ListenToMe.5130 Posted October 15, 2019 Share Posted October 15, 2019 even if only a special event that occurs a few times a month? it's really driving me crazy. this seems like some type of band-aid fix? i believe removing it would force people to defend objectives more carefully. thanks. Link to comment Share on other sites More sharing options...
Roamer.3259 Posted October 15, 2019 Share Posted October 15, 2019 It's like 5min lol, go take a camp or something, if a group / zerg / blob takes something, I'm pretty sure they can hold it for longer then 5min anyways, if they get wiped instantly after taking something, then serves them right for sucking and said force that wiped them can probably hold on for the short 5min while it goes away lol. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2019 Share Posted October 15, 2019 it is not wise. those with blob will always win if that's the system. ri. balances things so all sides got to pace themselves. also why would players def? it is more.rewarding to take and take back. unless we got ourselves a competition, its more productive to stack, blob, and farm the enemy them fb fb scourges scourge rev blobs will always win. in the average ;) Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted October 15, 2019 Share Posted October 15, 2019 Band aid fix for what? Its been there for many years now and is linked to the 5m skirmish timer, so that you are guaranteed one PPT tick of captured objectives regardless of any force difference at that time that could in practice retake it before the tick. Link to comment Share on other sites More sharing options...
Offair.2563 Posted October 15, 2019 Share Posted October 15, 2019 It's been put in place to avoid stuff being flipped over and over and over. Link to comment Share on other sites More sharing options...
borgs.6103 Posted October 15, 2019 Share Posted October 15, 2019 Yeah, and replace it with a 10-target 100k damage AoE that's unblockable and ignores toughness. Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted October 16, 2019 Share Posted October 16, 2019 I had to read the OP again. When I first read it, it was "Remove RI so we can PPT faster!" Link to comment Share on other sites More sharing options...
rng.1024 Posted October 16, 2019 Share Posted October 16, 2019 I'd actually go so far as to remove the invulnerable wall tactics and replace it with a set time of lord RI instead. Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 17, 2019 Share Posted October 17, 2019 > @"borgs.6103" said: > Yeah, and replace it with a 10-target 100k damage AoE that's unblockable and ignores toughness. So make the Lords hammer revs? Link to comment Share on other sites More sharing options...
enkidu.5937 Posted October 17, 2019 Share Posted October 17, 2019 I'd like to dis/agree. That 5-min buff should imo be longer at night (15mins) and shorter at prime time (2mins). At night when population is low you cant just make the maps smaller, or close some maps, to concentrate the low number of ppl at some spots for fights and such. But you can use RI to bring them together at objectives that are ready to be flipped. Look at it as a kind of event timer: the event pops up when RI runs out. During prime time RI could even be removed, to give ppl more freedom of choice, and not risking braindead karma trains. But first, Anet should tackle invisible thief portal abuse. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted October 17, 2019 Share Posted October 17, 2019 Just think of the RI as a visual respawn timer on a pve champion. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted October 18, 2019 Share Posted October 18, 2019 > @"XenesisII.1540" said: > Just think of the RI as a visual respawn timer on a pve champion. ^ And a time for the fight to be over. It helps to encourage variety. Otherwise, a fight might just go on and on in one spot all night. For instance: a big 3way in smc. Everybody likes the big epic battle, but after an hour or so the lag, the run back, the monotony makes it less fun. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted October 18, 2019 Share Posted October 18, 2019 > @"LetoII.3782" said: > > @"XenesisII.1540" said: > > Just think of the RI as a visual respawn timer on a pve champion. > > ^ > And a time for the fight to be over. It helps to encourage variety. Otherwise, a fight might just go on and on in one spot all night. For instance: a big 3way in smc. Everybody likes the big epic battle, but after an hour or so the lag, the run back, the monotony makes it less fun. lol That’s why there are others structures and borderlands. As for ri, we should just keep it as it is. imo Link to comment Share on other sites More sharing options...
LetoII.3782 Posted October 18, 2019 Share Posted October 18, 2019 > @"Balthazzarr.1349" said: > > @"LetoII.3782" said: > > > @"XenesisII.1540" said: > > > Just think of the RI as a visual respawn timer on a pve champion. > > > > ^ > > And a time for the fight to be over. It helps to encourage variety. Otherwise, a fight might just go on and on in one spot all night. For instance: a big 3way in smc. Everybody likes the big epic battle, but after an hour or so the lag, the run back, the monotony makes it less fun. > > lol That’s why there are others structures and borderlands. As for ri, we should just keep it as it is. imo Before ri you didn't have to leave, the same fight could and did continue all night. I agree, it was a good change. Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted October 18, 2019 Share Posted October 18, 2019 I started playing wvw about 6 months after release of gw2 and it had RI then. Are you saying it wasn’t there from the start? Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 18, 2019 Share Posted October 18, 2019 > @"Balthazzarr.1349" said: > I started playing wvw about 6 months after release of gw2 and it had RI then. Are you saying it wasn’t there from the start? Yeah it's been in place for a long time, probably 2012. Link to comment Share on other sites More sharing options...
acidic.4356 Posted October 18, 2019 Share Posted October 18, 2019 so many things wrong with wvw... and someone finds ri to complain about..... nothin wrong with it...never was... how do ppl come up with this s**t Link to comment Share on other sites More sharing options...
LetoII.3782 Posted October 18, 2019 Share Posted October 18, 2019 > @"Balthazzarr.1349" said: > I started playing wvw about 6 months after release of gw2 and it had RI then. Are you saying it wasn’t there from the start? Correct Link to comment Share on other sites More sharing options...
Balthazzarr.1349 Posted October 18, 2019 Share Posted October 18, 2019 > @"Justine.6351" said: > > @"Balthazzarr.1349" said: > > I started playing wvw about 6 months after release of gw2 and it had RI then. Are you saying it wasn’t there from the start? > > Yeah it's been in place for a long time, probably 2012. 2012 is when it came out. So if ri wasn’t on in the beginning then they put it on very shortly after. Basically speaking it’s been there since the start. Link to comment Share on other sites More sharing options...
XatraZaytrax.2601 Posted October 18, 2019 Share Posted October 18, 2019 > @"Balthazzarr.1349" said: > > @"Justine.6351" said: > > > @"Balthazzarr.1349" said: > > > I started playing wvw about 6 months after release of gw2 and it had RI then. Are you saying it wasn’t there from the start? > > > > Yeah it's been in place for a long time, probably 2012. > > 2012 is when it came out. So if ri wasn’t on in the beginning then they put it on very shortly after. Basically speaking it’s been there since the start. They didn't put RI on immediately. They first put on a half measure that made it harder to kill the champ and camp vets, but not impossible. Literally and entire zerg could do enough damage to take it down. When people complained about that, they went to full unkillable for five minutes. Link to comment Share on other sites More sharing options...
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