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Not enough dmg to kill condi bunkers


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> @"Twilight Tempest.7584" said:

> Unlike power/direct damage, condi not only has to land in the first place, it also has to tick for full effect, and can be completely removed. Meaning condi-builds need some sustain to ever see their damage through. Sure, power builds are concerned with power, precision, and ferocity stats, but they have the advantage of instant damage application, making sustain inherently less important. This is often forgotten when only looking at amulet stats on the surface.

>

> Except for condi-burst, which shouldn't really be a thing, condi-builds should generally have more sustain than power builds due to the nature and rate of their damage application. Something to keep in mind when discussing the power-condi balance.

 

Condi only requires two stat investments to see results, which leaves them open to taking defensive stats. Power needs 3 stat investments, and there are no viable* power/prec/fero/vit ammys in the game currently imo, and the Power also has to land, can be healed, and Is greatly mitigated by things like prot, which is much more common than resistance.

 

The only difference between condi and power is that condi will start to hurt one server tick later than power, doesn’t really seem like a valid argument if you think abt it that way

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> @"BarnacleBoy.6918" said:

> > @"Twilight Tempest.7584" said:

> > Unlike power/direct damage, condi not only has to land in the first place, it also has to tick for full effect, and can be completely removed. Meaning condi-builds need some sustain to ever see their damage through. Sure, power builds are concerned with power, precision, and ferocity stats, but they have the advantage of instant damage application, making sustain inherently less important. This is often forgotten when only looking at amulet stats on the surface.

> >

> > Except for condi-burst, which shouldn't really be a thing, condi-builds should generally have more sustain than power builds due to the nature and rate of their damage application. Something to keep in mind when discussing the power-condi balance.

>

> Condi only requires two stat investments to see results, which leaves them open to taking defensive stats. Power needs 3 stat investments, and there are no power/prec/fero/vit ammys in the game currently. Power also has to land, can be healed, and Is greatly mitigated by things like prot, which is much more common than resistance.

>

> The only difference between condi and power is that condi will start to hurt one server tick later than power, doesn’t really seem like a valid argument if you think abt it that way

 

Ummm....Marauder amulet exists and has existed for many years...and it's only one of the most played power amulets of all time....

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> @"LucianTheAngelic.7054" said:

> > @"BarnacleBoy.6918" said:

> > > @"Twilight Tempest.7584" said:

> > > Unlike power/direct damage, condi not only has to land in the first place, it also has to tick for full effect, and can be completely removed. Meaning condi-builds need some sustain to ever see their damage through. Sure, power builds are concerned with power, precision, and ferocity stats, but they have the advantage of instant damage application, making sustain inherently less important. This is often forgotten when only looking at amulet stats on the surface.

> > >

> > > Except for condi-burst, which shouldn't really be a thing, condi-builds should generally have more sustain than power builds due to the nature and rate of their damage application. Something to keep in mind when discussing the power-condi balance.

> >

> > Condi only requires two stat investments to see results, which leaves them open to taking defensive stats. Power needs 3 stat investments, and there are no power/prec/fero/vit ammys in the game currently. Power also has to land, can be healed, and Is greatly mitigated by things like prot, which is much more common than resistance.

> >

> > The only difference between condi and power is that condi will start to hurt one server tick later than power, doesn’t really seem like a valid argument if you think abt it that way

>

> Ummm....Marauder amulet exists and has existed for many years...and it's only one of the most played power amulets of all time....

 

Yeah I meant to say viable. Marauders and Demos were fine pre patch, but I haven’t seen anyone using them successfully since.

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> @"LucianTheAngelic.7054" said:

> > @"BarnacleBoy.6918" said:

> > > @"Twilight Tempest.7584" said:

> > > Unlike power/direct damage, condi not only has to land in the first place, it also has to tick for full effect, and can be completely removed. Meaning condi-builds need some sustain to ever see their damage through. Sure, power builds are concerned with power, precision, and ferocity stats, but they have the advantage of instant damage application, making sustain inherently less important. This is often forgotten when only looking at amulet stats on the surface.

> > >

> > > Except for condi-burst, which shouldn't really be a thing, condi-builds should generally have more sustain than power builds due to the nature and rate of their damage application. Something to keep in mind when discussing the power-condi balance.

> >

> > Condi only requires two stat investments to see results, which leaves them open to taking defensive stats. Power needs 3 stat investments, and there are no power/prec/fero/vit ammys in the game currently. Power also has to land, can be healed, and Is greatly mitigated by things like prot, which is much more common than resistance.

> >

> > The only difference between condi and power is that condi will start to hurt one server tick later than power, doesn’t really seem like a valid argument if you think abt it that way

>

> Ummm....Marauder amulet exists and has existed for many years...and it's only one of the most played power amulets of all time....

 

Show us a video of you doing enough dmg to tanky condi specs with a marauder amulet....words are cheap

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> @"Arheundel.6451" said:

> > > > Unlike power/direct damage, condi not only has to land in the first place, it also has to tick for full effect, and can be completely removed. Meaning condi-builds need some sustain to ever see their damage through. Sure, power builds are concerned with power, precision, and ferocity stats, but they have the advantage of instant damage application, making sustain inherently less important. This is often forgotten when only looking at amulet stats on the surface.

> > > >

> > > > Except for condi-burst, which shouldn't really be a thing, condi-builds should generally have more sustain than power builds due to the nature and rate of their damage application. Something to keep in mind when discussing the power-condi balance.

> > >

> > > Condi only requires two stat investments to see results, which leaves them open to taking defensive stats. Power needs 3 stat investments, and there are no power/prec/fero/vit ammys in the game currently. Power also has to land, can be healed, and Is greatly mitigated by things like prot, which is much more common than resistance.

> > >

> > > The only difference between condi and power is that condi will start to hurt one server tick later than power, doesn’t really seem like a valid argument if you think abt it that way

> >

> > Ummm....Marauder amulet exists and has existed for many years...and it's only one of the most played power amulets of all time....

>

> Show us a video of you doing enough dmg to tanky condi specs with a marauder amulet....words are cheap

 

My comment had nothing to do with the viability of Marauder post patch...reading comprehension is cheap

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