bassist.3576 Posted December 21, 2019 Share Posted December 21, 2019 Same Issue ... Crashes continually on the Mac Client .... Cannot even play anymore .... Crash Report: *--> Crash <--* Signal: Segmentation fault: 11 (addr=0x000000007dda0210) App: Gw64 Pid: 1960 BaseAddr: 0x0000000000010000 ProgramId: 101 Build: 101113 When: 2019-12-21T22:33:20Z Uptime: 00:36:59 Flags: 0x0 *--> System <--* Name: (mac) IpAddr: 169.254.78.185 Processors: 4 (Intel x86-64h Haswell) OSVersion: macOS Version 10.15.2 (Build 19C57) *--> System Memory <--* Memory: 8192 ProcessCount: 374 *--> Process Memory <--* Private: 1207MB WorkingSet: N/A PeakWorkingSet: N/A PageFaults: N/A *--> Memory Category Usage (Inclusive) <--* [Category] [size(MB)] [Count] Root 1075.18600459 Programmer Data 774.98273512 Game 327.96166613 Engine 315.3175322 Model-Programmer 242.9024501 Content 221.2557373 Uncategorized 190.16297391 Collections 115.632752 Text 87.5512302 Dictionary 84.511051 Art Assets 76.407820 Gr 55.2232568 Character Models 42.551590 Composite Models 42.041091 Gr Umbra 39.12871 Composite Tex 34.48140 Composite Tex Pool 34.48140 Collide 33.6321736 Set 30.50210 Anim Import Models 24.6340 Anim Import Packfile 24.6340 Composite 12.261882 Collide Havok 12.1518216 Audio 10.792276 *--> Memory Category Usage (Exclusive) <--* [Category] [size(MB)] [Count] Model-Programmer 239.2019380 Content 221.2557373 Uncategorized 190.16297391 Text 87.5512302 Dictionary 84.511051 Gr Umbra 39.12871 Composite Tex Pool 34.48140 Set 30.50210 Anim Import Packfile 24.6340 Collide 18.482474 Composite 12.261882 Collide Havok 12.1518216 Audio FMOD 8.801725 Composite Packfile 7.44235 Archive 7.30442 Game 5.1532582 Gr Model 4.028803 Model Granny 3.684518 Gr 3.211269 Collide Mesh 3.001046 Gr Shadow 2.363541 Packfile 2.306610 Terrain Geo 2.13588 Audio 1.99551 Link to comment Share on other sites More sharing options...
hoedus.6028 Posted December 21, 2019 Share Posted December 21, 2019 Ok, a small hope for the mac players I tried also like Lord Warfin said, with low texture, everything in low image quality. I didn't crash with this, I tried during 2 hours, in PVP too (3 times) . Probably the good way for the moment but we are waiting a patch for solve this problem; Link to comment Share on other sites More sharing options...
Wolf.2596 Posted December 23, 2019 Share Posted December 23, 2019 From the e-mails I'm getting it seems they are convinced it has to be a hardware problem on my end...even with tons of other people having the same issue, after the same update. I finally gave up and tried doing a clean reinstall and now I can't even download the game without the installer locking up at about 35%. They seriously need to get their crap together. Every other game I play is running fine, the problem isn't on my end. Link to comment Share on other sites More sharing options...
WilStHill.7019 Posted December 24, 2019 Share Posted December 24, 2019 I don't think it is a hardware problem up until recently I have played GW2 continuously without problems after the last release it is crashing every time I load or do an event At first I thought it was something to do with the Mac OS X 10.15.2 update (a lot of users have this version) but at least one person seems to have a problem with previous a previous version of Mac OS X. Here's an error log which suggests it is not loading a file with constants - this produces a segmentation fault because the memory has not been allocated for the data: *--> Crash <--* Signal: Segmentation fault: 11 (addr=0x0000000000001794) App: Gw64 Pid: 8767 BaseAddr: 0x0000000000010000 ProgramId: 101 Build: 101113 When: 2019-12-24T08:05:00Z Uptime: 00:00:40 Flags: 0x0 *--> Error Logs <--* Failed to load emote file NULL REWARD TRACK: D84F2F12-41A6-E811-81B6-95103C0D6492 File '0x0': Shader constant 0x35037a3d ("ppgobo") has not been set. File '0x0': Shader constant 0x3dd6536e ("ppgobob") has not been set. File '0x0': Shader constant 0x46a92c9f ("ppgoboc") has not been set. Link to comment Share on other sites More sharing options...
Tyrin.9318 Posted December 24, 2019 Share Posted December 24, 2019 I wasn't getting the Segmentation Fault. Mine was an Index out of Bounds exception. However, the same suggestion of downgrading a bunch of the graphics options seems to have solved my issue. I took "Medium" on most things - did NOT have to go all the way down to "Low" except on things that had no Medium option (think there was only one that didn't have a Medium option). Saw in a different post (which I can't find again) that some of the Mac high-res files in the Wintersday update were corrupted. So, hopefully, they will either have a high-res fix, or the issue will "self-heal" when Wintersday ends... Link to comment Share on other sites More sharing options...
WilStHill.7019 Posted December 24, 2019 Share Posted December 24, 2019 I switch textures, shadows and shaders to Medium left Postprocessing on High. It seems to work - at least I played for an hour and no crashes. [External link to settings screenshot](https://postimg.cc/mhTxv8xh) Looks like the segmentation fault happens after an error of the following top which suggests index out of bounds. **First This:** *--> Crash <--* Assertion: index < m_count File: ..\..\..\Core\Collections\Array.h(637) App: Gw64 Pid: 9365 BaseAddr: 0x0000000000010000 ProgramId: 101 Build: 101113 When: 2019-12-24T13:10:39Z Uptime: 00:08:11 Flags: 0x0 *--> Error Logs <--* not been set. File '0x0': Shader constant 0x35037a3d ("ppgobo") has not been set. File '0x0': Shader constant 0x3dd6536e ("ppgobob") has not been set. File '0x0': Shader constant 0x46a92c9f ("ppgoboc") has not been set. File '0x0': Shader constant 0x35037a3d ("ppgobo") has not been set. ... **Then when you reenter GW2:** *--> Crash <--* Signal: Segmentation fault: 11 (addr=0x0000000000001794) App: Gw64 Pid: 9598 BaseAddr: 0x0000000000010000 ProgramId: 101 Build: 101113 When: 2019-12-24T13:21:44Z Uptime: 00:01:27 Flags: 0x0 *--> Error Logs <--* Failed to load emote file NULL REWARD TRACK: D84F2F12-41A6-E811-81B6-95103C0D6492 NULL REWARD TRACK: D84F2F12-41A6-E811-81B6-95103C0D6492 Texture missing mip chain: 0x011f2e Texture missing mip chain: 0x011f30 ... Link to comment Share on other sites More sharing options...
joyp.7254 Posted December 26, 2019 Share Posted December 26, 2019 I hope the fate of mac users isn't just to run in low graphics mode forever. The slow response on this issue, and the attribution to "hardware on our end," has been really disappointing. Link to comment Share on other sites More sharing options...
PadmaPhala.1824 Posted December 27, 2019 Share Posted December 27, 2019 The crashing bug seems to be fixed. I was able to play PvP and the story instance that crashed every time. Autodetect graphic settings with some turned low or off (textures, ambient occlusion, etc). Link to comment Share on other sites More sharing options...
Necromus.9276 Posted December 27, 2019 Share Posted December 27, 2019 When I repair the client, I get this in the terminal after it restarts the macOS client: XXXXXXXXX$ /Applications/Guild\ Wars\ 2\ 64-bit.app/Contents/MacOS/GuildWars2 -repair [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [4653:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [4655:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [4656:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [4657:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Is the client trying to get notifications from somewhere that doesn't exist? Link to comment Share on other sites More sharing options...
aszy.3804 Posted December 28, 2019 Share Posted December 28, 2019 I am getting different errors showing , does not matter where my characters are. Here is a Terminal dump and the GW2.log dump From Terminal : /Applications/Guild\ Wars\ 2\ 64-bit.app/Contents/MacOS/GuildWars2 -log [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [13110:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13111:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13112:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13113:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13114:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13115:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13116:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13117:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13118:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [13121:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [13122:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 From GW2.log : 2219451067: Perf: Build 101113 2219451067: Perf: 2019-12-28T05:34:14Z 2219451067: Perf: Platform 2 2219451070: Perf: Archive has version 1 header 2219451999: Perf: Archive has version 1 header 2219453638: Perf: Deleted 0 old files. 2219454545: Debug: Coherent Warning: PID: 13108 | -1 05:34:17.810337 [13108:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() 2219454645: Debug: Coherent Warning: PID: 13108 | -1 05:34:18.005606 [13108:775:WARNING:(0)] locale_file_path.empty() 2219455959: Debug: Coherent Warning: PID: 13108 | -1 05:34:19.307881 Requesting resource read for coui://web/launcher/arenanet/images/mini-dragon.raw.png with internal id 6 reported FAIL 2219456573: Debug: Web Message (launcher.js:2): onShowLauncher 2219456573: Debug: Web Message (launcher.js:2): onSetPreferences 2219456573: Debug: Web Message (launcher.js:2): onSetLanguage 2219456610: Debug: Web Message (launcher.js:2): onPasswordHash 2219459602: Debug: Connecting to auth server 34.235.245.105:6112... 2219459709: Debug: GcAuthCmdNotifyProc: code 1 2219459709: Debug: Connected to auth server 34.235.245.105:6112 2219459943: Debug: GcAuthCmdNotifyProc: code 4 2219460054: Debug: GcAuthCmdNotifyProc: code 4 2219460166: Debug: GcAuthCmdNotifyProc: code 4 2219460219: Debug: GcAuthCmdNotifyProc: code 4 2219460219: Debug: GcAuthCmdNotifyProc: code 4 2219460274: Debug: GcAuthCmdNotifyProc: code 4 2219460275: Debug: Auth server returned response 0 2219460275: Debug: Account login transaction result 0 2219460432: Debug: Web Message (launcher.js:2): onLoginSuccess 2219466493: Debug: CContext::SetFlag (0) 2219467297: Error: Failed to load emote file 2219472136: Debug: Coherent Warning: PID: 13119 | -1 05:34:30.616402 [13119:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() 2219472136: Debug: Coherent Warning: PID: 13119 | -1 05:34:30.714058 [13119:775:WARNING:(0)] locale_file_path.empty() 2219472457: Debug: Coherent Warning: PID: 13119 | -1 05:34:35.809301 [13119:775:ERROR:compositing_iosurface_mac_coherent.mm(361)] Could not map texture 68 2219472457: Debug: Coherent Warning: PID: 13119 | -1 05:34:35.809324 [13119:775:ERROR:compositing_iosurface_mac_coherent.mm(361)] Could not map texture 71 2219472457: Debug: Coherent Warning: PID: 13119 | -1 05:34:35.811429 [13119:775:ERROR:compositing_iosurface_mac_coherent.mm(361)] Could not map texture 73 2219472457: Debug: Coherent Warning: PID: 13119 | -1 05:34:35.811469 [13119:775:ERROR:compositing_iosurface_mac_coherent.mm(361)] Could not map texture 74 2219472626: Perf: Upcasting vertices from rigid to skinned during mesh combine. 2219472740: Perf: Upcasting vertices from rigid to skinned during mesh combine. 2219473075: Debug: GcAuthCmdNotifyProc: code 4 2219473075: Debug: Auth server returned response 0 2219473220: Debug: GcAuthCmdNotifyProc: code 4 2219473220: Debug: Auth server returned response 0 2219473348: Debug: GcAuthCmdNotifyProc: code 4 2219473367: Debug: MapLoader: BeginMap - 50 2219473395: Debug: MapLoader: Completed STATE_LOAD_CONTENT 2219473406: Debug: Coherent Warning: PID: 13119 | -1 05:34:36.752853 [13119:775:ERROR:compositing_iosurface_mac_coherent.mm(361)] Could not map texture 97 2219473406: Debug: Coherent Warning: PID: 13119 | -1 05:34:36.752993 [13119:775:ERROR:compositing_iosurface_mac_coherent.mm(361)] Could not map texture 100 2219473726: Debug: MsCli OnRecvMapData: Context Map Id: 50 2219473854: Debug: MapLoader: Completed STATE_LOAD_MANIFEST 2219474366: Debug: MsCli OnRecvLoadMap: Load Map Id: 50, Context Map Id: 50 2219474366: Debug: MapLoader: Completed STATE_SERVER_WAIT 2219474382: Debug: MapLoader: Completed STATE_MAP_DOWNLOAD 2219475581: Debug: Material expected 3 textures but got 2. 2219475582: Debug: Material expected 1 textures but got 2. 2219475583: Debug: MapLoader: Completed STATE_MAP_STREAM 2219475583: Debug: MsCli MsgSendMapLoaded: Map File Id: 191000 Context Map Id: 50 2219475723: Debug: MsCli OnRecvLoadAgents: Context Map Id: 50 2219475731: Error: NULL REWARD TRACK: D2B366DB-C230-E511-A22A-78E7D1936EF0 2219475731: Error: NULL REWARD TRACK: D2B366DB-C230-E5 Link to comment Share on other sites More sharing options...
aszy.3804 Posted December 28, 2019 Share Posted December 28, 2019 This morning's errors , to show the differences Last login: Fri Dec 27 21:33:38 on ttys000 /Applications/Guild\ Wars\ 2\ 64-bit.app/Contents/MacOS/GuildWars2 -log [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [13792:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13794:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13795:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13796:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13797:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13798:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13799:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13800:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [13801:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [13805:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Renderer Log: [13806:775:WARNING:resource_bundle.cc(303)] locale_file_path.empty() [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 2019-12-28 10:20:34.260 GuildWars2[13789:1068247] pid(13789)/euid(501) is calling TIS/TSM in non-main thread environment, ERROR : This is NOT allowed. Please call TIS/TSM in main thread!!! Please note the LAST error. Link to comment Share on other sites More sharing options...
thaeodred.2673 Posted December 30, 2019 Share Posted December 30, 2019 Same issue here. Mac Pro (late 2013), 3.5GHZ 6-Core Intel Xeon E5, 16GB DDR3, AMD FirePro D300 2GB, MacOs 10.15.2 **Resolved by dropping graphics down to low, then manually upping a few things to medium.** Sometimes when they start saying 'it is a hardware issue,' it means they have started dropping support for older graphics cards. Link to comment Share on other sites More sharing options...
papsu.6094 Posted December 30, 2019 Share Posted December 30, 2019 The problem persists on my iMac (Retina 5K, 27-inch, Late 2015). The only way to stop it from crashing is to set graphics to "max performance" which turns everything off. Using "Auto Detect" on graphics causes the crash randomly. This is a poor work around and it is certainly not due to outdated graphics card. (AMD Radeon R9 M395 2 GB) I hope they identify and fix the problem soon. Link to comment Share on other sites More sharing options...
PadmaPhala.1824 Posted December 31, 2019 Share Posted December 31, 2019 update: same crash but they are less frequent now... Settings between low and medium. Link to comment Share on other sites More sharing options...
MisterDiskord.8470 Posted January 1, 2020 Author Share Posted January 1, 2020 Yes, still seeing hard crashes. Most recently I was just at Vexa's Lab for the daily, and crashed. I've put some of my settings down as suggested but, no permanent fix yet :( Link to comment Share on other sites More sharing options...
Necromus.9276 Posted January 2, 2020 Share Posted January 2, 2020 > @"thaeodred.2673" said: > Same issue here. Mac Pro (late 2013), 3.5GHZ 6-Core Intel Xeon E5, 16GB DDR3, AMD FirePro D300 2GB, MacOs 10.15.2 > > **Resolved by dropping graphics down to low, then manually upping a few things to medium.** > > Sometimes when they start saying 'it is a hardware issue,' it means they have started dropping support for older graphics cards. I have an iMac Pro and I’m still having problems. Pretty sure the graphics card is new enough that it can handle what GW2 dishes. Looks to me like the game is calling for stuff in locations that don’t exist. Probably a typo in the file name string somewhere. Link to comment Share on other sites More sharing options...
Necromus.9276 Posted January 2, 2020 Share Posted January 2, 2020 You know, it’s kinda crappy that they’re just going to wait until Tuesday the 7th to resolve the issue by removing Wintersday from the game. I was actually looking forward to it this year, but it wasn’t meant to be I suppose. Link to comment Share on other sites More sharing options...
ArenaNet Staff Fire Attunement.9835 Posted January 6, 2020 ArenaNet Staff Share Posted January 6, 2020 Hi all, I have a message from James Fulop: Hey Mac players, With the December 17th release we updated the compiler used to build the mac client from XCode 9.4 to XCode 10.2. This was a necessary change so we could notarize the game client with Apple (required by January 2020). Unfortunately the compiler update introduced some new client crashes that slipped by me. We haven’t found the exact problems yet, other than its in our graphics system. With the January 14th release I’m shipping some diagnostics to help figure out what’s going on. Looks like some players are having success by turning down some of their settings. I think just turning down Shaders should do it, but I can’t be sure since I haven’t been able to reproduce the problem. If you get any of these crash messages you are most likely hitting what I am talking about. I’m working on it, sorry! Assertion: nearDist < HUGE_EXTENT && farDist < HUGE_EXTENT Assertion: fabsf(position.x) < GR_LIGHT_HUGE_EXTENT && fabsf(position.y) < GR_LIGHT_HUGE_EXTENT && fabsf(position.z) < GR_LIGHT_HUGE_EXTENT Signal: Segmentation fault: 11 (addr=0x0000000000001794) Assertion: index < m_count -James Fulop, Engine Programmer Link to comment Share on other sites More sharing options...
PadmaPhala.1824 Posted January 8, 2020 Share Posted January 8, 2020 Thank you for the update. Link to comment Share on other sites More sharing options...
sunrun.4521 Posted January 12, 2020 Share Posted January 12, 2020 Thanks for the update about this - I'm getting quite a few crashes too. Good to know it's being investigated! Link to comment Share on other sites More sharing options...
Calisanna.8732 Posted January 14, 2020 Share Posted January 14, 2020 Crashes are happening again with new lunar new year patch. Mac user. Link to comment Share on other sites More sharing options...
Tyson.5160 Posted January 14, 2020 Share Posted January 14, 2020 I also had this problem with mining, logging etc with material gathering. Crash every time. Link to comment Share on other sites More sharing options...
Lord Warfin.1209 Posted January 14, 2020 Share Posted January 14, 2020 The error messages I saw after the December 17 release indicated missing or mis-indexed high quality textures. Now the January 14 release has it crashing repeatedly again and the error messages indicate something to do with shaders. I'm still using medium quality settings to work around the Wintersday crashes. Haven't tried changing the settings yet again to see if there is a way around this one. Can we just opt out of these special events if it means we can't even run the game at all? Link to comment Share on other sites More sharing options...
Sooph.8123 Posted January 14, 2020 Share Posted January 14, 2020 Also a MAC user I've had a few crashes pre-lunar patch, since the patch it's only become worse. Can't play te game. Anyone know what's the problem? I've already put settings on lowest Link to comment Share on other sites More sharing options...
Talek.6795 Posted January 14, 2020 Share Posted January 14, 2020 It crashes for me 24/7 after the latest Lunar NY patch, all setting couldn't be lower. I played without any crashes before for a long time /Catalina 10.15.2 (19C57) MacBook Pro (Retina, 15-inch, Late 2013) with NVIDIA Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now