Kirnale.5914 Posted September 17, 2019 Share Posted September 17, 2019 Is there any reason the squad size needs to be limited at 50? Couldn't it be incresed to 60 or 70? I have been wondering about that for a while. More than often our commanders gets more than 50 zerglings, especially on reset fridays. Other people, even with correct build and skills, can't get in and have to live without support, heals, etc. I would say the same problem persist in PvE too, but strangely, no one have questioned it, or at least not that I am aware of. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 17, 2019 Share Posted September 17, 2019 If you have that many, why doesn’t your server form another squad? And try to hit other areas by coordinating with the other commander? Link to comment Share on other sites More sharing options...
subversiontwo.7501 Posted September 17, 2019 Share Posted September 17, 2019 With hidden tags it's pretty easy to extend squads. It may not be exactly the same thing as one person being able to organize everything but it is close enough, close enough to not warrant unecessary design work and the mode is already suffering from issues related to too few people being relied on to do too much. Making it easier to herd cats may not be better for the mode at this point. If there aren't enough shepherds any accessability change should at least consider if it will make them even more scarce or if improvements to flock tendering will make it more appealing to herd them. Link to comment Share on other sites More sharing options...
Kirnale.5914 Posted September 17, 2019 Author Share Posted September 17, 2019 > @"Strider Pj.2193" said: > If you have that many, why doesn’t your server form another squad? > > And try to hit other areas by coordinating with the other commander? We actually do, but the smaller squad doesn't see squad marks. The moral is also much lower, people tend to leave much faster and look for other maps where they can join the main squad. It's really not quite the same as if it's a run with a guild. New players on the map also won't see the second tag if we hide it. If we show the second tag, then some people find it disturbing in a fight. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 17, 2019 Share Posted September 17, 2019 > @"Kirnale.5914" said: > Is there any reason the squad size needs to be limited at 50? Couldn't it be incresed to 60 or 70? I have been wondering about that for a while. More than often our commanders gets more than 50 zerglings, especially on reset fridays. Other people, even with correct build and skills, can't get in and have to live without support, heals, etc. > I would say the same problem persist in PvE too, but strangely, no one have questioned it, or at least not that I am aware of. max size of pop in map imo. Link to comment Share on other sites More sharing options...
c space cowboy.2764 Posted September 17, 2019 Share Posted September 17, 2019 Not only should they not increase squad size, they should decrease it to 30/35 and lower map pops to 50 max. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted September 18, 2019 Share Posted September 18, 2019 > @"Strider Pj.2193" said: > If you have that many, why doesn’t your server form another squad? > > And try to hit other areas by coordinating with the other commander? I think OP might be on BG, one massive blob. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted September 18, 2019 Share Posted September 18, 2019 > @"Sovereign.1093" said: > > @"Kirnale.5914" said: > > Is there any reason the squad size needs to be limited at 50? Couldn't it be incresed to 60 or 70? I have been wondering about that for a while. More than often our commanders gets more than 50 zerglings, especially on reset fridays. Other people, even with correct build and skills, can't get in and have to live without support, heals, etc. > > I would say the same problem persist in PvE too, but strangely, no one have questioned it, or at least not that I am aware of. > > max size of pop in map imo. Pretty much this. The real reason is most likely that ANet doesn't want us to find out how many players from a single server can truly fit on a map if everyone joins squad then compare it to another server (though I highly doubt such a mass of players would be willing to work together for a simple number count). Imagine the babyrage if server x could fit 10 more players on the map than server y... lul Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 18, 2019 Share Posted September 18, 2019 > @"sephiroth.4217" said: > > @"Strider Pj.2193" said: > > If you have that many, why doesn’t your server form another squad? > > > > And try to hit other areas by coordinating with the other commander? > > I think OP might be on BG, one massive blob. He may be, but he doesn’t speak for a lot of the commanders there.. ? Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 18, 2019 Share Posted September 18, 2019 > @"Zephyra.4709" said: > > @"Sovereign.1093" said: > > > @"Kirnale.5914" said: > > > Is there any reason the squad size needs to be limited at 50? Couldn't it be incresed to 60 or 70? I have been wondering about that for a while. More than often our commanders gets more than 50 zerglings, especially on reset fridays. Other people, even with correct build and skills, can't get in and have to live without support, heals, etc. > > > I would say the same problem persist in PvE too, but strangely, no one have questioned it, or at least not that I am aware of. > > > > max size of pop in map imo. > > Pretty much this. > > The real reason is most likely that ANet doesn't want us to find out how many players from a single server can truly fit on a map if everyone joins squad then compare it to another server (though I highly doubt such a mass of players would be willing to work together for a simple number count). Imagine the babyrage if server x could fit 10 more players on the map than server y... lul it used to be 100 per map and you can squeze in to 110. =) now i dont know. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted September 18, 2019 Share Posted September 18, 2019 The solution isn't to increase squad size, it's to lower map limit. Would fix all skill lag issues, would fix issues like this. Everybody happy. Those who complain "I'll be stuck in queue" you can tell to just go transfer to another server, it seems people don't have a problem doing that for a free win, so why is it a problem when it would actually have a functional use. :smile: Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 18, 2019 Share Posted September 18, 2019 its actually fun to have full q vs full q. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted September 18, 2019 Share Posted September 18, 2019 > @"Strider Pj.2193" said: > > @"sephiroth.4217" said: > > > @"Strider Pj.2193" said: > > > If you have that many, why doesn’t your server form another squad? > > > > > > And try to hit other areas by coordinating with the other commander? > > > > I think OP might be on BG, one massive blob. > > He may be, but he doesn’t speak for a lot of the commanders there.. ? I never said he did and BG is still one massive blob lol Link to comment Share on other sites More sharing options...
Blackarps.1974 Posted September 18, 2019 Share Posted September 18, 2019 For whatever reason, Anet likes to hide how many players can fit on a map. A squad of say 100 would then show this (or come very close to it), something they don't want. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 18, 2019 Share Posted September 18, 2019 > @"Blackarps.1974" said: > For whatever reason, Anet likes to hide how many players can fit on a map. A squad of say 100 would then show this (or come very close to it), something they don't want. I think that’s because they don’t give same numbers for all servers- links Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 18, 2019 Share Posted September 18, 2019 > @"Aeolus.3615" said: > > @"Blackarps.1974" said: > > For whatever reason, Anet likes to hide how many players can fit on a map. A squad of say 100 would then show this (or come very close to it), something they don't want. > > I think that’s because they don’t give same numbers for all servers- links Wait what? Are you saying (for example) that you think BG gets 80, SoS gets 60, and the third gets 70?? Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 18, 2019 Share Posted September 18, 2019 > @"Strider Pj.2193" said: > > @"Aeolus.3615" said: > > > @"Blackarps.1974" said: > > > For whatever reason, Anet likes to hide how many players can fit on a map. A squad of say 100 would then show this (or come very close to it), something they don't want. > > > > I think that’s because they don’t give same numbers for all servers- links > > Wait what? > > Are you saying (for example) that you think BG gets 80, SoS gets 60, and the third gets 70?? > > It happened in the past would not be surprised if Anets favor to cause big blobs vs smaller ones,, and that time we weren’t the server with less players allowed to get in from the queue but one side had a megablob so big that it was direct to understand how many they had compared with the 2 other servers, the 3 servers had a queue at that time, time sometimes happen and if I have a secondary account on that server one can compare blob size with others and their queues. What I want to say is would not be surprised if Anet hides that as well, last time I checked was arround 80 but some server could have 60 other could have 90 or close to, when in reset all groups are comm based and each one knows it’s nunbers it’s easy to calculate. It’s justblike some big hits in combat log, sometimes u see huge drop on health but there’s no log about it. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 18, 2019 Share Posted September 18, 2019 > @"Aeolus.3615" said: > > @"Strider Pj.2193" said: > > > @"Aeolus.3615" said: > > > > @"Blackarps.1974" said: > > > > For whatever reason, Anet likes to hide how many players can fit on a map. A squad of say 100 would then show this (or come very close to it), something they don't want. > > > > > > I think that’s because they don’t give same numbers for all servers- links > > > > Wait what? > > > > Are you saying (for example) that you think BG gets 80, SoS gets 60, and the third gets 70?? > > > > > > It happened in the past would not be surprised if Anets favor to cause big blobs vs smaller ones,, and that time we weren’t the server with less players allowed to get in from the queue but one side had a megablob so big that it was direct to understand how many they had compared with the 2 other servers, the 3 servers had a queue at that time, time sometimes happen and if I have a secondary account on that server one can compare blob size with others and their queues. > > What I want to say is would not be surprised if Anet hides that as well, last time I checked was arround 80 but some server could have 60 other could have 90 or close to, when in reset all groups are comm based and each one knows it’s nunbers it’s easy to calculate. > It’s justblike some big hits in combat log, sometimes u see huge drop on health but there’s no log about it. > > I would really hope not.. The conspiracy theorists would have a field day about BG.. ? Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 18, 2019 Share Posted September 18, 2019 > @"Strider Pj.2193" said: > > @"Aeolus.3615" said: > > > @"Strider Pj.2193" said: > > > > @"Aeolus.3615" said: > > > > > @"Blackarps.1974" said: > > > > > For whatever reason, Anet likes to hide how many players can fit on a map. A squad of say 100 would then show this (or come very close to it), something they don't want. > > > > > > > > I think that’s because they don’t give same numbers for all servers- links > > > > > > Wait what? > > > > > > Are you saying (for example) that you think BG gets 80, SoS gets 60, and the third gets 70?? > > > > > > > > > > It happened in the past would not be surprised if Anets favor to cause big blobs vs smaller ones,, and that time we weren’t the server with less players allowed to get in from the queue but one side had a megablob so big that it was direct to understand how many they had compared with the 2 other servers, the 3 servers had a queue at that time, time sometimes happen and if I have a secondary account on that server one can compare blob size with others and their queues. > > > > What I want to say is would not be surprised if Anet hides that as well, last time I checked was arround 80 but some server could have 60 other could have 90 or close to, when in reset all groups are comm based and each one knows it’s nunbers it’s easy to calculate. > > It’s justblike some big hits in combat log, sometimes u see huge drop on health but there’s no log about it. > > > > > > I would really hope not.. > > The conspiracy theorists would have a field day about BG.. ? > > Cant say nothing to BG besides I liked to fight them, and im from a small server called nsp when every one tanked and our small server reached t1 or t2 I don’t remember . But sometimes population and queues Bork up I’m actually not the only one noticing it, the thing is that some servers are all about is ktrain and when they go afk and it’s the other server time to ktrain, there isn’t actuallly much fight due lack of players atm and server time zones so it gets harder to notice it. Link to comment Share on other sites More sharing options...
Timelord.8190 Posted September 18, 2019 Share Posted September 18, 2019 > @"Sovereign.1093" said: > its actually fun to have full q vs full q. It's not fun when you get skill lag and dying cause of it. They should lower the limit to a point where skills can work, even in a 3-way blob fight. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 18, 2019 Share Posted September 18, 2019 > @"Strider Pj.2193" said: > > @"sephiroth.4217" said: > > > @"Strider Pj.2193" said: > > > If you have that many, why doesn’t your server form another squad? > > > > > > And try to hit other areas by coordinating with the other commander? > > > > I think OP might be on BG, one massive blob. > > He may be, but he doesn’t speak for a lot of the commanders there.. ? Like cookie? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 18, 2019 Share Posted September 18, 2019 > @"LetoII.3782" said: > > @"Strider Pj.2193" said: > > > @"sephiroth.4217" said: > > > > @"Strider Pj.2193" said: > > > > If you have that many, why doesn’t your server form another squad? > > > > > > > > And try to hit other areas by coordinating with the other commander? > > > > > > I think OP might be on BG, one massive blob. > > > > He may be, but he doesn’t speak for a lot of the commanders there.. ? > > Like cookie? Touché ?? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 18, 2019 Share Posted September 18, 2019 > @"Timelord.8190" said: > > @"Sovereign.1093" said: > > its actually fun to have full q vs full q. > > It's not fun when you get skill lag and dying cause of it. They should lower the limit to a point where skills can work, even in a 3-way blob fight. So... 10 man squads then? Link to comment Share on other sites More sharing options...
Timelord.8190 Posted September 18, 2019 Share Posted September 18, 2019 > @"Strider Pj.2193" said: > > @"Timelord.8190" said: > > > @"Sovereign.1093" said: > > > its actually fun to have full q vs full q. > > > > It's not fun when you get skill lag and dying cause of it. They should lower the limit to a point where skills can work, even in a 3-way blob fight. > > So... 10 man squads then? I have a bit more faith in their servers capability than you do. If it gets half of what it is now which is around 70 I think we would have a much better experience. With border created for smaller numbers. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 18, 2019 Share Posted September 18, 2019 Have to agree with some above. Think would prefer it be reduced versus increased. Link to comment Share on other sites More sharing options...
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