Archranis.2375 Posted October 6, 2017 Share Posted October 6, 2017 In PoF we're constantly getting Account Bound items that grant various amounts of Karma. I haven't been able to find any other use for them, and since they're account bound, they're not trade-able. So rather than taking up the space in our inventories, can't we just get the karma awarded directly, or let them stack with the "generic" karma vials, jugs, etc. we already get from the LW3 maps? I mean, presumably the purpose of having unidentified items was to save inventory space, but now we've got a plethora of karma items taking up inventory space. Seems very inconsistent to me. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted October 6, 2017 Share Posted October 6, 2017 What if i tell you they could be used as future currencies for ls4? :o Would be somehow a way to push players not to abandon the new maps. Link to comment Share on other sites More sharing options...
MetalGirl.2370 Posted October 6, 2017 Share Posted October 6, 2017 Interesting how they know people complain about unnecessary storage clutter and yet they spend time making items like these. For the time and money they spent making items that give karma, they could've just made them go straight into wallet. People also complain about junk items and they added so much more. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted October 6, 2017 Share Posted October 6, 2017 Agreed. I see the system as a relic from a bygone age when Karma Boosters affected consumables so it was benefical to hoard 'em and gulp 'em down at a single time with the Booster active. Link to comment Share on other sites More sharing options...
Palador.2170 Posted October 6, 2017 Share Posted October 6, 2017 They did it for two reasons that I can see. First, there's the lore behind them. They might be minor things, but they carry part of the feeling of the area they're found in. Home made blindfolds, prayer beads, and coins with Kormir on them? It shows you that the pepople in that area tend to be religious and follow Kormir most of all. Head south and you start finding items relating to Joko instead, showing a shift in the people's attitudes. It might seem like a minor thing, but it's those minor things that can add up to good world building. The second reason is so that you **see** the rewards. You might just click them away, or sell junk to the merchants with the push of a button, but you're still having to deal with them. You have to 'claim' the real reward, reminding you that you got it in the first place. If it was just straight karma or coin, many people wouldn't even realize they've gotten it, and it might feel like there's less of a reward. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted October 6, 2017 Share Posted October 6, 2017 > @Palador.2170 said: > They did it for two reasons that I can see. > > First, there's the lore behind them. They might be minor things, but they carry part of the feeling of the area they're found in. Home made blindfolds, prayer beads, and coins with Kormir on them? It shows you that the pepople in that area tend to be religious and follow Kormir most of all. Head south and you start finding items relating to Joko instead, showing a shift in the people's attitudes. It might seem like a minor thing, but it's those minor things that can add up to good world building. > > The second reason is so that you **see** the rewards. You might just click them away, or sell junk to the merchants with the push of a button, but you're still having to deal with them. You have to 'claim' the real reward, reminding you that you got it in the first place. If it was just straight karma or coin, many people wouldn't even realize they've gotten it, and it might feel like there's less of a reward. Precisely. 10/10 helpful :+1: Link to comment Share on other sites More sharing options...
Rouven.7409 Posted October 6, 2017 Share Posted October 6, 2017 The reward part has already been mentioned, the other point was as far as I remember that they don't scale with boosters. Something about balancing. Link to comment Share on other sites More sharing options...
Ardent Heretic.8216 Posted October 6, 2017 Share Posted October 6, 2017 Also, I can see Anet sneakily adding mystic forge recipes using these now that ppl take them for granted and auto-consume. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted October 6, 2017 Share Posted October 6, 2017 I don't have a problem with it. It's a way they can have add high-flavor items that are lore related in ways you don't have to keep, and there's also a big of satisfaction in using them from your inventory and seeing the bonuses. I have a bigger problem with the other forms of currency and crafting mats that don't go into the wallet or bank. Link to comment Share on other sites More sharing options...
Narrrz.7532 Posted October 9, 2017 Share Posted October 9, 2017 > @Shirlias.8104 said: > > @Palador.2170 said: > > They did it for two reasons that I can see. > > > > First, there's the lore behind them. They might be minor things, but they carry part of the feeling of the area they're found in. Home made blindfolds, prayer beads, and coins with Kormir on them? It shows you that the pepople in that area tend to be religious and follow Kormir most of all. Head south and you start finding items relating to Joko instead, showing a shift in the people's attitudes. It might seem like a minor thing, but it's those minor things that can add up to good world building. > > > > The second reason is so that you **see** the rewards. You might just click them away, or sell junk to the merchants with the push of a button, but you're still having to deal with them. You have to 'claim' the real reward, reminding you that you got it in the first place. If it was just straight karma or coin, many people wouldn't even realize they've gotten it, and it might feel like there's less of a reward. > > Precisely. > 10/10 helpful :+1: They can just have them be 'autoconsume' items like the exp coins already are. You can mouse over them in the event rewards window for the lore information, and then accept them without the need to worry about having them eat up your inventory space. the same should go for the lost pages. Its only use once gathered is to give karma, so why not just have it award karma on gathering? I'm a bit more tolerant of the 'junk' items you get as event rewards, if only because a) there's many fewer varieties, and b) they're worth quite a chunk compared to ordinary greys. I've gotten one worth a full G recently, and those at least i could see some people choosing to stack up and then sell in bulk. But all the karma consumables need to go, and the '255 piles of elonian trade contracts' can leave with them. make them autoconsume and stop cluttering my inventory unecessarily, we have enough new crafting materials which don't yet fit in the crafting storage at this point. Link to comment Share on other sites More sharing options...
Electro.4173 Posted October 9, 2017 Share Posted October 9, 2017 The reason the devs have always given for stuff like this is that they want it to be something you need to use to make sure players don't just "miss" it and assume they aren't getting rewards. Its not something I agree with personally, but it is what it is, and I don't see it changing any time soon. I do think the "stacks of trade contracts" need to go, though. Getting just the pure currency would be just fine, as its done like that in plenty of other maps. You don't get "stacks of ley line crystals" that you need to use, to state one example of many. All other map currencies are given passively, so I don't see why trade contracts need to be different in that regard. Heck, its even more odd that for some reason SOME trade contracts are given passively, while others are inventory stuff that needs to be used. Why the disparity between the two? Link to comment Share on other sites More sharing options...
Emmibolt.3928 Posted October 9, 2017 Share Posted October 9, 2017 > @Archranis.2375 said: > In PoF we're constantly getting Account Bound items that grant various amounts of Karma. I haven't been able to find any other use for them, and since they're account bound, they're not trade-able. So rather than taking up the space in our inventories, can't we just get the karma awarded directly, or let them stack with the "generic" karma vials, jugs, etc. we already get from the LW3 maps? I mean, presumably the purpose of having unidentified items was to save inventory space, but now we've got a plethora of karma items taking up inventory space. Seems very inconsistent to me. BLESS YOU FOR POSTING THIS. My inventory has been a disaster since the expansion was launched. Why give items which grant karma when you could just give me the karma? Link to comment Share on other sites More sharing options...
Vavume.8065 Posted October 9, 2017 Share Posted October 9, 2017 They give us these bags of karma to fool us into thinking we are being rewarded, because lets be honest we are not being rewarded... Link to comment Share on other sites More sharing options...
Ashen.2907 Posted October 9, 2017 Share Posted October 9, 2017 > @Palador.2170 said: > They did it for two reasons that I can see. > > First, there's the lore behind them. They might be minor things, but they carry part of the feeling of the area they're found in. Home made blindfolds, prayer beads, and coins with Kormir on them? It shows you that the pepople in that area tend to be religious and follow Kormir most of all. Head south and you start finding items relating to Joko instead, showing a shift in the people's attitudes. It might seem like a minor thing, but it's those minor things that can add up to good world building. > > The second reason is so that you **see** the rewards. You might just click them away, or sell junk to the merchants with the push of a button, but you're still having to deal with them. You have to 'claim' the real reward, reminding you that you got it in the first place. If it was just straight karma or coin, many people wouldn't even realize they've gotten it, and it might feel like there's less of a reward. This guy knows what he is talking about. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 10, 2017 Share Posted October 10, 2017 > @Ashen.2907 said: > > @Palador.2170 said: > > First, there's the lore behind them. > > The second reason is so that you **see** the rewards. > This guy knows what he is talking about. Sure, and I support those reasons, but... isn't there are compromise? These karma items require a lot more inventory management *and* one feels that they should be saved for something more interesting later. Moreover, the first goal (for "local color") is **already** met in other maps via junk items, that are sometimes worth a lot of coin. These can be easily dealt with ("sell all junk") *and* there's already a bag type that sorts them from the rest of loot. The second requirement is **already** met by existing liquid karma items, which also come in increments of 150, 600, 1000, and so on. I'm all for adding old rewards in more interesting ways. I love the descriptions on these karma items. All the same, I think they defeat the value of unidentified gear and I think ANet should convert these to junk and find another way to deliver karma in hues other than purple. Link to comment Share on other sites More sharing options...
nosleepdemon.1368 Posted October 10, 2017 Share Posted October 10, 2017 It's psychological. You feel like you are getting more rewards if that reward has a physical presence. It's extremely frustrating. If they wanted to add "lore", then they could add a lore journal where these items are committed to when they are automatically consumed upon receipt. Link to comment Share on other sites More sharing options...
meeflak.9714 Posted October 10, 2017 Share Posted October 10, 2017 1. They have cool lore attached to them, and is actually a pretty cool way to just just that extra little bit of lore out of the game. 2. Just consume them problem solved I see no issue Link to comment Share on other sites More sharing options...
Traced.3495 Posted October 10, 2017 Share Posted October 10, 2017 Don't take my drawings! ;_; Link to comment Share on other sites More sharing options...
Aurelius.6829 Posted October 10, 2017 Share Posted October 10, 2017 Because I love some lore in my MMO. Also that useless karma item stopped me from being a zombie. Link to comment Share on other sites More sharing options...
Zoltar MacRoth.7146 Posted October 10, 2017 Share Posted October 10, 2017 I don't mind having to manually consume them - but I wish they were highlighted more distinctly somehow, so I can spot them easier. Link to comment Share on other sites More sharing options...
Ohoni.6057 Posted October 10, 2017 Share Posted October 10, 2017 A million thumbs up. Please. Link to comment Share on other sites More sharing options...
Samnang.1879 Posted October 10, 2017 Share Posted October 10, 2017 > @MetalGirl.2370 said: > Interesting how they know people complain about unnecessary storage clutter and yet they spend time making items like these. > For the time and money they spent making items that give karma, they could've just made them go straight into wallet. > People also complain about junk items and they added so much more. I couldn't agree with this more. lmao.... Link to comment Share on other sites More sharing options...
Zenith.7301 Posted October 10, 2017 Share Posted October 10, 2017 How are they supposed to bully you into spending ungodly amounts of gold on the new soulbound bags other than by introducing yet more pointless clutter? Link to comment Share on other sites More sharing options...
Coulter.2315 Posted October 10, 2017 Share Posted October 10, 2017 They give you little bits of lore and build the world a bit. It is a game, sometimes streamlining everything takes something away. Someone out there might enjoy finding portraits of Palawa Joko, it is a nice way to inject these little touches. Link to comment Share on other sites More sharing options...
Samnang.1879 Posted October 10, 2017 Share Posted October 10, 2017 > @MetalGirl.2370 said: > Interesting how they know people complain about unnecessary storage clutter and yet they spend time making items like these. > For the time and money they spent making items that give karma, they could've just made them go straight into wallet. > People also complain about junk items and they added so much more. I couldn't agree with this more. lmao.... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now