Cyphall.6178 Posted May 31, 2019 Share Posted May 31, 2019 Hi, I've had some problems regarding the VengeFul Return trait, which is supposed to give 100% chances of suviving if I kill an enemy during Vengeance, but the problem is, it doesnt work. I know not all enemies count for this, especially the weaker ones, but I died after killing veterans and even an [elite]( ). In the video, you can see that I killed an Elite Branded Devourer and still died to my Vengeance at the end (the red icon in the boons bar which is supposed to disappear if I survive). I don't think we can call these NPCs "weak". Link to comment Share on other sites More sharing options...
Linken.6345 Posted May 31, 2019 Share Posted May 31, 2019 And you have it traited to make it 100% if not its only 25% I belive Link to comment Share on other sites More sharing options...
Cyphall.6178 Posted May 31, 2019 Author Share Posted May 31, 2019 Yep, but even with the 100% trait (Vengeful Return), I still died after killing strong enemies such as veterans and elites. That's the problem. Link to comment Share on other sites More sharing options...
Boogiepop Void.6473 Posted May 31, 2019 Share Posted May 31, 2019 Quiet frankly warrior needs a new skill there; it works so rarely that it's basically just a way to quickly get routed to a waypoint. Link to comment Share on other sites More sharing options...
Cyphall.6178 Posted May 31, 2019 Author Share Posted May 31, 2019 If it actually worked properly it would be great for solo openworld. Link to comment Share on other sites More sharing options...
serialkicker.5274 Posted May 31, 2019 Share Posted May 31, 2019 I remember noticing that as well, when I last played warrior. Definetly had a feeling it's bugged. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 31, 2019 Share Posted May 31, 2019 > @"Cyphall.6178" said: > Hi, > I've had some problems regarding the VengeFul Return trait, which is supposed to give 100% chances of suviving if I kill an enemy during Vengeance, but the problem is, it doesnt work. > I know not all enemies count for this, especially the weaker ones, but I died after killing veterans and even an [elite]( ). In the video, you can see that I killed an Elite Branded Devourer and still died to my Vengeance at the end (the red icon in the boons bar which is supposed to disappear if I survive). > I don't think we can call these NPCs "weak". Triggering "on kill" type things has nothing to do with the strength of the mob. The video shows why that mob doesn't work. It gives no exp. Mobs from an infinitely spawning source will be set like that. The only exception are the mobs in personal stories which do not give exp but do trigger on kill effects. This is probably because they used to be normal mobs that give exp so they are flagged differently. Linking game mechanics to the exp(this also affects loot drops) can probably be considered a bug but this isn't specifically a Vengeance bug.. Link to comment Share on other sites More sharing options...
Cyphall.6178 Posted May 31, 2019 Author Share Posted May 31, 2019 > @"Khisanth.2948" said: > Triggering "on kill" type things has nothing to do with the strength of the mob. > > The video shows why that mob doesn't work. It gives no exp. Mobs from an infinitely spawning source will be set like that. > > The only exception are the mobs in personal stories which do not give exp but do trigger on kill effects. This is probably because they used to be normal mobs that give exp so they are flagged differently. > > Linking game mechanics to the exp(this also affects loot drops) can probably be considered a bug but this isn't specifically a Vengeance bug.. Didn't know the trait only worked on mobs that gives xp and apparently, that way of filtering enemies doesn't work consistently. Without the needed changes, this trait is pretty much worthless... Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 31, 2019 Share Posted May 31, 2019 > @"Cyphall.6178" said: > > @"Khisanth.2948" said: > > Triggering "on kill" type things has nothing to do with the strength of the mob. > > > > The video shows why that mob doesn't work. It gives no exp. Mobs from an infinitely spawning source will be set like that. > > > > The only exception are the mobs in personal stories which do not give exp but do trigger on kill effects. This is probably because they used to be normal mobs that give exp so they are flagged differently. > > > > Linking game mechanics to the exp(this also affects loot drops) can probably be considered a bug but this isn't specifically a Vengeance bug.. > > Didn't know the trait only worked on mobs that gives xp and apparently, that way of filtering enemies doesn't work consistently. Without the needed changes, this trait is pretty much worthless... Definitely not as good as a +25% movement speed and +7% damage At least for PvE maybe they could have it also increase the duration of Vengeance by some amount ... Link to comment Share on other sites More sharing options...
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