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Can we have a standard +25% movement speed at lvl 80?


Swagger.1459

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Can we have a standard +25% movement speed at lvl 80? Or just make +25% movement as the normal character speed?

 

It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway. I'm sure it would be pretty painless to then just modify sources of +25% movement speed to other things more useful if it became standard for all characters...

 

https://wiki.guildwars2.com/wiki/Movement_Speed

 

Edit- And there are very things that would need to be modified for this change...

https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt

https://wiki.guildwars2.com/wiki/Signet_of_Shadows

https://wiki.guildwars2.com/wiki/Signet_of_Air

https://wiki.guildwars2.com/wiki/Signet_of_the_Locust

https://wiki.guildwars2.com/wiki/Warrior%27s_Sprint

https://wiki.guildwars2.com/wiki/Mecha_Legs

https://wiki.guildwars2.com/wiki/Zephyr%27s_Speed_(elementalist)

https://wiki.guildwars2.com/wiki/Quickening_Thirst

https://wiki.guildwars2.com/wiki/Time_Marches_On

https://wiki.guildwars2.com/wiki/Soaring_Devastation

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler

https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks

https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx

https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed

 

Thanks for reading!

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> @"Diak Atoli.2085" said:

> It's not redundant in PvE, unless people can mount in combat now... :/

So uuuuh... When was the last time you died in PvE because you didnt have 25% speed in combat?

 

This change only affect sPvP and WvW and in particular classes without basic speed traits (ie traits you probably would have regardless).

 

Condi mirage for example would be that much stronger since its a build with no speed in traits and generally no speed on runes.

 

It needs all the help it can get after all.

 

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> @"Skotlex.7580" said:

> ^

>

> Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

 

No, that would be too strong, amulet enrichments are not about combat. 25% movespeed through that would be way too strong

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> @"Skotlex.7580" said:

> ^

>

> Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

 

I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering.

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Don't really like the idea. First, it just screams powercreep. The base movement speed should be just that: the basic, and thus most common, movement speed. If you want to move faster, you should be forced to either build for it through traits, incorporate specific utility/weapon skills, use available runes, use utility items (thinking moa feather, etc.), or via boons (from whatever source) and combos (remember those?). Really, ANet needs to take a *very* hard look at removing/nerfing movement abilities from a lot of professions, not adding more. A great many professions are just too agile, mainly as they get movement via weapon skills, and these skills almost all need greatly increased cooldowns.

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> @"Swagger.1459" said:

> > @"Skotlex.7580" said:

> > ^

> >

> > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

>

> I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering.

 

It just makes many traits and runes obsolete, which would need more balancing etc of traits, so its a big no no from me and understandable from ben.

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> @"RedShark.9548" said:

> > @"Swagger.1459" said:

> > > @"Skotlex.7580" said:

> > > ^

> > >

> > > Though an amulet enrichment for +25% speed would be just peachy for those who can't bother to adjust their builds for speed and for some reason still want it.

> >

> > I asked for that before and Ben P. said no to the enrichment idea... I still think it’s a good idea though, and worth reconsidering.

>

> It just makes many traits and runes obsolete, which would need more balancing etc of traits, so its a big no no from me and understandable from ben.

 

It’s not “many” honestly... And if one of the suggestions were used, they would still be useful for pre 80 characters, or these 14 could be changed to something else to accommodate a standard +25% movement speed... or if someone didn’t want to use an enrichment.

 

“Edit- And there are very things that would need to be modified for this change...

https://wiki.guildwars2.com/wiki/Signet_of_the_Hunt

https://wiki.guildwars2.com/wiki/Signet_of_Shadows

https://wiki.guildwars2.com/wiki/Signet_of_Air

https://wiki.guildwars2.com/wiki/Signet_of_the_Locust

https://wiki.guildwars2.com/wiki/Warrior's_Sprint

https://wiki.guildwars2.com/wiki/Mecha_Legs

https://wiki.guildwars2.com/wiki/Zephyr's_Speed_(elementalist)

https://wiki.guildwars2.com/wiki/Quickening_Thirst

https://wiki.guildwars2.com/wiki/Time_Marches_On

https://wiki.guildwars2.com/wiki/Soaring_Devastation

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler

https://wiki.guildwars2.com/wiki/Superior_Rune_of_Fireworks

https://wiki.guildwars2.com/wiki/Rune_of_the_Lynx

https://wiki.guildwars2.com/wiki/Writ_of_Masterful_Speed”

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That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

 

Do you not see the issue that would bring in pvp or wvw?

 

In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

 

If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

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> @"RedShark.9548" said:

> That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

>

> Do you not see the issue that would bring in pvp or wvw?

>

> In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

>

> If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

 

It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

 

We’re talking 14 sources... not a hundred here...

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> @"Swagger.1459" said:

> > @"RedShark.9548" said:

> > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> >

> > Do you not see the issue that would bring in pvp or wvw?

> >

> > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> >

> > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

>

> It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

>

> We’re talking 14 sources... not a hundred here...

 

You have runes that provide speed, use those. They exist for a reason.

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> @"steki.1478" said:

> > @"Swagger.1459" said:

> > > @"RedShark.9548" said:

> > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > >

> > > Do you not see the issue that would bring in pvp or wvw?

> > >

> > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > >

> > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> >

> > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> >

> > We’re talking 14 sources... not a hundred here...

>

> You have runes that provide speed, use those. They exist for a reason.

 

I’m aware of sources, that’s not the point.

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> @"Swagger.1459" said:

> > @"steki.1478" said:

> > > @"Swagger.1459" said:

> > > > @"RedShark.9548" said:

> > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > > >

> > > > Do you not see the issue that would bring in pvp or wvw?

> > > >

> > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > > >

> > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> > >

> > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> > >

> > > We’re talking 14 sources... not a hundred here...

> >

> > You have runes that provide speed, use those. They exist for a reason.

>

> I’m aware of sources, that’s not the point.

 

It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

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> @"steki.1478" said:

> > @"Swagger.1459" said:

> > > @"steki.1478" said:

> > > > @"Swagger.1459" said:

> > > > > @"RedShark.9548" said:

> > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > > > >

> > > > > Do you not see the issue that would bring in pvp or wvw?

> > > > >

> > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > > > >

> > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> > > >

> > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> > > >

> > > > We’re talking 14 sources... not a hundred here...

> > >

> > > You have runes that provide speed, use those. They exist for a reason.

> >

> > I’m aware of sources, that’s not the point.

>

> It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

 

No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

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> @"Swagger.1459" said:

> No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

 

Then that's your problem, not game's problem. I see no points in your complaints.

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> @"Swagger.1459" said:

> > @"steki.1478" said:

> > > @"Swagger.1459" said:

> > > > @"steki.1478" said:

> > > > > @"Swagger.1459" said:

> > > > > > @"RedShark.9548" said:

> > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > > > > >

> > > > > > Do you not see the issue that would bring in pvp or wvw?

> > > > > >

> > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > > > > >

> > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> > > > >

> > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> > > > >

> > > > > We’re talking 14 sources... not a hundred here...

> > > >

> > > > You have runes that provide speed, use those. They exist for a reason.

> > >

> > > I’m aware of sources, that’s not the point.

> >

> > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

>

> No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

 

Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

 

Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

 

I think this paints a very clear picture: this idea is not going to get implemented.

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> @"Cyninja.2954" said:

> > @"Swagger.1459" said:

> > > @"steki.1478" said:

> > > > @"Swagger.1459" said:

> > > > > @"steki.1478" said:

> > > > > > @"Swagger.1459" said:

> > > > > > > @"RedShark.9548" said:

> > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > > > > > >

> > > > > > > Do you not see the issue that would bring in pvp or wvw?

> > > > > > >

> > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > > > > > >

> > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> > > > > >

> > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> > > > > >

> > > > > > We’re talking 14 sources... not a hundred here...

> > > > >

> > > > > You have runes that provide speed, use those. They exist for a reason.

> > > >

> > > > I’m aware of sources, that’s not the point.

> > >

> > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

> >

> > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

>

> Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

>

> Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

>

> I think this paints a very clear picture: this idea is not going to get implemented.

 

Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”?

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> @"Swagger.1459" said:

> > @"Cyninja.2954" said:

> > > @"Swagger.1459" said:

> > > > @"steki.1478" said:

> > > > > @"Swagger.1459" said:

> > > > > > @"steki.1478" said:

> > > > > > > @"Swagger.1459" said:

> > > > > > > > @"RedShark.9548" said:

> > > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > > > > > > >

> > > > > > > > Do you not see the issue that would bring in pvp or wvw?

> > > > > > > >

> > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > > > > > > >

> > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> > > > > > >

> > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> > > > > > >

> > > > > > > We’re talking 14 sources... not a hundred here...

> > > > > >

> > > > > > You have runes that provide speed, use those. They exist for a reason.

> > > > >

> > > > > I’m aware of sources, that’s not the point.

> > > >

> > > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

> > >

> > > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

> >

> > Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

> >

> > Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

> >

> > I think this paints a very clear picture: this idea is not going to get implemented.

>

> Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”?

 

If you believe that a subjective opinion that this is an "unnecessary annoyance" constitutes sufficient burden or proof or argumentation, then expect people to disagree. That barely constitutes proof that you spent more than 5 minutes of thought on this issue.

 

The fact that in combat speed reduces movement is insignificant. There is ample ways to both get out of combat even temporarily. That is not even getting into detail how base 25% movement speed would affect WvW builds.

 

What is significant would be to analyze which opportunity costs are affected, which traits, skills and utilities are affected (some of which you are making strait up obsolete) and finnaly showing that there is a significant net benefit to the game.

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> @"Cyninja.2954" said:

> > @"Swagger.1459" said:

> > > @"Cyninja.2954" said:

> > > > @"Swagger.1459" said:

> > > > > @"steki.1478" said:

> > > > > > @"Swagger.1459" said:

> > > > > > > @"steki.1478" said:

> > > > > > > > @"Swagger.1459" said:

> > > > > > > > > @"RedShark.9548" said:

> > > > > > > > > That is alot of things you just linked lol. There is a reason that some classes dont or rather have harder access to 25% movement than others. You would have to compensate those classes that have already easy access to it and are basically forced into taking a trait like that. It would be a huge indirect nerf to warrior for example. Most warrior builds HAVE to take warriors sprint... Making one aspect of it obsolete and just giving it to every class for basically free, no buildchoice/traitinvestment needed.

> > > > > > > > >

> > > > > > > > > Do you not see the issue that would bring in pvp or wvw?

> > > > > > > > >

> > > > > > > > > In pve you can just use mounts, its not that hard, those are faster anyways. Or if you rly need it that much than take something that gives speed, thats 33%, even better, almost every class has access to that in some way.

> > > > > > > > >

> > > > > > > > > If you get an enrichment that gives you 25% movespeed i want one that makes me immune to blind, or give me 25% more dmg, why not give me 25% dmg reduction, lets just throw out the rest of balancing thats left in the game.

> > > > > > > >

> > > > > > > > It’s kinda of reaching to compare +25% out of combat movement speed to what you listed.

> > > > > > > >

> > > > > > > > We’re talking 14 sources... not a hundred here...

> > > > > > >

> > > > > > > You have runes that provide speed, use those. They exist for a reason.

> > > > > >

> > > > > > I’m aware of sources, that’s not the point.

> > > > >

> > > > > It is the point. Why fix something that's not broken? Why implement something that already exists and is easily accessible?

> > > >

> > > > No, that’s not my point, that’s your point that you are trying to interject. Try reading my point in the op... I don’t care if something “exists” or is “accessible”.

> > >

> > > Your initial post does nothing in the form of defending the change or arguing for it. You simply say: I want this.

> > >

> > > Given how you yourself have shown how many skills would be affected (and leaving out runes and sigils on this topic), it is on you to explain how making these skills, runes and sigils obsolete is a good idea. You have even received official developer confirmation that baseline speed increases via the enrichment slot are not planed.

> > >

> > > I think this paints a very clear picture: this idea is not going to get implemented.

> >

> > Just wondering, did I need to write an essay on this topic? Or was this not sufficient “It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway.”?

>

> If you believe that a subjective opinion that this is an "unnecessary annoyance" constitutes sufficient burden or proof or argumentation, then expect people to disagree. That barely constitutes proof that you spent more than 5 minutes of thought on this issue.

>

> The fact that in combat speed reduces movement is insignificant. There is ample ways to both get out of combat even temporarily. That is not even getting into detail how base 25% movement speed would affect WvW builds.

>

> What is significant would be to analyze which opportunity costs are affected, which traits, skills and utilities are affected (some of which you are making strait up obsolete) and finnaly showing that there is a significant net benefit to the game.

 

Yeah, no... The topic doesn’t need to be over explained and over analyzed. I summed things up pretty nicely for readers, but thanks for the input!

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Uhm, players already have a higher out of combat running speed, which was meant to be the baseline. All of pre-POF PvE, PvP and WvW was designed with these in mind. They also added ways to improve it (via traits, skills or utilities to get swiftness or improved running speed).

 

In other words, the current situation is as desired. If Anything, mounts trivialize distances in previous PvE maps today, and that wouldn't be allowed in competitive environments.

 

At most, ANet can add new ways to improve your speed, but they should have their own cost / downsides compared to the current methods.

 

They have already said no to a speed boosting enrichment, likely because of the impact it would have in WvW (as that would be the mandatory enrichment in that setting, freeing players to run other things and forget about mobility).

 

Though... if the enrichment was something like "+20% running speed out of combat", something objectively worse than the other choices, it could have a chance to get added.

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