Bunshichi.7908 Posted July 29, 2019 Share Posted July 29, 2019 It would be really useful if the first few (say, five) Shared Inventory slots were able to be hot-keyed for use/activation. That way, we can put our Sanctuary Passkeys, Position Rewinders, White Mantle Portals, etc. in there and have quick access to these high-use items without having to open inventory & search/scroll & double click all the time. It would definitely be another reason to buy Shared Inventory slots and, I hope, not require too much developer time so it would be a quick win. Bonus: Make optional hot-keys for the last 3 (because auto-loot fills from the front) non-shared character inventory slots as well Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 29, 2019 Share Posted July 29, 2019 > @"Bunshichi.7908" said: > It would be really useful if the first few (say, five) Shared Bank slots were able to be hot-keyed for use/activation. That way, we can put our Sanctuary Passkeys, Position Rewinders, White Mantle Portals, etc. in there and have quick access to these high-use items without having to open inventory & search/scroll & double click all the time. > > It would definitely be another reason to buy Shared Bank slots and, I hope, not require too much developer time so it would be a quick win. I guess you mean shared invetory slots mate. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 29, 2019 Share Posted July 29, 2019 I get 'opening inventory', but why would you have to search or scroll? Just put the desired items in the first 5 slots. Link to comment Share on other sites More sharing options...
Bunshichi.7908 Posted July 29, 2019 Author Share Posted July 29, 2019 @"Linken.6345" Edited to fix @"Inculpatus cedo.9234" This may be just a fractal thing, but have you ever tried opening up your inventory during during a difficult fight to activate a portal? The inventory screen shows a minimum of 3 inventory rows and (depending on your screen resolution) covers a significant part of the screen. Then, you have to visually locate the one red icon in a cluster of icons that you needed to double click. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 29, 2019 Share Posted July 29, 2019 I said 'opening inventory', but if the items are in the Shared Inventory Slots (and those haven't been moved), would they not be the first 5? If the Devs create 'consumable hot keys', they probably won't be Shared Inventory Slots. Regardless, good luck. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 29, 2019 Share Posted July 29, 2019 > @"Bunshichi.7908" said: > @"Linken.6345" > Edited to fix > > @"Inculpatus cedo.9234" > This may be just a fractal thing, but have you ever tried opening up your inventory during during a difficult fight to activate a portal? The inventory screen shows a minimum of 3 inventory rows and (depending on your screen resolution) covers a significant part of the screen. Then, you have to visually locate the one red icon in a cluster of icons that you needed to double click. Or you could arrange your inventory so that the portal item is in a convenient location. **** I'm in favor of ANet adding hotkeys for inventory; we've been asking for something like this since before launch. We don't need to point to an example that only applies to that fraction of people who raids and fractals and has bought a specific item. Link to comment Share on other sites More sharing options...
Bunshichi.7908 Posted July 29, 2019 Author Share Posted July 29, 2019 @"Inculpatus cedo.9234" They would be the first 5, but I was trying to emphasize the difficulty in doing so during a fight. Admittedly, when not in a fight, it is more of a convenience feature/repetition issue to not have to open the inventory constantly. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 29, 2019 Share Posted July 29, 2019 And I'm wondering why it would be Shared Inventory Slots. Better its own interaction, like Mounts. Link to comment Share on other sites More sharing options...
Bunshichi.7908 Posted July 29, 2019 Author Share Posted July 29, 2019 @"Illconceived Was Na.9781" What non-Fractal examples were you thinking of? I am curious to hear others... Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 29, 2019 Share Posted July 29, 2019 Any time in combat one would want to use a consumable? Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 29, 2019 Share Posted July 29, 2019 > @"Bunshichi.7908" said: > @"Illconceived Was Na.9781" > What non-Fractal examples were you thinking of? I am curious to hear others... You're kidding, right? Start here: https://wiki.guildwars2.com/wiki/Purchasable_bundles Any food or potion that runs out. People who swap potions with each type of foe they encounter. Position prototype rewinder. Salvage kits. Bandstoone multitool. The Candy Corn Gobbler. Any of the items that spawn pets (e.g. Sunspear Paragon Support). Fireworks. Candy cane. Season 3 & 4 portal scrolls. And as @"Inculpatus cedo.9234" asks, why should it be tied to shared inventory? Why not make it its own mechanic? (Either way would be better than we have today; a distinct set of slots would be better.) Link to comment Share on other sites More sharing options...
Bunshichi.7908 Posted July 29, 2019 Author Share Posted July 29, 2019 > @"Inculpatus cedo.9234" said: > And I'm wondering why it would be Shared Inventory Slots. Better its own interaction, like Mounts. My thinking for Shared slots was that the key-bindings would be universal between characters, and this would simplify use. If they added ones that are character specific, then there is an additional danger that if there are empty slots they may get filled (by auto-loot, etc) and then "used" accidentally. This "accidental use" would be addressed by having its own interaction as you have suggested, but it would be a larger ask of the developers and I guess I was trying to keep things modest in the hope of it actually being considered... Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted July 29, 2019 Share Posted July 29, 2019 > @"Linken.6345" said: > > @"Bunshichi.7908" said: > > It would be really useful if the first few (say, five) Shared Bank slots were able to be hot-keyed for use/activation. That way, we can put our Sanctuary Passkeys, Position Rewinders, White Mantle Portals, etc. in there and have quick access to these high-use items without having to open inventory & search/scroll & double click all the time. > > > > It would definitely be another reason to buy Shared Bank slots and, I hope, not require too much developer time so it would be a quick win. > > I guess you mean shared invetory slots mate. No I believe the OP means a hotbar for these skills outside of inventory so you can easily access them without opening a window. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 29, 2019 Share Posted July 29, 2019 > @"Knighthonor.4061" said: > > @"Linken.6345" said: > > > @"Bunshichi.7908" said: > > > It would be really useful if the first few (say, five) Shared Bank slots were able to be hot-keyed for use/activation. That way, we can put our Sanctuary Passkeys, Position Rewinders, White Mantle Portals, etc. in there and have quick access to these high-use items without having to open inventory & search/scroll & double click all the time. > > > > > > It would definitely be another reason to buy Shared Bank slots and, I hope, not require too much developer time so it would be a quick win. > > > > I guess you mean shared invetory slots mate. > > No I believe the OP means a hotbar for these skills outside of inventory so you can easily access them without opening a window. But, there are no 'Shared Bank Slots' to hot-key in, or out, of inventory. Or rather, all Bank Slots are shared; but aren't accessible to characters unless one is either at the bank, crafting stations or using a Bank Access consumable of some kind. Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 29, 2019 Share Posted July 29, 2019 > @"Knighthonor.4061" said: > > @"Linken.6345" said: > > > @"Bunshichi.7908" said: > > > It would be really useful if the first few (say, five) Shared Bank slots were able to be hot-keyed for use/activation. That way, we can put our Sanctuary Passkeys, Position Rewinders, White Mantle Portals, etc. in there and have quick access to these high-use items without having to open inventory & search/scroll & double click all the time. > > > > > > It would definitely be another reason to buy Shared Bank slots and, I hope, not require too much developer time so it would be a quick win. > > > > I guess you mean shared invetory slots mate. > > No I believe the OP means a hotbar for these skills outside of inventory so you can easily access them without opening a window. Way to not read the thread, OP already quoted and fixed their typo 4 hours before your post mate Link to comment Share on other sites More sharing options...
Psientist.6437 Posted July 29, 2019 Share Posted July 29, 2019 I would prefer a unique hotbar, especially if all or some of the slots could be set to auto-consume. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 29, 2019 Share Posted July 29, 2019 > @"Bunshichi.7908" said: > @"Linken.6345" > Edited to fix > > @"Inculpatus cedo.9234" > This may be just a fractal thing, but have you ever tried opening up your inventory during during a difficult fight to activate a portal? The inventory screen shows a minimum of 3 inventory rows and (depending on your screen resolution) covers a significant part of the screen. Then, you have to visually locate the one red icon in a cluster of icons that you needed to double click. It depends on how you have the inventory window set up. Here's a random screenshot where I left my inventory open, showing how I normally have it arranged: ![](https://i.imgur.com/rToRYNvh.jpg "") I've got it sized and positioned like that for exactly this reason, so I can open it (or leave it open) during combat or other activities without it covering too much of the screen (It could be smaller, but I like having it show 20 slots, or 1 bag). I do normally close it but if I forget, or need to get an item, it's not a problem. Likewise I keep items I want quick access to on the bottom row of my top bag (or in my shared inventory slots, as shown there) so I know exactly where they'll be when I open it. I do think 'quick access' slots could be useful, but I'd prefer it to be a seperate thing, like quick slots in most games where you can assign any items to them regardless of where it is, rather than setting keybindings for specific inventory slots, especially shared inventory slots which are already a gem store purchase. Link to comment Share on other sites More sharing options...
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