Kotte.2460 Posted January 23, 2019 Author Share Posted January 23, 2019 Is that a legit qq? Link to comment Share on other sites More sharing options...
phs.6089 Posted January 23, 2019 Share Posted January 23, 2019 > @"Kotte.2460" said: > Too much hp, :/ you need to learn to play :/ you die to necro Link to comment Share on other sites More sharing options...
Kotte.2460 Posted January 23, 2019 Author Share Posted January 23, 2019 Meme post is meme Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted January 23, 2019 Share Posted January 23, 2019 > @"Kotte.2460" said: > Is that a legit qq? Like you say the thread is a meme. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted January 23, 2019 Share Posted January 23, 2019 I find this thread interesting. All professions are Op atm- No professions are exempt of it. Point fingers at Necromancer>Point fingers at Toxic Ba;lancing of all professions. That is what happens when refusing to address the root of problems-it spreads everywhere. Welcome to Guild Wars 2...where toxicity is given the greed light to spread everywhere Have a good day everyone- :) Link to comment Share on other sites More sharing options...
Kotte.2460 Posted January 23, 2019 Author Share Posted January 23, 2019 Memes are so op Link to comment Share on other sites More sharing options...
KrHome.1920 Posted January 23, 2019 Share Posted January 23, 2019 > @"Dadnir.5038" said: > Come on guys... If it was just that it would still be "OK". No, necromancers have insane access to weakness and since the last patch, they can litteraly perma fear! How is it fun to fight a profession that reduce your endurance regen, prevent you from doing critical strike and perma CC you? Be careful! It's hard to detect the irony in that post. We might be nerfed based on that. Esp. when the mesmer balancing guy thinks it's reasonable as elusive mind's stunbreak was nerfed in the past! Necros that force a mirage to use a stunbreak might be too strong now. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted January 23, 2019 Share Posted January 23, 2019 > @"Burnfall.9573" said: >**greed light** > > Have a good day everyone- :) I kinda like that. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted January 23, 2019 Share Posted January 23, 2019 > @"James.1065" said: > > @"Psycoprophet.8107" said: > > Why would arenet give reaper such a mechanic as reaper shroud? It basically makes necro invincible and last what seems like forever. I seen a reaper 1v15 last night using just shroud and shroud 5 skill,one shot all 15 players.than it used it’s crazy op with teleport and sprectral walk to basically transverse to the other side of the map in 2 seconds just to gank a whole Zerg.just ridiculous > > You have to stop using drugs while playing. Shroud decays naturally and is destroyed with damage. > > No one will survive 3v1 let alone 15v1 > > Grow up Haha this guy! Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted January 23, 2019 Share Posted January 23, 2019 > @"Nimon.7840" said: > 10 much Needed necro nerfs: > > 1. If you corrupt a boon, also corrupt a boon from allies around you > 2. If necro downs another player, necro also goes Downstate but with only 20% of the normal Downstate healthpool > 3. Whenever the necro gets swiftness, it's automatically converted into cripple > 4. While wielding a greatsword, you are applied with slow for 2minutes (1 second interval) > 5. Necro can no longer crit. Dmg of all skills increased by 2% > 6. Sand savant cd/recharge rate increased by 100000% > 7. After moving 300units, necro gets knocked down for 3 seconds > 8. Maximum lifeforce reduced by 90% because necro has high healthpool > 9. All healing necro receives is reduced by 99% > 10. All cooldown and casttime are increased by 200% U stole that right from one of balance team members office didn’t u? Seems pretty legit tho still a bit too op! Link to comment Share on other sites More sharing options...
UfoCoffee.2084 Posted January 23, 2019 Share Posted January 23, 2019 > @"Kotte.2460" said: > Too much hp, :/ Nerf necro! Buff mirage!! Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted January 23, 2019 Share Posted January 23, 2019 > @"UfoCoffee.2084" said: > > @"Kotte.2460" said: > > Too much hp, :/ > > Nerf necro! Buff mirage!! Mesmer is too Op, needs Nerf too many Butterflies. Link to comment Share on other sites More sharing options...
Kotte.2460 Posted January 24, 2019 Author Share Posted January 24, 2019 Buff mirage, it needs to summon x5 the illusions/Phantasms than what it can clearly do. There needs to be a horde of 50 illusions per summon Link to comment Share on other sites More sharing options...
Kotte.2460 Posted January 24, 2019 Author Share Posted January 24, 2019 Necro needs nerf sooo bad tho. Like going into reaper shroud should instakill team cause you need life force to use it right? Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted January 24, 2019 Share Posted January 24, 2019 just nerf all the elite specs by 90% so we can all go back to play vanilla GW2 Link to comment Share on other sites More sharing options...
Kotte.2460 Posted January 24, 2019 Author Share Posted January 24, 2019 But then Necro dps will be op still! Nerf necro dmg by 85% then add 15% dmg to self per hit- balanced! Link to comment Share on other sites More sharing options...
Nimon.7840 Posted January 24, 2019 Share Posted January 24, 2019 O right, I forgot to tell you mesmer and ranger changes: Mesmer: 1. Illusions/clones now have more attack speed (4hits per second) 2. Illusions/clones now corrupt 2 boons per autoattack and if you shatter them, each corrupts another 3 3. Mesmer automatically spawns an illusion/clone every half second, up to 15. Illusions/clones don't respawn outfight anymore 4. Improved survivability: Every evade, invuln, block now lasts 500% longer but you can still cast other abilities 5. Being near an enemy blinds the target for one second (0,5second interval) 6. Gravitiy well now hits up to 80 people 7. Moa signet now hits up to 40 people, ignoring stability Ranger: 1. Pet strength increased by 10000% 2. You permanently have all boons. 3. Longbow damage increased by 500% 4. Every attack heals you for half of your pets max-health 5. Longbow also gets increased attackspeed and any longbow skill, will knock the enemy away, as soon as the enemy is closer than 1000range (knockback depends on distance between ranger and enemy: 1000 range away=200 knockback skaling up to 0 range away=1200 knockback) 6. Increased damage of winters bite, worldly impact and mail by 500% 7. Permanently gain the benefits of signet of stone Oh and some input on engi: 1. Every attack knocks the enemy down for 2 seconds 2. Permanently get benefits from elixir s. You can still attack. 3. Every 3 seconds you are stealthed for 10 seconds 4. If you target an enemy that is farther away than 300, automatically pull the enemy towards you 5. Permanently gain aed's effect 6. Overall damage increase by 400% And thief: 1. Permanently evade everything 2. Get an extra button that lets you enter stealth whenever you want. Also removes revealed 3. Malicious backstab damage buffed by 10000% 4. No longer need recourses for your abilities Link to comment Share on other sites More sharing options...
Kotte.2460 Posted January 24, 2019 Author Share Posted January 24, 2019 > @"Nimon.7840" said: > O right, I forgot to tell you mesmer and ranger changes: > > Mesmer: > 1. Illusions/clones now have more attack speed (4hits per second) > 2. Illusions/clones now corrupt 2 boons per autoattack and if you shatter them, each corrupts another 3 > 3. Mesmer automatically spawns an illusion/clone every half second, up to 15. Illusions/clones don't respawn outfight anymore > 4. Improved survivability: Every evade, invuln, block now lasts 500% longer but you can still cast other abilities > 5. Being near an enemy blinds the target for one second (0,5second interval) > 6. Gravitiy well now hits up to 80 people > 7. Moa signet now hits up to 40 people, ignoring stability > > Ranger: > 1. Pet strength increased by 10000% > 2. You permanently have all boons. > 3. Longbow damage increased by 500% > 4. Every attack heals you for half of your pets max-health > 5. Longbow also gets increased attackspeed and any longbow skill, will knock the enemy away, as soon as the enemy is closer than 1000range (knockback depends on distance between ranger and enemy: 1000 range away=200 knockback skaling up to 0 range away=1200 knockback) > 6. Increased damage of winters bite, worldly impact and mail by 500% > 7. Permanently gain the benefits of signet of stone > > Oh and some input on engi: > 1. Every attack knocks the enemy down for 2 seconds > 2. Permanently get benefits from elixir s. You can still attack. > 3. Every 3 seconds you are stealthed for 10 seconds > 4. If you target an enemy that is farther away than 300, automatically pull the enemy towards you > 5. Permanently gain aed's effect > 6. Overall damage increase by 400% > > And thief: > 1. Permanently evade everything > 2. Get an extra button that lets you enter stealth whenever you want. Also removes revealed > 3. Malicious backstab damage buffed by 10000% > 4. No longer need recourses for your abilities > > You should work for anet Link to comment Share on other sites More sharing options...
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