Swagger.1459 Posted January 28, 2019 Share Posted January 28, 2019 Can we have a standard +25% movement speed at lvl 80? Or just make +25% movement as the normal character speed? It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway. I'm sure it would be pretty painless to then just modify sources of +25% movement speed to other things more useful if it became standard for all characters... https://wiki.guildwars2.com/wiki/Movement_Speed Edit- And there are very things that would need to be modified for this change... https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt https://wiki.guildwars2.com/wiki/Signet_of_Shadows https://wiki.guildwars2.com/wiki/Signet_of_Air https://wiki.guildwars2.com/wiki/Signet_of_the_Locust https://wiki.guildwars2.com/wiki/Warrior%27s_Sprint https://wiki.guildwars2.com/wiki/Mecha_Legs https://wiki.guildwars2.com/wiki/Zephyr%27s_Speed_(elementalist) https://wiki.guildwars2.com/wiki/Quickening_Thirst https://wiki.guildwars2.com/wiki/Time_Marches_On https://wiki.guildwars2.com/wiki/Soaring_Devastation https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed Thanks for reading! Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted January 28, 2019 Share Posted January 28, 2019 ^ Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it. Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted January 29, 2019 Share Posted January 29, 2019 > @"Skotlex.7580" said: > ^ > > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it. I like the idea, though i think it should be expensive to acquire somehow. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 29, 2019 Share Posted January 29, 2019 > @"Diak Atoli.2085" said: > It's not redundant in PvE, unless people can mount in combat now... :/ So uuuuh... When was the last time you died in PvE because you didnt have 25% speed in combat? This change only affect sPvP and WvW and in particular classes without basic speed traits (ie traits you probably would have regardless). Condi mirage for example would be that much stronger since its a build with no speed in traits and generally no speed on runes. It needs all the help it can get after all. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted January 29, 2019 Share Posted January 29, 2019 > @"Skotlex.7580" said: > ^ > > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it. No, that would be too strong, amulet enrichments are not about combat. 25% movespeed through that would be way too strong Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 29, 2019 Author Share Posted January 29, 2019 > @"Skotlex.7580" said: > ^ > > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it. I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering. Link to comment Share on other sites More sharing options...
Nerah.8235 Posted January 29, 2019 Share Posted January 29, 2019 Don't really like the idea. First, it just screams powercreep. The base movement speed should be just that: the basic, and thus most common, movement speed. If you want to move faster, you should be forced to either build for it through traits, incorporate specific utility/weapon skills, use available runes, use utility items (thinking moa feather, etc.), or via boons (from whatever source) and combos (remember those?). Really, ANet needs to take a *very* hard look at removing/nerfing movement abilities from a lot of professions, not adding more. A great many professions are just too agile, mainly as they get movement via weapon skills, and these skills almost all need greatly increased cooldowns. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted January 30, 2019 Share Posted January 30, 2019 > @"Swagger.1459" said: > > @"Skotlex.7580" said: > > ^ > > > > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it. > > I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering. It just makes many traits and runes obsolete, which would need more balancing etc of traits, so its a big no no from me and understandable from ben. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 30, 2019 Author Share Posted January 30, 2019 > @"RedShark.9548" said: > > @"Swagger.1459" said: > > > @"Skotlex.7580" said: > > > ^ > > > > > > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it. > > > > I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering. > > It just makes many traits and runes obsolete, which would need more balancing etc of traits, so its a big no no from me and understandable from ben. It’s not “many” honestly... And if one of the suggestions were used, they would still be useful for pre 80 characters, or these 14 could be changed to something else to accommodate a standard +25% movement speed... or if someone didn’t want to use an enrichment. “Edit- And there are very things that would need to be modified for this change... https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt https://wiki.guildwars2.com/wiki/Signet_of_Shadows https://wiki.guildwars2.com/wiki/Signet_of_Air https://wiki.guildwars2.com/wiki/Signet_of_the_Locust https://wiki.guildwars2.com/wiki/Warrior's_Sprint https://wiki.guildwars2.com/wiki/Mecha_Legs https://wiki.guildwars2.com/wiki/Zephyr's_Speed_(elementalist) https://wiki.guildwars2.com/wiki/Quickening_Thirst https://wiki.guildwars2.com/wiki/Time_Marches_On https://wiki.guildwars2.com/wiki/Soaring_Devastation https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed” Link to comment Share on other sites More sharing options...
RedShark.9548 Posted January 30, 2019 Share Posted January 30, 2019 That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. Do you not see the issue that would bring in pvp or wvw? In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 30, 2019 Author Share Posted January 30, 2019 > @"RedShark.9548" said: > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > Do you not see the issue that would bring in pvp or wvw? > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. We’re talking 14 sources... not a hundred here... Link to comment Share on other sites More sharing options...
steki.1478 Posted January 31, 2019 Share Posted January 31, 2019 > @"Swagger.1459" said: > > @"RedShark.9548" said: > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > Do you not see the issue that would bring in pvp or wvw? > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > We’re talking 14 sources... not a hundred here... You have runes that provide speed, use those. They exist for a reason. Link to comment Share on other sites More sharing options...
derd.6413 Posted January 31, 2019 Share Posted January 31, 2019 why stop at 25%, why not 250% movement speed Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 31, 2019 Author Share Posted January 31, 2019 > @"steki.1478" said: > > @"Swagger.1459" said: > > > @"RedShark.9548" said: > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > We’re talking 14 sources... not a hundred here... > > You have runes that provide speed, use those. They exist for a reason. I’m aware of sources, that’s not the point. Link to comment Share on other sites More sharing options...
steki.1478 Posted January 31, 2019 Share Posted January 31, 2019 > @"Swagger.1459" said: > > @"steki.1478" said: > > > @"Swagger.1459" said: > > > > @"RedShark.9548" said: > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > > > We’re talking 14 sources... not a hundred here... > > > > You have runes that provide speed, use those. They exist for a reason. > > I’m aware of sources, that’s not the point. It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible? Link to comment Share on other sites More sharing options...
Swagger.1459 Posted January 31, 2019 Author Share Posted January 31, 2019 > @"steki.1478" said: > > @"Swagger.1459" said: > > > @"steki.1478" said: > > > > @"Swagger.1459" said: > > > > > @"RedShark.9548" said: > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > > > > > We’re talking 14 sources... not a hundred here... > > > > > > You have runes that provide speed, use those. They exist for a reason. > > > > I’m aware of sources, that’s not the point. > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible? No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”. Link to comment Share on other sites More sharing options...
steki.1478 Posted January 31, 2019 Share Posted January 31, 2019 > @"Swagger.1459" said: > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”. Then that's your problem, not game's problem. I see no points in your complaints. Link to comment Share on other sites More sharing options...
runeblade.7514 Posted February 2, 2019 Share Posted February 2, 2019 [best Sigil ever.](http://https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Speed "https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Speed") Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted February 3, 2019 Share Posted February 3, 2019 > @"Swagger.1459" said: > > @"steki.1478" said: > > > @"Swagger.1459" said: > > > > @"steki.1478" said: > > > > > @"Swagger.1459" said: > > > > > > @"RedShark.9548" said: > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > > > > > > > We’re talking 14 sources... not a hundred here... > > > > > > > > You have runes that provide speed, use those. They exist for a reason. > > > > > > I’m aware of sources, that’s not the point. > > > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible? > > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”. Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this. Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed. I think this paints a very clear picture: this idea is not going to get implemented. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted February 3, 2019 Author Share Posted February 3, 2019 > @"Cyninja.2954" said: > > @"Swagger.1459" said: > > > @"steki.1478" said: > > > > @"Swagger.1459" said: > > > > > @"steki.1478" said: > > > > > > @"Swagger.1459" said: > > > > > > > @"RedShark.9548" said: > > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > > > > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > > > > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > > > > > > > > > We’re talking 14 sources... not a hundred here... > > > > > > > > > > You have runes that provide speed, use those. They exist for a reason. > > > > > > > > I’m aware of sources, that’s not the point. > > > > > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible? > > > > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”. > > Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this. > > Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed. > > I think this paints a very clear picture: this idea is not going to get implemented. Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”? Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted February 3, 2019 Share Posted February 3, 2019 > @"Swagger.1459" said: > > @"Cyninja.2954" said: > > > @"Swagger.1459" said: > > > > @"steki.1478" said: > > > > > @"Swagger.1459" said: > > > > > > @"steki.1478" said: > > > > > > > @"Swagger.1459" said: > > > > > > > > @"RedShark.9548" said: > > > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > > > > > > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > > > > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > > > > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > > > > > > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > > > > > > > > > > > We’re talking 14 sources... not a hundred here... > > > > > > > > > > > > You have runes that provide speed, use those. They exist for a reason. > > > > > > > > > > I’m aware of sources, that’s not the point. > > > > > > > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible? > > > > > > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”. > > > > Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this. > > > > Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed. > > > > I think this paints a very clear picture: this idea is not going to get implemented. > > Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”? If you believe that a subjective opinion that this is an "unnecessary annoyance" constitutes sufficient burden or proof or argumentation, then expect people to disagree. That barely constitutes proof that you spent more than 5 minutes of thought on this issue. The fact that in combat speed reduces movement is insignificant. There is ample ways to both get out of combat even temporarily. That is not even getting into detail how base 25% movement speed would affect WvW builds. What is significant would be to analyze which opportunity costs are affected, which traits, skills and utilities are affected (some of which you are making strait up obsolete) and finnaly showing that there is a significant net benefit to the game. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted February 3, 2019 Author Share Posted February 3, 2019 > @"Cyninja.2954" said: > > @"Swagger.1459" said: > > > @"Cyninja.2954" said: > > > > @"Swagger.1459" said: > > > > > @"steki.1478" said: > > > > > > @"Swagger.1459" said: > > > > > > > @"steki.1478" said: > > > > > > > > @"Swagger.1459" said: > > > > > > > > > @"RedShark.9548" said: > > > > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed. > > > > > > > > > > > > > > > > > > Do you not see the issue that would bring in pvp or wvw? > > > > > > > > > > > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way. > > > > > > > > > > > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game. > > > > > > > > > > > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed. > > > > > > > > > > > > > > > > We’re talking 14 sources... not a hundred here... > > > > > > > > > > > > > > You have runes that provide speed, use those. They exist for a reason. > > > > > > > > > > > > I’m aware of sources, that’s not the point. > > > > > > > > > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible? > > > > > > > > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”. > > > > > > Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this. > > > > > > Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed. > > > > > > I think this paints a very clear picture: this idea is not going to get implemented. > > > > Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”? > > If you believe that a subjective opinion that this is an "unnecessary annoyance" constitutes sufficient burden or proof or argumentation, then expect people to disagree. That barely constitutes proof that you spent more than 5 minutes of thought on this issue. > > The fact that in combat speed reduces movement is insignificant. There is ample ways to both get out of combat even temporarily. That is not even getting into detail how base 25% movement speed would affect WvW builds. > > What is significant would be to analyze which opportunity costs are affected, which traits, skills and utilities are affected (some of which you are making strait up obsolete) and finnaly showing that there is a significant net benefit to the game. Yeah, no... The topic doesn’t need to be over explained and over analyzed. I summed things up pretty nicely for readers, but thanks for the input! Link to comment Share on other sites More sharing options...
Swagger.1459 Posted February 3, 2019 Author Share Posted February 3, 2019 My OP was sufficient, and good enough feedback, for the topic... I’m not posting some unnecessarily wordy explanation for your benefit, when a simple post relays the message. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted February 3, 2019 Share Posted February 3, 2019 Uhm, players already have a higher out of combat running speed, which was meant to be the baseline. All of pre-POF PvE, PvP and WvW was designed with these in mind. They also added ways to improve it (via traits, skills or utilities to get swiftness or improved running speed). In other words, the current situation is as desired. If Anything, mounts trivialize distances in previous PvE maps today, and that wouldn't be allowed in competitive environments. At most, ANet can add new ways to improve your speed, but they should have their own cost / downsides compared to the current methods. They have already said no to a speed boosting enrichment, likely because of the impact it would have in WvW (as that would be the mandatory enrichment in that setting, freeing players to run other things and forget about mobility). Though... if the enrichment was something like "+20% running speed out of combat", something objectively worse than the other choices, it could have a chance to get added. Link to comment Share on other sites More sharing options...
Lilyanna.9361 Posted February 4, 2019 Share Posted February 4, 2019 You have mounts. Stop wanting to add unnecessary bloat. Link to comment Share on other sites More sharing options...
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