Jump to content
  • Sign Up

stability needs to go


Skeletor.9360

Recommended Posts

There is another thread that has 2 false solutions.

More stability or less CC.

Both are bad ideas and heavily favor specific classes.

 

What is needed I believe is to have NO stability but specific reactive skills that break crowd control. Once no longer CC'ed you have a timer of CC immunity of say 1 or 2 seconds. Any CC applied in that time is ignored. The CC clearing skill and application should be on timers that are multiples (2-5 times) the time of the CC immunity.

 

Makes for much better game in that you actually have to make decisions on when to CC and when to clear. Unskilled players will hate this idea.

The entire class imbalance the stability idea introduced goes away.

 

Can you make a small change with what I propose? Go ahead. We all want a better game.

Link to comment
Share on other sites

  • Replies 56
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Here's one huge issue: CC skills affect 5 or 10 people. Most stun breaks are personal (lets assume all of them are aoe, for the sake of thread's point). You also don't decide anything since you cant drop all CC at once (wvw squads) so you basically spam it and hope that your allies dont cast their CC at the same time. Basically you end up with one side spamming CC and other side spamming stun breaks, there's no fluid combat, everyone just keeps getting CCed every 2 seconds and stun broken one second after. What's fun in such combat? Where's the skilled part?

Link to comment
Share on other sites

I'm in agreement with no stability, but at the same time there has to be some sort of limiter on how often someone can get CC'd, like once every 2s or something as you suggested. The chain CC is ridiculous. This isn't a difficult thing for them to implement; they stick icd's on other things, so put them on players to prevent reapplication of any type of cc for 2s or so.

Link to comment
Share on other sites

> @"DeadlySynz.3471" said:

> I'm in agreement with no stability, but at the same time there has to be some sort of limiter on how often someone can get CC'd, like once every 2s or something as you suggested. The chain CC is ridiculous. This isn't a difficult thing for them to implement; they stick icd's on other things, so put them on players to prevent reapplication of any type of cc for 2s or so.

 

Another idea I had was to trim preemptive stability to just a few skills and the rest tie it to stunbreak skills that only grant stability if a cc was broken with said skill, granting ~3 seconds.

Link to comment
Share on other sites

> @"Israel.7056" said:

> Would there still be aoe ccs?

 

Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

 

Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

 

Link to comment
Share on other sites

> @"Aeolus.3615" said:

> > @"Israel.7056" said:

> > Would there still be aoe ccs?

>

> Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

>

> Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

>

 

And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

Link to comment
Share on other sites

> @"Etheri.5406" said:

> > @"Aeolus.3615" said:

> > > @"Israel.7056" said:

> > > Would there still be aoe ccs?

> >

> > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> >

> > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> >

>

> And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

 

 

Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

Even some real GVG guilds from gw1 actually bailed out of Gw2 due how dum,b they felt playing this game...

Casual players only need a strong gimmick to carry them, game isnt that hard at all... and alot end using macros, and play a gimmick that allows that.

Link to comment
Share on other sites

> @"Aeolus.3615" said:

> > @"Etheri.5406" said:

> > > @"Aeolus.3615" said:

> > > > @"Israel.7056" said:

> > > > Would there still be aoe ccs?

> > >

> > > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> > >

> > > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> > >

> >

> > And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

>

>

> Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

 

Yes. Clearly PvP is designed for PvE players -even tho almost all of them HATE PvP and find it to have 1212313 problems due to them struggling with its complexity compared to PvE-. Meanwhile everyone that plays PvP for the PvP aspect is a bad player who is trying in a PvE casual game. They're clearly not better than any of these casual players, they just get hard-carried by builds. And they're n00bs for trying to win in PvP or WvW becauase obviously this is a PvE game and everyone who isn't a casual pve player is just bad for killing PvE players lul.

 

Sorry but if PvP is designed for PvE players -and sure, I thikn the reward changes and leaderboards were created with casuals in mind, but the gamemode itself sure as hell wasn't, then howcome as PvE grows PvP continues to die and struggle? Surely there's plenty of PvE players to go do PvP.

 

I'm sorry but these are excuses of PvE players who like to pretend the entire game is for them, yet even when PvP and WvW are entirely neglected it turns out they're free farm.

Link to comment
Share on other sites

> @"Etheri.5406" said:

> > @"Aeolus.3615" said:

> > > @"Etheri.5406" said:

> > > > @"Aeolus.3615" said:

> > > > > @"Israel.7056" said:

> > > > > Would there still be aoe ccs?

> > > >

> > > > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> > > >

> > > > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> > > >

> > >

> > > And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

> >

> >

> > Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

>

> Yes. Clearly PvP is designed for PvE players -even tho almost all of them HATE PvP and find it to have 1212313 problems due to them struggling with its complexity compared to PvE-. Meanwhile everyone that plays PvP for the PvP aspect is a bad player who is trying in a PvE casual game. They're clearly not better than any of these casual players, they just get hard-carried by builds. And they're n00bs for trying to win in PvP or WvW becauase obviously this is a PvE game and everyone who isn't a casual pve player is just bad for killing PvE players lul.

>

> Sorry but if PvP is designed for PvE players -and sure, I thikn the reward changes and leaderboards were created with casuals in mind, but the gamemode itself sure as hell wasn't, then howcome as PvE grows PvP continues to die and struggle? Surely there's plenty of PvE players to go do PvP.

>

> I'm sorry but these are excuses of PvE players who like to pretend the entire game is for them, yet even when PvP and WvW are entirely neglected it turns out they're free farm.

 

Btw i dont play pve in this game.

But has some one who has been playing pvp side of most games this is how is feel towards gw2, class balance and game deisgn is ment to make players feel strong in both pvp and pve, rather than be the other way arround, i know some cases 1 actually played spellbreaker hammer, he was wiping entire teams and was its first time playing... he no longer playes the game due how dumb he felt playing .

 

He is actually another person to add to my list of player that joke "u still play the noobs crap mmo?"

Wich i kinda understand their point :\, Anet made 1 toon feel like a party of 4 to 8 man group in one toon, team work is almost revelant and pvp knowledge resumes mostly to build gimmicks rather than personal skill(personal skill dont count much in this game).

 

Gw2 pvp is actually designed with pve players in mind Anet wanted them to actually do it, while WvW would be the very initial and casual pvp contact, game cant be that hard for them to keep playing it, if pve players actually hate pvp that's all arroudn them and Anet to figure out.

 

 

 

Link to comment
Share on other sites

> @"Aeolus.3615" said:

> > @"Etheri.5406" said:

> > > @"Aeolus.3615" said:

> > > > @"Etheri.5406" said:

> > > > > @"Aeolus.3615" said:

> > > > > > @"Israel.7056" said:

> > > > > > Would there still be aoe ccs?

> > > > >

> > > > > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> > > > >

> > > > > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> > > > >

> > > >

> > > > And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

> > >

> > >

> > > Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

> >

> > Yes. Clearly PvP is designed for PvE players -even tho almost all of them HATE PvP and find it to have 1212313 problems due to them struggling with its complexity compared to PvE-. Meanwhile everyone that plays PvP for the PvP aspect is a bad player who is trying in a PvE casual game. They're clearly not better than any of these casual players, they just get hard-carried by builds. And they're n00bs for trying to win in PvP or WvW becauase obviously this is a PvE game and everyone who isn't a casual pve player is just bad for killing PvE players lul.

> >

> > Sorry but if PvP is designed for PvE players -and sure, I thikn the reward changes and leaderboards were created with casuals in mind, but the gamemode itself sure as hell wasn't, then howcome as PvE grows PvP continues to die and struggle? Surely there's plenty of PvE players to go do PvP.

> >

> > I'm sorry but these are excuses of PvE players who like to pretend the entire game is for them, yet even when PvP and WvW are entirely neglected it turns out they're free farm.

>

> Btw i dont play pve in this game.

> But has some one who has been playing pvp side of most games this is how is feel towards gw2, class balance and game deisgn is ment to make players feel strong in both pvp and pve, rather than be the other way arround, i know some cases 1 actually played spellbreaker hammer, he was wiping entire teams and was its first time playing... he no longer playes the game due how dumb he felt playing .

>

> He is actually another person to add to my list of player that joke "u still play the noobs crap mmo?"

>

 

PvP is based on rating, and you start in full-casual tier rating. If you're in NA I agree getting decent matches is most of hte time impossible, but EU can get decent matches just fine. If he played to the point of improving his rating he wouldn't be beating entire teams with his hammer spellbreaker, he'd frankly get 1v1'd by better players which are rare but do exist.

 

You can tell me the game caters to PVE players and I agree, yet they pretty much hate PvP because it's too difficult for them. The spam doesn't make it any better either, it just gets them farmed harder. Saying people get carried by builds... sure. But a build isn't enough to carry a bad player.

 

Playing at low rating and literally 5v1'ing players isn't an accomplishment. It just means your rating is off.

Link to comment
Share on other sites

> @"Etheri.5406" said:

> > @"Aeolus.3615" said:

> > > @"Etheri.5406" said:

> > > > @"Aeolus.3615" said:

> > > > > @"Etheri.5406" said:

> > > > > > @"Aeolus.3615" said:

> > > > > > > @"Israel.7056" said:

> > > > > > > Would there still be aoe ccs?

> > > > > >

> > > > > > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> > > > > >

> > > > > > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> > > > > >

> > > > >

> > > > > And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

> > > >

> > > >

> > > > Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

> > >

> > > Yes. Clearly PvP is designed for PvE players -even tho almost all of them HATE PvP and find it to have 1212313 problems due to them struggling with its complexity compared to PvE-. Meanwhile everyone that plays PvP for the PvP aspect is a bad player who is trying in a PvE casual game. They're clearly not better than any of these casual players, they just get hard-carried by builds. And they're n00bs for trying to win in PvP or WvW becauase obviously this is a PvE game and everyone who isn't a casual pve player is just bad for killing PvE players lul.

> > >

> > > Sorry but if PvP is designed for PvE players -and sure, I thikn the reward changes and leaderboards were created with casuals in mind, but the gamemode itself sure as hell wasn't, then howcome as PvE grows PvP continues to die and struggle? Surely there's plenty of PvE players to go do PvP.

> > >

> > > I'm sorry but these are excuses of PvE players who like to pretend the entire game is for them, yet even when PvP and WvW are entirely neglected it turns out they're free farm.

> >

> > Btw i dont play pve in this game.

> > But has some one who has been playing pvp side of most games this is how is feel towards gw2, class balance and game deisgn is ment to make players feel strong in both pvp and pve, rather than be the other way arround, i know some cases 1 actually played spellbreaker hammer, he was wiping entire teams and was its first time playing... he no longer playes the game due how dumb he felt playing .

> >

> > He is actually another person to add to my list of player that joke "u still play the noobs crap mmo?"

> >

>

> PvP is based on rating, and you start in full-casual tier rating. If you're in NA I agree getting decent matches is most of hte time impossible, but EU can get decent matches just fine. If he played to the point of improving his rating he wouldn't be beating entire teams with his hammer spellbreaker, he'd frankly get 1v1'd by better players which are rare but do exist.

>

> You can tell me the game caters to PVE players and I agree, yet they pretty much hate PvP because it's too difficult for them. The spam doesn't make it any better either, it just gets them farmed harder. Saying people get carried by builds... sure. But a build isn't enough to carry a bad player.

>

> Playing at low rating and literally 5v1'ing players isn't an accomplishment. It just means your rating is off.

 

Even the rating is doubtfull, the ladders and the game modes after 6 years feel ignored, the only thing they have been doing is rewards cause pve players play anything for rewards.

Link to comment
Share on other sites

> @"Aeolus.3615" said:

> > @"Etheri.5406" said:

> > > @"Aeolus.3615" said:

> > > > @"Etheri.5406" said:

> > > > > @"Aeolus.3615" said:

> > > > > > @"Etheri.5406" said:

> > > > > > > @"Aeolus.3615" said:

> > > > > > > > @"Israel.7056" said:

> > > > > > > > Would there still be aoe ccs?

> > > > > > >

> > > > > > > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> > > > > > >

> > > > > > > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> > > > > > >

> > > > > >

> > > > > > And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

> > > > >

> > > > >

> > > > > Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

> > > >

> > > > Yes. Clearly PvP is designed for PvE players -even tho almost all of them HATE PvP and find it to have 1212313 problems due to them struggling with its complexity compared to PvE-. Meanwhile everyone that plays PvP for the PvP aspect is a bad player who is trying in a PvE casual game. They're clearly not better than any of these casual players, they just get hard-carried by builds. And they're n00bs for trying to win in PvP or WvW becauase obviously this is a PvE game and everyone who isn't a casual pve player is just bad for killing PvE players lul.

> > > >

> > > > Sorry but if PvP is designed for PvE players -and sure, I thikn the reward changes and leaderboards were created with casuals in mind, but the gamemode itself sure as hell wasn't, then howcome as PvE grows PvP continues to die and struggle? Surely there's plenty of PvE players to go do PvP.

> > > >

> > > > I'm sorry but these are excuses of PvE players who like to pretend the entire game is for them, yet even when PvP and WvW are entirely neglected it turns out they're free farm.

> > >

> > > Btw i dont play pve in this game.

> > > But has some one who has been playing pvp side of most games this is how is feel towards gw2, class balance and game deisgn is ment to make players feel strong in both pvp and pve, rather than be the other way arround, i know some cases 1 actually played spellbreaker hammer, he was wiping entire teams and was its first time playing... he no longer playes the game due how dumb he felt playing .

> > >

> > > He is actually another person to add to my list of player that joke "u still play the noobs crap mmo?"

> > >

> >

> > PvP is based on rating, and you start in full-casual tier rating. If you're in NA I agree getting decent matches is most of hte time impossible, but EU can get decent matches just fine. If he played to the point of improving his rating he wouldn't be beating entire teams with his hammer spellbreaker, he'd frankly get 1v1'd by better players which are rare but do exist.

> >

> > You can tell me the game caters to PVE players and I agree, yet they pretty much hate PvP because it's too difficult for them. The spam doesn't make it any better either, it just gets them farmed harder. Saying people get carried by builds... sure. But a build isn't enough to carry a bad player.

> >

> > Playing at low rating and literally 5v1'ing players isn't an accomplishment. It just means your rating is off.

>

> Even the rating is doubtfull, the ladders and the game modes after 6 years feel ignored, the only thing they have been doing is rewards cause pve players play anything for rewards.

 

I don't struggle finding half-decent games without PvE players on EU prime. Rating works fine, there just aren't enough decent players. which is funny, because there are hundreds of "but we're better than pve'rs and this game easy anyways" players yet they're all stuck in PVE-tiers of rating. ;)

 

Even if they keep increasing the rewards and catering to PvE players; the more high-end pvp / wvw quit the game the worse those gamemodes become for the PvE players that want to play it. They're forced to play with and against small groups of far more skilled players without any way to deal with it. They lack the resources and content to keep either ends updated and end up just getting slaughtered even harder than they would in a healthy mode.

 

Don't mistake catering to the demands of clueless casuals as designing something for PvE players. PvP is far from designed for pvp players and it never will be. Sure, they spam loudly and often are the ones that are heard yet they do nothing but shoot themselves in the foot repeatedly.

Link to comment
Share on other sites

> @"Aeolus.3615" said:

> > @"Etheri.5406" said:

> > > @"Aeolus.3615" said:

> > > > @"Israel.7056" said:

> > > > Would there still be aoe ccs?

> > >

> > > Expect some class just be arorund that with aoe powercreep on the next expantion ahahahha.

> > >

> > > Anet overhwelmed the game with hot stuff, and even more spam arrived with PoF lameness, since everything is about ocndi/boon stacking, skill will become redundant in design since everythign being shouts, stance, mantras, signets, bananas, will fart boons at left and right at the end so everythign is all about the same with some diff flavour at mix... and they will need to be far stronger than actually the older elites to make players feel the class progression and they also have to feel they need to buy the expantions to become stronger.

> > >

> >

> > And even then, more skilled players will waltz over less skilled one in PvP. But why that's happening and which of the skills need to be spammed when? that only becomes more and more difficult for casual players who can't even keep up with what their skills do; much less how to read and deal with teh enemy spamming his.

>

>

> Well pvp in this game was designed for pve players, skill factor is just a very small build and how fast your gimmick hits hard or spams capabilities(soemthing that players will search instantly to correct when they are new to the gamemode), its just players that are bad at every game that actually found something to boast of, those real pvp players mostly if not basicly all already bailed out of this game, so it isnt less skilled players, just players with lesser build and class...due how new they are to the game mode.

> Even some real GVG guilds from gw1 actually bailed out of Gw2 due how dum,b they felt playing this game...

> Casual players only need a strong gimmick to carry them, game isnt that hard at all... and alot end using macros, and play a gimmick that allows that.

 

Personally I think you're a little too bearish on this game. I think that there's a massive skill difference between really good and really bad players. It's just that the skill difference isn't only mechanical skill and so it looks to the sorry to say untrained eye like it's all just about spamming and buildcraft/compcraft but it's not. This is true at every level of play in both PvP and WvW and it seems to me one of the main reasons so many people stay bad for so long is because they think they're just getting "outspammed" or "outgimmicked" or "outcomped" or whatever when really there's a lot more to it at least from my perspective. The hard part about teaching this game to newer players is trying to get them to see outside the base mechanics so to speak.

Link to comment
Share on other sites

Id rather have them reduce the amount of CC. You're supposed to be bombing when the enemy is being corrupted.

 

Atm CC is just being spammed. Warriors have double hammerstuns, scourges spamming their shade skills without aiming, revenants hammer and staff 5 dealing decent damage.....

 

And shocking aura is like the dumbest thing ever, no stab you dead.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...