ROMANG.1903 Posted January 30, 2019 Share Posted January 30, 2019 I've noticed that the light in PoF maps makes everything look saturated, which isn't the case in most others maps. Here is a comparison with night/day and a desert place (the jackal sky puzzle in desert highlands) and a core map place (divinity's reach): ![](https://i.imgur.com/KPr2zv6.jpg "") It's even more visible in the Crystal Oasis, my character has very dark and blurry colours while the backround is very bright: ![](https://i.imgur.com/pbhKUsU.jpg "") Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted January 30, 2019 Share Posted January 30, 2019 Starting late in Season 3, I believe it was, the Devs changed the graphics for all subsequent maps. That's why they look different. There's a post from the Dev in question somewhere on this, or the archived, forum. Link to comment Share on other sites More sharing options...
Odinens.5920 Posted January 30, 2019 Share Posted January 30, 2019 I've noticed this too. It sucks for trying to see how your wardrobe/color schemes actually look. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted January 30, 2019 Share Posted January 30, 2019 > @"Odinens.5920" said: > I've noticed this too. It sucks for trying to see how your wardrobe/color schemes actually look. Agreed. I use core maps for character screen shots which seem to work better. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted January 30, 2019 Share Posted January 30, 2019 To me it feels like your character has it's own set of lighting and shadow effects that respond to some general cues from the map like general directionality of light fall and day / night indicators. I don't get the impression that your character is seen as part of the map but rather a foreign object that is placed in a map. Even in bright light my character is not as brightly lit as the surrounding objects in the map. It might help with performance to do it this way but yeah I do notice it. Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted January 30, 2019 Author Share Posted January 30, 2019 > @"Inculpatus cedo.9234" said: > Starting late in Season 3, I believe it was, the Devs changed the graphics for all subsequent maps. That's why they look different. > There's a post from the Dev in question somewhere on this, or the archived, forum. Is there any way to get back the old one? Since this is something that is calculated by our computer it shouldn't be that hard to do right? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted January 30, 2019 Share Posted January 30, 2019 There is no 'old' one. All maps from that time on used the new graphics. If you want old graphics, you have to stay in the older maps. Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted January 30, 2019 Author Share Posted January 30, 2019 > @"Inculpatus cedo.9234" said: > There is no 'old' one. All maps from that time on used the new graphics. If you want old graphics, you have to stay in the older maps. I mean you hardly can have a "new" without having an "old", so there _is_ an old one. And it would be nice if we had the option to use it. A landscape looks better when it rellies more on its textures looking right rather than postprocessing. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted January 30, 2019 Share Posted January 30, 2019 If it was just a process they added to existing maps, it would be game-wide. Those maps (and current maps) are created with new graphics; they did not exist in any old state, so there is no 'going back'. Regardless, you can read the explanation by the Dev, and participate in that thread, or create another. I'm merely the messenger. Good luck. Link to comment Share on other sites More sharing options...
ROMANG.1903 Posted January 30, 2019 Author Share Posted January 30, 2019 > @"Inculpatus cedo.9234" said: > If it was just a process they added to existing maps, it would be game-wide. Those maps (and current maps) are created with new graphics; they did not exist in any old state, so there is no 'going back'. > > Regardless, you can read the explanation by the Dev, and participate in that thread, or create another. I'm merely the messenger. > > Good luck. Nothing changed in the new maps' graphics. They use the same textures as before. The problem is the postprocessing, which is not bound to the map, because it is not an object placed inside it. It can be changed very easily, and the fact that disabling postprocessing fixes this saturation problem proves it. Too many graphic options are merged in this game... Why can't we separately toggle the ugly light on our character's side? Why can't we change the light without completely disabling postprocessing? Simply give us the option to use either posprocessing 1 or postprocessing 2... Link to comment Share on other sites More sharing options...
BlueJin.4127 Posted January 30, 2019 Share Posted January 30, 2019 Just like Anet went way overboard by spamming unnecessary bright camera flashes from skills, gathering tools, gathering VM, etc., Anet went way overboard with contrast in PoF. Turning off postprocessing removes the blinding contrast from PoF maps. Anet makes a lot of shallow and poor decisions like this and I find them very detrimental to the game's enjoyment. Link to comment Share on other sites More sharing options...
Donari.5237 Posted January 30, 2019 Share Posted January 30, 2019 Take a look at GW2Hook (a reshader sub setting I think?) I had a friend mention it and I googled it, apparently if you jump through some hoops that looked a tad complex to me you can get things toned down but still lovely. There's a reddit thread with some sample images. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now