Jump to content
  • Sign Up

It's time to bring Amalgamated Gemstone to Desert


phs.6089

Recommended Posts

> @"Randulf.7614" said:

> Would it devalue tho? Players argued more supply of mystic coins would tank its price, but more regular anomaly plus the festival daily seems to have kept them high. Could the same not happen here?

 

Given both are used in Legendary gear, and interest in Legendary gear has seemingly increased over time, its possible. But theres another thing to consider...... production bottle necks. When to 2 items of equal value in production have a disparity in their sourcing rate, the more abundant item goes into surplus, and tanks in price, while the other item is likely to increase in value. The same thing can happen when there is a disparity in required materials to produce similar, but not equivalent items. We saw this very problem with Cloth and Leather over the history of Ascended gear. Originally Cloth armor was extremely expensive, as Damask was not only used to create light armor, but was required by ALL armors to make the Insignias. Later on when leather was added to Insignia recipes (and demanded higher amounts overall), leather prices skyrocketd while cloth prices stalled, and eventually declined. Its only really normalized now that multiple alternate sources of cloth and leather exist in the game, and eventually hit parity now that everything is going back into surplus again (not enough demand for new sets of armor). Granted the current Festival is causing a spike in consumption, but prices are still pretty even between things.

 

The price between coins and gemstones is pretty even. However, you need double the number of coins for a Gen 2 because of Mystic Tribute. So theres a 2 fold effect going on here because of how Coins are time gate. With it taking twice as long (or twice as expensive) to obtain enough coins per project, and gemstones lacking an alternate sink, they're currently being bottle-necked by the rate of Coins. This also affects the farming patterns, since they're being casually accumulated over time, and are currently worth less then the cost of their alt production method. An influx of coins, or another item that substitutes coins with something else that is cheaper or has a non-gold investment, would temporarily alleviate that bottleneck, and gemstones would be consumed at a higher rate (with a cap based on the price of orbs). How much the price changes would really come down to how much unfilled demand for a Gen2.5 legendary still exists in the remaining player base. But if were to happen, there'd also be an initial spike in demand for Mystic Curios, and that would end up being the next price bottle neck (metal, wood, T5 trophy), but wouldn't be a supply bottleneck.

 

 

Link to comment
Share on other sites

> @"starlinvf.1358" said:

> > @"Randulf.7614" said:

> > Would it devalue tho? Players argued more supply of mystic coins would tank its price, but more regular anomaly plus the festival daily seems to have kept them high. Could the same not happen here?

>

> Given both are used in Legendary gear, and interest in Legendary gear has seemingly increased over time, its possible. But theres another thing to consider...... production bottle necks. When to 2 items of equal value in production have a disparity in their sourcing rate, the more abundant item goes into surplus, and tanks in price, while the other item is likely to increase in value. The same thing can happen when there is a disparity in required materials to produce similar, but not equivalent items. We saw this very problem with Cloth and Leather over the history of Ascended gear. Originally Cloth armor was extremely expensive, as Damask was not only used to create light armor, but was required by ALL armors to make the Insignias. Later on when leather was added to Insignia recipes (and demanded higher amounts overall), leather prices skyrocketd while cloth prices stalled, and eventually declined. Its only really normalized now that multiple alternate sources of cloth and leather exist in the game, and eventually hit parity now that everything is going back into surplus again (not enough demand for new sets of armor). Granted the current Festival is causing a spike in consumption, but prices are still pretty even between things.

>

> The price between coins and gemstones is pretty even. However, you need double the number of coins for a Gen 2 because of Mystic Tribute. So theres a 2 fold effect going on here because of how Coins are time gate. With it taking twice as long (or twice as expensive) to obtain enough coins per project, and gemstones lacking an alternate sink, they're currently being bottle-necked by the rate of Coins. This also affects the farming patterns, since they're being casually accumulated over time, and are currently worth less then the cost of their alt production method. An influx of coins, or another item that substitutes coins with something else that is cheaper or has a non-gold investment, would temporarily alleviate that bottleneck, and gemstones would be consumed at a higher rate (with a cap based on the price of orbs). How much the price changes would really come down to how much unfilled demand for a Gen2.5 legendary still exists in the remaining player base. But if were to happen, there'd also be an initial spike in demand for Mystic Curios, and that would end up being the next price bottle neck (metal, wood, T5 trophy), but wouldn't be a supply bottleneck.

>

>

 

Makes sense. Good explanation

Link to comment
Share on other sites

> @"Randulf.7614" said:

> Would it devalue tho? Players argued more supply of mystic coins would tank its price, but more regular anomaly plus the festival daily seems to have kept them high. Could the same not happen here?

 

https://www.gw2spidy.com/item/68063

 

Patch that added Gemstones to HoT Meta's was in June - https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-14-2016

 

You can see that the price was already on the decline from the high point at 3.7g and bottomed out at 1.2g after the update. It's slowly stabalized with the exception of when there's a high demand like the increase of new legendaries. They are currently only 30s above the lowest point since that patch so yes, math and history both show us that it could tank further.

Link to comment
Share on other sites

It seems logical to me to add them to PoF metas as well, just so theres more incentive to also play those.

 

Maybe adding them to a choosey box between elegy mosaics or amalgam stones. Or having a max of 4 guaranteed gemstones daily if valueloss is so important, just not "only" tied to HoT metas.

 

There are options in design that allow that level of control, that theres no reason to not think about it.

Link to comment
Share on other sites

Let's see:

VB meta, you park a toon at matriarch, kill it, get a stone in 2 mins.

AB meta, enter a done map, get stone in 2 mins.

TD meta: empty map till meta starts, and peoe do it mostly because of the reeeeally low chance of a Chak eggsac. The stone is a bonus. Takes 15-20 mins,most of which are waiting for meta to start and for meta to end and get the reward chest.

DS meta: noone does it for the amalgamated stone. Takes way too long.

 

I am pretty sure Vabbi meta time and coordination required isnt worth the trouble just to get one amalgamated stone. Maybe desolation Maw is? Havent done it in a while, so I cant really remember. All i am saying is that in Hot, 2 out of 4 stones are obtainable with doing pretty much minimal effort. The PoF metas are not the same.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...