Silence.3702 Posted October 5, 2018 Share Posted October 5, 2018 Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack Remove mirage's breakstun on dodge - seriously Remove spellbreaker insane's dmg on cc or either make it longer cd Link to comment Share on other sites More sharing options...
Hoodie.1045 Posted October 5, 2018 Share Posted October 5, 2018 > @"Silence.3702" said: > Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack Death's Judgement shouldn't be unblockable and the damage needs to be nerfed (over 19k from stealth, no chance to react) as well as the stealth duration. > Remove mirage's breakstun on dodge - seriously Definitely agree. The "nerf" that Elusive Mind got was a joke and didn't do anything to fix the broken stun breaker and condition cleanse. > Remove spellbreaker insane's dmg on cc or either make it longer cd Full Counter in my opinion should deal 0 damage. It's bad enough that it removes boons and gives useful boons to the warrior like resistance, but it can deal AoE damage simply because one person attacked the warrior while you didn't and your health is dropped to half if you play low health professions like elementalist, guardian and thief. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 5, 2018 Share Posted October 5, 2018 > @"Hoodie.1045" said: > > @"Silence.3702" said: > > Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack > > Death's Judgement shouldn't be unblockable and the damage needs to be nerfed (over 19k from stealth, no chance to react) as well as the stealth duration. > > > Remove mirage's breakstun on dodge - seriously > > Definitely agree. The "nerf" that Elusive Mind got was a joke and didn't do anything to fix the broken stun breaker and condition cleanse. > > > Remove spellbreaker insane's dmg on cc or either make it longer cd > > Full Counter in my opinion should deal 0 damage. It's bad enough that it removes boons and gives useful boons to the warrior like resistance, but it can deal AoE damage simply because one person attacked the warrior while you didn't and your health is dropped to half if you play low health professions like elementalist, guardian and thief. disagree with your whole post. Elusive Mind is dead, No sane mirage is going to take breakstun and condi cleanse for a 6 second endurance shutdown. The problem with mirage is not that trait, it is the mechanical function of mirage cloak in general. Deaths judgement is fine. It cannot hit you for over 19k from stealth unless the thief builds maiice on you and has malicious 7 and predmeditation, which is harder to do with the increased init cost for rifle normals. Stealth on dodge is half fine, especially with stolen skills granting stealth now.. There should probably be an icd for that. I'm not even going to dignify the "Full Counter should do no damage" with a response beyond this. You know what does need a nerf though? Holosmith. Link to comment Share on other sites More sharing options...
Hoodie.1045 Posted October 5, 2018 Share Posted October 5, 2018 > @"Azure The Heartless.3261" said: > > @"Hoodie.1045" said: > > > @"Silence.3702" said: > > > Remove deadeye's stealth on dodge - make it like an ability of like 2/3 stealth stack > > > > Death's Judgement shouldn't be unblockable and the damage needs to be nerfed (over 19k from stealth, no chance to react) as well as the stealth duration. > > > > > Remove mirage's breakstun on dodge - seriously > > > > Definitely agree. The "nerf" that Elusive Mind got was a joke and didn't do anything to fix the broken stun breaker and condition cleanse. > > > > > Remove spellbreaker insane's dmg on cc or either make it longer cd > > > > Full Counter in my opinion should deal 0 damage. It's bad enough that it removes boons and gives useful boons to the warrior like resistance, but it can deal AoE damage simply because one person attacked the warrior while you didn't and your health is dropped to half if you play low health professions like elementalist, guardian and thief. > > You know what does need a nerf though? Holosmith. We can both agree on this. Link to comment Share on other sites More sharing options...
Lazy.2835 Posted October 5, 2018 Share Posted October 5, 2018 Holo Nerf would need to be thoroughly thought out or we may get scrapper 2.0 with out the support capabilities. What do you suggest should be nerfed? Link to comment Share on other sites More sharing options...
Widmo.3186 Posted October 5, 2018 Share Posted October 5, 2018 Mirage idc, just play smart and you can easily win against so handicapped class. Spellbroken, its kinda okay, but slight nerfs would be okay. Deadeye, yes, just remove stealth from dodge and class will be okay. There's also an issue with holo, but id say its a different story because it wasnt mentioned by OP. Link to comment Share on other sites More sharing options...
saerni.2584 Posted October 5, 2018 Share Posted October 5, 2018 I’ve suggested that Sniper’s Scope only apply stealth if the DE doesn’t have stealth. That way it still functions but without letting it stack stealth. Link to comment Share on other sites More sharing options...
Rufo.3716 Posted October 5, 2018 Share Posted October 5, 2018 I'd tell you the truth about the balance team but I'd get banned. PvP is only an afterthought to them though, It's all about PvE because it's easier to balance for. Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted October 5, 2018 Share Posted October 5, 2018 > @"Azure The Heartless.3261" said: > You know what does need a nerf though? Holosmith. What would you nerf? I've seen posts like this, but never good proposed nerfs. Here's what I've advocated for in the past, as a player who loves Holo, among other things too. 1.) Shave dmg of autoattack by ~8 percent. 2.) Shave range of shockwave by ~150 3.) Remove/rework Auto Elixir S trait. Passives are bad, mmkay? 4.) Either remove leap finisher or blast finisher on shockwave, only because Holo needs a SMALL sustain nerf, and you can't nerf Turret, as it will nerf all engineers, which is...just no. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted October 6, 2018 Share Posted October 6, 2018 Why not make holo shockwave a channel? The longer the channel, the longer the range, the more heat generation. You could chose how you play it this way. Link to comment Share on other sites More sharing options...
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