Kruhljak.2705 Posted January 26, 2019 Share Posted January 26, 2019 I tossed in the following exotic L80 swords: Wanderer's Auric Sword Alderune's Last Stand Jormag's Breath Molten Sword and received L76 Rampager's Soft Wood Staff of Rage Since when do you get a different weapon type when all input items are of the same type? This is the first time in many, many times doing this with 4 exotics with like types that I've ever gotten something other than the same type I put in. I used a Mystic Forge Conduit which shouldn't be of any importance here since it's just a remote way of using the standard forge. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 26, 2019 Share Posted January 26, 2019 If you're 100% sure you put in those four weapons, then yeah that's a bug. I'd file a support ticket too (I dunno if they can do anything). Staff as an output instead of a sword is probably a net benefit for you, but ... it could just as well have been a focus or something. However, I've scratched my head about the same thing before and ... sometimes (not always), I was able to back track to determine I accidentally put in e.g. 3 swords and a GS because the icons and names sometimes look a lot alike. Link to comment Share on other sites More sharing options...
jwaz.1908 Posted January 26, 2019 Share Posted January 26, 2019 Blame the volatile leyline magic interference causing instability in the remote mystic forge conduit matrix. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted January 26, 2019 Share Posted January 26, 2019 > @"jwaz.1908" said: > Blame the volatile leyline magic interference causing instability in the remote mystic forge conduit matrix. That sounds strangely legit. Link to comment Share on other sites More sharing options...
Odik.4587 Posted January 26, 2019 Share Posted January 26, 2019 Had same problem month ago , tossed 4 80lvl exotic weapons of same type (dungeon weapons) and another type . Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted January 26, 2019 Share Posted January 26, 2019 This type of thing seems to pop up every once in a while. Can't tell if it is a game bug or player bug. I might have had it happen once but that might have been a mix up between scepter, staff or trident as well due to shared/similar icons. Link to comment Share on other sites More sharing options...
Kruhljak.2705 Posted January 27, 2019 Author Share Posted January 27, 2019 I'd normally hesitate to say I'm 100% sure it was 4 swords , but I isolated all the swords in my inventory with the search function, and other than a ceremonial sabre what I listed was all the rest. I'd just looked at the swords to check their sigils immediately before forging, so it was easy to recall their names. Curiously, the next forge I did with 4 randoms a minute or two after yielded the exact same staff. Odds on that must be pretty low, and an odd coincidence immediately after an apparent "bug". I guess it's rare enough to not be a big deal, but it was the first time I'd ever seen it so thought there might have been some sort of hidden change to the forging rules. ANet's always mucking around with things that affect stuff you'd never think it would affect. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 27, 2019 Share Posted January 27, 2019 > @"Kruhljak.2705" said: > I'd normally hesitate to say I'm 100% sure it was 4 swords , but I isolated all the swords in my inventory with the search function, and other than a ceremonial sabre what I listed was all the rest. I'd just looked at the swords to check their sigils immediately before forging, so it was easy to recall their names. > > Curiously, the next forge I did with 4 randoms a minute or two after yielded the exact same staff. Odds on that must be pretty low, and an odd coincidence immediately after an apparent "bug". > > I guess it's rare enough to not be a big deal, but it was the first time I'd ever seen it so thought there might have been some sort of hidden change to the forging rules. ANet's always mucking around with things that affect stuff you'd never think it would affect. That's why I try to report stuff like that using /bug _when_ it happens. There's no way that ANet can figure out a bug without someplace to start. If it's a rare issue (as this one is, even in the worst case of assuming zero player error from any reports), then they won't be able to replicate the situation without us providing specific examples _as they happen_. Link to comment Share on other sites More sharing options...
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