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Anet , here is exactly what you need to do


Silence.3702

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> @"Silence.3702" said:

> Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack

 

Death's Judgement shouldn't be unblockable and the damage needs to be nerfed (over 19k from stealth, no chance to react) as well as the stealth duration.

 

> Remove mirage's breakstun on dodge - seriously

 

Definitely agree. The "nerf" that Elusive Mind got was a joke and didn't do anything to fix the broken stun breaker and condition cleanse.

 

> Remove spellbreaker insane's dmg on cc or either make it longer cd

 

Full Counter in my opinion should deal 0 damage. It's bad enough that it removes boons and gives useful boons to the warrior like resistance, but it can deal AoE damage simply because one person attacked the warrior while you didn't and your health is dropped to half if you play low health professions like elementalist, guardian and thief.

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> @"Hoodie.1045" said:

> > @"Silence.3702" said:

> > Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack

>

> Death's Judgement shouldn't be unblockable and the damage needs to be nerfed (over 19k from stealth, no chance to react) as well as the stealth duration.

>

> > Remove mirage's breakstun on dodge - seriously

>

> Definitely agree. The "nerf" that Elusive Mind got was a joke and didn't do anything to fix the broken stun breaker and condition cleanse.

>

> > Remove spellbreaker insane's dmg on cc or either make it longer cd

>

> Full Counter in my opinion should deal 0 damage. It's bad enough that it removes boons and gives useful boons to the warrior like resistance, but it can deal AoE damage simply because one person attacked the warrior while you didn't and your health is dropped to half if you play low health professions like elementalist, guardian and thief.

 

disagree with your whole post.

 

Elusive Mind is dead, No sane mirage is going to take breakstun and condi cleanse for a 6 second endurance shutdown. The problem with mirage is not that trait, it is the mechanical function of mirage cloak in general.

 

Deaths judgement is fine. It cannot hit you for over 19k from stealth unless the thief builds maiice on you and has malicious 7 and predmeditation, which is harder to do with the increased init cost for rifle normals. Stealth on dodge is half fine, especially with stolen skills granting stealth now.. There should probably be an icd for that.

 

I'm not even going to dignify the "Full Counter should do no damage" with a response beyond this.

 

You know what does need a nerf though? Holosmith.

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> @"Azure The Heartless.3261" said:

> > @"Hoodie.1045" said:

> > > @"Silence.3702" said:

> > > Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack

> >

> > Death's Judgement shouldn't be unblockable and the damage needs to be nerfed (over 19k from stealth, no chance to react) as well as the stealth duration.

> >

> > > Remove mirage's breakstun on dodge - seriously

> >

> > Definitely agree. The "nerf" that Elusive Mind got was a joke and didn't do anything to fix the broken stun breaker and condition cleanse.

> >

> > > Remove spellbreaker insane's dmg on cc or either make it longer cd

> >

> > Full Counter in my opinion should deal 0 damage. It's bad enough that it removes boons and gives useful boons to the warrior like resistance, but it can deal AoE damage simply because one person attacked the warrior while you didn't and your health is dropped to half if you play low health professions like elementalist, guardian and thief.

>

> You know what does need a nerf though? Holosmith.

 

We can both agree on this.

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Mirage idc, just play smart and you can easily win against so handicapped class.

Spellbroken, its kinda okay, but slight nerfs would be okay.

Deadeye, yes, just remove stealth from dodge and class will be okay.

There's also an issue with holo, but id say its a different story because it wasnt mentioned by OP.

 

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> @"Azure The Heartless.3261" said:

> You know what does need a nerf though? Holosmith.

 

What would you nerf? I've seen posts like this, but never good proposed nerfs. Here's what I've advocated for in the past, as a player who loves Holo, among other things too.

 

1.) Shave dmg of autoattack by ~8 percent.

2.) Shave range of shockwave by ~150

3.) Remove/rework Auto Elixir S trait. Passives are bad, mmkay?

4.) Either remove leap finisher or blast finisher on shockwave, only because Holo needs a SMALL sustain nerf, and you can't nerf Turret, as it will nerf all engineers, which is...just no.

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