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[ WvG ] - World vs Globes - road map to - [ Reboot WvW ]


Diku.2546

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[ WvG ] - World vs Globes - road map to - [ Reboot WvW ]

 

*A Serious Step-by-Step Road Map based on a Game Director's Vision to save the WvW game mode by transforming it into WvG*

 

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Bookmark - Link To This Post

 

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https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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WvG - TABLE OF CONTENTS & ROADMAP - Last Updated or Scheduled to Post

 

*Warning - Applying concepts without implementing the whole design may have negative consequences*

 

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CHAPTER 1 - Updated - 2021.02.26

*REBOOT WvW - Remove World Linking & Implement Changes to WvW*

https://en-forum.guildwars2.com/discussion/comment/1064947/#Comment_1064947

 

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CHAPTER 2 - Updated - 2021.01.31

*REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition*

https://en-forum.guildwars2.com/discussion/comment/1064948/#Comment_1064948

 

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CHAPTER 3 - Updated - 2021.01.31

*NEW GAME MODE & VISION - Establish a better Road Map & Vision with World vs Globes*

https://en-forum.guildwars2.com/discussion/comment/1064949/#Comment_1064949

 

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CHAPTER 4 - Updated - 2021.01.31

*WvG MATCH-UP - Globe Raiding of Green & Blue - Weekly Picked by Players*

https://en-forum.guildwars2.com/discussion/comment/1064950/#Comment_1064950

 

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CHAPTER 5 - Updated - 2021.01.31

*EOTM LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors*

https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951

 

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CHAPTER 6 - Updated - 2021.01.31

*WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model*

https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956

 

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CHAPTER 7 - WvG OVERVIEW - Welcome to World vs Globes

CHAPTER 8 - WvG FAQ - Frequently Asked Questions & Answers about WvG

CHAPTER 9 - WvG LIBRARY - Historic web links related to WvG

 

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CHAPTER 10 - Updated - 2021.02.08

*WvG DESIGN - TOPICS - Discussion web links related to WvG*

https://en-forum.guildwars2.com/discussion/comment/1064963/#Comment_1064963

 

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CHAPTER 11 - Updated - 2021.02.15

*WvG BALANCE - TOPICS - Discussion web links related to WvG*

https://en-forum.guildwars2.com/discussion/comment/1064964/#Comment_1064964

 

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CHAPTER 12 - [ Private - Dev Notes ] - DESIGN A-E

CHAPTER 13 - [ Private - Dev Notes ] - DESIGN F-H

CHAPTER 14 - [ Private - Dev Notes ] - DESIGN I

CHAPTER 15 - [ Private - Dev Notes ] - DESIGN J-K

CHAPTER 16 - [ Private - Dev Notes ] - DESIGN L-P

CHAPTER 17 - [ Private - Dev Notes ] - DESIGN Q-U

CHAPTER 18 - [ Private - Dev Notes ] - DESIGN V-Z

 

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CHAPTER 19 - [ Private - Dev Notes ] - WvG BALANCE

CHAPTER 20 - [ Private - Dev Notes ] - GAME-DYNAMICS-REVENUE

 

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To the WvW Community,

 

This is the Game Mode that I envision would be possible.

 

Would you help & support to keep this thread visible & actively updated?

 

Please give credit & reward to author if this idea is ever used.

 

Invitation to assist in development & to alpha/beta test would be a warm welcome to the author.

 

Yours truly,

Diku

 

Credibility requires critical insight & time.

 

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TLDR - How to Understand the structure of this posted thread & How to Contribute.

 

The 1st post is actually a Table of Contents that provide links to "Permanent Chapters".

 

Permanent Chapter posts are used to document every aspect of the game mode.

 

These Permanent Chapters are Updated based on this game mode's community feedbacck.

 

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To fix WvW we need to start with Chapter 1 where we Reboot WvW.

 

Then, we need to work on doing each Chapter in numerical order until we can Host Tournaments found in Chapter 6.

 

The Road Map to fixing WvW Starts with Chapter 1 & will evolve into a new game mode called WvG in Chapter 7.

 

All other posts in this thread is a discussion to help update the Permanent Chapters found in the Table of Contents.

 

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The basic concept is to save WvW by evolving it into WvG.

 

WvG is a game mode where Players are engaged to repeatedly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselves.

 

If you need to be sold on the idea to save WvW - See Chapter 6 - WvG Tournaments.

 

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[ #WvG ]

[ #RebootWvW ]

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CHAPTER 1

 

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REBOOT WvW - Remove World Linking & Implement Changes to WvW

 

Temporary Solution Until New Game Mode Upgrade Is Ready To Open

 

*2021.02.26 - This Post Last Updated*

 

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*WvG - Table of Contents*

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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Prepare To Reboot by Implementing the following Changes to WvW

 

Intention is to revert WvW back to the original ecosystem

 

When you damage an ecosystem...sometimes the right thing to do is to revert it back to what it was before...and hope nature takes hold & finds its course again

 

We need to give the WvW game mode a chance to go back to its roots & find the strength to recover...from its real source of power that allowed it to survive all these years without attention...*Stable Long-Term Communities*

 

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"Ideas are like cream, the good ones rise to the top."

 

Remove World Linking & Put back the Old WvW ecosystem of Home Servers

Remove any penalty to players that choose to Transfer to a New Home Server

Monitor Server Population - Servers are Opened & Closed based on Server's Capacity

Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM

Closely Monitor & Adjust, Tweak, or Replace World Server Ranking Mechanics - See [ Chapters on Design ]

Calculate an Average Server Rank based on a moving 12 month period on the 1st of every Month

Posted Average Server Rank impacts Server Transfer based on the below

Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)

Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & X World Ability Points

Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & X World Ability Points

Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & X World Ability Points

Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & X World Ability Points

Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & X World Ability Points

Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free

Remove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy Territory

Keep Supply when Player Capture Objectives on their Home BL, or EBG Home Territory

A Server's Final War Score is used to award a weekly WvW Server Rank

Any Final War Score that is tied shall be awarded to the "Incumbent" Ranked Server

Weekly WvW Match-Ups are based on a Server's WvW Rank with the Top 3 being matched together & progressing in sets of 3 until all servers are matched-up

All other WvW mechanics remain in place without any major changes - i.e. - Daily, Skirmish, etc.

 

Make it easy to create, regroup, and rebuild a Long Term Community using the Bottom Server Ranks

 

Make it hard, impossible, & expensive for players to transfer into the Long Term Communities found in the Top Server Ranks

 

WvW should be designed to be an END GAME Content to PvE

 

WvW game mode needs be designed to naturally encourage Long Term Communities to be born, grow, die, and then be re-born again in a perpetual life cycle that creates player-based content

 

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Implement - CHAPTER 5 - EOTM LOBBY - Mist Raiding, WvW Recruitment & Craft-Merchant Vendors

https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951

 

ALL Players MUST enter WvW through EOTM before traveling anywhere else

 

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Allow WvW to revert back to a Server based ecosystem & let it stabilize before implementing WvG to Reboot the game mode

 

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[ #RebootWvW ]

 

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CHAPTER 2

 

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REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

 

*2021.01.31 - This Post Last Updated*

 

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*WvG - Table of Contents*

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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Player Driven, but Anet Controlled Match-Ups help to encourage Healthy Competition

5 Simple Steps To Redesigning WvW

 

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Remove the current match-up system, but keep a system for Server Score & Rank - See [ Chapters on Design ]

Assign each Server a "Globe" to Defend - (Single unit of maps owned by the same server - Number of maps adjustable between 1 - 4)

Let players pick any (2) "Globes" [ 1st choice = Green ] & [ 2nd choice = Blue ] to weekly raid using a Re-Purposed

During the Match-Up players are shown the top (3) highest scoring enemies raiding their Home Server's Globe in a random order

Players Earn Rewards ONLY when they raid "Globes" that are "Ranked Higher or Equal to" their Home Server

 

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Take Steps to Redesign WvW Into WvG

 

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Put current WvW game mode into Maintenance - No Changes Allowed

Re-Focus Development Team's Direction - See [ New Game Mode & Vision ]

Create a Parallel WvG game mode

Develop WvG to replace WvW in the steps outlined below

Long-term goal is to preserve ALL Server Team Identities & Communities

Initially Create 5 Servers for this New WvG game mode to Test & Develop "Proof of Concept"

Remove ALL Design Mechanics from the Base maps that WvW uses & Re-Purpose them for WvG

Next, Layer back Design Mechanics as needed for these New WvG maps - See [ WvG Overview ]

Later Create More WvG Servers to replace ALL existing servers after Confirming "Proof of Concept"

New WvG game mode is "slowly" beta tested during "weekend events" where WvW is turned off

New WvG game mode eventually swapped in to replace Old WvW

Old WvW is then allowed to gracefully fade away

 

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Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design

 

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CHAPTER 3

 

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NEW GAME MODE & VISION - Establish a better Road Map & Vision with World vs Globes

 

*2021.01.31 - This Post Last Updated*

 

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*WvG - Table of Contents*

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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A New Game mode that builds upon the Old Foundations of WvW To Transform it into WvG

 

WvG needs to be all about that Friday Reset where everybody rushes home to grab their favorite drink & snack…to blow off a week's worth of steam & to be someplace where everybody knows your name.

 

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*ROAD MAP - Where Do We Want To Take WvG?*

 

WvG needs to first tackle the Top 3 Problems that WvW could never solve

 

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WvG needs to embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home Server

WvG needs to allow Friends & Family to play together even though they're from different Servers

WvG needs to allow Off-peak capping, but let players to work out a solution themselves

 

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*VISION - What Do We Want WvG to Be?*

 

WvG needs to encourage & nuture 3 Fundamental Concepts - Simple as A, B, and C

 

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A ) World Server based War that can exponentially scale to Epically Global Proportions

Create a WvG ecosystem that uses the natural differrences between Server Ranks to create niches for Long-Term Communities to develop their own unique preferences - i.e. [ Language, Time Zone, and Play Styles ]

Map Access Mechanics are carefully used to expand or contract Capacity to create the right amount of space needed to encourage an exciting Theater of War at the various Levels within the WvG Server Rank ecosystem

IF Demand is High enough - New Servers can be added to the War with an equal opportunity to increase their Rank through Healthy Competition that allows ALL Servers to Raid any #1 Ranked WvG Servers from available Regions - [ EU, NA, ASIA ]

 

B ) Game Mode that naturally nurtures Long Term Communities

It's expected that All Communities wiil have a life cycle that involves being Born, Growing Up, Dying, and then being Re-Born again

All Worlds should be able to increase their WvG Home Rank themselves, or through Players Creating Local or International Alliances with other Enemy Worlds by teaming up & Raiding a Common Enemy

Worlds that have a declining population level are allowed to survive as they drop down in WvG Rank & away from being a Target for Lower Ranked Servers to Raid

 

C ) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches

Players are given the ability to raid any World, but are Rewarded Only for raiding Equal or Higher Ranked Enemy Servers

Players are given the ability to team up & play together with friends that have moved to other Enemy Worlds

Core Base Map Mechanics naturally scales & adjusts to reduce or prevent un-fair matches from happening

 

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Next up….WvG Raids - How Does this New Weekly Match-Up Model Work?

 

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CHAPTER 4

 

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WvG MATCH-UP - Globe Raiding of Green & Blue - Weekly Picked by Players

 

*2021.01.31 - This Post Last Updated*

 

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*WvG - Table of Contents*

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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*Original Base Concept 1 of 2 - See -CHAPTER 1 - REBOOT WvW*

*Original Base Concept 2 of 2 - See - CHAPTER 2 - REDESIGN WvW*

 

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What are you fighting for?

 

If you're not here to fight & sacrifice for your Home World Server - Go find another thread to read - WvG isn't for you

 

If you hear the calling & share the passion…Imagine - RAID TEAM! - Stand Up - [ pause ] - Prepare to Engage! - [ pause ] - Step Forward

 

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*Step 1 - WvG - Ranking of World Servers*

 

Calculate an Average Server Rank for each World Server based on a moving 12 month period on the 1st of every Month

 

i.e. - Server A - Consecutively Ranked 3 for 12 months = (3 x 12) / 12 = Average Rank is [ 3.000 ]

 

i.e - Server A - Consecutively Ranked 3 for 11 months & 4 for 1 month = ( (3 x 11) + 4 ) / 12 = Average Rank is [ 3.083 ]

 

*Step 2 - WvG - Scoring of World Servers*

Adjustable Parameters related to [ Rank ] Updates on the [ 1st of every Month ] & [ Reset Friday ]

A Server's Rank is based on the Total Points earned by players that picked it to be their Home World Server to Defend

Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday

Players ARE NOT directly shown their Server's Total Points

Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order

Players earn points by Opening WvG Reward Chests that appear after flipping "Capture Rings" at various WvG location objectives

"Capture Rings" spawn WvG Reward Chests after players flip them for (x minutes) & remains active to let players collect their Points & Rewards for themselves & their Home Server

"Capture Rings" may reset to "Not Captured" for some WvG location objectives to allow it to be "Re-Captured" by Home Defenders or Enemy Raiders

Servers are numerically Ranked based on the Total Points earned by their Home Defenders

Any tie in Rank is decided by Seniority at the time a tie is calculated

 

*Step 3 - WvG - Raiding of Enemy Globes*

Adjustable Parameters related to [ Raiding ] Updates based on the [ New Rank & New Score ] of World Servers

Players are Rewarded ONLY when they defend their Home Server or Raid an Enemy "Globe" that's "Ranked Higher or Equal to" their Home Server

Reward Exception - Players on a #1 Ranked WvG are Rewarded 2x for DEFENDING

Reward Exception - Players on a #1 Ranked WvG are Rewarded 1x for RAIDING Enemy "Globes" - Average Rank 3 or below - (Rank Adjustable)

WvG has a total of 51 Globes - Players are required to pick a single Globe to be their Home World Server to Defend from a list of 24 NA or 27 EU Globes

Each Globe can contain ( 1 - 4 ) maps. High Ranked Servers are given 4 maps to defend while Low Ranked Servers are given 1 map to defend - (Numbers Adjustable)

Adjusting the number of maps within a Globe helps to increase or decrease "seat" capacity of a Globe to host more or less players that are battling inside

Maximum Globe "Seat" Capacity is set by ANet

Seats are Reserved based on the following - [ Home Team - 45% ] / [ Enemy Raider = 40 %] / [ Referee = 15% ] - (Percents Adjustable)

Players queue to wait for an open "seat" to enter a Globe

Players can choose fight in EOTM while waiting in queue

Players create their own Weekly Match-Ups by picking ANY (2) enemy Globes to Raid using a Re-Purposed

Player's 1st Enemy Globe Choice is set to Green & 2nd Choice is set to Blue

Map Way Points are re-designed for usage as follows - [ RED = Home Server ] while [ GREEN/BLUE = Enemy Raiders ]

 

*Step 4 - WvG - Transferring of World Servers*

Adjustable Parameters related to [ Transferring ] Updates based on the [ New Rank & New Score ] of World Servers

World Servers are Not Linked, but can coordinate their attacks by jointly Raiding against a "Common Enemy Globe"

Players are not penalized if they choose to Transfer to a New Home Server, but they are restricted by the below conditions

Servers are Opened & Closed based on World Server's Capacity Set by ANet - (Capacity Adjustable)

Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM

Monthly Average Server Rank impacts Server Transfers based on the below

Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)

Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & 2k WXP Upgrade Points

Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & 1k WXP Upgrade Points

Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & 500 WXP Upgrade Points

Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & 250 WXP Upgrade Points

Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & 125 WXP Upgrade Points

Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free

 

*Step 5 - WvG - Counter-Weights*

Remove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy Territory

Keep Supply when Player Capture Objectives on their Home BL, or EBG Home Territory

 

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Next up….EOTM LOBBY - Where All Roads go through a Lobby Before Entering WvG

 

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CHAPTER 5

 

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EOTM LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors

 

*2021.01.31 - This Post Last Updated*

 

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*WvG - Table of Contents*

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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Any Grand place needs an area where people can meet & gather to socialize

 

1st - Waiting Room to Enter WvW or WvG

2nd - Allow PvE Player to become familiar with PvP Combat

3rd - Allow Guilds to Recruit

 

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WvW - REBOOT VERSION - EDGE OF THE MISTS - Mist Raiding while Rebooting WvW

ALL Players MUST enter WvW through EOTM before traveling anywhere else

Edge of the Mists - Way Point Colors are - [ RED / BLUE / GREEN ]

Players that enter EOTM are automatically placed on the Color Team that their Home Server is assigned

Players battle each other over EOTM Objectives

Way Points have 5 Portals that Link to - [ RED / GREEN / BLUE / OBSIDIAN SANCTUM / LIONS ARCH ]

Personal Reward for EOTM - loot drops, badges of honor, karma and coin

Personal Reward for EOTM - world experience

Personal Reward for EOTM - unique Edge of the Mists (achievements)

Personal Reward for EOTM - WvW daily achievements

Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks

Skirmish Reward Track - Based on a Player's Total WvW Earned Points while fighting on Home & Enemy Servers for the week

Keep Links intact between WvW & Edge of the Mists - i.e. - EOTM Supply Drop

 

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WvG - GAME MODE VERSION - EDGE OF THE MISTS - Mist Raiding after WvG Is Launched

ALL Players MUST enter WvG through EOTM before traveling anywhere else

Edge of the Mists - Way Point Colors are - [ ORANGE / YELLOW / PINK ]

Players that enter EOTM are automatically placed on the Color Team that has the lowest score for EOTM

Players battle each other over EOTM Objectives

Way Points have 5 Portals that Link to - [ RED Home / GREEN Globe / BLUE Globe / OBSIDIAN SANCTUM / LIONS ARCH ]

Personal Reward for EOTM - loot drops, badges of honor, karma and coin

Personal Reward for EOTM - world experience

Personal Reward for EOTM - unique Edge of the Mists (achievements)

Personal Reward for EOTM - WvW daily achievements

Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks

Skirmish Reward Track - Based on a Player's Total WvG Earned Points while fighting on Home & Enemy Globes for the week

Remove All Links between WvW & Edge of the Mists - i.e. - EOTM Supply Drop

 

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EOTM - WvG Recruitment - Regions - [ EU / NA / ASIA ]

Common Areas at each Way Point welcomes players from ALL Servers based on their Region

Map or Recruiting Channel allows players to broadacst messages to players from ALL Servers based on their Region

Provide Services that attact PvE Players to visit WvG

 

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EOTM - Craft-Merchant Vendors

Craft Vendors - Available only in Armistice Bastion

Bank

Black Lion Trader

Mechant - Laurel

Mechant - Outfitter

Repair - Arcane Agent

Armor Master

Weapon Master

See - Starter area (Enemy Borderlands)

 

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Next Up…WvG Tournaments - Gives Meaning & Purpose Behind Being the #1 Ranked WvG Server for your Region

 

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CHAPTER 6

 

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WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model

 

*2021.01.31 - This Post Last Updated*

 

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WvG - Table of Contents

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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WvG is designed to be an END GAME Content to PvE

 

Players are engaged to repeatedly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselves

 

WvG Tournaments gives Meaning & Purpose behind being the #1 Ranked WvG Server for their Region - [ EU, NA, ASIA ]

 

Tournament Burn Out concerns MUST be recognized as Un-Healthly to the game mode & mechanics need to be carefully designed to reduce its impact upon players

 

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We're losing on this crucial opportunity to save a game mode that's ignorantly being thrown out because it's not considered valuable to ANet

 

Please help & offer feedback to this thread to keep it visible if you love this game mode

 

*We seriously need to remind ANet of their promise to create & deliver on a better Road Map & Vision for WvW*

 

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WvG League Titles Defined

 

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[ Gold ] - Highest Scoring Server within their Region for the Month

 

[ Platinum ] - Highest Scoring Server within their Region based on an Annual WvG Champion Event

 

WvG Regions - [ EU, NA, ASIA ]

 

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WvG Game Mode Sportsmanship Defined

 

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Definition Example:

 

https://operations.nfl.com/football-ops/league-governance/the-competition-committees-position-on-sportsmanship

 

Sportsmanship MUST be an intrinsic aspect of WvG that encourages Healthy Competition that is "Wholesome" for the players

 

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WvG Tournaments Defined

 

Match-Ups are based on a New Globe Raiding Model (click link) - Designed to encourage Healthy & Competitive Battles

 

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*[ Reset Friday - Weekly ]*

Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday

Players ARE NOT directly shown their Server's Total Points

Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order

 

*[ Gold League - 1st Day of the Month ]*

Awarded on the 1st day of each Month for available Regions - [ EU, NA, ASIA ]

Calculate ALL Server's Total Points earned by players from the previous month

Award Gold Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]

Any Server that Earns a [ Gold League Title ] in a given year will be invited to attend an Annual [ Platinum League Event ]

 

*[ Platinum League - WvG Champion Event - Launches Oct 15th Annually ]*

Only [ Gold League Rank ] Servers are allowed to Raid each other during the Event

Event occurs over a 1-2 Week(s) period - [ Adjustable based on Player Burn Out Feedback ]

Calculate ALL Server's Total Points earned by players at the end of the Event

Award Platinum Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]

[ NOV 1ST ] - Resume earning Normal WvG Points for [ Dec ] Gold League Title Award for the next WvG Championship Event

 

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Platinum League - WvG Champion Event Defined

 

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*1st Week - Launches In-Game Only*

 

*Last Week - In-Game & In-Person*

 

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Platinum League - WvG Champion In-Person Event Defined

 

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In-Game participation continues

In-Person participation at an approved Event Conference "Stadium" begins

Access into the Event Conference "Stadium" based on a "Credit Card"

Televised Coverage - Plantinum League Event - Friday Reset - 1-3 Hours - Providing In-Game Play by Play Battles between Servers with no reference to Ranking - Focus & Attention will be on Notable Guilds that are Battling for their World Server

In-Person Event Conference activities may include but not limited to GW2 Mechandise Booths for Spectator Fans, Server Communities, Corporate Sponsors, etc.

Security will need to be carefully planned to ensure the Event is safe & fun filled

Rivalry between Servers need to carefully monitored & Healthy Competition & Proper Sportsmanship MUST be guiding principles of this sponsored Game mode Event

[ Gold League Title ] Servers are allocated a reserved area with limited seating for In-Game participation & for Supporting Spectator Fans

Players are required to bring their own equipment

Onsite ANet sanctioned Referees closely monitor Players for cheating

At the end of the Event - WvG Champions are announced for each Region - [ EU, NA, ASIA ]

[ WvG Champions ] - In-Person Reward - T-Shirt with Year's WvG Champion Logo before leaving the Event

[ WvG Champions ] - In-Game Reward - Back-Pack skin with Year's WvG Champion Logo

 

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Next Up - OverView of WvG - Presents just how complex an ecosystem this game mode really is

 

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CHAPTER 10 - WvG DESIGN - TOPICS - Discussion web links related to WvG

 

*2021.02.08 - This Post Last Updated*

 

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WvG - Table of Contents

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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Candidate Reference Posts Under Consideration - File Pending into a Specific Design Chapter

 

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The Toxicity is Crazy

2021.02.04

https://en-forum.guildwars2.com/discussion/122991/the-toxicity-is-crazy/p1

Dev note - Critical need to reduce toxic behavior & encourage positive sportsmanship

 

A New Player "Welcome Package" Achievement

2019.10.25

https://en-forum.guildwars2.com/discussion/comment/1081342/#Comment_1081342/p1

 

Environmental Effects

2019.10.25

https://en-forum.guildwars2.com/discussion/comment/1081479/#Comment_1081479/p1

 

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CHAPTER 11 - WvG BALANCE - TOPICS - Discussion web links related to WvG

 

*2021.02.15 - This Post Last Updated*

 

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WvG - Table of Contents

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

 

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Candidate Reference Posts Under Consideration - File Pending into a Specific Balance Chapter

 

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Let's Talk About WvW Balance

2019.10.23

https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance/p1

 

Updates from the Systems Team

2019.10.23

https://www.guildwars2.com/en/news/updates-from-the-systems-team

 

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