Halwin Norry.3629 Posted December 3, 2019 Share Posted December 3, 2019 Hello, Why the hell did you break that trait? Was the 50% damaged reduction from fall so dangerous that it deserved to be nerfed? The new "Method of Madness" trait is just ridculous. I would like the old trait back, thank you. Portal nerfed to 30s, "Descent into Madness: Fall damage" trait purely removed. Why are you so cruel to mesmer? Link to comment Share on other sites More sharing options...
Evon Skyfyre.9673 Posted December 3, 2019 Share Posted December 3, 2019 They said use of mounts removes the need for it anymore, and it took too much room in the trait description. (Seriously, those were the reasons). I just ran Griffonhook. If you do not kill the griffon below the bridge drop you will be defeated. I had 122pts of health left after the fall, and I have 4.5k to start with in that area. Link to comment Share on other sites More sharing options...
phokus.8934 Posted December 3, 2019 Share Posted December 3, 2019 They’re not cruel to Mesmers. They got rid of fall damage reduction from everyone. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted December 3, 2019 Share Posted December 3, 2019 I like how they just pretended like WvW doesn't exist when making these changes. Especially EoTM, which has no gliding or mounts. Link to comment Share on other sites More sharing options...
Evon Skyfyre.9673 Posted December 4, 2019 Share Posted December 4, 2019 I have been really upset over the changes. When it was announced they were coming, so many of us posted well thought out reasons why this was bad and really is killing Mesmers and Porting. We thought just maybe, we got through. Anet is logical, they will listen. Apprently not. Link to comment Share on other sites More sharing options...
Tanek.5983 Posted December 4, 2019 Share Posted December 4, 2019 Raise your hand if you _ever_ used Descent into Madness in a build just because it cast chaos storm when you used a heal. I know I never did. But I _did_ use the trait quite a bit in areas (especially HoT zones) when gliding over a group of enemies and dropping into their midst. So even aside from the damage its removal does to jumping puzzle areas, it actually had PvE uses for my gameplay. I try that move now, not only do I end up with 100% more damage than before, I don't get the chaos storm to start off a fight. Was doing that somehow a problem? I am really waiting for a complete explanation from ANet of this across-the-board removal and why we are better off now that it is gone. Link to comment Share on other sites More sharing options...
Kondor.2904 Posted December 5, 2019 Share Posted December 5, 2019 > @"Tanek.5983" said: > Raise your hand if you _ever_ used Descent into Madness in a build just because it cast chaos storm when you used a heal. I know I never did. But I _did_ use the trait quite a bit in areas (especially HoT zones) when gliding over a group of enemies and dropping into their midst. So even aside from the damage its removal does to jumping puzzle areas, it actually had PvE uses for my gameplay. I try that move now, not only do I end up with 100% more damage than before, I don't get the chaos storm to start off a fight. > > Was doing that somehow a problem? I am really waiting for a complete explanation from ANet of this across-the-board removal and why we are better off now that it is gone. I personally have never used the trait because of its fall dmg reduction in any game mode. If anything, it was extremely annoying when the trait triggered the chaos storm every time I accidently got fall damaged. Now it's even buffed, because it interacts with the staff cd reducing trait (even though it was supposed to work like that from the start). Link to comment Share on other sites More sharing options...
Tanek.5983 Posted December 5, 2019 Share Posted December 5, 2019 > @"Kondor.2904" said: > > @"Tanek.5983" said: > > Raise your hand if you _ever_ used Descent into Madness in a build just because it cast chaos storm when you used a heal. I know I never did. But I _did_ use the trait quite a bit in areas (especially HoT zones) when gliding over a group of enemies and dropping into their midst. So even aside from the damage its removal does to jumping puzzle areas, it actually had PvE uses for my gameplay. I try that move now, not only do I end up with 100% more damage than before, I don't get the chaos storm to start off a fight. > > > > Was doing that somehow a problem? I am really waiting for a complete explanation from ANet of this across-the-board removal and why we are better off now that it is gone. > > I personally have never used the trait because of its fall dmg reduction in any game mode. If anything, it was extremely annoying when the trait triggered the chaos storm every time I accidently got fall damaged. Now it's even buffed, because it interacts with the staff cd reducing trait (even though it was supposed to work like that from the start). I'll take the occasional accidental trigger for the benefit of stunning enemies I land on and taking less damage to boot. And not sure about the staff cd trait, but if it was meant to work before and didn't, it is a fix rather than a buff. So overall, still a nerf with nothing in return for what I lose. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted December 5, 2019 Share Posted December 5, 2019 Anets goal with balance patches now is quite obviously 'how can we make this less fun'. They aren't even trying to balance any particular mode, its literally "do people like this? Then we have to make it worse!" Link to comment Share on other sites More sharing options...
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