EnderzShadow.2506 Posted July 18, 2019 Share Posted July 18, 2019 > @"DinoStone.2485" said: > > @"EnderzShadow.2506" said: > > It was a great profession mechanic in all game modes. Blatantly favor pvp and wvw, bull kitten. Rezzing people is only a pvp/wvw thing right? Just had someone post how they run fractals with pug groups and it works great. But now they will be able to rez much less often and in key situations. > > > > Once I started playing scrapper I had to look it up and see how Scrap would down me with gyro, but once I figured that out, it's great. > > You not noticing it---says more about you than the skill. Do you ever rez/stomp? > > > > My point is that as soon as you step out if a game mode where you need to finish your enemies (pvp wvw) you lose half the use of the function gyro. Also, in something like a raid, you shouldn’t need to res if your supports/healers are doing their job properly. Not saying you never need to res, but in a perfect world you shouldn’t. Not to mention that when you can only res with the function gyro, it basically becomes a discount search and rescue. Gotcha. Definitely a worse search and rescue but yeah. I see what you're saying. Ideally, there would be options for what you wanted. You could have a choice of how the Gyro worked depending on how and in what setting you were playing the class. Link to comment Share on other sites More sharing options...
RoterFuchs.9216 Posted July 18, 2019 Share Posted July 18, 2019 > @"EnderzShadow.2506" said: > > @"RoterFuchs.9216" said: > > > @"DinoStone.2485" said: > > > I mostly play PvE, so I can say that the function gyro is bordering on completely useless for me. And now the fact that I need to give up something as big as my elite toolbelt skill for a function gyro that is still practically useless means that the already minority healing scrapper becomes even less useful. If I’m being honest I just want them to remove function gyro and give us a profession mechanic that doesn’t so blatantly favor PvP and WvW. > > > > > > Even then, I’ve done some of both on my scrapper, and I can say that my toobelt skill (especially detection pulse) has always been more useful to me than the still pretty useless function gyro. Please give us a profession mechanic that works in all game modes, and not one that favors two, and still doesn’t work all that well. > > > > > > I think that a profession mechanic should be central to a class/elite spec, but I’ve never felt that scrapper’s function gyro is central to the class, or something that I couldn’t picture the class without. Take for example the holosmith. The photon forge/heat is so central to everything about the class, and all the traits, exceed skills, and weapon skills revolve around that. While I’m not saying that scrapper needs to go that far, I’d like to see a profession mechanic that works more like that. > > > > I didn't notice the function gyro for a long time after I had started playing scrapper. So yes, it's a horrible profession mechanic. > > It was a great profession mechanic in all game modes. Blatantly favor pvp and wvw, bull kitten. Rezzing people is only a pvp/wvw thing right? Just had someone post how they run fractals with pug groups and it works great. But now they will be able to rez much less often and in key situations. > > Once I started playing scrapper I had to look it up and see how Scrap would down me with gyro, but once I figured that out, it's great. > You not noticing it---says more about you than the skill. Do you ever rez/stomp? > > Of course, I do, but the mechanic is very unnoticeable and half of its use vanishes in modes where you can't stomp. There's also the fact that in the visual clutter that is called Guild Wars 2 it sometimes is really difficult to actually target the player who's in need of a rez. All other class mechanics are highly visible and easily noticeable. Say what you want, but I think that speaks volumes about its design. With the change (disregarding balancing of any kind) Anet has streamlined the ability to be more in line with the rest. It's noticeable, it's a combo field and is on a default key where all other profession mechanics are. Link to comment Share on other sites More sharing options...
Ghos.1326 Posted July 18, 2019 Share Posted July 18, 2019 Currently, the Function Gyro dies much quicker than before. If they fix that, then Function Gyro might be quite handy. Link to comment Share on other sites More sharing options...
Lady Vanithy.6495 Posted July 18, 2019 Share Posted July 18, 2019 Since they force fuction gyro on PVE/ow as well, they could have least had the courtesy to make it usable on ourselves in n downstate. Otherwise, it's useless when you solo compared to other elite options. Link to comment Share on other sites More sharing options...
The Baws.5164 Posted July 18, 2019 Share Posted July 18, 2019 They ruined scrapper. I hope it gets reverted quick or I quit Link to comment Share on other sites More sharing options...
Curennos.9307 Posted July 18, 2019 Share Posted July 18, 2019 Function gyro should do something different to living enemies and not-downstate allies, in addition to its current effects. Hinging an elite spec's main mechanic - the thing they sacrifice stuff to get (and with the -300 vit, it's a BIG sacrifice) - on on allies screwing up majorly is painful and unfun design. Maybe a unique damage & defense buff that also cleanses and applies barrier. I mean, c'mon. Obviously, the current incarnation is SO amazing, it'd be perfectly viable and balanced to have some decision making on so I save it to rez allies/stomp enemies, or use it to get enemies to downstate faster. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted July 19, 2019 Share Posted July 19, 2019 > @"RoterFuchs.9216" said: > > @"EnderzShadow.2506" said: > > > @"RoterFuchs.9216" said: > > > > @"DinoStone.2485" said: > > > > I mostly play PvE, so I can say that the function gyro is bordering on completely useless for me. And now the fact that I need to give up something as big as my elite toolbelt skill for a function gyro that is still practically useless means that the already minority healing scrapper becomes even less useful. If I’m being honest I just want them to remove function gyro and give us a profession mechanic that doesn’t so blatantly favor PvP and WvW. > > > > > > > > Even then, I’ve done some of both on my scrapper, and I can say that my toobelt skill (especially detection pulse) has always been more useful to me than the still pretty useless function gyro. Please give us a profession mechanic that works in all game modes, and not one that favors two, and still doesn’t work all that well. > > > > > > > > I think that a profession mechanic should be central to a class/elite spec, but I’ve never felt that scrapper’s function gyro is central to the class, or something that I couldn’t picture the class without. Take for example the holosmith. The photon forge/heat is so central to everything about the class, and all the traits, exceed skills, and weapon skills revolve around that. While I’m not saying that scrapper needs to go that far, I’d like to see a profession mechanic that works more like that. > > > > > > I didn't notice the function gyro for a long time after I had started playing scrapper. So yes, it's a horrible profession mechanic. > > > > It was a great profession mechanic in all game modes. Blatantly favor pvp and wvw, bull kitten. Rezzing people is only a pvp/wvw thing right? Just had someone post how they run fractals with pug groups and it works great. But now they will be able to rez much less often and in key situations. > > > > Once I started playing scrapper I had to look it up and see how Scrap would down me with gyro, but once I figured that out, it's great. > > You not noticing it---says more about you than the skill. Do you ever rez/stomp? > > > > > > Of course, I do, but the mechanic is very unnoticeable and half of its use vanishes in modes where you can't stomp. There's also the fact that in the visual clutter that is called Guild Wars 2 it sometimes is really difficult to actually target the player who's in need of a rez. All other class mechanics are highly visible and easily noticeable. Say what you want, but I think that speaks volumes about its design. With the change (disregarding balancing of any kind) Anet has streamlined the ability to be more in line with the rest. It's noticeable, it's a combo field and is on a default key where all other profession mechanics are. My problem isn't with the design. It was a great profession mechanic. You seem to be talking about the UI setup of the skill. If I had a button, that replaced the previous gyro function and nothing else changed, that would be great. But now it's on a -longer cd -shorter range and while it was a Well before it can now be destroyed in small pvp fights. It's even more useless in WvW. It is now considerably worse than other class rez traits. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted July 19, 2019 Share Posted July 19, 2019 > @"Ghos.1326" said: > Currently, the Function Gyro dies much quicker than before. If they fix that, then Function Gyro might be quite handy. Yeah sure, Change the cooldown back to what it was Change the Range back to what it was Change it to a well While they are at it, they can completely undo that pile of horse shit they are so proud of. Link to comment Share on other sites More sharing options...
Longshoot.9316 Posted July 22, 2019 Share Posted July 22, 2019 it's been a while since i was trying to stop playing at gw2, but i still found fun walking with my engineer, and it's actually anet who managed to make me stop the game by killing my class, thanks anet Link to comment Share on other sites More sharing options...
Elmo Benchwarmer.3025 Posted July 22, 2019 Share Posted July 22, 2019 As far as I know, walking still works. Link to comment Share on other sites More sharing options...
Iozeph.5617 Posted July 22, 2019 Share Posted July 22, 2019 > @"Elmo Benchwarmer.3025" said: > As far as I know, walking still works. That shouldn't be funny right now. I shouldn't be laughing. But it is and I am. Link to comment Share on other sites More sharing options...
Makuragee.3058 Posted July 31, 2019 Share Posted July 31, 2019 > @"Elmo Benchwarmer.3025" said: > As far as I know, walking still works. Well, wait for them to had a -25% penality to movement speed for scrapper. He have soo much mobility. Hey! 2 leaps in 1 skill, over powered, need a tradeoff Link to comment Share on other sites More sharing options...
Ivantreil.3092 Posted August 6, 2019 Share Posted August 6, 2019 Cmon guys, quitting the game just for what happened ln this balance patch tells me you aren't used to an Engi purity of purpose patch. I have seen this class in worse states, with worse diversity, and while Scrapper is back to meh tier, it's still better than Scrapper previous to their reworks. We can endure this, Scrapper can't have it worse now. Also prepare yourselves for the bandwagon of people asking for Holo nerfs, we ain't done yet. Link to comment Share on other sites More sharing options...
ilMasa.2546 Posted August 6, 2019 Share Posted August 6, 2019 No m8 the point here is they dont know what they are even doing and im **SICK** of this. I dont even know why i installed this game on my new rig. Even **dulfy bailed the F out** without saying a word cos when you read these so called "balance patches" you get **TOURETTE** Removing the **reflect** from **Defense Field** and the **reveal** from **Sneak Gyro** why?!Give me **VALID** reasons to justify the changes. WHY change the F5?! Meanwhile there are so many other skills and traits no one ever pick cos they are trash sitting there in a LIMBO. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 6, 2019 Share Posted August 6, 2019 > @"Ivantreil.3092" said: > We can endure this, Scrapper can't have it worse now. *Anti-toxin rune 6th bonus now removes an additional condition when using a heal skill (20s cd)* Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted August 6, 2019 Author Share Posted August 6, 2019 > @"Ivantreil.3092" said: > Also prepare yourselves for the bandwagon of people asking for Holo nerfs, we ain't done yet. Oh, it's all over the PvP forums right now. All the angry mesmers are directing their hate towards holo. Link to comment Share on other sites More sharing options...
Ambrosius Custard.8137 Posted August 6, 2019 Share Posted August 6, 2019 > @"Dawdler.8521" said: > > @"Ivantreil.3092" said: > > We can endure this, Scrapper can't have it worse now. > *Anti-toxin rune 6th bonus now removes an additional condition when using a heal skill (20s cd)* NO STOP! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now