circuitnerd.5863 Posted December 2, 2019 Share Posted December 2, 2019 Is there some way to improve readability? Particularly in large fights. It's just a giant light show and how am I supposed to know I'm standing in an aoe fire field when I can't even see it or the red circle? Other than the fact my health is dropping quickly. ![](https://i.imgur.com/lDfzaq2.jpg "") Link to comment Share on other sites More sharing options...
Trise.2865 Posted December 2, 2019 Share Posted December 2, 2019 The fire you're standing in is a pretty good indicator. Link to comment Share on other sites More sharing options...
Funky.4861 Posted December 2, 2019 Share Posted December 2, 2019 I can't see the red ring of the fire field- he could just be burning due to the lack of visual cues. If you can't make out the area-of-effect then you don't know where to go to get out of it. Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted December 2, 2019 Share Posted December 2, 2019 It would be great if there was a graphics option to automatically decrease visual effects in large fights or otherwise limit no-value visual effects to a certain amount. Visual clutter has always been an issue for me in this game. Link to comment Share on other sites More sharing options...
Kaltyn of Torbins Deep.294 Posted December 2, 2019 Share Posted December 2, 2019 Frankly, the only flashing lights I should see on MY screen are what I am doing and what the boss is doing. Last night in Bjora Marches, the only way that I knew a boss had moved out of my melee range was that I stopped seeing damage counts on my screen - AFTER I'd fired off one of my top DPS skills. The light show from all the other players completely washed out the boss. And it would probably reduce the lag issues that many have when they get into meta/group events. Link to comment Share on other sites More sharing options...
circuitnerd.5863 Posted December 3, 2019 Author Share Posted December 3, 2019 > @"Kaltyn of Torbins Deep.2946" said: > Frankly, the only flashing lights I should see on MY screen are what I am doing and what the boss is doing. Last night in Bjora Marches, the only way that I knew a boss had moved out of my melee range was that I stopped seeing damage counts on my screen - AFTER I'd fired off one of my top DPS skills. The light show from all the other players completely washed out the boss. > > And it would probably reduce the lag issues that many have when they get into meta/group events. Agreed. And considering I'm mainly melee, I can't even find my character half the time cause it's just a giant particle effects light show. It's a good thing I don't get epilepsy or else this I wouldn't be able to play this game. It's the flashiest I've ever seen. Link to comment Share on other sites More sharing options...
Aaralyna.3104 Posted December 3, 2019 Share Posted December 3, 2019 The visual clutter should definetly be looked at. I also see things like this. To just disable visuals of others when it comes to combat ain't as easy as the game works with combo fields (but then again you don't know what you are getting from them either as its like rng as well) and I would also like to see healer fields and reflect domes in example. But the ability to hide anything infusion effects and glows from other players would be a good start and should be a free basic option. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted December 3, 2019 Share Posted December 3, 2019 it's one of the reason why outsiders dont really enjoy looking at GW2 streams, to them GW2 is just a visual mess, they cant tell what's going on one thing that i did noticed with skill effects is that not everything is loaded onto the GPU, there are some loads on the CPU too, so keeping skill effects to a minimum or just show your own should greatly benefit FPS you get Link to comment Share on other sites More sharing options...
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