Knighthonor.4061 Posted May 26, 2019 Share Posted May 26, 2019 This a cool idea without adding new UI tools. Simply holding down the minion skill for 6 seconds will banish them. You can be in combat or out. So no need to swap skills or add UI buttons to fix this problem. Still can use skills as normal or hold them to banish. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 26, 2019 Share Posted May 26, 2019 this sounds like it'd be alot of work on the back end to make this work Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 28, 2019 Share Posted May 28, 2019 Just implement a stow all pet option so players can bind to a key, would it be that hard? Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted May 30, 2019 Share Posted May 30, 2019 > @"Psycoprophet.8107" said: > Just implement a stow all pet option so players can bind to a key, would it be that hard? I mean ranger hasn't got a keybind to pet stow until now sooo... ... Yes? Link to comment Share on other sites More sharing options...
Stalkingwolf.6035 Posted May 30, 2019 Share Posted May 30, 2019 > @"derd.6413" said: > this sounds like it'd be alot of work on the back end to make this work count to 6 when a button is pressed. yea a lot of work. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted May 30, 2019 Share Posted May 30, 2019 > @"Stalkingwolf.6035" said: > > @"derd.6413" said: > > this sounds like it'd be alot of work on the back end to make this work > > count to 6 when a button is pressed. yea a lot of work. Which buttons tho? Does it matter if a minion is out or not? What happens if the user only presses for 4s and then another 4s, with a tiny break? **** In the end, it's always better to describe the issue than to try to pick a specific solution. We don't really know what changes will cost what nor should it matter to us. The actual problem for _some_ necros is that they find it difficult to get out of combat. There are all sorts of ways to address that, including ones that are conceptually simpler for programmers and users alike (e.g. "dismiss minions" hot key). That only leaves the questions of: is that best of the game or does it remove one of the tradeoffs to balance some of the advantages of minionmancery? And: how soon after dismissal before the player can resummon them? (Full cooldown? partial?) Those are probably both questions that ANet wants to reserve for themselves, although I'm sure players will have their own views too. Link to comment Share on other sites More sharing options...
Stalkingwolf.6035 Posted May 30, 2019 Share Posted May 30, 2019 > @"Illconceived Was Na.9781" said: > > @"Stalkingwolf.6035" said: > > > @"derd.6413" said: > > > this sounds like it'd be alot of work on the back end to make this work > > > > count to 6 when a button is pressed. yea a lot of work. > > Which buttons tho? Does it matter if a minion is out or not? What happens if the user only presses for 4s and then another 4s, with a tiny break? > it always amaze me what people think how complex coding is. its not magic, its pretty simple. Doing this for over 30 years now. for a developer thats not a problem at all. and yes it would be very nice if minion classes can release there minions. i mean it happens all the time, but we can not control it. picking up things for example chest in Sirenes Reef, Switching maps and so on. Link to comment Share on other sites More sharing options...
Lady Celtaine.3760 Posted May 30, 2019 Share Posted May 30, 2019 I agree this is a good idea, if rangers can stow pet to avoid drawing too much aggro when they don't want to then minion masters should be able to do the same. It would be such a small change it wouldn't break anything in game, just add slightly to convenience. But personally I'm in favor of a stow button like the pet rather than hold down the utility still keys as some people can be a little absent minded and hold keys too long by mistake. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 30, 2019 Share Posted May 30, 2019 Honestly a stow minion button should have been created at same time as rangers stow pet as the reasoning for one is the same for both classes. At least rangers had a return command. Both these classes should have got a stow bind shortly after the community complained about it as in design it seems kind of like a oversight. Link to comment Share on other sites More sharing options...
VDAC.2137 Posted May 30, 2019 Share Posted May 30, 2019 Why not just swap your minion utility? That is what I do when I need to eliminate them. Of course this is only an option out of combat, but so is the stow pet (although rangers do have the option to set them on passive). Link to comment Share on other sites More sharing options...
Josiah.2967 Posted May 30, 2019 Share Posted May 30, 2019 I am against this idea. I don't want to accidentally disable a minion and have a cool down. Rangers have the option to put their minions on passive, we should have an option to put our minions on passive. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 30, 2019 Share Posted May 30, 2019 > @"Josiah.2967" said: > I am against this idea. I don't want to accidentally disable a minion and have a cool down. > > Rangers have the option to put their minions on passive, we should have an option to put our minions on passive. That would be another good option Link to comment Share on other sites More sharing options...
phs.6089 Posted June 2, 2019 Share Posted June 2, 2019 There is much more simple way, juts implement a F6 skill on necro, that kills any active minion without any damage to surrounding for balance sake. Done. People are asking for a way to get rid of minions for long now. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted June 3, 2019 Author Share Posted June 3, 2019 > @"phs.6089" said: > There is much more simple way, juts implement a F6 skill on necro, that kills any active minion without any damage to surrounding for balance sake. Done. People are asking for a way to get rid of minions for long now. That would require adding another UI button compared to this idea. UI buttons like that tend to be used for class mechanics and elite specs. Not for a single skill type. Link to comment Share on other sites More sharing options...
phs.6089 Posted June 3, 2019 Share Posted June 3, 2019 > @"Knighthonor.4061" said: > > @"phs.6089" said: > > There is much more simple way, juts implement a F6 skill on necro, that kills any active minion without any damage to surrounding for balance sake. Done. People are asking for a way to get rid of minions for long now. > > That would require adding another UI button compared to this idea. UI buttons like that tend to be used for class mechanics and elite specs. Not for a single skill type. I'm sure it would be a good class mech button. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted June 3, 2019 Share Posted June 3, 2019 I've always thought Necro could do with a F2-3 option. F2 All minions return to you, F3 All minions suicide and explode. I dunno how Anet would end up doing something like that but Minions need some sort of basic command structure. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted June 3, 2019 Author Share Posted June 3, 2019 > @"phs.6089" said: > > @"Knighthonor.4061" said: > > > @"phs.6089" said: > > > There is much more simple way, juts implement a F6 skill on necro, that kills any active minion without any damage to surrounding for balance sake. Done. People are asking for a way to get rid of minions for long now. > > > > That would require adding another UI button compared to this idea. UI buttons like that tend to be used for class mechanics and elite specs. Not for a single skill type. > > I'm sure it would be a good class mech button. But it would only be available if a player has Minion skills equipped, which is optional. So having a class mechanic F(x) skill is a waste of a mechanic slot for a skill that is optional and can be used with all future elite specs that may have their own additional F(x) skills. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted June 3, 2019 Share Posted June 3, 2019 > @"derd.6413" said: > this sounds like it'd be alot of work on the back end to make this work I point you in the direction of Signet of Agony. Holding down the key causes its range to extend I would actually like to see more skill functionaility with this kind of thing in general to be honest where holding down the key expands the attacks range or extends the attacks effects / damage up to a certain limit. Other tools built on this same idea could be put to use for other purposes as well such as spawning minions etc. Link to comment Share on other sites More sharing options...
EmmetOtter.8542 Posted June 3, 2019 Share Posted June 3, 2019 It's overly complicated. Just give Necros what Rangers already have, a dedicated Pet Stow button. Link to comment Share on other sites More sharing options...
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