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Superior Sigil of Nullification [Merged]


Kirkas.1430

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If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

 

I will tell you what Anet thinks about this:

1) All is working now as planned

2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

3) Play 25 alts to level them to 64 and get a shiny sigil each time (and buy gems to buy extra character slots and boosters that will make the leveling process less painful)

 

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> @"Pirindolo.9427" said:

> If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

>

> I will tell you what Anet thinks about this:

> 1) All is working now as planned

> 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

>

 

A few things,

1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

 

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> @"Gop.8713" said:

> The longer they wait to fix it the more unfair a fix would be. Ppl speculating on sigils of nullification atm are doing so with the understanding that there is a risk anet may decide to fix the problem. If they leave it alone for a couple of months then they've given tacit approval to the market and to yank the rug out from under the ppl invested at that point would be just as harmful as the initial error . . .

 

I think, Anet should avoid doing anything that quickly and massively shifts the market in any way. Maybe they want to up the price of the sigil, but it really isn't good to make it happen in a few days. But it happened. So do they restore the original balance by making the value take a huge shift again? I dunno. They don't seem to have a problem with introducing new sources of previously limited items which have cratered their value instantly. Probably exposing the fact that they item's value was almost completely speculative.

 

Also being in a 'collection' seems to cause items to have higher demand, clearing out the achievement panel can be satisfying. The collection also serves as a content guide so that more people are aware of it and are less likely to disregard it. If every new 'craftable' set it going to have a collection then Anet should be more careful about availability of collection requirements.

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> @"Lambent.6375" said:

> I think it's worth waiting a couple months to see how this plays out before asking anet to do anything.

 

In a couple of months one of a variety of things is going to happen. Either I will have the sigils as a by-product leveling a character I keep around for that purpose, or the price will be 5g or under.

 

Just annoyed about the tedium of doing the leveling if it comes to that.

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> @"Pirindolo.9427" said:

> They will never fix this, because there is nothing to be fixed. They wanted this, and this is what they got.

Never say never. You're going to look really silly on Tuesday if they fix this. I really doubt they wanted things to turn out this way. It's an oversight. They're not staying up at night thinking of ways to screw you over.

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> @"Voltekka.2375" said:

> > @"Obtena.7952" said:

> > > @"Hyper Cutter.9376" said:

> > > > @"Obtena.7952" said:

> > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > >

> > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> >

> > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> >

> > > @"Voltekka.2375" said:

> > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> >

> > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

>

> Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

>

> This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

>

>

 

none of that has anything to do with Anet designing the game around people's requests, or any other thing Anet has implemented that has mats that you need from the market. Those examples, just like that one, are based on decisions Anet made on how to implement them. My point still stands:

 

The game has a player-driven market. There is nothing new here for Items that show up in new gear that are purchased from the market. it all behaves the same way.

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> @"Obtena.7952" said:

> > @"Voltekka.2375" said:

> > > @"Obtena.7952" said:

> > > > @"Hyper Cutter.9376" said:

> > > > > @"Obtena.7952" said:

> > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > >

> > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > >

> > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > >

> > > > @"Voltekka.2375" said:

> > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > >

> > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> >

> > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> >

> > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> >

> >

>

> none of that has anything to do with Anet designing the game around people's requests, or any other thing Anet has implemented that has mats that you need from the market. Those examples, just like that one, are based on decisions Anet made on how to implement them. My point still stands:

>

> The game has a player-driven market. There is nothing new here for Items that show up in new gear that are purchased from the market. it all behaves the same way.

 

People did not request daily gated hearts, neither did they request Serpents Ire, as far as I remember. Anet designed those because they WANTED everyone to get an equal chance of getting the living world (not raid cm hoard of gold, but living world) items. Now they didnt. And would you please stop with the constant "player driven-market"? It is irrelevant. Anet can make bad choices, too. Much like players.

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> @"Voltekka.2375" said:

> > @"Obtena.7952" said:

> > > @"Voltekka.2375" said:

> > > > @"Obtena.7952" said:

> > > > > @"Hyper Cutter.9376" said:

> > > > > > @"Obtena.7952" said:

> > > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > > >

> > > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > > >

> > > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > > >

> > > > > @"Voltekka.2375" said:

> > > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > > >

> > > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> > >

> > > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> > >

> > > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> > >

> > >

> >

> > none of that has anything to do with Anet designing the game around people's requests, or any other thing Anet has implemented that has mats that you need from the market. Those examples, just like that one, are based on decisions Anet made on how to implement them. My point still stands:

> >

> > The game has a player-driven market. There is nothing new here for Items that show up in new gear that are purchased from the market. it all behaves the same way.

>

> People did not request daily gated hearts, neither did they request Serpents Ire, as far as I remember. Anet designed those because they WANTED everyone to get an equal chance of getting the living world (not raid cm hoard of gold, but living world) items. Now they didnt. And would you please stop with the constant "player driven-market"? It is irrelevant. Anet can make bad choices, too. Much like players.

 

Exactly ... Anet implements things how they decide them to be designed, not how people want them ... and they have reasons, even if we don't know them or like them. This isn't Burger King.

 

And no, I'm not going to stop with the 'player-driven market' stuff because it's the fundamental point here. It's irrelevant? What game you playing? Seems to be it's the MOST relevant point here.

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> @"Obtena.7952" said:

> > @"Voltekka.2375" said:

> > > @"Obtena.7952" said:

> > > > @"Voltekka.2375" said:

> > > > > @"Obtena.7952" said:

> > > > > > @"Hyper Cutter.9376" said:

> > > > > > > @"Obtena.7952" said:

> > > > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > > > >

> > > > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > > > >

> > > > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > > > >

> > > > > > @"Voltekka.2375" said:

> > > > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > > > >

> > > > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> > > >

> > > > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > > > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > > > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > > > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> > > >

> > > > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> > > >

> > > >

> > >

> > > none of that has anything to do with Anet designing the game around people's requests, or any other thing Anet has implemented that has mats that you need from the market. Those examples, just like that one, are based on decisions Anet made on how to implement them. My point still stands:

> > >

> > > The game has a player-driven market. There is nothing new here for Items that show up in new gear that are purchased from the market. it all behaves the same way.

> >

> > People did not request daily gated hearts, neither did they request Serpents Ire, as far as I remember. Anet designed those because they WANTED everyone to get an equal chance of getting the living world (not raid cm hoard of gold, but living world) items. Now they didnt. And would you please stop with the constant "player driven-market"? It is irrelevant. Anet can make bad choices, too. Much like players.

>

> Exactly ... Anet implements things how they decide them to be designed, not how people want them ... and they have reasons, even if we don't know them or like them. This isn't Burger King.

>

> And no, I'm not going to stop with the 'player-driven market' stuff because it's the fundamental point here. It's irrelevant? What game you playing? Seems to be it's the MOST relevant point here.

 

No, the fundamental point here is that the developer applied the "first come, first served" principle, in a living world episode. Not some niche content a minority plays, but THE most anticipated event by the playerbase. People feel left out.

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And there isn't anything wrong with that. They have done it since the game was released. This isn't something new that we haven't seen before; Anet has released content requiring mats that increased in price on the TP tons of times. This is no different. People feel left out all time; I mean, again, this isn't anything new. If Anet thinks they need to make an adjustment, they will do it; they have in the past. It doesn't make sense to give all people the feeling of being included; that's just not realistic and it never has been. I'm not even sure that's an honest statement from you. If you have the gold, you have access to what you need. That's ALWAYS been the it is.

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> @"Voltekka.2375" said:

> > @"Obtena.7952" said:

> > > @"Hyper Cutter.9376" said:

> > > > @"Obtena.7952" said:

> > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > >

> > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> >

> > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> >

> > > @"Voltekka.2375" said:

> > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> >

> > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

>

> Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

>

> This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

>

>

 

you confuse new gameplay feature vs new skin that does not affect you at all if you skip it

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> @"Dante.1763" said:

> > @"Pirindolo.9427" said:

> > If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

> >

> > I will tell you what Anet thinks about this:

> > 1) All is working now as planned

> > 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> > 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

> >

>

> A few things,

> 1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

> 2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

>

 

Actually I disagree, in the past when obvious issues have smacked the players in the face or there is an issue that can't be ignored that content gets disabled until the fix is in.. and they do not remain silent.

This is not perceived as an issue to ANET because it is intended, therefore they saw no reason to disable the content or fix anything or even comment on it.

 

To put a fix in now would only make it just as unfair for those that have already bitten the bullet and paid the TP overlords for their stellar work in manipulating the Market for ANET, therefore I do not perceive any kind of market correction or recipe being added.. but what I do expect is more silence and let the noise die down as it surely will., but I expect more of this kind of creativity going forward... which is why I think this reversal in the way they want in game items/collections to be completed will only hurt the game going forward.

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> @"Obtena.7952" said:

> And there isn't anything wrong with that. They have done it since the game was released. This isn't something new that we haven't seen before; Anet has released content requiring mats that increased in price on the TP tons of times. This is no different. People feel left out all time; I mean, again, this isn't anything new. If Anet thinks they need to make an adjustment, they will do it; they have in the past. It doesn't make sense to give all people the feeling of being included; that's just not realistic and it never has been. I'm not even sure that's an honest statement from you. If you have the gold, you have access to what you need. That's ALWAYS been the it is.

 

Huge difference.. in the past those items that were based around short supply were wider reaching items through the life of the game.. this collection has a much shorter window until it becomes unimportant except for the few new or returning players that missed it.

Items that required things like Silver doubloons and Mystic Coins , yes they saw a rise in price, but nothing like what were seeing here and they did have some guaranteed supply and weren't just largely reliant on luck.

This skin is account bound unlike things like Jugger which can be traded. Adjustments that were then made by ANET were done so because the items that they affected were permanent within the game, which already required considerable time and effort (less so these days granted) and they were re-craftable and therefore required a suitable amount of supply or once again the market would be manipulated and cornered beyond belief.. as well you know.

I know you want to be seen as the voice of reason in this, very admirable, though why I am unsure and makes me somewhat suspicious if I am honest, but bottom line is there is no other reason that this collection was implemented like it has been except to utilise a known cause and effect to create a grossly manipulated market in an effort to steer players to gem purchases.

There is absolutely nothing wrong in ANET seeking ways to make revenue off the back of their work, but it should of been done fairly across the playerbase and not push more wealth into the far reaching game accounts of the few. Unless of course they feel they need those market manipulators for future endeavours...

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> @"Voltekka.2375" said:

> > @"Obtena.7952" said:

> > > @"Voltekka.2375" said:

> > > > @"Obtena.7952" said:

> > > > > @"Hyper Cutter.9376" said:

> > > > > > @"Obtena.7952" said:

> > > > > > That's not a problem ... why would anyone commit to a game and think everything is equal for all people? The fact there is a market is a sure indication (or should be) to every player in this game that it's not designed for equality. Heck, just the fact that some people can play more than others is creating massive inequality between players; nothing a game dev could do can address that.

> > > > > Actually, there's tons of things they could have done: add sigils of nullification to a vendor, add a recipe to craft them, make the armor recipe require a more common superior sigil, or allow any superior sigil to work with it.

> > > > >

> > > > > Or require account-bound items sold at a vendor instead of something the robber barons can hold for ransom, kind of like the griffin does.

> > > >

> > > > Sure ... they could have done tons of things. That's not for debate. We can imagine all sorts of things that could have been. But they didn't ... they did THIS thing. They did it for a reason. I don't know what that reason is. If it doesn't work out, we know they will address it because of past actions they have done on similar issues.

> > > >

> > > > > @"Voltekka.2375" said:

> > > > > After 700+ posts, it amazes me as to how some people choose to support the whole sigil price topic - or downright troll others. A simple fact remains, one you just cannot ignore. That fact is how a minority of players got huge profit ....

> > > >

> > > > Except that isn't a problem ... if it was, the market would have never been structured the way it is. Look, you play a game with a player driven market where that is going to happen. Get over it.

> > >

> > > Well, let's see: Domain of Kourna had the beetle, easily obtainable (cost-wise) by everyone. You needed certain defense events in Core Tyria, and some events in DoK map.

> > > Sandswept isles had the animated backpack thingie, again, no biggie as far as gold investment went. It needed the Serpents Ire meta, which is another thing altogether.

> > > Istan has the stellar weapons (no collection for that one, sadly) . Available to everyone, no tp cost attached.

> > > Draconis Mons had the Druid backpack. You only needed to do time gated stuff each day (heart vendors) for 14 days. Again, available to everyone.

> > >

> > > This time, in living story, Anet choose to use a sigil which isnt available to everyone. This is different. And it was a bad move.

> > >

> > >

> >

> > none of that has anything to do with Anet designing the game around people's requests, or any other thing Anet has implemented that has mats that you need from the market. Those examples, just like that one, are based on decisions Anet made on how to implement them. My point still stands:

> >

> > The game has a player-driven market. There is nothing new here for Items that show up in new gear that are purchased from the market. it all behaves the same way.

>

> **People did not request daily gated hearts**, neither did they request Serpents Ire, as far as I remember. Anet designed those because they WANTED everyone to get an equal chance of getting the living world (not raid cm hoard of gold, but living world) items. Now they didnt. And would you please stop with the constant "player driven-market"? It is irrelevant. Anet can make bad choices, too. Much like players.

 

Actually players did request daily gated hearts. It was discussed on a 6 page thread, [Revitalize the World. Resetting Hearts.](https://forum-en.gw2archive.eu/forum/game/gw2/Revitalize-the-Game-World-Resetting-Hearts) and mentioned in [this thread](https://forum-en.gw2archive.eu/forum/game/gw2/Renown-hearts) and [this thread](https://forum-en.gw2archive.eu/forum/game/gw2/GW2-and-Other-MMOs-Differences-in-Content) and [this thread (Sartharina.3542)](https://forum-en.gw2archive.eu/forum/game/gw2/What-happened-I-just-don-t-find-any-real-reason-to-play). So it seems ANet does read player’s requests and may use their suggestion.

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> @"Mewcifer.5198" said:

> > @"MetalGirl.2370" said:

> > Is this their idea of making Tomes of Knowledge useful?

> > To make us spend them all on lvl-ing alts to 64 x25

>

> iirc it's more cost effective to turn them into spirit shards and use those to make money and then just buy the sigils.

 

I did my part today and chewed into the supply side and burned tomes of knowledge rerolling 13 times.

 

It's technically more efficient to flip shards, but it's less tedious to roll toons. And that's saying something since 13 rerolls was 2 hours (I was behind on podcasts, luckily). Plus I loaded up on class skins I didn't have and some T1-T4 materials.

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> @"Bloodstealer.5978" said:

> > @"Dante.1763" said:

> > > @"Pirindolo.9427" said:

> > > If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

> > >

> > > I will tell you what Anet thinks about this:

> > > 1) All is working now as planned

> > > 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> > > 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

> > >

> >

> > A few things,

> > 1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

> > 2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

> >

>

> Actually I disagree, in the past when obvious issues have smacked the players in the face or there is an issue that can't be ignored that content gets disabled until the fix is in.. and they do not remain silent.

> This is not perceived as an issue to ANET because it is intended, therefore they saw no reason to disable the content or fix anything or even comment on it.

>

> To put a fix in now would only make it just as unfair for those that have already bitten the bullet and paid the TP overlords for their stellar work in manipulating the Market for ANET, therefore I do not perceive any kind of market correction or recipe being added.. but what I do expect is more silence and let the noise die down as it surely will., but I expect more of this kind of creativity going forward... which is why I think this reversal in the way they want in game items/collections to be completed will only hurt the game going forward.

 

But this is an issue tons of people complaining and no response from anet what kind of pr is that?

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> @"Jumpin Lumpix.6108" said:

> > @"Bloodstealer.5978" said:

> > > @"Dante.1763" said:

> > > > @"Pirindolo.9427" said:

> > > > If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

> > > >

> > > > I will tell you what Anet thinks about this:

> > > > 1) All is working now as planned

> > > > 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> > > > 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

> > > >

> > >

> > > A few things,

> > > 1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

> > > 2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

> > >

> >

> > Actually I disagree, in the past when obvious issues have smacked the players in the face or there is an issue that can't be ignored that content gets disabled until the fix is in.. and they do not remain silent.

> > This is not perceived as an issue to ANET because it is intended, therefore they saw no reason to disable the content or fix anything or even comment on it.

> >

> > To put a fix in now would only make it just as unfair for those that have already bitten the bullet and paid the TP overlords for their stellar work in manipulating the Market for ANET, therefore I do not perceive any kind of market correction or recipe being added.. but what I do expect is more silence and let the noise die down as it surely will., but I expect more of this kind of creativity going forward... which is why I think this reversal in the way they want in game items/collections to be completed will only hurt the game going forward.

>

> But this is an issue tons of people complaining and no response from anet what kind of pr is that?

 

I couldn't agree more.. however if this was an issue that ANET believed needed fixing , they would likely of said something by now and /or disabled the content to stop others being ripped off and left out of pocket, but they haven't which leads me to believe this was intended all along to push gem sales and slow the completion rate of the collection in general.

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Ha, seen people vehemently trying to defend this obvious oversight, saying it was ANet purpose all the time, that it is a free market, that if you have the money just buy it, that you just have to deal with it, that they see nothing wrong with this and that it has been done before.

Reading all this just makes me thing one of 2 things:

A)They already got the sets because they got the spare gold or they got them early

or

B)They got money put into it.

 

Personally I can bet it is the latter and sure, call my tinfoil hat all you want, that doesn't change the fact there is a lot of passion some people put on defending this and don't want it changed.

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> @"Bloodstealer.5978" said:

> > @"Obtena.7952" said:

> > And there isn't anything wrong with that. They have done it since the game was released. This isn't something new that we haven't seen before; Anet has released content requiring mats that increased in price on the TP tons of times. This is no different. People feel left out all time; I mean, again, this isn't anything new. If Anet thinks they need to make an adjustment, they will do it; they have in the past. It doesn't make sense to give all people the feeling of being included; that's just not realistic and it never has been. I'm not even sure that's an honest statement from you. If you have the gold, you have access to what you need. That's ALWAYS been the it is.

>

> Huge difference.. in the past those items that were based around short supply were wider reaching items through the life of the game.. this collection has a much shorter window until it becomes unimportant except for the few new or returning players that missed it.

> Items that required things like Silver doubloons and Mystic Coins , yes they saw a rise in price, but nothing like what were seeing here and they did have some guaranteed supply and weren't just largely reliant on luck.

> This skin is account bound unlike things like Jugger which can be traded. Adjustments that were then made by ANET were done so because the items that they affected were permanent within the game, which already required considerable time and effort (less so these days granted) and they were re-craftable and therefore required a suitable amount of supply or once again the market would be manipulated and cornered beyond belief.. as well you know.

> I know you want to be seen as the voice of reason in this, very admirable, though why I am unsure and makes me somewhat suspicious if I am honest, but bottom line is there is no other reason that this collection was implemented like it has been except to utilise a known cause and effect to create a grossly manipulated market in an effort to steer players to gem purchases.

> There is absolutely nothing wrong in ANET seeking ways to make revenue off the back of their work, but it should of been done fairly across the playerbase and not push more wealth into the far reaching game accounts of the few. Unless of course they feel they need those market manipulators for future endeavours...

 

It's a material on the TP ... how it gets there is COMPLETELY transparent to players buying it from there ... as it should be. Whether the difference is huge or not from other 'things' is irrelevant. You guys keep throwing in these subtle things that don't matter. What matters is if it's accessible. Don't complicate it so it back up your position. It's simply a matter of accessibility.

 

> @"Jumpin Lumpix.6108" said:

> > @"Bloodstealer.5978" said:

> > > @"Dante.1763" said:

> > > > @"Pirindolo.9427" said:

> > > > If after 700+ posts without a single word from Anet ppl think that they will do/say anything about this issue...

> > > >

> > > > I will tell you what Anet thinks about this:

> > > > 1) All is working now as planned

> > > > 2) Pay 500-800G for your armor, if you like it so much (and buy gems to convert them in gold if you don't have enough)

> > > > 3) Play 25 alts to level them to 64 and get a shiny sigil (and buy gems to buy boosters that will make the leveling process so much quicker)

> > > >

> > >

> > > A few things,

> > > 1.) Anet doesnt always comment on things but they do read then. Posting *anything* in a thread like this would bring nothing BUT toxicity and rage at whichever person was told to post the comment.

> > > 2.) Expecting a fix so quickly to something thats already coded is foolish. I dont know how their coding works, but its been shown repeatedly that its not easy for them to change recipes/achievements etc.

> > >

> >

> > Actually I disagree, in the past when obvious issues have smacked the players in the face or there is an issue that can't be ignored that content gets disabled until the fix is in.. and they do not remain silent.

> > This is not perceived as an issue to ANET because it is intended, therefore they saw no reason to disable the content or fix anything or even comment on it.

> >

> > To put a fix in now would only make it just as unfair for those that have already bitten the bullet and paid the TP overlords for their stellar work in manipulating the Market for ANET, therefore I do not perceive any kind of market correction or recipe being added.. but what I do expect is more silence and let the noise die down as it surely will., but I expect more of this kind of creativity going forward... which is why I think this reversal in the way they want in game items/collections to be completed will only hurt the game going forward.

>

> But this is an issue tons of people complaining and no response from anet what kind of pr is that?

 

Sure it's an issue for the people complaining, but that's not a reason for Anet to respond to them. If you want an answer, just look at how Anet has handled past history for similar things. Their past behaviour is indicative of what will happen in the future.

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