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The State of core engi


Nix.3152

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As a person who plays only core engi (yes i am masochist) i had a lot of hope in this patch because the class is dead for 5+ years. Sadly it seems nothing really changed. Explosives rework looks decent but the main problem remains the same - kits are still outdated and weak. On core you dont have photon forge line holo or hammer like scrapper. With overall dmg reduction you can last a bit longer but your dmg output is still potato. Its actually got worse. One of the few playable builds was condi and it got destroyed by this patch. Firearms trait line was already lacking good traits and it got hit even more. pistol offhand - 2 stacks of burning on 15 sec cd, are you serious? Weapon set has no blocks, evades, ccs and mobility. The only thing it has is dmg, and main dmg source got destroyed. So whats the point of running pistol offhand? I understand that everything got nerfed across the board but how can you compare core engi to any of the builds that people run today. Its not even close. Why would you try to kill something thats already dead?

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> @"Nix.3152" said:

> As a person who plays only core engi (yes i am masochist) i had a lot of hope in this patch because the class is dead for 5+ years. Sadly it seems nothing really changed. Explosives rework looks decent but the main problem remains the same - kits are still outdated and weak. On core you dont have photon forge like holo or hammer like scrapper. With overall dmg reduction you can last a bit longer but your dmg output is still potato. Its actually got worse. One of the few playable builds was condi and it got destroyed by this patch. Firearms trait like was already lacking good traits and it got hit even more. pistol offhand - 2 stacks of burning on 15 sec cd, are you serious? Weapon set has no blocks, evades, ccs and mobility. The only thing it has is dmg, and main dmg source got destroyed. So whats the point of running pistol offhand? I understand that everything got nerfed across the board but how can you compare core engi to any of the builds that people run today. Its not even close. Why would you try to kill something thats already dead?

 

 

the video u are looking for

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> @"DRfear.5234" said:

> > @"Nix.3152" said:

> > As a person who plays only core engi (yes i am masochist) i had a lot of hope in this patch because the class is dead for 5+ years. Sadly it seems nothing really changed. Explosives rework looks decent but the main problem remains the same - kits are still outdated and weak. On core you dont have photon forge like holo or hammer like scrapper. With overall dmg reduction you can last a bit longer but your dmg output is still potato. Its actually got worse. One of the few playable builds was condi and it got destroyed by this patch. Firearms trait like was already lacking good traits and it got hit even more. pistol offhand - 2 stacks of burning on 15 sec cd, are you serious? Weapon set has no blocks, evades, ccs and mobility. The only thing it has is dmg, and main dmg source got destroyed. So whats the point of running pistol offhand? I understand that everything got nerfed across the board but how can you compare core engi to any of the builds that people run today. Its not even close. Why would you try to kill something thats already dead?

>

>

>

> the video u are looking for

 

you can make as many "montages" as you want but once you run into legit players with legit builds you gonna get rekt. also i dont really understand the purpose of your build. you spent half of the game trying to decap far, but dmg is low so it takes way too much time to kill stuff. prot holo way beter side noder that can survive +1s. on your build with no blocks and invulns and 1 stunbreak you wont survive outnumbered situations. you have no escape tools as well. if you wanna play "tanky" i would rather run something like avatar amulet with nades and rifle. at least it will do some dmg. condis got nerfed for engi and your p/p barely does any dmg on cele, same as bombs.

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> @"Dawdler.8521" said:

> The burst gimping of the blowtorch *really* hurt the core engies ability to deal with "difficult" targets, but if the blowtorch has the bug I think it does, its quite broken - it appears to do less damage at close range than at long range.

 

the problem is that they reduced stacks from 4 to 2 but increased duration and cooldown. it has almost 25 sec duration max if you run balthazar rune and smoldering sigil but it never lasts more than 3-4 seconds - people just cleanse it and its just 2 stacks, you can heal with it no problem. you can give it 1 minute duration it wont matter because its such a low dmg for such a cooldown and it gets cleansed very fast. i see a lot of players complaining about "condi" meta while everyone spamming cleanses. i can accept firearms nerfs but blowtorch is just a joke after the patch.

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@"Nix.3152"

 

OK, now I see ur nature, u don't need any help and dismiss anything without giving a proper look at it since the comments u made about the match was obviously false. I will leave you to your struggle when you get desperate, you know where to find the build.

 

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I feel like when ever I try to make an engi build, half of it revolves around stun breaks and the other half around condi clear. it would be nice to have 1 or two op in both categories so we don't have to rely on especs to cover what core lacks. toolbelt skills are kind of a joke, they were never much of a profession mechanic but a collection of odds and ends that sees use simply cuz they are there. core doesn't really have any condi clear outside of medkit and elixir c, medkit is ok but elixir c sucks.

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> @"DRfear.5234" said:

> @"Nix.3152"

>

> OK, now I see ur nature, u don't need any help and dismiss anything without giving a proper look at it since the comments u made about the match was obviously false. I will leave you to your struggle when you get desperate, you know where to find the build.

>

 

No, his comments are dead on, there are better core builds and Prot Holo which is even better.

 

 

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> @"Nix.3152" said:

> As a person who plays only core engi (yes i am masochist) i had a lot of hope in this patch because the class is dead for 5+ years. Sadly it seems nothing really changed. Explosives rework looks decent but the main problem remains the same - kits are still outdated and weak. On core you dont have photon forge line holo or hammer like scrapper. With overall dmg reduction you can last a bit longer but your dmg output is still potato. Its actually got worse. One of the few playable builds was condi and it got destroyed by this patch. Firearms trait line was already lacking good traits and it got hit even more. pistol offhand - 2 stacks of burning on 15 sec cd, are you serious? Weapon set has no blocks, evades, ccs and mobility. The only thing it has is dmg, and main dmg source got destroyed. So whats the point of running pistol offhand? I understand that everything got nerfed across the board but how can you compare core engi to any of the builds that people run today. Its not even close. Why would you try to kill something thats already dead?

 

Core engi is one of the worst core alongside core ele and maybe core mesmer, all the rest have fairly strong core options, so much they can compete with elite versions

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I don't know. Maybe I am no authority, but I have come across this core condi engi build that has amazing mobility along with great sustain and pretty strong condi damage. I don't know what it is, but I have come across at least 3 well-played variants of it this week in WvW roaming and unranked PvP, though I haven't seen it in 2v2 yet.

 

It was pretty impressive and just looked really fun to play. I think there might be something to it, but I don't know engi so I can't be sure.

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> @"Arheundel.6451" said:

> > @"Nix.3152" said:

> > As a person who plays only core engi (yes i am masochist) i had a lot of hope in this patch because the class is dead for 5+ years. Sadly it seems nothing really changed. Explosives rework looks decent but the main problem remains the same - kits are still outdated and weak. On core you dont have photon forge line holo or hammer like scrapper. With overall dmg reduction you can last a bit longer but your dmg output is still potato. Its actually got worse. One of the few playable builds was condi and it got destroyed by this patch. Firearms trait line was already lacking good traits and it got hit even more. pistol offhand - 2 stacks of burning on 15 sec cd, are you serious? Weapon set has no blocks, evades, ccs and mobility. The only thing it has is dmg, and main dmg source got destroyed. So whats the point of running pistol offhand? I understand that everything got nerfed across the board but how can you compare core engi to any of the builds that people run today. Its not even close. Why would you try to kill something thats already dead?

>

> Core engi is one of the worst core alongside core ele and maybe core mesmer, all the rest have fairly strong core options, so much they can compete with elite versions

 

thats my point. core engi is been weak and outdated since HOT and it remains pretty much the same. you can make a build that will work in some situations but overall its gonna be inferior to elite specs. thats why i think those nerfs to engi weapons (pistol offhand) and firearms traitline were unnecessary because the class is far from being powercreep like most of the other stuff pre patch.

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