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Guesting - wouldnt it be nice?


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> @"Ronan.9518" said:

> The guesting **never** worked for WvW, it was a PvE only feature, back when each server had it's own instance of the PvE maps.

> That's the reason why it has no function since we got the mega-servers.

>

> https://wiki.guildwars2.com/wiki/World#Guesting

 

Wait am I remembering totally backwards here?! Maybe you're right haha.

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Yeah there was a reason why this never worked in WvW, just imagine entire servers abandoning their matchup to join another one.

 

It would need severe limitations just to work at all, likely only open up servers that where even more empty than your own at the time, and if they grew full again you had to be either kicked out or moved to another match-up on the again losing side.

 

Which means that no one would use it, because 90+% of the players would want to use it to go to another server that had a zerg.

 

It would actually work better to just change the mode so everyone joining gets randomly put on whichever team has the least members with no way to manipulate it, than enable WvW guesting. I can't imagine anything good coming out off it, because of how the game mode works.

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Guesting could totally work....here's how:

 

REDESIGN MATCH-UP of WvW into World vs Globes

 

*Step 1 - WvG - Ranking of World Servers*

Calculate an Average Server Rank for each World Server based on a moving 12 month period on the 1st of every Month

 

i.e. - Server A - Consecutively Ranked 3 for 12 months = (3 x 12) / 12 = Average Rank is [ 3.000 ]

 

i.e - Server A - Consecutively Ranked 3 for 11 months & 4 for 1 month = ( (3 x 11) + 4 ) / 12 = Average Rank is [ 3.083 ]

 

*Step 2 - WvG - Scoring of World Servers*

Adjustable Parameters related to [ Rank ] Updates on the [ 1st of every Month ] & [ Reset Friday ]

A Server's Rank is based on the Total Points earned by players that picked it to be their Home World Server to Defend

Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday

Players ARE NOT directly shown their Server's Total Points

Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order

Players earn points by Opening WvG Reward Chests that appear after flipping "Capture Rings" at various WvG location objectives

"Capture Rings" spawn WvG Reward Chests after players flip them for (x minutes) & remains active to let players collect their Points & Rewards for themselves & their Home Server

"Capture Rings" may reset to "Not Captured" for some WvG location objectives to allow it to be "Re-Captured" by Home Defenders or Enemy Raiders

Servers are numerically Ranked based on the Total Points earned by their Home Defenders

Any tie in Rank is decided by Seniority at the time a tie is calculated

 

*Step 3 - WvG - Raiding of Enemy Globes - Use Guesting*

Adjustable Parameters related to [ Raiding ] Updates based on the [ New Rank & New Score ] of World Servers

Players are Rewarded ONLY when they defend their Home Server or Raid an Enemy "Globe" that's "Ranked Higher or Equal to" their Home Server

Reward Exception - Players on a #1 Ranked WvG are Rewarded 2x for DEFENDING

Reward Exception - Players on a #1 Ranked WvG are Rewarded 1x for RAIDING Enemy "Globes" - Average Rank 3 or below - (Rank Adjustable)

WvG has a total of 51 Globes - Players are required to pick a single Globe to be their Home World Server to Defend from a list of 24 NA or 27 EU Globes

Each Globe can contain ( 1 - 4 ) maps. High Ranked Servers are given 4 maps to defend while Low Ranked Servers are given 1 map to defend - (Numbers Adjustable)

Adjusting the number of maps within a Globe helps to increase or decrease "seat" capacity of a Globe to host more or less players that are battling inside

Maximum Globe "Seat" Capacity is set by ANet

Seats are Reserved based on the following - [ Home Team - 45% ] / [ Enemy Raider = 40 %] / [ Referee = 15% ] - (Percents Adjustable)

Players queue to wait for an open "seat" to enter a Globe

Players can choose fight in EOTM while waiting in queue

Players create their own Weekly Match-Ups by picking ANY (2) enemy Globes to Raid using a Re-Purposed

Player's 1st Enemy Globe Choice is set to Green & 2nd Choice is set to Blue

Map Way Points are re-designed for usage as follows - [ RED = Home Server ] while [ GREEN/BLUE = Enemy Raiders ]

 

*Step 4 - WvG - Transferring of World Servers*

Adjustable Parameters related to [ Transferring ] Updates based on the [ New Rank & New Score ] of World Servers

World Servers are Not Linked, but can coordinate their attacks by jointly Raiding against a "Common Enemy Globe"

Players are not penalized if they choose to Transfer to a New Home Server, but they are restricted by the below conditions

Servers are Opened & Closed based on World Server's Capacity Set by ANet - (Capacity Adjustable)

Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM

Monthly Average Server Rank impacts Server Transfers based on the below

Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)

Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & 2k WXP Upgrade Points

Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & 1k WXP Upgrade Points

Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & 500 WXP Upgrade Points

Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & 250 WXP Upgrade Points

Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & 125 WXP Upgrade Points

Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free

 

*Step 5 - WvG - Counter-Weights*

Remove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy Territory

Keep Supply when Player Capture Objectives on their Home BL, or EBG Home Territory

 

Implementing Alliances is far too complex & many questions about How it's supposed to work hasn't been answered...imho

 

BEING ABLE TO USE GUESTING TO ANY SERVER WOULD BE NICE & IS POSSIBLE

 

Yours truly,

Diku

 

Credibility requires critical insight & time.

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> @"joneirikb.7506" said:

> Yeah there was a reason why this never worked in WvW, just imagine entire servers abandoning their matchup to join another one.

>

> It would need severe limitations just to work at all, likely only open up servers that where even more empty than your own at the time, and if they grew full again you had to be either kicked out or moved to another match-up on the again losing side.

>

> Which means that no one would use it, because 90+% of the players would want to use it to go to another server that had a zerg.

>

> It would actually work better to just change the mode so everyone joining gets randomly put on whichever team has the least members with no way to manipulate it, than enable WvW guesting. I can't imagine anything good coming out off it, because of how the game mode works.

 

Im thinking of it as a tool for players to play with friends on other servers without having to give up the community or guild they are with right now. But I guess u make a good point that it would need alot of restrictions. Additionally with alliances coming this is more like a imaginary thing rather than a full out suggestion :P

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