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Since a lot of pve players got the warclaw...


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well... it IS boring, lol

but much bearable compared to before when you had to ramp up participation every single time you enters WvW

 

really... it is because it is a sandbox that players have different experiences

if you happened to be matched up with two dominant servers, you'll be capping camps and escorting dolyaks for hours to fill that reward bar

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> @"Danikat.8537" said:

> The part I don't understand is WvW players are forever saying Anet needs to find more ways to get people into WvW...but when they do all those new players are berated for being "PvEers", told they don't belong, shouldn't have come, certainly shouldn't stay...then when they take that advice and leave somehow it's Anet's fault again.

>

> If you want new people in "your" game mode you have to accept that those people are going to start off new, not knowing what to do or how to do it and they need to learn, just like everyone else did. Yelling at them until they feel guilty about even entering the map and vow never to come back is not going to help the population.

 

And not to mention that to complete the reward track to unlock the mount, that'll mean some good 6/10 hours of actively partaking in WvW. That's probably enough time to get people interested in the mode.

 

Really, I would have thought that the best stance to take would be to stop taking WvW seriously during this event, advise/support the new players so they can get hooked on the mode, and enjoy the easy loot bags when running into newbies.

 

Instead, many servers have preferred to go the "we hate PvE players with a passion" route. And then they wonder why the forums talk about WvW toxicity.

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> @"crepuscular.9047" said:

> well... it IS boring, lol

> but much bearable compared to before when you had to ramp up participation every single time you enters WvW

>

> really... it is because it is a sandbox that players have different experiences

> if you happened to be matched up with two dominant servers, you'll be capping camps and escorting dolyaks for hours to fill that reward bar

 

On my server it was worse. My server was blue. The red and green servers were working together to take us out. I literally saw them running around together looking for blues to kill. At one point I came around a corner and saw about a dozen enemies coming toward me. They had both red and green arrows over their heads. My server was basically kitten out of luck when it came to trying to get anything done. Add to that the fact that our Commander thought that it was a good idea to just keep skirmishing with them and there was no way I was getting my mount.

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I started off this weekend wanting to earn the Warclaw just to have another mount for PvE. I've had such a good time playing that now I want the Warclaw to have for WvW to be able to keep up with everyone there who has it. I'm having a blast and so were others who I ran around with, there were lots of comments about how much fun it is.

I'm grateful for the commanders who led the squads I joined. I was never made to feel bad for being so new, and now I want to keep playing to try to get better and know my way around the maps more. I hope more people decide to stick with it too.

 

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I've seen a lot of low ranked players since the warclaw got introduced. And they're roaming, havocing, or zerging.

 

The warclaw to got some players intrigued about wvw and the _really well designed collection_, a tour of wvw! Sure, some won't stick around. But this is a game mode with a very low barrier to entry but a really high intimidation factor. I love the way the mount has been handled.

 

It's also super interesting to see how people move now. Do they engage me, a roamer, with their warclaw? If they do, I can escape, since I'm still on mine. So it makes for strategic engagement and maneuvering. You have to bait or encourage someone who doesn't want to fight you into fighting you. Or play a longbow soulbeast, that'll dismount Zhaitan.

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> @"Danikat.8537" said:

> The part I don't understand is WvW players are forever saying Anet needs to find more ways to get people into WvW...but when they do all those new players are berated for being "PvEers", told they don't belong, shouldn't have come, certainly shouldn't stay...then when they take that advice and leave somehow it's Anet's fault again.

Well, they are probably wanting to get in WvW more people _that are interested in WvW_. Not people that are there only for loot, but do not care about the gameplay.

 

Remember, that every single time in the past that Anet tried to bring more players into WvW, after the initial high tide ebbed, the end result was even _lower_ WvW population than before the attempt.

 

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> @"phs.6089" said:

> I can't stand getting GoB cus WvW is boring, warclaw ain't changing that.

 

This, and I had to get it twice. I will grant it isn't that tough to manage a single WvW track, but the gameplay is very uninspired.

 

That said, it has made me look at the new Legendary Bow again. I still have two GoBs from when you could just buy them and achievement chests gave you WvW resources like crazy. But I already have plans for those, so I figured that was it for Legendaries. Now, maybe no.

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Some of the wvw frustration was from people not reading ANYTHING.

 

Player: how do I get the mount

Someone: put a point in the mastery. Press b tab 4 last one

Player: but how do I get the mount

Someone else: click the wvw tab then tab 4 put a point in

Player: I found a vendor but it isn't working

Insert various people trying to be helpful mixed with some sarcastic comments mixed with callouts mixed with some wrong answers

Player: how do I get the mount

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> @"LucianDK.8615" said:

> More interested in WvW too after trying it out. My heraldnant is far more useful there as a hammerthrower, whereas he is laughed at in pve. Ground out x4 gifts of battle and the warclaw with the active wvw buff before taking a break.

 

Same, except that I like my Herald smallscale, basically almost exactly like a sPVP build. Did some WvW before but nothing seriously. Now I even found a WvW guild. Probably going to stick around despite of the all "PVE trash go back to PVE" hate. Their rage feeds me. :smirk:

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> @"Astralporing.1957" said:

> > @"Danikat.8537" said:

> > The part I don't understand is WvW players are forever saying Anet needs to find more ways to get people into WvW...but when they do all those new players are berated for being "PvEers", told they don't belong, shouldn't have come, certainly shouldn't stay...then when they take that advice and leave somehow it's Anet's fault again.

> Well, they are probably wanting to get in WvW more people _that are interested in WvW_. Not people that are there only for loot, but do not care about the gameplay.

>

> Remember, that every single time in the past that Anet tried to bring more players into WvW, after the initial high tide ebbed, the end result was even _lower_ WvW population than before the attempt.

>

 

With the blanket judgement of all new players. One has to wonder whether its ArenaNet or the community.

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> @"Danikat.8537" said:

> The part I don't understand is WvW players are forever saying Anet needs to find more ways to get people into WvW...but when they do all those new players are berated for being "PvEers", told they don't belong, shouldn't have come, certainly shouldn't stay...then when they take that advice and leave somehow it's Anet's fault again.

>

> If you want new people in "your" game mode you have to accept that those people are going to start off new, not knowing what to do or how to do it and they need to learn, just like everyone else did. Yelling at them until they feel guilty about even entering the map and vow never to come back is not going to help the population.

 

After something reminded me of this today I feel like I should mention this problem isn't specific to WvW, or GW2 or even gaming. We have exactly the same problem at my work trying to attract new members. Existing members will complain to the staff that the membership is gradually getting older and new people who do join are often the same age as existing members when they really want, and need, younger people. They're very quick to say that it's all because "young people" (which in this context means anyone under 40) are so obsessed with their phones they can't hold a thought in their head for 2 minutes and don't care about anything that's not on the screen.

 

But any younger people who do join need a very thick skin because they're going to be dealing with constant demands to "prove" they deserve to be there at every opportunity, which often includes being expected to promise they'll stick around indefinitely and get involved in everything before they've even had a chance to know what that means. And they'd better not do anything so stupid as ask a question, or give any hint they're not already an expert or it's just proof they don't care and aren't taking their hobby seriously enough. (Note: I'm avoiding saying exactly what this is because I don't want to give away my identity but none of this is actually required - you pay your membership fee and you're in and opportunities to learn is supposed to be one of the benefits.)

 

The sad part is many existing members have wonderful stories of when they were younger and did something stupid and in response an older member took them under their wing and taught them, or sometimes a whole group helped them out. But they can't seem to understand that nothing has really changed and that's exactly what "kids today" need as well - not to be told they shouldn't have wasted their time coming.

 

That kind of gate keeping is never helpful. Yes it's true that they won't all stick around forever - some people will get bored or decide it's not for them. Some will keep on playing for a bit then leave, then come back. But trying to chase away everyone who shows an interest because their initial reason for joining doesn't meet your personal standards or you're afraid they'll leave anyway isn't helpful. That's certainly not going to persuade anyone who was undecided to stay and it may well push away some people who were expecting to stay.

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> @"Etria.3642" said:

> Some of the wvw frustration was from people not reading ANYTHING.

>

> Player: how do I get the mount

> Someone: put a point in the mastery. Press b tab 4 last one

> Player: but how do I get the mount

> Someone else: click the wvw tab then tab 4 put a point in

> Player: I found a vendor but it isn't working

> Insert various people trying to be helpful mixed with some sarcastic comments mixed with callouts mixed with some wrong answers

> Player: how do I get the mount

 

You see the same thing in PvE in runs for Teq or TT, at the Tarir meta, etc. It's not obvious how things work and even with great instructions sometimes people miss it, make mistakes, or take a while to see it for themselves and understand things. I've done it myself in the game often and I'm sure I'll do it again when I'm faced with something brand new.

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> @"Hannelore.8153" said:

> As for everyone else who complains about PvE players not joining squads, etc..

>

> I recommend that you learn what "social anxiety" is, that alot of gamers have it, [...]

 

I wasn't aware that social anxiety applies to situations where people are _not_ forced to talk themselves (i.e., no social interaction) but are merely asked to listen (which isn't much different than watching a video on YouTube or a movie on tv) in order to follow the goings-on.

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Fan of the whole WvW thing, was a fan before the mount. Happy to see more people in the mode, but sad at the same time because with all the new folks coming in the same old toxic people were still being toxic, quite possibly moreso. Would think they'd want to be a little nicer to the newbies so they might actually stick around after the mount.

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> @"Ashantara.8731" said:

> > @"Hannelore.8153" said:

> > As for everyone else who complains about PvE players not joining squads, etc..

> >

> > I recommend that you learn what "social anxiety" is, that alot of gamers have it, [...]

>

> I wasn't aware that social anxiety applies to situations where people are _not_ forced to talk themselves (i.e., no social interaction) but are merely asked to listen (which isn't much different than watching a video on YouTube or a movie on tv) in order to follow the goings-on.

 

I wasnt aware that random people shouting commands at you through chat is similar to listening to tv or watching a movie.

 

Clearly with one, you dont have to do anything and with the other, youre expected to do the thing commanded.

 

And ofcourse the biggest hole in your logic is that you can have social interaction without talking yourself.

 

But I doubt social anxiety has anything or all that much to do with it. And its more that most players play (a game) for their own entertainment first, and social interaction second.

 

I cant imagine starting to play a game(mode) and think , yeah lets follow commander mother goose around, because that sounds like fun.

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> @"Lady Azjurai.3078" said:

> Fan of the whole WvW thing, was a fan before the mount. Happy to see more people in the mode, but sad at the same time because with all the new folks coming in the same old toxic people were still being toxic, quite possibly moreso. Would think they'd want to be a little nicer to the newbies so they might actually stick around after the mount.

 

The mount represents change. They don't want change. They don't like change. It upsets their apple cart.

 

Good commanders will adapt and overcome. Bad commanders...well...they can go upstairs and complain to their moms.

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sup every one lets get to the point mounts in wvw About time way over due and Warclaw About time being a cat lover yea love wvw eh pvp less but toxic kittens it don't matter pvp wvw pve raids its all the same tho levels may differ some advice to all on that toxic bashing do what I do find em tick em off more hehe best part

then move on and injoy the game thinking to my self at some point ther mom will be calling them to dinner (ie) don't point fingers teach em how don't cut them down in chat that just makes you look bad

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> @"FrizzFreston.5290" said:

> > @"Ashantara.8731" said:

> > > @"Hannelore.8153" said:

> > > As for everyone else who complains about PvE players not joining squads, etc..

> > >

> > > I recommend that you learn what "social anxiety" is, that alot of gamers have it, [...]

> >

> > I wasn't aware that social anxiety applies to situations where people are _not_ forced to talk themselves (i.e., no social interaction) but are merely asked to listen (which isn't much different than watching a video on YouTube or a movie on tv) in order to follow the goings-on.

>

> I wasnt aware that random people shouting commands at you through chat is similar to listening to tv or watching a movie.

 

I wasn't being sarcastic but serious, by the way. In any case, shouting isn't yelling. If your commander is yelling and being rude, then you should consider not to run with their squad (I hate such commanders myself as that behavior _does_ make for a very stressful play).

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I got my Warclaw in two evenings, I was pleasantly surprised by the commanders who let me in their Edge of the Mists zerg even as a despised Ranger. :) If they would not have, no big deal, I would have just run along and not expect anyone to rez me or whatever. But since so many PvE players were on those zergs you get ressed anyway. :)

 

This was also the first time I actually used some of my accumulated XP boosters and oh boy, does that make a difference. So I actually went back to some more zerging in EotM and finished a whole track of Maguuma Wastes for one of those infamous Fossilized Insects(4 to go). I used to get my gobs by doing the simpler WvW dailies which is actually fast enough, but now that I have seen how fast XP can go I may do some more tracks for insects, dungeon tokens and skins.

 

And to put the cherry on top, I am thinking of Gearingup/speccing one of my Scourges with a good WvW build so I can actually add some more to the zerg. Will have to read up a bit more on them first.

 

NB: wanted to add that the fact that your points do not decay anymore outside WvW is probably the biggest factor of me doing a lot more WvW in the future. With a dedicated WvW character you can just hop into T6 with your XP-boosters still running fresh. Great change!

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Prior to Warclaw I had only dabbled in WvW but never really gave it a chance. I mostly just used WvW for easy dailys. It took me about 6 hours to get the mount playing on and off over two days. I actually learned a lot about the game mode and found I enjoyed it more than I thought. Since getting the Warclaw I have played WvW more and I plan to continue doing so. To be honest WvW won't be my primary game mode but I'll certainly play it more now. Also I found a nice additional bonus in the form of earning a lot of Testimony of Heroics. This allowed me to finally finish HoT map completion for the first time since I had a lot of problems getting all those hero points. I can't speak for others but the mount collection did give me a better introduction to WvW than I had in the past and increased my interest in playing the game mode more.

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> @"JustTrogdor.7892" said:

> Prior to Warclaw I had only dabbled in WvW but never really gave it a chance. I mostly just used WvW for easy dailys. It took me about 6 hours to get the mount playing on and off over two days. I actually learned a lot about the game mode and found I enjoyed it more than I thought. Since getting the Warclaw I have played WvW more and I plan to continue doing so. To be honest WvW won't be my primary game mode but I'll certainly play it more now. Also I found a nice additional bonus in the form of earning a lot of Testimony of Heroics. This allowed me to finally finish HoT map completion for the first time since I had a lot of problems getting all those hero points. I can't speak for others but the mount collection did give me a better introduction to WvW than I had in the past and increased my interest in playing the game mode more.

 

I'm mostly aligned with this. the warclaw definitely drew me in and i started playing wvw heavily a few days before the warclaw was released to get used to the game mode, since it's been years the last time i tried wvw. because of the warclaw i now have a vague interest in wvw and will now be occasionally inclined to wvw more often. I have a long term goal of getting all the warclaw masteries in wvw which gives me some motivation to come back and try out more aspects of wvw again and I have other masteries that i'll be trying for after that too (autoloot is third in line, as completing the wargliding mastery is gonna be the goal after finishing warclaw). I might not ever get a meta build since i'm enjoying what i have now, and i'm comfortable with the knowledge that i'll never be a wvw master but i'm fine with roaming if a zerg isn't around. It's been fun honestly, not my preferred mode, but i'm definitely going to pop in and out of wvw from now on instead of avoiding it.

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A big issue with the PvE players flooding WvW maps to get their Warclaw were the queues. It was not the players' fault, but suddenly many WvW players found themselves unable to actually play the game mode they enjoy because a lot of players, most of which would leave WvW rather quickly, wanted to get their Warclaw. It's no surprise that there was so much negativity against PvE players on team chat.

 

Of course, the fact it was no surprise doesn't mean it was acceptable. The chance of PvE players who were there just for the Warclaw to actually move to WvW was reduced with all the trash talking. In my server, I had never seen that kind of negativity in team chat.

 

It's the kind of thing ArenaNet could have planned better, but anyway, now it's too late.

 

One thing surprising me, though, is how some players are saying they are amazed because commanders have accepted them in their squads even when playing as professions that are not widely popular. I don't play GW2 THAT much, sure, but I have never seen a commander kick a player from his/her squad just because of the character's profession. Most of the time, one extra character is more a positive than a negative.

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> @"Erasculio.2914" said:

 

> One thing surprising me, though, is how some players are saying they are amazed because commanders have accepted them in their squads even when playing as professions that are not widely popular. I don't play GW2 THAT much, sure, but I have never seen a commander kick a player from his/her squad just because of the character's profession. Most of the time, one extra character is more a positive than a negative.

 

Honestly, it happens, though definately not all commanders do it. I used to join zergs years ago and then it never was a problem. However in the last 2 years or so, I got kicked twice and since then I just do not bother anymore to join. Which was fine with me, no big deal. Even in the friendly EotM zerg that was I in for the Warclaw, there were several remarks about Rangers specifically, though not necessarily from the Commander. It was not even that unfriendly, but it was very clear that certain classes are deemed of not much use for a zerg, with Rangers leading that bunch.

 

Even in a zerg that was nowhere near full, I got kicked once. I can understand being kicked from a full or almost full zerg; but it could be that commanders just do no want to be bothered with having to kick me later on once the zerg fills up. Again, I understand the notion and it does not really bother me. No big deal to spec a character fit for a zerg and learn how to play it.

 

 

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My main who earned the warclaw is a ranger, and while I love her to pieces, I wouldn't be opposed to creating a different character for use in WvW.

 

Where would I look to get more information about builds that are better suited to WvW? Is it a flavor of the month kindof thing, or generally more stable in terms of a build I could stick with?

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