Quadox.7834 Posted February 27, 2020 Share Posted February 27, 2020 I tested MB in with no amulet or rune equipped. Results: > 236 > 178 > 134 > 101\* (\* only with bountiful blades equipped) In the patchnotes and tooltip it says damage is reduced by 15% each hit. In reality: > 178/236 = 0.75 > 134/178 = 0.75 > 101/134 = 0.75 The damage is reduced by 25%. If it were 15% it would look something like this: > 236 > 236\*0.85=200 > 200\*0.85=170 > 170\*0.85=145 You might be wondering "maybe it is reduced twice because MB also bounces on your own character?" No: > 236\*0.85\*0.85=170 -> Wrong. Or maybe this unnecessarily complicated variant: > 236-(236\*0.15\*2)=165 -> Wrong. Tell me if I'm missing something. **TL;DR: Mirror Blade damage is reduced by 25% rather than 15% each hit. Hotfix please @"Ben Phongluangtham.1065" @"Cal Cohen.2358" @"Irenio CalmonHuang.2048" or whoever.** Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted February 27, 2020 Share Posted February 27, 2020 Skill description was changed to match the skill - hotfixed B) Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 27, 2020 Share Posted February 27, 2020 > @"Lincolnbeard.1735" said: > Skill description was changed to match the skill - hotfixed B) mirror blade no longer bouces -> hotfixed. no bounces -> no bugged damage :D Link to comment Share on other sites More sharing options...
Quadox.7834 Posted February 27, 2020 Author Share Posted February 27, 2020 Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 27, 2020 Share Posted February 27, 2020 > @"Quadox.7834" said: > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it im afraid we might die of old age friend Link to comment Share on other sites More sharing options...
GlazedEntity.8591 Posted February 27, 2020 Share Posted February 27, 2020 > @"Leonidrex.5649" said: > > @"Quadox.7834" said: > > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it > > im afraid we might die of old age friend Kitten Link to comment Share on other sites More sharing options...
Quadox.7834 Posted February 27, 2020 Author Share Posted February 27, 2020 > @"Leonidrex.5649" said: > > @"Quadox.7834" said: > > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it > > im afraid we might die of old age friend Worth Link to comment Share on other sites More sharing options...
Melech.4308 Posted February 28, 2020 Share Posted February 28, 2020 > @"Quadox.7834" said: > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it They probably already looked into it but they're just staying silent Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 28, 2020 Share Posted February 28, 2020 > @"Melech.4308" said: > > @"Quadox.7834" said: > > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it > > They probably already looked into it but they're just staying silent Where the hotfix at? xd Link to comment Share on other sites More sharing options...
Ansau.7326 Posted February 28, 2020 Share Posted February 28, 2020 > @"Quadox.7834" said: > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it Mesmer has structural issues that make it, by far, the worst class of the 9 existing. Elites are flawed designs and core Mesmer is too underwhelming after the excessive amount of nerf waves it has received. This reality is not going to change with a bugfix of a single trait affecting a single skill. Link to comment Share on other sites More sharing options...
Quadox.7834 Posted February 28, 2020 Author Share Posted February 28, 2020 > @"Ansau.7326" said: > > @"Quadox.7834" said: > > Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it > > Mesmer has structural issues that make it, by far, the worst class of the 9 existing. Elites are flawed designs and core Mesmer is too underwhelming after the excessive amount of nerf waves it has received. > > This reality is not going to change with a bugfix of a single trait affecting a single skill. Sure but here we don't need to convince them to make any particular changes, just to fix a bug. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 28, 2020 Share Posted February 28, 2020 I think what they're doing is reducing it like 15% of 1k 30% of 1k etc. instead of each new value. regardless its damage is way too low, same goes for all classes # 2 weapon skills. its only doing 3k on medium golem with zerk amulet lol (pretty sure I had fury too). Link to comment Share on other sites More sharing options...
Quadox.7834 Posted February 28, 2020 Author Share Posted February 28, 2020 > @"Stand The Wall.6987" said: > I think what they're doing is reducing it like 15% of 1k 30% of 1k etc. instead of each new value. regardless its damage is way too low, same goes for all classes # 2 weapon skills. its only doing 3k on medium golem with zerk amulet lol (pretty sure I had fury too). I don't understand what you mean. I already went through the example of 236-236*0.15=201. Which is wrong. Or maybe you mean total damage: 236+178+134=548 (let's go without trait). 548*0,15=82,2 236-82,2=154 154-82,2=72 If this is what you meant, it is also wrong as you see. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 28, 2020 Share Posted February 28, 2020 I dunno. dmg is too low so hopefully they change it. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 29, 2020 Share Posted February 29, 2020 I think I shouldnt go glass canon to have a chance at compeating damage wise with pets autoattacks. But I live in a dream world. :D Link to comment Share on other sites More sharing options...
ArlAlt.1630 Posted February 29, 2020 Share Posted February 29, 2020 > @"Quadox.7834" said: > I tested MB in with no amulet or rune equipped. Results: > > 236 > > 178 > > 134 > > 101\* > (\* only with bountiful blades equipped) > In the patchnotes and tooltip it says damage is reduced by 15% each hit. In reality: > > 178/236 = 0.75 > > 134/178 = 0.75 > > 101/134 = 0.75 > The damage is reduced by 25%. If it were 15% it would look something like this: > > 236 > > 236\*0.85=200 > > 200\*0.85=170 > > 170\*0.85=145 > You might be wondering "maybe it is reduced twice because MB also bounces on your own character?" No: > > 236\*0.85\*0.85=170 -> Wrong. > Or maybe this unnecessarily complicated variant: > > 236-(236\*0.15\*2)=165 -> Wrong. > Tell me if I'm missing something. > > **TL;DR: Mirror Blade damage is reduced by 25% rather than 15% each hit. Hotfix please @"Ben Phongluangtham.1065" @"Cal Cohen.2358" @"Irenio CalmonHuang.2048" or whoever.** Mesmer doing less damage than intended, nothing to see here. Likely won't get fixed, ever. Don't you all have other classes? Link to comment Share on other sites More sharing options...
MesmerizedNYC.2479 Posted February 29, 2020 Share Posted February 29, 2020 They also took blast finisher from mirror blade without any mention in the patch notes. Link to comment Share on other sites More sharing options...
Quadox.7834 Posted March 4, 2020 Author Share Posted March 4, 2020 > @"MesmerizedNYC.2479" said: > They also took blast finisher from mirror blade without any mention in the patch notes. Projectile finisher Link to comment Share on other sites More sharing options...
MesmerizedNYC.2479 Posted March 5, 2020 Share Posted March 5, 2020 Yes Quadox, its a projectile finisher. Lol I'm so used to just yelling "blast finish" in voice chat for any finisher in a field. I posted this as a bug in the bugs sub-forum. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted March 5, 2020 Share Posted March 5, 2020 So ANerf released a patch, why isn't this fixed yet? This might be one of those cases where a bug becomes a feature. Link to comment Share on other sites More sharing options...
Odik.4587 Posted March 6, 2020 Share Posted March 6, 2020 F3 still stun with a trait -> isntafix. Mesmer skill does less damage than intended - who cares, thats mesmer Link to comment Share on other sites More sharing options...
Quadox.7834 Posted March 15, 2020 Author Share Posted March 15, 2020 Hmm, I didn't take vulnerability and might into consideration in the OP. Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline. Let's use this formula: > Damage = Weapon Strength * Power * Coefficient / Armor First let's first find out greatsword weapon strength using Mind Stab as a test: > Weapon Strength = Damage * Armor / (Power * Coefficient) = 1012 This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134. But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula: > Damage = Vulnerability * Weapon Strength * (Power + Might) * Coefficient / Armor Or... > Coefficient = Armor * Damage / (Vulnerability * Weapon Strength * (Power + Might)) Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade: > 1: Coefficient = 2185 * 236 / (1.0 * 1012 * (1000 + 0)) = 0.51 > 2: Coefficient = 2185 * 178 / (1.045 * 1012 * (1000 + 90)) = 0.337 > 3: Coefficient = 2185 * 134 / (1.09 * 1012 * (1000 + 180)) = 0.225 So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by *34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted March 15, 2020 Share Posted March 15, 2020 > @"Quadox.7834" said: > Hmm, I didn't take vulnerability and might into consideration in the OP. > Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline. > > Let's use this formula: > > Damage = Weapon Strength * Power * Coefficient / Armor > First let's first find out greatsword weapon strength using Mind Stab as a test: > > Weapon Strength = Damage * Armor / (Power * Coefficient) = 1012 > This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134. > But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula: > > Damage = Vulnerability * Weapon Strength * (Power + Might) * Coefficient / Armor > Or... > > Coefficient = Armor * Damage / (Vulnerability * Weapon Strength * (Power + Might)) > Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade: > > 1: Coefficient = 2185 * 236 / (1.0 * 1012 * (1000 + 0)) = 0.51 > > 2: Coefficient = 2185 * 178 / (1.045 * 1012 * (1000 + 90)) = 0.337 > > 3: Coefficient = 2185 * 134 / (1.09 * 1012 * (1000 + 180)) = 0.225 > So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by *34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af. im bored AF waiting for pizza, wanna test it properly ? we could set up clone to bounce hits between me and the clone, so the might wouldnt be an issue. just the vulnerability EDIT im eu Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted March 15, 2020 Share Posted March 15, 2020 > @"Leonidrex.5649" said: > > @"Quadox.7834" said: > > Hmm, I didn't take vulnerability and might into consideration in the OP. > > Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline. > > > > Let's use this formula: > > > Damage = Weapon Strength * Power * Coefficient / Armor > > First let's first find out greatsword weapon strength using Mind Stab as a test: > > > Weapon Strength = Damage * Armor / (Power * Coefficient) = 1012 > > This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134. > > But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula: > > > Damage = Vulnerability * Weapon Strength * (Power + Might) * Coefficient / Armor > > Or... > > > Coefficient = Armor * Damage / (Vulnerability * Weapon Strength * (Power + Might)) > > Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade: > > > 1: Coefficient = 2185 * 236 / (1.0 * 1012 * (1000 + 0)) = 0.51 > > > 2: Coefficient = 2185 * 178 / (1.045 * 1012 * (1000 + 90)) = 0.337 > > > 3: Coefficient = 2185 * 134 / (1.09 * 1012 * (1000 + 180)) = 0.225 > > So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by *34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af. > > im bored AF waiting for pizza, wanna test it properly ? > we could set up clone to bounce hits between me and the clone, so the might wouldnt be an issue. > just the vulnerability > > EDIT im eu > I wanna test the pizza! Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted March 17, 2020 Share Posted March 17, 2020 Just to remember that there was a fix patch today and both this and power block are still bugged. If this isn't bias I don't know what it is. Link to comment Share on other sites More sharing options...
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