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Post Patch Balance Discussion.


Poelala.2830

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Byebye Daggerstorm stability.

Byebye double-trippletap spam.

 

Thieves got a hit. Less cheese with being immortal for 4 seconds, and less riflecheese.

Id rather they revert those nerfs and slaps deadeye stealthduration and/or deadeye elite making it 1 charge instead of 2 charges, and lower the CD as compensation.

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It's not bad. what was considered rifle cheese is nerfed, so Deadeyes have to work a bit harder.

buff to mending will be good for peak performance wars. Maybe some wars will start pressing 6 so people can find something other than HS to whine about.

Reaper nerf was ehh, but I'll need to see it in game. passive damage procs dont really hold the spec together atm.

QoL on Ele, thats nice.

Elusive Mind nerf, doesnt fix the main issue, but for those mesmers that NEED to move after being stunned, itll be a nice thorn in the sid-

 

*squints*

 

Wait. Confounding doesnt stun you now if you get dazed?

 

WHAT

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> @"Azure The Heartless.3261" said:

> (...)

> *squints*

>

> Wait. Confounding doesnt stun you now if you get dazed?

>

> WHAT

 

Haha, nice build up! :lol:

 

Completely random nerf. Didn't target anything that was asked for.

 

The rest... nothing too bad, again some (in my opinion) wrong directions for nerfs (EM, Deadeye, ...), some things ignored (holo, ele), but some good things too. It never was intended to be a big patch anyways.

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The Confounding Suggestions, nerf was the easy way to fix its bug sadly. the stun would sometimes trigger and hit people mid evade interrupting dodge animations. You ever notice mantra mesmers 1 shotting you mid dodge? Thats why. The kind of sucks though, it would've been better if they just fixed the trait.

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> @"axelmonster.9176" said:

> Reaper was bad as it was. And now they reduced where most of the damage comes from. 30% reduction on chill of death is a joke, really.

 

Chill of Death was a joke to begin with. It provided outrageous free damage and most of the necro forum agreed that it needed to be toned down to promote more active damage.

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> @"Endorphin.9147" said:

> The Confounding Suggestions, nerf was the easy way to fix its bug sadly. the stun would sometimes trigger and hit people mid evade interrupting dodge animations. You ever notice mantra mesmers 1 shotting you mid dodge? Thats why. The kind of sucks though, it would've been better if they just fixed the trait.

 

Yep, it is.

Rifle nerfed in an 'almost" proper way. Bad deadeyes (and ones with wrong builds) will get punished for missing their abilities.

I like change to EM, now it actually makes sense.

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> @"Balsa.3951" said:

> Soaring Devastation: In addition to its other effects, this trait now grants an increased 25% movement speed when Wings of Resolve is not on cooldown.

>

> means the running speed for dh is 25% faster or the jump is 25% faster ?

 

running speed

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> @"DanAlcedo.3281" said:

> Anet: Here have this Balance cookie. We still baking in Balance Cake.

> Forum: Where is my cake?

>

>

 

We've been asking for a cake for a long time now. With the exception of Warrior, everyone is still running essentially the same builds since last year.

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Protip: It feels a lot less bad when you expect nothing. This way when the balance team delivers nothing, you feel no disappointment.

 

Hardly touched on what's wrong with the meta?

Ignored overperforming builds?

Class favoritism?

Insignificant changes like +1% or +1 second duration?

 

Shock! Dismay! Horror! It's not like this is how every balance patch is or anything.

 

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