Matt H.6142 Posted December 4, 2019 Share Posted December 4, 2019 Its a nice option. I wish the meta event section could be broken out from other notifications. I often click on the meta health bar to select the boss instead of clicking into the mess of players around it. I get why they held off on providing this previously. Some combat gives hints to a fight in the compass only, and so many pick ups provide an effect to the buff bar outside of combat, it’s near impossible to select between in or out of combat. Link to comment Share on other sites More sharing options...
coso.9173 Posted December 4, 2019 Share Posted December 4, 2019 > @"wrathmagik.3518" said: > > @"Tanner Blackfeather.6509" said: > > > @"wrathmagik.3518" said: > > > > @"Ragi.7291" said: > > > > Great first step. > > > > Good direction, next step is moving and resize it. > > > > Get inspired by FF14, its interface is great. > > > > When you press an element, you have all the options associated with that element. > > > > We can do what we want and record several HUDs for different roles, game mode,... > > > > > > all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! > > > > If you mean the story/event/tracked achievements/dailies block that *is* hideable now. Logged out so don't remember the specific name of it, but it is *definitely* there. > > No i'm talking about the toolbox tips when you mouse over your abilities that block out half your screen. Why are you clicking? Just press the button is much faster. Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 4, 2019 Share Posted December 4, 2019 > @"coso.9173" said: > > @"wrathmagik.3518" said: > > > @"Tanner Blackfeather.6509" said: > > > > @"wrathmagik.3518" said: > > > > > @"Ragi.7291" said: > > > > > Great first step. > > > > > Good direction, next step is moving and resize it. > > > > > Get inspired by FF14, its interface is great. > > > > > When you press an element, you have all the options associated with that element. > > > > > We can do what we want and record several HUDs for different roles, game mode,... > > > > > > > > all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! > > > > > > If you mean the story/event/tracked achievements/dailies block that *is* hideable now. Logged out so don't remember the specific name of it, but it is *definitely* there. > > > > No i'm talking about the toolbox tips when you mouse over your abilities that block out half your screen. > > Why are you clicking? Just press the button is much faster. Becuase I can't, like many other people for various reasons. My reason being tendon damage in my arms. I won't bore people with details it's just the way it is for me. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted December 4, 2019 Share Posted December 4, 2019 > @"wrathmagik.3518" said: > > @"Tanner Blackfeather.6509" said: > > > @"wrathmagik.3518" said: > > > > @"Ragi.7291" said: > > > > Great first step. > > > > Good direction, next step is moving and resize it. > > > > Get inspired by FF14, its interface is great. > > > > When you press an element, you have all the options associated with that element. > > > > We can do what we want and record several HUDs for different roles, game mode,... > > > > > > all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! > > > > If you mean the story/event/tracked achievements/dailies block that *is* hideable now. Logged out so don't remember the specific name of it, but it is *definitely* there. > > No i'm talking about the toolbox tips when you mouse over your abilities that block out half your screen. Ok! Being able to block those in combat would definitely be good! Some game I played (lotro maybe? Not sure) introduced an optional delay so it would take hovering over the skill for 2-3 seconds before any tooltip showed - helped immensly for skill-clickers! Link to comment Share on other sites More sharing options...
Linken.6345 Posted December 4, 2019 Share Posted December 4, 2019 > @"wrathmagik.3518" said: > > @"coso.9173" said: > > > @"wrathmagik.3518" said: > > > > @"Tanner Blackfeather.6509" said: > > > > > @"wrathmagik.3518" said: > > > > > > @"Ragi.7291" said: > > > > > > Great first step. > > > > > > Good direction, next step is moving and resize it. > > > > > > Get inspired by FF14, its interface is great. > > > > > > When you press an element, you have all the options associated with that element. > > > > > > We can do what we want and record several HUDs for different roles, game mode,... > > > > > > > > > > all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! > > > > > > > > If you mean the story/event/tracked achievements/dailies block that *is* hideable now. Logged out so don't remember the specific name of it, but it is *definitely* there. > > > > > > No i'm talking about the toolbox tips when you mouse over your abilities that block out half your screen. > > > > Why are you clicking? Just press the button is much faster. > > Becuase I can't, like many other people for various reasons. My reason being tendon damage in my arms. I won't bore people with details it's just the way it is for me. Razor naga with your tumb aint an option? Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted December 4, 2019 Share Posted December 4, 2019 The new HUD might be nice in some cases... I just have trouble imagine any. So, as a WvW zerg player, I would like to see the map, my group, my supplies, my skills, my targets, events (capping, bloodlust, dailies) while in combat. and also outside of combat. In PvE exploring/world bosses I also don't see any unneeded information. Perhaps for roleplaying. ^^ But maybe it's a matter of taste. In WvW I also run with multiple Arcdps windows (10 row out-dps-table, 1 row in-dps-table, 10 row strips, 10 row cleanses, fps, own skills, own stats). Link to comment Share on other sites More sharing options...
Tukaram.8256 Posted December 4, 2019 Share Posted December 4, 2019 > @"Stand The Wall.6987" said: > I hope I can turn off the minimap. I really hate having a giant section of the screen blocked out. You can. In the HUD section they call the "compass". Link to comment Share on other sites More sharing options...
Newteck.6403 Posted December 4, 2019 Share Posted December 4, 2019 Awesome!!! We're almost there! But like some people said, you mist one of the most important part of the UI customization; We still can't disable the mouse-over skills descriptions on the skill bars! You know, that wall of text that appear in the middle of the screen and hides almost all of the important part of the battle. (May I remind everyone the the option is available in GW1) I know some people will say: "Just don't click and use the hotkeys" but I'll answer this: " Some people like to move their character with the W,S,A,D,X,Q,E, keys and use the mouse to activate the skills (honestly I can't understand how someone can be good at this game using the hotkeys!) That would be awesome if we could disable those mouse-over tool-tip (or skill description or whatever you want to call it) to accomodate all play style! Thanks for reading! Link to comment Share on other sites More sharing options...
Tukaram.8256 Posted December 4, 2019 Share Posted December 4, 2019 > @"Newteck.6403" said: > Awesome!!! We're almost there! But like some people said, you mist one of the most important part of the UI customization; We still can't disable the mouse-over skills descriptions on the skill bars! You know, that wall of text that appear in the middle of the screen and hides almost all of the important part of the battle. (May I remind everyone the the option is available in GW1) > > I know some people will say: "Just don't click and use the hotkeys" but I'll answer this: " Some people like to move their character with the W,S,A,D,X,Q,E, keys and use the mouse to activate the skills (honestly I can't understand how someone can be good at this game using the hotkeys!) That would be awesome if we could disable those mouse-over tool-tip (or skill description or whatever you want to call it) to accomodate all play style! > > Thanks for reading! The 'tab' button is the only key I use, just to select targets. Everything else is on the mouse (well trackball). I barely notice the skill popup because it is so small. It is smaller than the map. What resolution do you play? Is there a setting to make it smaller? Not sure why mine is not in the way. (I play at 1920x1080) Link to comment Share on other sites More sharing options...
Dragon Priestess.9760 Posted December 4, 2019 Share Posted December 4, 2019 Thank you so, so much for the added personal customization. It is a huge step forward, and made me so exited. For example: I never liked having the party tab up when I wasn't in a squad or party, so being able to disable it frees my screen of visual clutter. If you are planning to take UI customization another step forward, I have some ideas as well: - A transparency slider for the chat tab's background. - Separate UI parts into movable boxes that you can move around your screen. This allows players to move UI parts around their screen as they see fit, so that they can customize their screen organisation . - Add an option for the Party UI that only shows the UI when currently in a group. Being able to disable the UI is great, but if it's still disabled when you are in a squad - that's not so great. - Maybe add 'Show only Commander' in the Party Tab. - Add 'minimize' options for certain UI boxes, such as the Objectives tab. For example, I don't want to completely hide the objectives tab, but I would like to minimize it from screen and be able to open it back up at a moment's notice. The minimize icon could be represented with a '+' and a '-' icon at the corner of a UI element. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted December 4, 2019 Share Posted December 4, 2019 Might want to check out the existing HUD thread here: [https://en-forum.guildwars2.com/discussion/93421/hud-changes](https://en-forum.guildwars2.com/discussion/93421/hud-changes#latest "https://en-forum.guildwars2.com/discussion/93421/hud-changes") Link to comment Share on other sites More sharing options...
Dragon Priestess.9760 Posted December 4, 2019 Share Posted December 4, 2019 ( From my thread that I posted without realizing that a HUD thread already exists) Thank you so, so much for the added personal customization. It is a huge step forward, and made me so exited. For example: I never liked having the party tab up when I wasn't in a squad or party, so being able to disable it frees my screen of visual clutter. If you are planning to take UI customization another step forward, I have some ideas as well: - A transparency slider for the chat tab's background. - Separate UI parts into movable boxes that you can move around your screen. This allows players to move UI parts around their screen as they see fit, so that they can customize their screen organisation . - Add an option for the Party UI that only shows the UI when currently in a group. Being able to disable the UI is great, but if it's still disabled when you are in a squad - that's not so great. - Maybe add 'Show only Commander' in the Party Tab. - Add 'minimize' options for certain UI boxes, such as the Objectives tab. For example, I don't want to completely hide the objectives tab, but I would like to minimize it from screen and be able to open it back up at a moment's notice. The minimize icon could be represented with a '+' and a '-' icon at the corner of a UI element. Link to comment Share on other sites More sharing options...
Ok I Did It.2854 Posted December 4, 2019 Share Posted December 4, 2019 They need to an option in that hides the skill tool tips, this would be great for people who click the skills rather than keybind ( i know a few people who click skills due to restrictions in movement ) and the tooltip always popping up is annoying for them. Link to comment Share on other sites More sharing options...
Cuks.8241 Posted December 4, 2019 Share Posted December 4, 2019 Great addition but more options would be nice. More options on what info we want to see in the in the upper right corner of the screen: daily, event, story... Split boon icons from food and banner icons and make them re sizable. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted December 4, 2019 Share Posted December 4, 2019 I'd really like to be able to show/hide boon and condition icons seperately from the skill bar, so I can keep track of timed boons like banners and boosters out of combat, without having to have the entire bar showing and without constantly holding down Alt to check. Also I'd like the gliding endurance bar to be visible any time I'm gliding. At the moment it appears to be grouped with the skill bar so for me it's hidden unless I'm in combat, which is not very helpful. Overall I like the idea of being able to set different parts of the UI to show/hide in different situations but at the moment the categories are far too broad for me. So many things I want to hide are grouped with things I want to show (or want to hide in different circumstances) that it feels like every single choice is a trade-off with good and bad aspects. Which means I end up sticking with everything showing because hiding it isn't any better and it seems more annoying, if only because it's unfamiliar. It's not like it makes the game unplayable, but it's disappointing to have a new feature I was excited about and looking forward to using prove to be useless for me because it's not specific enough. Link to comment Share on other sites More sharing options...
Nlannie.8120 Posted December 5, 2019 Share Posted December 5, 2019 I don't know if this has been mentioned, but I would really like it if you could have an option to always display everything in SPvP while having things hidden in PvE Link to comment Share on other sites More sharing options...
Eraser.9860 Posted December 5, 2019 Share Posted December 5, 2019 I'm also excited about the Dynamic HUD update. One thing I would also like to see ( along with some of the things you guys mentioned) is an option reduce the floating damage numbers size or to completely remove them. It just makes the game look so bad in my opinion. Link to comment Share on other sites More sharing options...
Avelorelle.8619 Posted December 5, 2019 Share Posted December 5, 2019 > I'd really like to be able to show/hide boon and condition icons seperately from the skill bar, so I can keep track of timed boons like banners and boosters out of combat, without having to have the entire bar showing and without constantly holding down Alt to check. Also I'd like the gliding endurance bar to be visible any time I'm gliding. At the moment it appears to be grouped with the skill bar so for me it's hidden unless I'm in combat, which is not very helpful. Totally agree with you... I'd also like mount endurance bar to be visible separate from mount skill bar, being unable to see it (and plan my movements ahead accordingly) is annoying. And maybe some kind of show-on-mouse-hover option for event tracker, cause this one is really useful, and I'd like it easily reachable, but not obstructive Link to comment Share on other sites More sharing options...
Spurnshadow.3678 Posted December 5, 2019 Share Posted December 5, 2019 This is the first hesitating step forward towards a feature we've been asking for **since launch**. What we really need is a more customizable UI. Namely, since the endgame content is competitive and raids, there needs to be boon / condition customization. Specifically, they need to be movable. We need to place them where we want. There needs to be an option to have enemy boon / condis over their head. The size needs to customized independently of the rest of the UI. There needs to be an option of some kind of an animation alert for boons that are about to expire. This is how most other games that take themselves seriously do things, especially when it comes to pvp. Link to comment Share on other sites More sharing options...
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