melandru.3876 Posted April 2, 2019 Share Posted April 2, 2019 since a selected few is trying their very best to make the discipline minor trait fast hands baseline..i fail to see why i mean warrior allready has the unfair advantage of proccing on weapon swap sigils every 5 seconds instead of every 9 seconds like pretty much everyone else, and it seems not enough? what else do they want? in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with) that's nearly a 50% upkeep, just by weapon swapping same with superior sigil of energy, a free dodge roll every 5 seconds and the list goes on and on Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted April 2, 2019 Share Posted April 2, 2019 > @"melandru.3876" said: > in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with) >Also, they're annoying to fight because I'm also bad and **can't dodge non-instant cast damage in 2019**or can't land skills on Warrior when it's a class that doesn't have many dodges compared to Ranger, Mesmer, Thief. https://wiki.guildwars2.com/wiki/Sigil_of_Hydromancy Also, hydromancy can proc every 9 seconds regardless of fast hands or not. THAT's your excuse when fire/air can be a lot worse? Fire/air doesn't even need fast hands LMAO Now you know some people can't be taken seriously. Wait until you fight actual good players (Scourge/Chrono/Soulbeast/etc). I dare to play vs. good ones as Warrior, but you're too much of a coward that you're scared to be proven wrong. My advice to you is, learn to count dodges, learn to count stunbreaks, stop getting hit by non-instant cast attacks in OPEN FIELD in 2019. Even if they land hydromancy, what is to stop you from simply bursting them back? How do you not land anything on a class that DOESN'T SPAM EVADES while attacking. You could literally just run in a straight line and dodge anything Warrior when hydromancy runs out as well. But I guess people who are bad mechanically will complain about the class with millions of counters. Link to comment Share on other sites More sharing options...
melandru.3876 Posted April 2, 2019 Author Share Posted April 2, 2019 > @"BlackTruth.6813" said: > > @"melandru.3876" said: > > > in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with) > >Also, they're annoying to fight because I'm also bad and **can't dodge non-instant cast damage in 2019**or can't land skills on Warrior when it's a class that doesn't have many dodges compared to Ranger, Mesmer, Thief. > > https://wiki.guildwars2.com/wiki/Sigil_of_Hydromancy > > Also, hydromancy can proc every 9 seconds regardless of fast hands or not. THAT's your excuse when fire/air can be a lot worse? Fire/air doesn't even need fast hands LMAO > > Now you know some people can't be taken seriously. > > Wait until you fight actual good players (Scourge/Chrono/Soulbeast/etc). I dare to play vs. good ones as Warrior, but you're too much of a coward that you're scared to be proven wrong. > > My advice to you is, learn to count dodges, learn to count stunbreaks, stop getting hit by non-instant cast attacks in OPEN FIELD in 2019. > > Even if they land hydromancy, what is to stop you from simply bursting them back? How do you not land anything on a class that DOESN'T SPAM EVADES while attacking. You could literally just run in a straight line and dodge anything Warrior when hydromancy runs out as well. But I guess people who are bad mechanically will complain about the class with millions of counters. > hydromancy procs every 5 seconds on warrior not 9 seconds do you even play warrior? its very easy to try out yourself and you can drop the personnal attacks, if you would not mind. "coward" really? i bet my wvw rank is atleast 10 times as high as yours lol you do know what chill does right, increases cooldown on skills by 66% your argument was that fast hands need to be made basline, for smoother gameplay, yet when fighting a hydromancy warrior you do the exact oppsite, for other classes (or non discipline builds) so you basically cornered your own argument..flawless victory also learn to count dodges: ill advice, maybe useful in 2013. superior sigil of energy (and as allready said, every other on weapon swap sigil) procs every 5 second, not 9 seconds, on fast hands warriors. so they have allready an extra dodge in reserve when on axe/shield ill advice, from an ill player Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 2, 2019 Share Posted April 2, 2019 Man...... Realy? Weaponswap sigils make warrior op? Come the kitten on.... The Anti warrior crowd is starting to reach far. Link to comment Share on other sites More sharing options...
melandru.3876 Posted April 2, 2019 Author Share Posted April 2, 2019 > @"DanAlcedo.3281" said: > Man...... Realy? > Weaponswap sigils make warrior op? > > Come the kitten on.... > > The Anti warrior crowd is starting to reach far. indeed. leeching + hydromance, 2k dmg (more if frost procs) + 1k selfheal, every 5 seconds its not like warrior allready has enough passive health gain, no? healing signet, adrenal health (if taken) might maks right if they want fast hands made basline for every war, then weapon swap sigils need to be globalised aswell to 9 seconds, else there is massive powercreep but all is goon when you close your eyes and live in the fream, right Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 2, 2019 Share Posted April 2, 2019 > @"melandru.3876" said: > > @"DanAlcedo.3281" said: > > Man...... Realy? > > Weaponswap sigils make warrior op? > > > > Come the kitten on.... > > > > The Anti warrior crowd is starting to reach far. > > indeed. leeching + hydromance, 2k dmg (more if frost procs) + 1k selfheal, every 5 seconds > its not like warrior allready has enough passive health gain, no? > > healing signet, adrenal health (if taken) might maks right > > if they want fast hands made basline for every war, then weapon swap sigils need to be globalised aswell to 9 seconds, else there is massive powercreep > but all is goon when you close your eyes and live in the fream, right Ever heard of kitting? You know... Hydro is melee. And because of these INSANE numbers it cant be PvP. Sooo why exactly do you want to kill a roaming warrior? Is he capping camps? [Edit] Ohhh i get it. A late april fools joke. You got me good. Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted April 2, 2019 Share Posted April 2, 2019 I'll be nice for once and ask, are you SURE that's an unfair advantage over other classes? The 5 second weapon swap? Are you sure it's stronger than Soulbeast burst? Are you sure it's more annoying than Chrono/Mirage instant cast burst damage? Are you sure it's a lot stronger than Firebrand team support? Before you say something is OP, try exploring how other classes work first. From now on, I will assume that you're a new player and you don't really know much. Link to comment Share on other sites More sharing options...
melandru.3876 Posted April 2, 2019 Author Share Posted April 2, 2019 > @"DanAlcedo.3281" said: > > @"melandru.3876" said: > > > @"DanAlcedo.3281" said: > > > Man...... Realy? > > > Weaponswap sigils make warrior op? > > > > > > Come the kitten on.... > > > > > > The Anti warrior crowd is starting to reach far. > > > > indeed. leeching + hydromance, 2k dmg (more if frost procs) + 1k selfheal, every 5 seconds > > its not like warrior allready has enough passive health gain, no? > > > > healing signet, adrenal health (if taken) might maks right > > > > if they want fast hands made basline for every war, then weapon swap sigils need to be globalised aswell to 9 seconds, else there is massive powercreep > > but all is goon when you close your eyes and live in the fream, right > > Ever heard of kitting? You know... Hydro is melee. > > And because of these INSANE numbers it cant be PvP. > > Sooo why exactly do you want to kill a roaming warrior? > > Is he capping camps? it can't be pvp because hyromancy is not a pvp sigil, that aside the numbers are real, and let me show you something experienced first hand (see picture)![](https://pasteboard.co/I8g0wvv.jpg "") 6.2k frost burst, those are the more "real" numbers in wvw 6.2k, potential for every 5 seconds. triggers the moment you weapon swap (so no telegraphic tell) in an aoe radius ye sure :p Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 2, 2019 Share Posted April 2, 2019 > @"melandru.3876" said: > > @"DanAlcedo.3281" said: > > > @"melandru.3876" said: > > > > @"DanAlcedo.3281" said: > > > > Man...... Realy? > > > > Weaponswap sigils make warrior op? > > > > > > > > Come the kitten on.... > > > > > > > > The Anti warrior crowd is starting to reach far. > > > > > > indeed. leeching + hydromance, 2k dmg (more if frost procs) + 1k selfheal, every 5 seconds > > > its not like warrior allready has enough passive health gain, no? > > > > > > healing signet, adrenal health (if taken) might maks right > > > > > > if they want fast hands made basline for every war, then weapon swap sigils need to be globalised aswell to 9 seconds, else there is massive powercreep > > > but all is goon when you close your eyes and live in the fream, right > > > > Ever heard of kitting? You know... Hydro is melee. > > > > And because of these INSANE numbers it cant be PvP. > > > > Sooo why exactly do you want to kill a roaming warrior? > > > > Is he capping camps? > > it can't be pvp because hyromancy is not a pvp sigil, that aside > the numbers are real, and let me show you something experienced first hand (see picture)![](https://pasteboard.co/I8g0wvv.jpg "") 6.2k frost burst, those are the more "real" numbers in wvw > > 6.2k, potential for every 5 seconds. triggers the moment you weapon swap (so no telegraphic tell) in an aoe radius > > ye sure :p > So you basicaly are telling me that Fast Hand + Hydro i bugged and Hydro Sigil needs a nerf (should not crit). Understood. Link to comment Share on other sites More sharing options...
Razorsharp Blade.9283 Posted April 2, 2019 Share Posted April 2, 2019 The sigil is a global 9 second cooldown, fast hands doesnt reduce this cooldown, the sigil will only proc after 9 seconds no matter any traits. Link to comment Share on other sites More sharing options...
melandru.3876 Posted April 2, 2019 Author Share Posted April 2, 2019 > @"Razorsharp Blade.9283" said: > The sigil is a global 9 second cooldown, fast hands doesnt reduce this cooldown, the sigil will only proc after 9 seconds no matter any traits. sigh howmany times do i have to tell this...the sigils are "balanced" around weapons wap (9 seconds, for non fast hands, 5 seconds for fast hands) it takes literally 10 seconds to test this yourself. engi enters forge: procs on weapon swap sigils warrior changes weapons: proc on weapon swap sigils both on 5 second cooldown is this balanced? only if fast hands doesn't become baseline holo benefits from it, but core engi and scrapper not with fast hands baseline, core war, spellbreaker and berserker would benfit.a.ka powercreep very easy to understand, but some do their very best to deny everything Link to comment Share on other sites More sharing options...
Razorsharp Blade.9283 Posted April 2, 2019 Share Posted April 2, 2019 I literally just went into the game and tested it, I put hydro on 2 weapons went into combat, swapped, it procced, waited 5 seconds, swapped and nothing happened, you know why? CAUSE IT HAS A INTERNAL COOLDOWN IN THE SIGIL. FAST HANDS does not I REPEAT DOES NOT reduce the cooldown of the sigil to 5 seconds. Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted April 2, 2019 Share Posted April 2, 2019 https://en-forum.guildwars2.com/discussion/comment/849144#Comment_849144 Here, bro. Have some "data" as well. Link to comment Share on other sites More sharing options...
Razorsharp Blade.9283 Posted April 2, 2019 Share Posted April 2, 2019 https://imgur.com/VJsu5fj clearly says 9 seconds cooldown on the sigil, fast hands cant proc this 2 times withing in 9 seconds, it will only proc after those 9 seconds are up. Link to comment Share on other sites More sharing options...
davedaverson.3751 Posted April 2, 2019 Share Posted April 2, 2019 Guys, go easy on them. They seem to have just got Guild Wars 2 a week ago and are extremely confused with how to check years of testing data, and is having a hard time testing in the game. Link to comment Share on other sites More sharing options...
melandru.3876 Posted April 2, 2019 Author Share Posted April 2, 2019 > @"davedaverson.3751" said: > Guys, go easy on them. They seem to have just got Guild Wars 2 a week ago and are extremely confused with how to check years of testing data, and is having a hard time testing in the game. very useful advice, if only https://pasteboard.co/I8ggeQZ.jpg Link to comment Share on other sites More sharing options...
KrHome.1920 Posted April 2, 2019 Share Posted April 2, 2019 Fast Hands does not override the **9 seconds** internal sigil cooldown. So this thread is pointless. Other examples the OP might not know: - changing attunement counts as a weaponswap (Elementalist) - entering/leaving holomode counts as a weaponswap (Holosmith) - entering/leaving shroud counts as a weaponswap (Necromancer) - switching legends counts as a weaponswap (Revenant) ... Fast Hands and these examples are the reason why there is a 9s cooldown for sigils at all. Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted April 2, 2019 Share Posted April 2, 2019 Also, fire/air is ALOT worse than hydromancy. WvW has issues as well, hydromancy is the least of them. But it's okay, everybody makes mistakes. Link to comment Share on other sites More sharing options...
Edge.8724 Posted April 2, 2019 Share Posted April 2, 2019 > @"melandru.3876" said: > since a selected few is trying their very best to make the discipline minor trait fast hands baseline..i fail to see why > > i mean warrior allready has the unfair advantage of proccing on weapon swap sigils every 5 seconds instead of every 9 seconds like pretty much everyone else, and it seems not enough? > what else do they want? > > in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with) > > that's nearly a 50% upkeep, just by weapon swapping > same with superior sigil of energy, a free dodge roll every 5 seconds > > and the list goes on and on The Sigils have a cooldown on their effect beeing at 9 seconds. So even if you can swap weapons every 5 seconds, you won't receive the sigil's effect unless it's off cooldown. I'm not sure what is the point of this post. Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted April 2, 2019 Share Posted April 2, 2019 > @"Edge.8724" said: > > @"melandru.3876" said: > > since a selected few is trying their very best to make the discipline minor trait fast hands baseline..i fail to see why > > > > i mean warrior allready has the unfair advantage of proccing on weapon swap sigils every 5 seconds instead of every 9 seconds like pretty much everyone else, and it seems not enough? > > what else do they want? > > > > in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with) > > > > that's nearly a 50% upkeep, just by weapon swapping > > same with superior sigil of energy, a free dodge roll every 5 seconds > > > > and the list goes on and on > > The Sigils have a cooldown on their effect beeing at 9 seconds. So even if you can swap weapons every 5 seconds, you won't receive the sigil's effect unless it's off cooldown. > > I'm not sure what is the point of this post. Basically he was trying to "argue" against baseline fast hands, but legit proved that he had little to no game knowledge or he is a new player. Could just move on tbh. Link to comment Share on other sites More sharing options...
cryorion.9532 Posted April 2, 2019 Share Posted April 2, 2019 > @"melandru.3876" said: > since a selected few is trying their very best to make the discipline minor trait fast hands baseline..i fail to see why > > i mean warrior allready has the unfair advantage of proccing on weapon swap sigils every 5 seconds instead of every 9 seconds like pretty much everyone else, and it seems not enough? > what else do they want? > > in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with) > > that's nearly a 50% upkeep, just by weapon swapping > same with superior sigil of energy, a free dodge roll every 5 seconds > > and the list goes on and on I refuse to believe that you have 4.5k hours on your warrior. Such statments would be understandable from someone who made warrior few months ago as an alt and play it from time to time. "in wvw how annoying is it to fight a warrior with hydromancy sigil, proccing it every 5 seconds..2 seconds of chill (together with blind and weakness the most annoying conditions to deal with)" This is great example that what you are saying and proposing is based on lack of class knowledge. Hydromancy sigil (and any other weapon swap sigil) cannot be procced every 5 seconds. The cooldown of that sigil's bonus is 9 seconds and the same weapon swap sigils share their cooldowns even when they are on different equipped weapon sets. Your statement is completely false and you just outplayed yourself. You probably meant that different weapon swap sigils can be procced more often (while still being on 9 second cooldown!) with Fast Hands, which is true and which is why Fast Hands is awesome trait and synergies very well with sigil swapping. That is whole point of Fast Hands. It is intentional, refined over all those years. But oh no no no no! Suddenly someone realized how useful a trait is SO LET'S NERF IT while proposing false statements and make things look too strong while in reality, they are time-tested. Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted April 2, 2019 Share Posted April 2, 2019 4.5k hours on Warrior has to be a lie. Literally with those amount of hours you would ACTUALLY Take the time to read what hydromancy sigil does. In all honesty, he made an honest mistake. Be nice to the newbie guys. That must be a borrowed account, but the player is new. Link to comment Share on other sites More sharing options...
Hoon.1524 Posted April 2, 2019 Share Posted April 2, 2019 What Warrior in their right mind would run double Hydromancy when there are better options/combos...? Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted April 2, 2019 Share Posted April 2, 2019 It's a mistake to look at just one aspect of a profession in evaluating whether the profession is balanced. ANet (and any competent game developer) is going to compare the overall impact of each profession against the overall impact of the others. (It's one of the reasons why it's so hard to achieve anything like true balance in a complex game.) Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted April 2, 2019 Share Posted April 2, 2019 "superior sigil of energy, a free dodge roll every 5 seconds" Yeah lmao,if only. It isnt even hard to test this out yourself *Before* making a thread,you know. Link to comment Share on other sites More sharing options...
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