zealex.9410 Posted January 9, 2019 Share Posted January 9, 2019 Your thoughts, Feedback etc. Everything is welcome. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted January 9, 2019 Share Posted January 9, 2019 My biggest gripe is the bug where if you die, all of the enemies become invisible and laggy. That made the cannon section harder than it needed to be. I'm not sure if it was just the instabilities or if my teammates were just potionless pugs, but I found the final fight to be really difficult. I'm not sure what the best strategy is yet, since I don't know if the adds have a fixed spawn rate or if they just respawn when killed, but in later stages my entire team would just get bogged down with conditions and murdered. Otherwise, everything seems fine. Decent environment, decent music, decent ideas for mechanics, etc. Link to comment Share on other sites More sharing options...
spiritualabyss.7016 Posted January 9, 2019 Share Posted January 9, 2019 I like it more than Deepstone. But I'm disappointed that there is no real bossfight or cm. The whole fractal plays like one big chain of events and ends with a siege that is won by spamming three different cannon skills off cd... Soo... yes, the maze is my favorite part of the whole fractal and I look forward to the next new fractal release in 6 months. Link to comment Share on other sites More sharing options...
nedlee.5943 Posted January 10, 2019 Share Posted January 10, 2019 Too much spam. Condi spam, mob spam, knockback spam, etc. Link to comment Share on other sites More sharing options...
Eramonster.2718 Posted January 10, 2019 Share Posted January 10, 2019 First impression. "Ahoy land ho!" The enviroment is beautiful and awesome with the dinos (tad disappointed when we obliterated them with ease, was T1 :smile:). For the final boss, no idea what's happening or even how it looks like :lol:. The boss went invisible after the first phase. Saw a large amount of enemy health bar at shore but cannons wasn't hitting anything. *Speculated* that those mobs went invisible as well and has moved up onboard the ship, right next to us (those HP bar is just a misconception). Took a fair amount of time for the middle section due to everyone being new, triggering and cleared every encounter. Need to run it a few more times for practice, but with the amount of mobs... scaled to T4, not very optimistic for it to be a short cash-out daily. Link to comment Share on other sites More sharing options...
Gambino.2109 Posted January 10, 2019 Share Posted January 10, 2019 They need to add like 50 more smokescales.. Yeah.. yeah.. that'll teach ya Link to comment Share on other sites More sharing options...
Hazteur.8165 Posted January 10, 2019 Share Posted January 10, 2019 Pocket Raptors... Anet listened. =) It was alright, I think it will a fractal that people will actually do in T4 when its the daily without much reserve(not sure what instability is has though). Almost a cheery theme for fractals. Seems like they went for fun for all rather than a challenge for hard cores on this one. I am wondering though with the last fight. Whats the deal with the green collapsing circle with the shark jumping out. Is it like VG where you need to stack to split the damage? Cant find any info yet and Captain Crowe wasn't going to hang on to let me test it out. Link to comment Share on other sites More sharing options...
Henry.5713 Posted January 10, 2019 Share Posted January 10, 2019 Like a non-cave version of Deepstone. Pretty and pretty boring. Link to comment Share on other sites More sharing options...
Turin.6921 Posted January 10, 2019 Share Posted January 10, 2019 Its pretty good....I like the chaos of it. And it will end up easily farmable with a few runs. The only really tough part was the last boss and that was not that tough tbh. I would have liked an actual complex boss without add spam on it though. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted January 10, 2019 Share Posted January 10, 2019 I only did it once as the T3 recommended last night, but it is different, and I did enjoy it more than Deepstone (my most hated fractal atm) I feel it puts an over emphasis on AoE. The last few fights have so many adds, I can't imagine trying to play it on a Deadeye, LB Ranger, or any other profession that leans more towards single target damage. By contrast I can imagine the glee someone playing Scourge or Weaver would have; I was playing Power GS Guardian + Smite Conditions, so there was plenty of melting going on. I don't know what I think about the maze. My group seemed to split up, and I don't like that concept in group content. I can accept it as a map mechanic in Underground, but I'm not a fan of it there either. Will need more play time on this fractal to make a solid judgment, but so far I'm ok with it. Link to comment Share on other sites More sharing options...
Pirindolo.9427 Posted January 10, 2019 Share Posted January 10, 2019 T1 (lvl 12) was harder than most T2 and many T3. I am scared of how hard will be the T4 version with 3 of those friendly instabilities. Link to comment Share on other sites More sharing options...
ProtoGunner.4953 Posted January 10, 2019 Share Posted January 10, 2019 Did it on T4 the other day (patch day) and it was fun but short and the bosses are unfortunately a bit unmemorable. A huge Dino boss would've been awesome. Like the one in isle of the giants in WoW/Pandaria (Oondasta). The atmosphere is great though. A tad too many conditions, but we had an easy run with 4 necroes and one auramancer (me). Link to comment Share on other sites More sharing options...
phs.6089 Posted January 10, 2019 Share Posted January 10, 2019 Did it on patch day and today on t3 fro rec. Love it, its something different Link to comment Share on other sites More sharing options...
Avelynn.2691 Posted January 10, 2019 Share Posted January 10, 2019 Not hard. Just tedious. Resisting the urge to afk through the maze part is difficult. Oh and massive amounts of circle spam and CC on a tiny boat. Anet's idea of "difficulty" as always. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted January 10, 2019 Share Posted January 10, 2019 > @"ProtoGunner.4953" said: > A huge Dino boss would've been awesome. Like the one in isle of the giants in WoW/Pandaria (Oondasta). I mean really, who feels threatened by a Stonehead? Now if the boss had been a Bristleback.....reeeeeeee Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 10, 2019 Share Posted January 10, 2019 > @"Henry.5713" said: > Like a non-cave version of Deepstone. Pretty and pretty boring. I like the dialogue (and the connection to the LA JP and its infamous ghost). And yeah: it's like Deepstone. Gorgeous. And laborious. Link to comment Share on other sites More sharing options...
Saniyah.1984 Posted January 10, 2019 Share Posted January 10, 2019 I would liked it if they made the ship at the end a LOT bigger. Like a big pirate ship with many coridors and trap room like caudicus manor that is like a mini maze on water and the deck where you fought the last boss should be much bigger so the wind tunnels and aoes are more fun to deal with Link to comment Share on other sites More sharing options...
Infusion.7149 Posted January 10, 2019 Share Posted January 10, 2019 The piranhas at end seem overtuned on higher tiers given the amount of CC involved. Link to comment Share on other sites More sharing options...
Arioch.4810 Posted January 10, 2019 Share Posted January 10, 2019 Love the new fractal! Breath of fresh air. Link to comment Share on other sites More sharing options...
Tiviana.2650 Posted January 10, 2019 Share Posted January 10, 2019 Final boss is...O_O >_> <_< X_X Link to comment Share on other sites More sharing options...
Boogiepop Void.6473 Posted January 13, 2019 Share Posted January 13, 2019 This fractal is horrible. There is so much mob spam, so much AOE/Displacement, and so much damage reduction that it's ridiculous. You need perfect, 0 ping internet for some parts, like the shark AOE which is instant death unless dodged but is on such a sensitive dodge timer as to be impossible with real world internet. My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4. Link to comment Share on other sites More sharing options...
phs.6089 Posted January 13, 2019 Share Posted January 13, 2019 > @"Boogiepop Void.6473" said: > This fractal is horrible. There is so much mob spam, so much AOE/Displacement, and so much damage reduction that it's ridiculous. You need perfect, 0 ping internet for some parts, like the shark AOE which is instant death unless dodged but is on such a sensitive dodge timer as to be impossible with real world internet. My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4. For shark aoe just stack on green to share damage, no need for perfect dodge Link to comment Share on other sites More sharing options...
Perkysaurus.2630 Posted January 13, 2019 Share Posted January 13, 2019 The aoe spam is ridiculous the conditions are constant and all I can think is that it is supposed to be raid training but mostly it is just embarassing garbage. Quite honestly I will avoid it after have done it twice totally not worth the time and effort. In otherwords absolute garbage, since I play this game to relax and enjoy my leisure time not pound my head against a wall. Link to comment Share on other sites More sharing options...
Asum.4960 Posted January 13, 2019 Share Posted January 13, 2019 > @"Boogiepop Void.6473" said: > This fractal is horrible. There is so much mob spam, so much AOE/Displacement, and so much damage reduction that it's ridiculous. You need perfect, 0 ping internet for some parts, like the shark AOE which is instant death unless dodged but is on such a sensitive dodge timer as to be impossible with real world internet. My regular group which runs every fractal including CMs in one go with no rezzing tried for 2 hours to get through the fractal before giving up. The difficulty is completely out of line with all the other fractals, exceeding even the CMs at T4. No, you just don't know the mechanics well yet, while CM's have been done so many times at this point that they can almost be done with closed eyes. The shark AoE is green, to signal to stack in it (kind of like green at Arkk), to share the damage. People don't have strategies yet when to man cannons, cleave adds, burst bosses. What to avoid, where to move etc. It's no where near "release difficulty" of the CM's. The fractal is alright and will be on farm in less than a month. Link to comment Share on other sites More sharing options...
zealex.9410 Posted January 13, 2019 Author Share Posted January 13, 2019 > @"Perkysaurus.2630" said: > The aoe spam is ridiculous the conditions are constant and all I can think is that it is supposed to be raid training but mostly it is just embarassing garbage. Quite honestly I will avoid it after have done it twice totally not worth the time and effort. In otherwords absolute garbage, since I play this game to relax and enjoy my leisure time not pound my head against a wall. I dont think its aimed to be training material for raids. But tbh diff ppl like diff things i guess and theres something for everyone. Link to comment Share on other sites More sharing options...
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