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FrownyClown.8402

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D/D Core

 

http://gw2skills.net/editor/?PGgAgilZw4YesNGKO+SXrNA-zZgOjIVA5LBM7A

 

Focus on building might-stacks.

 

Glyph Support

 

http://gw2skills.net/editor/?PGQAYlJwmYUsQGJWMTXtdA-z5AfGZqA6VCYzB

 

Use GoEP while overload air for 25 vuln stacks on enemy team.

Use glyph of storms in earth for enemy damage denial, or water for freeze.

 

 

Opportunist Weaver

 

http://gw2skills.net/editor/?PGgAwilJwmYQsImJWuSavVA-z5IeGZKBKYBYiB

 

35% damage increase to foes below 50% health. Build around +1ing fights using quantum strike for alot of damage. Focus on single attuning and creating space between enemies until you are ready to burst. Use GoEP in air while using quantum strike.

 

 

Might-share Support

 

http://gw2skills.net/editor/?PGgEsEWmAbitwcYlY5Kp1uB-z5AXGZWAlmAyOA

 

Use heal in fire stance then heat-sync to share 14 might stacks. Blast wildfire with dragons tooth and pheonix

 

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> @"Bamm.6975" said:

> > @"Mosen.1426" said:

> > I have tried this and Is has been very succesfull.

> > http://gw2skills.net/editor/?PGgAgilZwwYXMNGJeUXbvbA-z5YXGRmAZWASPA

>

> I can't tell if this one is a joke. It actually looks intersting but you took Masters Fort in Weaver which requires a sword and are using d/d. Might just have to try it myself though.

 

NO is joke.

Master fortitude with dagger and condition damage done 21379 Health without master fortitude 19630 (with sage amulet)

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> @"Bamm.6975" said:

> > @"Mosen.1426" said:

> > I have tried this and Is has been very succesfull.

> > http://gw2skills.net/editor/?PGgAgilZwwYXMNGJeUXbvbA-z5YXGRmAZWASPA

>

> I can't tell if this one is a joke. It actually looks intersting but you took Masters Fort in Weaver which requires a sword and are using d/d. Might just have to try it myself though.

 

Master's Fortitude grans the +120 Vitality no matter if you have a sword or not.

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  • 2 weeks later...
  • 2 weeks later...

> @"Padd.1479" said:

> Yo my man, that's what I'm running. I don't know a lot about ele but to me it seems totally fine to play lightning rod d/f with water instead of arcane :D is it an offence in the ele community?

 

Nah not an offence but before this patch, running a duel build without Arcane would mean you'd just lose out on so much utility. Elemental Attunement, Evasive Arcana, Arcane shield, etc.. Things you just needed to survive. Now that the meta is a lot slower, you can actually still have a viable duel build without these utility traits.

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> @"Dalo.3941" said:

> > @"Padd.1479" said:

> > Yo my man, that's what I'm running. I don't know a lot about ele but to me it seems totally fine to play lightning rod d/f with water instead of arcane :D is it an offence in the ele community?

>

> Nah not an offence but before this patch, running a duel build without Arcane would mean you'd just lose out on so much utility. Elemental Attunement, Evasive Arcana, Arcane shield, etc.. Things you just needed to survive. Now that the meta is a lot slower, you can actually still have a viable duel build without these utility traits.

 

Arcane was also nerfed significantly without having boons on getting hit - which was extremely helpful in many situations.

 

Also, slow? Play this! Kill or die within seconds!

http://gw2skills.net/editor/?PGgEsEWWAzjpwQYoYZdp22A-z5IeGxLBKYB4mB

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http://gw2skills.net/editor/?PGgAgilZw8YbsRGKWyTWrMA-zZIPjMlAJsAszA

 

Core LR ele. Gained inspiration from current weaver build. Originally went focus but losing out on dual skills hurt the damage potential so went with d/d. Overall it's a bit less damage, crit for like 5k instead of 6k, but you gain better chase potential by going rune of speed instead of divinity plus having ride the lightning. So far it holds up as a duelist build in gold.

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  • 7 months later...

http://en.gw2skills.net/editor/?PGgAs2lJw2YjMFGJWsPZpcA-zZwOjCkAZsA8wA

 

A bunker build for core elementalist. I'm sure you can modify it a bit with tempest specialization instead of air but this is a core build. When using this build, your main goal is to rush to the brunt of battle and dish your almost neglible dps while making sure ppl hit you. I personally like to start with air attunement for movement and switch to earth attunement as soon as a fight begins, use the temporary stability you get to summon an earth elemental. If you want to output some modicum of DPS, get a fire elemental by switching to fire before switching to earth (of course you can just skip air altogether). During your fight, your gonna use the earth element most of the time so be prepared to do very little damage. This build does not give you a lot of health but does give you invulnerability, protection, blocks, etc. When you are using the shield, attune out of earth as quickly as you can into air (or even fire). You're saving up water for healing in an emergency, and since you are gaining protection by the shield anyway, you might as well give yourself the opportunity to switch to earth as a stunbreak if needed. Make sure you use your earth elementals skill anytime you can as it has a short cooldown. As I alluded to earlier, water attunement if gonna help in healing. All you have to do is gain invulnerability through either shield 5, or earth 5 and immediately switch to water. This is usually a last resort but depending on your confidence, you can use it for general healing as well. Your shield 4 can be used to pull some enemies from allies and depending on the enemy, they may latch on to you which is good cause your ally can now do something (dps, support etc). Overall, this build is untested in ranked but I do have a lot of fun with it.

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  • 2 months later...

Fire Support Tempest (D/F with Radiance, D/W with Dwayna) http://gw2skills.net/editor/?PGAFgsFaYZEMLWHzjhij90ZbH-z5AXGZWBdnCiMA

Basically the metabattle build with my own preferences for playstyle/usage.)

 

Water Tempest http://gw2skills.net/editor/?PGwEYCNssAmHbj1wKx096qtB-z5AXGZWC9mBiMA

Aimed towards more passive recovery and water fields for allies to blast. Don't get that classic AoE heal but instead overload more often.

 

Earth Tempest http://gw2skills.net/editor/?PGwEYCNssAmHbj1wKxzf6stD-z5AfGZqE6VG4wB

Aimed towards bullying Renegades and their aggressive abuse towards anyone who hiccups without a block or reflect.

 

LR Weaver (D/F with Superior Elements, Sw/F with Master's Fortitude) http://gw2skills.net/editor/?PGABg2x3lZwGZZMPmJW0XavMA-zZILkMrgeTguDBRGA

Both focused on the goal the meta CC Weaver and how it plays. Sword offers more cleaving downs and 1v1ing, but sucks at team fights... Dagger offers more teamfight but less sustain.

 

Fire Weaver http://gw2skills.net/editor/?PGgAw2lZw8YZMJmJOSXAvbA-z5YXGJUARmAOMA

Focused towards sidenoding/1v1ing to keep the node busy while staying up. Strong cleanse but sucks against competent players at the end of the day.

* Can use Blinding Ashes instead for more sustain and less might/damage.

 

I have a lot of builds honestly. A lot. These are just the first few I'd publicly recommend.

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  • 5 weeks later...

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