Kaidan.6509 Posted April 8, 2019 Share Posted April 8, 2019 Ranger the iconic hero which longbow is supposed to be associated with feels like has some of the worst skills, traits, and specializations for the longbow. With a slow rate of fire, it doesn't benefit much from critical, which is why many people go for power. With so many utilities heavily focused on condition damage - you and up crippling your self if you go with Longbow on Raids \ Fractals. Some changes I think would benefit LB Ranger Opening Strike changed to -> Sunder Sunder Quickfire applies stacks of vulnerability Precise Strike Changed First shot while invisible always critically hits Remorseless changed to Critical hits reduce cool down of hunters arrow by 1s. Gains Ferocity when invisible Lightning Reflexes Creates a Dark Field after you roll back --- I feel the changes would allow Longbow to be very valuable in single target damage and better combo with each other, first applying vulnerability stacks then firing hunters arrow and following up with a critical. This would make the hero more valuable in endgame content without having players thinking conditions are the only way ( as it is currently the best damage option for ranger ) Link to comment Share on other sites More sharing options...
kharmin.7683 Posted April 8, 2019 Share Posted April 8, 2019 Might consider moving this discussion to the [Ranger sub-forum](https://en-forum.guildwars2.com/categories/ranger "Ranger sub-forum") for better visibility. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted April 8, 2019 Share Posted April 8, 2019 That would allow rangers to enter stealth more often and deal stronger criticals more often. That would not be good for balance. What longbow needs is a minimum range for Long Range Shot, Rapid Fire and Hunter's Shot, so they can't be used on targets that got into melee range, forcing the ranger to switch to a different weapon if Point Blank Shot is recharging and they can't push them away. And all projectile ranged weapons would benefit from the rythm of having a ammo count and a 'reload' delay. Link to comment Share on other sites More sharing options...
Pirindolo.9427 Posted April 8, 2019 Share Posted April 8, 2019 You forget the most important thing: all group buffs are applied in mele range, so your longbow ranger would be forced to shoot arrows in mele range. It's not a problem of the ranger abilities or traits, it's a problem of the mele-only oriented combat system. Link to comment Share on other sites More sharing options...
sinsrock.1702 Posted April 8, 2019 Share Posted April 8, 2019 ranger may not be the best in raids and most pve content however ranger is one of the champs in pvp and wvw, that can easily insta burst someone with rapid fire, and even norns can increase crit as much as they can to do a 20k+ Point blank shot, they may need to look at it for pve content especially cuz I don't really know anything about it but as far as pvp it needs no change, they would almost have to ONLY tweak pve it needs no more buffs in pvp/ people already struggle dealing with really good rangers as is :p Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 8, 2019 Share Posted April 8, 2019 This would make soulbeast even more powercrept so no Link to comment Share on other sites More sharing options...
MokahTGS.7850 Posted April 8, 2019 Share Posted April 8, 2019 I'd like to see a longbow Elementalist...arcane archer plz... Link to comment Share on other sites More sharing options...
kharmin.7683 Posted April 8, 2019 Share Posted April 8, 2019 > @"MokahTGS.7850" said: > I'd like to see a longbow Elementalist...arcane archer plz... Frost bow says "hi" (but is then quickly saddened as to its real usefulness) Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted April 8, 2019 Share Posted April 8, 2019 5.5 year Longbow Ranger main here. Have never found my bow to be slow to respond or ineffective ever since I slotted a Superior Sigil of Rage into it (+3 seconds quickness per crit, 20 sec cooldown). It's hilariously fast. When Ranger was tweaked a few years ago to increase the skill speed, I actually busted out laughing, because my guy literally moves in a blur when the quickness activates. I find the survivability solid (Zerker stats) in most game modes, but I can still be killed by players who are as quick as I am, so the balance feels alright to me. My secondary weapon set is torch and sword, which seem to do quite well when I need to get in close and make use of condi damage. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted April 8, 2019 Share Posted April 8, 2019 the only skill i would to see changed is barrage, allow us to move around while shooting. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted April 9, 2019 Share Posted April 9, 2019 > @"sorudo.9054" said: > the only skill i would to see changed is barrage, allow us to move around while shooting. actually it could benefit from shorter cd instead movement. Its the only ranged aoe skill the ranger has. limited speed Movement could benefit the axe#5 instead Link to comment Share on other sites More sharing options...
bigo.9037 Posted April 9, 2019 Share Posted April 9, 2019 > @"anduriell.6280" said: > > @"sorudo.9054" said: > > the only skill i would to see changed is barrage, allow us to move around while shooting. > > actually it could benefit from shorter cd instead movement. Its the only ranged aoe skill the ranger has. > limited speed Movement could benefit the axe#5 instead As discussed in another thread, axe #5 does not need movement. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted April 10, 2019 Share Posted April 10, 2019 > @"anduriell.6280" said: > > @"sorudo.9054" said: > > the only skill i would to see changed is barrage, allow us to move around while shooting. > > actually it could benefit from shorter cd instead movement. Its the only ranged aoe skill the ranger has. > limited speed Movement could benefit the axe#5 instead I would actually like to see a one time channel that does absolutely nothing until the end. So it synergizes better with stealth. Like you channel for 3s and you can move during that channel. Dodging, weaponswapping/stowing or going out of range cancels the skill. After that channel you get the full duration of barrage. This would synergizes better with stealth and would give LB a better flow of battle. Link to comment Share on other sites More sharing options...
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