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Not enough dmg to kill condi bunkers


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> @"Tayga.3192" said:

> Take berserker rune and million cleanses.

> You don't need vitality or toughness.

>

> > @"Crab Fear.1624" said:

> > And the skull rune...what is that?

>

> Rune of Undead (take a look at rune of mirage as well)

 

> @"Tayga.3192" said:

> Take berserker rune and million cleanses.

> You don't need vitality or toughness.

>

> > @"Crab Fear.1624" said:

> > And the skull rune...what is that?

>

> Rune of Undead (take a look at rune of mirage as well)

 

There is no build with million cleanses and cleanse means no pressure from the low pool already

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> @"Arheundel.6451" said:

> There is no build with million cleanses and cleanse means no pressure from the low pool already

 

Double cleanse sigil and berserker amulet are both usable on every class.

[Core guard](http://gw2skills.net/editor/?PWwAEx3lVw8YgsP2IW+PqrcA-zZIPjMlC9qCc8A) and DH has million cleanses and big damage.

Current [condi mirage](http://gw2skills.net/editor/?PiABc+xrlRwuYKMMmJOuW/PXA-zZoKjMTherAXHA) with EM has decent cleanse, you can use grieving amulet to be extra glassy but have big damage.

[LR Weaver](http://gw2skills.net/editor/?PGgAg2lZwgYSsHGKW6TavMA-zZIPjeVAhMBUyA) or even [LR Tempest](

) have good damage and you can trait it to have good cleanse.

Warrior, Engineer and Ranger can have cleanse + damage.

Necro can be built to be anti-condi but won't deal much damage afaik.

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> @"Tayga.3192" said:

> > @"Arheundel.6451" said:

> > There is no build with million cleanses and cleanse means no pressure from the low pool already

>

> Double cleanse sigil and berserker amulet are both usable on every class.

> [Core guard](http://gw2skills.net/editor/?PWwAEx3lVw8YgsP2IW+PqrcA-zZIPjMlC9qCc8A) and DH has million cleanses and big damage.

> Current [condi mirage](http://gw2skills.net/editor/?PiABc+xrlRwuYKMMmJOuW/PXA-zZoKjMTherAXHA) with EM has decent cleanse, you can use grieving amulet to be extra glassy but have big damage.

> [LR Weaver](http://gw2skills.net/editor/?PGgAg2lZwgYSsHGKW6TavMA-zZIPjeVAhMBUyA) or even [LR Tempest](

) have good damage and you can trait it to have good cleanse.

> Warrior, Engineer and Ranger can have cleanse + damage.

> Necro can be built to be anti-condi but won't deal much damage afaik.

 

Imagine playing berserker guardian.

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> @"AngelLovesFredrik.6741" said:

> > @"Tayga.3192" said:

> > > @"Arheundel.6451" said:

> > > There is no build with million cleanses and cleanse means no pressure from the low pool already

> >

> > Double cleanse sigil and berserker amulet are both usable on every class.

> > [Core guard](http://gw2skills.net/editor/?PWwAEx3lVw8YgsP2IW+PqrcA-zZIPjMlC9qCc8A) and DH has million cleanses and big damage.

> > Current [condi mirage](http://gw2skills.net/editor/?PiABc+xrlRwuYKMMmJOuW/PXA-zZoKjMTherAXHA) with EM has decent cleanse, you can use grieving amulet to be extra glassy but have big damage.

> > [LR Weaver](http://gw2skills.net/editor/?PGgAg2lZwgYSsHGKW6TavMA-zZIPjeVAhMBUyA) or even [LR Tempest](

) have good damage and you can trait it to have good cleanse.

> > Warrior, Engineer and Ranger can have cleanse + damage.

> > Necro can be built to be anti-condi but won't deal much damage afaik.

>

> Imagine playing berserker guardian.

And get mauled for all your health by soulbeast/core ranger... (or pet lol)

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Nerfing sustain from too tanky classes is the only way makes sense in terms of the philosophy of the last big patch. If you start to increase dmg already, the power creep starts right now again. Also condi dmg should be looked at, imo it is less reduced than power dmg. Both, that condis were not changed well and that stuff will be too (face-)tanky was expectable when looking at patchnodes pre release already. But fixes seems to hapepn fast at least, also the last hotfixes did not rly solve all issues (example Necro still too tanky), rezzes (in particular from classes with more than the normal rezz ability like Necro, Ranger etc) are still too strong and they forgot Ele builds (Tempest/ Weaver water) and Ranger pets.

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> @"bravan.3876" said:

> Nerfing sustain from too tanky classes is the only way makes sense in terms of the philosophy of the last big patch. If you start to increase dmg already, the power creep starts right now again. Also condi dmg should be looked at, imo it is less reduced than power dmg. Both, that condis were not changed well and that stuff will be too (face-)tanky was expectable when looking at patchnodes pre release already. But fixes seems to hapepn fast at least, also the last hotfixes did not rly solve all issues (example Necro still too tanky), rezzes (in particular from classes with more than the normal rezz ability like Necro, Ranger etc) are still too strong and they forgot Ele builds (Tempest/ Weaver water) and Ranger pets.

 

Mesmer is very tanky with all the evades on weapon skills and stealth. I agree their sustain should be nerfed. I think giving all their evades longer cooldowns. Like the axe evade. That would be a good start.

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> @"Lordrosicky.5813" said:

> > @"bravan.3876" said:

> > Nerfing sustain from too tanky classes is the only way makes sense in terms of the philosophy of the last big patch. If you start to increase dmg already, the power creep starts right now again. Also condi dmg should be looked at, imo it is less reduced than power dmg. Both, that condis were not changed well and that stuff will be too (face-)tanky was expectable when looking at patchnodes pre release already. But fixes seems to hapepn fast at least, also the last hotfixes did not rly solve all issues (example Necro still too tanky), rezzes (in particular from classes with more than the normal rezz ability like Necro, Ranger etc) are still too strong and they forgot Ele builds (Tempest/ Weaver water) and Ranger pets.

>

> Mesmer is very tanky with all the evades on weapon skills and stealth. I agree their sustain should be nerfed. I think giving all their evades longer cooldowns. Like the axe evade. That would be a good start.

 

The one dodge change forced Mesmer more into those toxic mechanics like retargeting on axe and Illusionary Ambush to survive. I told all of you that if there will be a playable Condimirage build than it will be even more annoying or at least as annoying to fight than the previous one. That is when you nerf the wrong things, balancing around the real issues and do nerfs that kill skill ceiling instead of higher it. Non of the balance issues Condimirage had pre patched were solved by the one dodge change. Not a single one. It is still passive and it is still low skill ceiling, not surprised it finds a way to still annoy ppl. So enjoy the new cancer while i eat my popcorn. But calling out Condimirage first is still a good joke, it is far away from being in the top 3 of broken specs atm.

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There are a few builds that can keep their health almost up near 90 percent - I noticed. (If you get them down to 50 they'll be back at 100 fast.) Lots of block or healing (from combo fields I guess). And I mean we attacked them 2 vs. 2 focusing that guy. Unless he gets cc'd a lot in addition to focusing ... it took ages. Combined with them having a 2nd bunker guy that needed to be CCd as well ... it was annoying. (Still managed to win. They did some damage but not that much.)

 

But yeah ... some combinations (using certain trait/skill combinations in addition to maybe using equipment stats that make more bunkserish) make the matches drag on for too long imo. It was weaver and scrapper in enemy team where it took long to kill them. I mean the weaver first stays healthy like some bunker guy (does not feel like your usuall spellcaster with weak armor) and then he can avoid the stomp (invulnerability does not wirk his downed skill can move him a bit away) and the other guy comes to ress and needs to be CCed.

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> @"Odik.4587" said:

> > @"AngelLovesFredrik.6741" said:

> > > @"Tayga.3192" said:

> > > > @"Arheundel.6451" said:

> > > > There is no build with million cleanses and cleanse means no pressure from the low pool already

> > >

> > > Double cleanse sigil and berserker amulet are both usable on every class.

> > > [Core guard](http://gw2skills.net/editor/?PWwAEx3lVw8YgsP2IW+PqrcA-zZIPjMlC9qCc8A) and DH has million cleanses and big damage.

> > > Current [condi mirage](http://gw2skills.net/editor/?PiABc+xrlRwuYKMMmJOuW/PXA-zZoKjMTherAXHA) with EM has decent cleanse, you can use grieving amulet to be extra glassy but have big damage.

> > > [LR Weaver](http://gw2skills.net/editor/?PGgAg2lZwgYSsHGKW6TavMA-zZIPjeVAhMBUyA) or even [LR Tempest](

) have good damage and you can trait it to have good cleanse.

> > > Warrior, Engineer and Ranger can have cleanse + damage.

> > > Necro can be built to be anti-condi but won't deal much damage afaik.

> >

> > Imagine playing berserker guardian.

> And get mauled for all your health by soulbeast/core ranger... (or pet lol)

Everything needs a counter.

 

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> @"Tayga.3192" said:

> Take berserker rune and million cleanses.

> You don't need vitality or toughness.

>

> > @"Crab Fear.1624" said:

> > And the skull rune...what is that?

>

> Rune of Undead (you may want to take a look at Rune of Mirage as well)

 

> @"Tayga.3192" said:

> > @"AngelLovesFredrik.6741" said:

> > Imagine playing berserker guardian.

>

>

 

Wow, I wish thief could have that healing, cleanse and damage lol

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> @"KrHome.1920" said:

> > @"Odik.4587" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"Tayga.3192" said:

> > > > > @"Arheundel.6451" said:

> > > > > There is no build with million cleanses and cleanse means no pressure from the low pool already

> > > >

> > > > Double cleanse sigil and berserker amulet are both usable on every class.

> > > > [Core guard](http://gw2skills.net/editor/?PWwAEx3lVw8YgsP2IW+PqrcA-zZIPjMlC9qCc8A) and DH has million cleanses and big damage.

> > > > Current [condi mirage](http://gw2skills.net/editor/?PiABc+xrlRwuYKMMmJOuW/PXA-zZoKjMTherAXHA) with EM has decent cleanse, you can use grieving amulet to be extra glassy but have big damage.

> > > > [LR Weaver](http://gw2skills.net/editor/?PGgAg2lZwgYSsHGKW6TavMA-zZIPjeVAhMBUyA) or even [LR Tempest](

) have good damage and you can trait it to have good cleanse.

> > > > Warrior, Engineer and Ranger can have cleanse + damage.

> > > > Necro can be built to be anti-condi but won't deal much damage afaik.

> > >

> > > Imagine playing berserker guardian.

> > And get mauled for all your health by soulbeast/core ranger... (or pet lol)

> Everything needs a counter.

>

 

I would say any class should counter any class

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> @"bravan.3876" said:

> > @"Lordrosicky.5813" said:

> > > @"bravan.3876" said:

> > > Nerfing sustain from too tanky classes is the only way makes sense in terms of the philosophy of the last big patch. If you start to increase dmg already, the power creep starts right now again. Also condi dmg should be looked at, imo it is less reduced than power dmg. Both, that condis were not changed well and that stuff will be too (face-)tanky was expectable when looking at patchnodes pre release already. But fixes seems to hapepn fast at least, also the last hotfixes did not rly solve all issues (example Necro still too tanky), rezzes (in particular from classes with more than the normal rezz ability like Necro, Ranger etc) are still too strong and they forgot Ele builds (Tempest/ Weaver water) and Ranger pets.

> >

> > Mesmer is very tanky with all the evades on weapon skills and stealth. I agree their sustain should be nerfed. I think giving all their evades longer cooldowns. Like the axe evade. That would be a good start.

>

> The one dodge change forced Mesmer more into those toxic mechanics like retargeting on axe and Illusionary Ambush to survive. I told all of you that if there will be a playable Condimirage build than it will be even more annoying or at least as annoying to fight than the previous one. That is when you nerf the wrong things, balancing around the real issues and do nerfs that kill skill ceiling instead of higher it. Non of the balance issues Condimirage had pre patched were solved by the one dodge change. Not a single one. It is still passive and it is still low skill ceiling, not surprised it finds a way to still annoy ppl. So enjoy the new cancer while i eat my popcorn. But calling out Condimirage first is still a good joke, it is far away from being in the top 3 of broken specs atm.

 

This!

 

> @"Luthan.5236" said:

> There are a few builds that can keep their health almost up near 90 percent - I noticed. (If you get them down to 50 they'll be back at 100 fast.) Lots of block or healing (from combo fields I guess). And I mean we attacked them 2 vs. 2 focusing that guy. Unless he gets cc'd a lot in addition to focusing ... it took ages. Combined with them having a 2nd bunker guy that needed to be CCd as well ... it was annoying. (Still managed to win. They did some damage but not that much.)

>

> But yeah ... some combinations (using certain trait/skill combinations in addition to maybe using equipment stats that make more bunkserish) make the matches drag on for too long imo. It was weaver and scrapper in enemy team where it took long to kill them. I mean the weaver first stays healthy like some bunker guy (does not feel like your usuall spellcaster with weak armor) and then he can avoid the stomp (invulnerability does not wirk his downed skill can move him a bit away) and the other guy comes to ress and needs to be CCed.

 

Ehhh what?

> @"KrHome.1920" said:

> > @"Odik.4587" said:

> > > @"AngelLovesFredrik.6741" said:

> > > > @"Tayga.3192" said:

> > > > > @"Arheundel.6451" said:

> > > > > There is no build with million cleanses and cleanse means no pressure from the low pool already

> > > >

> > > > Double cleanse sigil and berserker amulet are both usable on every class.

> > > > [Core guard](http://gw2skills.net/editor/?PWwAEx3lVw8YgsP2IW+PqrcA-zZIPjMlC9qCc8A) and DH has million cleanses and big damage.

> > > > Current [condi mirage](http://gw2skills.net/editor/?PiABc+xrlRwuYKMMmJOuW/PXA-zZoKjMTherAXHA) with EM has decent cleanse, you can use grieving amulet to be extra glassy but have big damage.

> > > > [LR Weaver](http://gw2skills.net/editor/?PGgAg2lZwgYSsHGKW6TavMA-zZIPjeVAhMBUyA) or even [LR Tempest](

) have good damage and you can trait it to have good cleanse.

> > > > Warrior, Engineer and Ranger can have cleanse + damage.

> > > > Necro can be built to be anti-condi but won't deal much damage afaik.

> > >

> > > Imagine playing berserker guardian.

> > And get mauled for all your health by soulbeast/core ranger... (or pet lol)

> Everything needs a counter.

>

 

And what happens when that counter, counters everyone else too? Is that to be considered normal too?

I don't have probs vs Ranger, but that's only cuz I zerg them with prejudice.

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Ranger is weak against projectile denial, blind, unblockable, boon strip, reveal, sustained condi pressure, power burst, and any skills that our pet can trigger on accident.

 

If you refuse to take any of these, don't complain about ranger. That's like not running condi clear vs. a condi mirage and going "Wow that hurt."

 

Like people are running amulets without toughness whining about how that giant telegraphed bear they didn't dodge did big damage. :joy:

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> @"shadowpass.4236" said:

> Ranger is weak against projectile denial, blind, unblockable, boon strip, reveal, sustained condi pressure, power burst, and anything skills that our pet can trigger on accident.

>

> If you refuse to take any of these, don't complain about ranger. That's like not running condi clear vs. a condi mirage and going "Wow that hurt."

>

> Like people are running amulets without toughness whining about how that giant telegraphed bear they didn't dodge did big damage. :joy:

 

The complaint is more about being forced to always check the Ranger and make him a priority. The mere fact you have to do that, should tell you smth is wrong in the grand scheme of things.

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> @"ArlAlt.1630" said:

> > @"shadowpass.4236" said:

> > Ranger is weak against projectile denial, blind, unblockable, boon strip, reveal, sustained condi pressure, power burst, and anything skills that our pet can trigger on accident.

> >

> > If you refuse to take any of these, don't complain about ranger. That's like not running condi clear vs. a condi mirage and going "Wow that hurt."

> >

> > Like people are running amulets without toughness whining about how that giant telegraphed bear they didn't dodge did big damage. :joy:

>

> The complaint is more about being forced to always check the Ranger and make him a priority. The mere fact you have to do that, should tell you smth is wrong in the grand scheme of things.

 

How is that any different than telling your team to focus a necro? Or pressure a rev so he can't freecast? Or focus the deadeye? Etc. etc.

 

You're not supposed to leave these damage builds alone. Otherwise, people on your team are going to die. However, if you focus them down, (since they're running glassy builds), they will go down quickly.

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> @"shadowpass.4236" said:

> > @"ArlAlt.1630" said:

> > > @"shadowpass.4236" said:

> > > Ranger is weak against projectile denial, blind, unblockable, boon strip, reveal, sustained condi pressure, power burst, and anything skills that our pet can trigger on accident.

> > >

> > > If you refuse to take any of these, don't complain about ranger. That's like not running condi clear vs. a condi mirage and going "Wow that hurt."

> > >

> > > Like people are running amulets without toughness whining about how that giant telegraphed bear they didn't dodge did big damage. :joy:

> >

> > The complaint is more about being forced to always check the Ranger and make him a priority. The mere fact you have to do that, should tell you smth is wrong in the grand scheme of things.

>

> How is that any different than telling your team to focus a necro? Or pressure a rev so he can't freecast? Or focus the deadeye? Etc. etc.

>

> You're not supposed to leave these damage builds alone. Otherwise, people on your team are going to die. However, if you focus them down, (since they're running glassy builds), they will go down quickly.

 

Isn't Necro and glass an oxymoron?

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> @"ArlAlt.1630" said:

> > @"shadowpass.4236" said:

> > > @"ArlAlt.1630" said:

> > > > @"shadowpass.4236" said:

> > > > Ranger is weak against projectile denial, blind, unblockable, boon strip, reveal, sustained condi pressure, power burst, and anything skills that our pet can trigger on accident.

> > > >

> > > > If you refuse to take any of these, don't complain about ranger. That's like not running condi clear vs. a condi mirage and going "Wow that hurt."

> > > >

> > > > Like people are running amulets without toughness whining about how that giant telegraphed bear they didn't dodge did big damage. :joy:

> > >

> > > The complaint is more about being forced to always check the Ranger and make him a priority. The mere fact you have to do that, should tell you smth is wrong in the grand scheme of things.

> >

> > How is that any different than telling your team to focus a necro? Or pressure a rev so he can't freecast? Or focus the deadeye? Etc. etc.

> >

> > You're not supposed to leave these damage builds alone. Otherwise, people on your team are going to die. However, if you focus them down, (since they're running glassy builds), they will go down quickly.

>

> Isn't Necro and glass an oxymoron?

 

Well the current bunker necro is what you get when you constantly nerf damage.

 

But no, I was referring to spite curses pre-patch.

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