Rockal.5468 Posted November 26, 2019 Share Posted November 26, 2019 I am revenant main that really loves playing hammer builds but it seems like my hammer 2 skill is not working as it used to, anyone feels it too? Link to comment Share on other sites More sharing options...
Jarl.8607 Posted November 26, 2019 Share Posted November 26, 2019 CoR is bugged. Terrain, unless its flat, makes it disappear, but it does go through doors now. It is very unreliable. It's a well known issue. It's been like this for about 8 weeks now. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted November 26, 2019 Share Posted November 26, 2019 > @"Jarl.8607" said: > It's a well known issue. It's been like this for about 8 weeks now. Welcome to 8 years of the same bugs that other professions have. Try hitting someone with the blowtorch if he's 5cm higher or lower than you. Or 10 degrees to the side of you. Or right in front of you for that matter. We weep in solidarity for the poor meta zergling rev and their horrific suffering. Maybe some day you'll find the purity of your purpose. Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted November 27, 2019 Share Posted November 27, 2019 > @"Dawdler.8521" said: > > @"Jarl.8607" said: > > It's a well known issue. It's been like this for about 8 weeks now. > Welcome to 8 years of the same bugs that other professions have. Try hitting someone with the blowtorch if he's 5cm higher or lower than you. Or 10 degrees to the side of you. Or right in front of you for that matter. > > We weep in solidarity for the poor meta zergling rev and their horrific suffering. Maybe some day you'll find the purity of your purpose. Or how reliable Tool kit skill "Magnet" is. The pull is so bugged so often. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted November 27, 2019 Share Posted November 27, 2019 hammer 2 now works to bomb where you face. so action come needs to be on to aid. else, you have to do what i do, only focus on w key and direction on mouse. Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 28, 2019 Share Posted November 28, 2019 > @"Dawdler.8521" said: > > @"Jarl.8607" said: > > It's a well known issue. It's been like this for about 8 weeks now. > Welcome to 8 years of the same bugs that other professions have. Try hitting someone with the blowtorch if he's 5cm higher or lower than you. Or 10 degrees to the side of you. Or right in front of you for that matter. > > We weep in solidarity for the poor meta zergling rev and their horrific suffering. Maybe some day you'll find the purity of your purpose. The skill functioned fine until they had to put carebear pve red ring mechanic on it and slow the cascade down by like 25%. Idk what that has to do with making the cascade even worse than it already was. But yes let's make all skills function like garbage to make you feel better? Link to comment Share on other sites More sharing options...
Tammuz.7361 Posted November 30, 2019 Share Posted November 30, 2019 needs to be a priority fix! especially since they had it working before they messed with it in october Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted November 30, 2019 Share Posted November 30, 2019 i will make it so that each skirmish will have the minimum no of players per side. Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted November 30, 2019 Share Posted November 30, 2019 it's bugged. One plus note, it seems to hit through both gates and walls. On a bad note, it cant seem to hit someone in plain sight directly in front of you. I also suppose one way to look at it is, the reason it functions the way it does is because "some" players complained about it's power (when really its a L2P issue). So anet fixed, i mean broke it, and now it trashes people through gates and walls. To the players that complained about it initially... how's this new change working out for you.. knowing full well Anet likely won't fix this for quite some time lol. I wonder though, did any player think to actually not complain about something and just deal with it, in the case that Anet makes a change that makes things exponentially worse. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted December 1, 2019 Share Posted December 1, 2019 My theory is that Anet didn't keep a record of the previously working code. They effectively re-designed coalescence of ruin from scratch to give it the AoE markers. This "bug" should've been something easily fixed by simply referring to the old code, so if they haven't fixed CoR in months it means that they just deleted the old code. Link to comment Share on other sites More sharing options...
Doo Lally.8594 Posted December 2, 2019 Share Posted December 2, 2019 > @"DeadlySynz.3471" said: > it's bugged. One plus note, it seems to hit through both gates and walls. On a bad note, it cant seem to hit someone in plain sight directly in front of you. I also suppose one way to look at it is, the reason it functions the way it does is because "some" players complained about it's power (when really its a L2P issue). So anet fixed, i mean broke it, and now it trashes people through gates and walls. To the players that complained about it initially... how's this new change working out for you.. knowing full well Anet likely won't fix this for quite some time lol. > > I wonder though, did any player think to actually not complain about something and just deal with it, in the case that Anet makes a change that makes things exponentially worse. According to patch notes for tomorrow: **_Coalescence of Ruin: Fixed a bug that allowed this skill to hit foes that were out of the line of sight._** I'm thinking that will fix the damage through walls etc......but no notes to say that the wonky pathing will be addressed. Ergo - working as intended. :( Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 2, 2019 Share Posted December 2, 2019 > @"Doo Lally.8594" said: > > @"DeadlySynz.3471" said: > > it's bugged. One plus note, it seems to hit through both gates and walls. On a bad note, it cant seem to hit someone in plain sight directly in front of you. I also suppose one way to look at it is, the reason it functions the way it does is because "some" players complained about it's power (when really its a L2P issue). So anet fixed, i mean broke it, and now it trashes people through gates and walls. To the players that complained about it initially... how's this new change working out for you.. knowing full well Anet likely won't fix this for quite some time lol. > > > > I wonder though, did any player think to actually not complain about something and just deal with it, in the case that Anet makes a change that makes things exponentially worse. > > According to patch notes for tomorrow: **_Coalescence of Ruin: Fixed a bug that allowed this skill to hit foes that were out of the line of sight._** > > I'm thinking that will fix the damage through walls etc......but no notes to say that the wonky pathing will be addressed. Ergo - working as intended. :( Little point jumping to that conclusion, it's just as likely they are not willing to admit they messed up and will just quietly patch the bugs out too. Link to comment Share on other sites More sharing options...
Doo Lally.8594 Posted December 2, 2019 Share Posted December 2, 2019 > @"Justine.6351" said: > > @"Doo Lally.8594" said: > > > @"DeadlySynz.3471" said: > > > it's bugged. One plus note, it seems to hit through both gates and walls. On a bad note, it cant seem to hit someone in plain sight directly in front of you. I also suppose one way to look at it is, the reason it functions the way it does is because "some" players complained about it's power (when really its a L2P issue). So anet fixed, i mean broke it, and now it trashes people through gates and walls. To the players that complained about it initially... how's this new change working out for you.. knowing full well Anet likely won't fix this for quite some time lol. > > > > > > I wonder though, did any player think to actually not complain about something and just deal with it, in the case that Anet makes a change that makes things exponentially worse. > > > > According to patch notes for tomorrow: **_Coalescence of Ruin: Fixed a bug that allowed this skill to hit foes that were out of the line of sight._** > > > > I'm thinking that will fix the damage through walls etc......but no notes to say that the wonky pathing will be addressed. Ergo - working as intended. :( > > Little point jumping to that conclusion, it's just as likely they are not willing to admit they messed up and will just quietly patch the bugs out too. Maybe. Past experience, cynicism or just being a jaded old git don't leave me with much hope. Fingers crossed you are proven correct. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 3, 2019 Share Posted December 3, 2019 > @"Doo Lally.8594" said: > > @"Justine.6351" said: > > > @"Doo Lally.8594" said: > > > > @"DeadlySynz.3471" said: > > > > it's bugged. One plus note, it seems to hit through both gates and walls. On a bad note, it cant seem to hit someone in plain sight directly in front of you. I also suppose one way to look at it is, the reason it functions the way it does is because "some" players complained about it's power (when really its a L2P issue). So anet fixed, i mean broke it, and now it trashes people through gates and walls. To the players that complained about it initially... how's this new change working out for you.. knowing full well Anet likely won't fix this for quite some time lol. > > > > > > > > I wonder though, did any player think to actually not complain about something and just deal with it, in the case that Anet makes a change that makes things exponentially worse. > > > > > > According to patch notes for tomorrow: **_Coalescence of Ruin: Fixed a bug that allowed this skill to hit foes that were out of the line of sight._** > > > > > > I'm thinking that will fix the damage through walls etc......but no notes to say that the wonky pathing will be addressed. Ergo - working as intended. :( > > > > Little point jumping to that conclusion, it's just as likely they are not willing to admit they messed up and will just quietly patch the bugs out too. > > Maybe. Past experience, cynicism or just being a jaded old git don't leave me with much hope. Fingers crossed you are proven correct. You could easily be right. I left my verbiage open, I won't guess one way or another. Their balance patches have been one embarrassment after another coughchronomancercough. Link to comment Share on other sites More sharing options...
Doo Lally.8594 Posted December 3, 2019 Share Posted December 3, 2019 > @"Justine.6351" said: > > @"Doo Lally.8594" said: > > > @"Justine.6351" said: > > > > @"Doo Lally.8594" said: snip > > > > > > > > I'm thinking that will fix the damage through walls etc......but no notes to say that the wonky pathing will be addressed. Ergo - working as intended. :( > > > > > > Little point jumping to that conclusion, it's just as likely they are not willing to admit they messed up and will just quietly patch the bugs out too. > > > > Maybe. Past experience, cynicism or just being a jaded old git don't leave me with much hope. Fingers crossed you are proven correct. > > You could easily be right. I left my verbiage open, I won't guess one way or another. Their balance patches have been one embarrassment after another coughchronomancercough. Sadly someone has already reported that the pathing was not addressed in today's patch :( Need a few more folks to confirm. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted December 5, 2019 Share Posted December 5, 2019 > @"Jarl.8607" said: > CoR is bugged. Terrain, unless its flat, makes it disappear, but it does go through doors now. It is very unreliable. > It's a well known issue. It's been like this for about 8 weeks now. Good luck waiting for the fix, gs5 pull on necro took 3.5 years to fix disappearing issues xD Link to comment Share on other sites More sharing options...
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