august.8016 Posted November 18, 2019 Share Posted November 18, 2019 I believe, after adding the build template, the legendaries could become more useful if they had the possibility of choosing each single attribute. No longer use prefixes ( like the berserker magi etc.) but attribute the points one by one to achieve the perfect stat combination on your own. The legendary would thus become the maximum possibility of choice present in the game. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted November 18, 2019 Share Posted November 18, 2019 I agree with your request but the question of "balance" will come into play... Edit: Where in your request would legendary runes/sigils come into play? Should we be afforded the same ability? Unless that feature is on them, to me they are not worth even crafting. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 18, 2019 Share Posted November 18, 2019 As long as they don't fix the use of legendary gear and upgrades with the new equipment loadout system, it would only make things so much worse to re-adjust the stats each time. So a big NO from me to that idea, unless they fix their "templates" behavior. Link to comment Share on other sites More sharing options...
august.8016 Posted November 18, 2019 Author Share Posted November 18, 2019 > @"Ashantara.8731" said: > re-adjust the stats each time. I have a complete set of armor and many legendary weapons and I don't know what you're talking about XD. My statistics work correctly in the two available equip tab. Is it a recent bug? Link to comment Share on other sites More sharing options...
Linken.6345 Posted November 18, 2019 Share Posted November 18, 2019 > @"august.8016" said: > > @"Ashantara.8731" said: > > re-adjust the stats each time. > I have a complete set of armor and many legendary weapons and I don't know what you're talking about XD. > My statistics work correctly in the two available equip tab. Is it a recent bug? try removing armor from one of your templates then putting it back mate. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 18, 2019 Share Posted November 18, 2019 > @"august.8016" said: > > @"Ashantara.8731" said: > > re-adjust the stats each time. > I have a complete set of armor and many legendary weapons and I don't know what you're talking about XD. https://en-forum.guildwars2.com/discussion/91411/merged-legendary-gear-and-templates/p1 Link to comment Share on other sites More sharing options...
Katary.7096 Posted November 19, 2019 Share Posted November 19, 2019 > @"august.8016" said: > I believe, after adding the build template, the legendaries could become more useful if they had the possibility of choosing each single attribute. > No longer use prefixes ( like the berserker magi etc.) but attribute the points one by one to achieve the perfect stat combination on your own. > The legendary would thus become the maximum possibility of choice present in the game. So with legendary items someone could make a PvE condition damage build with major condition damage, minor expertise and minor precision, which is an improvement for all current PvE condition damage builds and people who are limited to exotic or ascended gear will have to make do with an inferior version? Since legendaries were never meant to give players an advantage in stats over others the chances for your proposal to be implemented are slim. Link to comment Share on other sites More sharing options...
Brandon Uzumaki.1524 Posted November 20, 2019 Share Posted November 20, 2019 Oh yeah, let's look at some 'balanced' stats you could get with that: Power-Precision-Ferocity-Vitality (not like Marauder, Power and Vitality as major), all power classes now with 20k HP minimum and only 5% less damage hehe. Condition Damage-Power-Vitality-Expertise (Condi Damage and Vitality as major, or maybe with Precision instead of Power), like the above, for condi classes, everyone running around with a fuck ton of HP and damage hehe. Power-Precision-Ferocity-Healing Power (Power and Healing Power as major), dunno if this one would be broken at all, but here it is. Condi Damage-Power-Healing Power-Expertise (Condi Damage and Healing Power as major), same as above. Condi Damage-Vitality-Healing Power-Concentration (Condi Damage and Healing Power as major), potential new better version of Plaguedoctor's. Those are the ones i got at the top of my head, there's probably some even more broken that i did not get. That would totally not power creep/destroy the meta of the game even more, at all hehehe. Link to comment Share on other sites More sharing options...
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