casting DJ doesn't help either since you can stealth almost immediately. Not to mention 1500 range is distance only LB ranger can catch.

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> @"Arbalest.4506" said:

> > @"BlaqueFyre.5678" said:

> >

> > Can’t cast the elite during the DJ animation, sorry but before DJ ever does its animation or damage the DE is Revealed with all of its blatantly obvious audio/visual tells. Also all Malice is consumed on DJ if it hits, but hey knowing how skills work is tough.

>

> Is this the skills you're talking about? https://wiki.guildwars2.com/wiki/Death%27s_Judgment Or am I in different game?

>

> Here is why DJ is so OP :

> DJ doesn't cost initiative.

> DJ cool down is 1 sec that's nothing consider the damage.

> There is 3 secs revealed but it can easily removed by DE Elite.

> Malic ONLY consumed if DJ hits the target, make dodging useless since DJ can be shot 2 sec later.

> Not to mention unblockable.

> Being revealed is actually why DJ hit so hard, due to additional power from https://wiki.guildwars2.com/wiki/Revealed_Training

> Also knowing where the DE after casting DJ doesn't help either since you can stealth almost immediately. Not to mention 1500 range is distance only LB ranger can catch.

 

A few fun facts:

 

The damage doesn’t come from stealth, DE is revealed before any animation starts for the attack.

 

DJ has multiple extremely obvious tells both audio and visual to alert players that they are being targeted, before any damage happens, on top of the projectile travel time(the DJ Projectile is relatively slow moving and is a dark red/orange beam, not to be confused with the bright red laser before the shot fires.)

 

The DE elite has a cast time and mixed with the after cast of DJ allows for more counterplay, they can’t use it during the casting of DJ, they have to wait for the animation to complete before casting the 3/4 sec Elite to restealth after the 1/2 cast of DJ....

 

“1200” Range Longbows(and a few other “1200” Range weapons) go further than DEs 1500 Range so saying nothing besides Ranger longbow can match it is false.

 

DE/DJ is one of the easiest builds to counterplay with the plethora of options and having an iota of situational awareness and basic gameplay mechanic knowledge.

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> @"AngelLovesFredrik.6741" said:

> > @"Airdive.2613" said:

> > A bit more on topic.

> > There are abilities in GW 2 whose description claim they "destroy projectiles".

> >

> > The ones I can think of are:

> > - guardian sanctuary;

> > - guardian sword 3;

> > - dragonhunter longbow 3;

> > - necromancer corrosive poison cloud;

> > - druid staff 5;

> > - mesmer focus 5 (untraited).

> >

> > Could the community check if these (and more) skills can counter death's judgment?

> > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

>

> They do **not** work against any unblockable attacks.

 

They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

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> @"Airdive.2613" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"Airdive.2613" said:

> > > A bit more on topic.

> > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > >

> > > The ones I can think of are:

> > > - guardian sanctuary;

> > > - guardian sword 3;

> > > - dragonhunter longbow 3;

> > > - necromancer corrosive poison cloud;

> > > - druid staff 5;

> > > - mesmer focus 5 (untraited).

> > >

> > > Could the community check if these (and more) skills can counter death's judgment?

> > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> >

> > They do **not** work against any unblockable attacks.

>

> They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

 

 

Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

 

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> @"BlaqueFyre.5678" said:

> > @"Airdive.2613" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"Airdive.2613" said:

> > > > A bit more on topic.

> > > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > > >

> > > > The ones I can think of are:

> > > > - guardian sanctuary;

> > > > - guardian sword 3;

> > > > - dragonhunter longbow 3;

> > > > - necromancer corrosive poison cloud;

> > > > - druid staff 5;

> > > > - mesmer focus 5 (untraited).

> > > >

> > > > Could the community check if these (and more) skills can counter death's judgment?

> > > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> > >

> > > They do **not** work against any unblockable attacks.

> >

> > They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

>

>

> Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

>

 

Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.

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> @"Ubi.4136" said:

> > @"BlaqueFyre.5678" said:

> > > @"Airdive.2613" said:

> > > > @"AngelLovesFredrik.6741" said:

> > > > > @"Airdive.2613" said:

> > > > > A bit more on topic.

> > > > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > > > >

> > > > > The ones I can think of are:

> > > > > - guardian sanctuary;

> > > > > - guardian sword 3;

> > > > > - dragonhunter longbow 3;

> > > > > - necromancer corrosive poison cloud;

> > > > > - druid staff 5;

> > > > > - mesmer focus 5 (untraited).

> > > > >

> > > > > Could the community check if these (and more) skills can counter death's judgment?

> > > > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> > > >

> > > > They do **not** work against any unblockable attacks.

> > >

> > > They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

> >

> >

> > Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

> >

>

> Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.

 

But can you actually confirm? Because the wiki for guardian's Sanctuary still states it literally destroys projectiles regardless of their blockability.

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> @"Ubi.4136" said:

> > @"BlaqueFyre.5678" said:

> > > @"Airdive.2613" said:

> > > > @"AngelLovesFredrik.6741" said:

> > > > > @"Airdive.2613" said:

> > > > > A bit more on topic.

> > > > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > > > >

> > > > > The ones I can think of are:

> > > > > - guardian sanctuary;

> > > > > - guardian sword 3;

> > > > > - dragonhunter longbow 3;

> > > > > - necromancer corrosive poison cloud;

> > > > > - druid staff 5;

> > > > > - mesmer focus 5 (untraited).

> > > > >

> > > > > Could the community check if these (and more) skills can counter death's judgment?

> > > > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> > > >

> > > > They do **not** work against any unblockable attacks.

> > >

> > > They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

> >

> >

> > Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

> >

>

> Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.

 

That’s what I said, Unblockable Projectiles go through them....

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> @"BlaqueFyre.5678" said:

> > @"Ubi.4136" said:

> > > @"BlaqueFyre.5678" said:

> > > > @"Airdive.2613" said:

> > > > > @"AngelLovesFredrik.6741" said:

> > > > > > @"Airdive.2613" said:

> > > > > > A bit more on topic.

> > > > > > There are abilities in GW 2 whose description claim they "destroy projectiles".

> > > > > >

> > > > > > The ones I can think of are:

> > > > > > - guardian sanctuary;

> > > > > > - guardian sword 3;

> > > > > > - dragonhunter longbow 3;

> > > > > > - necromancer corrosive poison cloud;

> > > > > > - druid staff 5;

> > > > > > - mesmer focus 5 (untraited).

> > > > > >

> > > > > > Could the community check if these (and more) skills can counter death's judgment?

> > > > > > Some skills look like they could also destroy projectiles (thief smoke screen, ranger axe 5, mesmer focus 4 and 5 when traited) but differ in description.

> > > > >

> > > > > They do **not** work against any unblockable attacks.

> > > >

> > > > They do. Guardian's sanctuary only cannot block beam attacks, while physically destroing any projectile. Might be the same with spellbreaker's elite.

> > >

> > >

> > > Unblockable Projectile Attacks go through any blocks/reflects/projectile destroy effects, this has always been the case.

> > >

> >

> > Everything in the game, blocks, reflects, conversions...the game considers ALL of them blocks. Unblockable goes right through.

>

> That’s what I said, Unblockable Projectiles go through them....

 

Yep, I was agreeing, it's early.

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