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Bazsi.2734

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  1. > @"JusticeRetroHunter.7684" said: > In Guild Wars 1, The observe mode was essentially a recording, that went live after the match was already played. GW1's Obs system was just superior in every way to the current obs system...I don't understand why they couldn't just do that for Gw2, but whatever at this point it's just too late...they had a decade to implement the system and they gave us this one instead. Thats one of my biggest problem with GW2 aswell, there were so many things that GW1 got right that could have been just copy-pasted into GW2... yet basicly nothing made it into the sequel. Sometimes I feel like this game should not even be called Guild Wars 2....the game is not about guilds, certainly not the guild wars, and it barely borrows anything from GW1. "Adventures in Tyria" - sounds lame and fits perfectly. Sign my petition and togheter we'll achive... NOTHING!
  2. > @"UN Owen.2794" said: > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on But they might punish you for mentioning it. Because wintrading is just as "illlegal" as calling out other players by name. So we might end up with cheaters who keep their titles but people talking about them getting silenced. Good system. (A-net please prove me wrong, I'd absolutely love to be wrong on this)
  3. > @"Falan.1839" said: > Only 6/10 Revs from the 2 mAT winning teams of both regions, I think we can do better than that. > > @arenanet Maybe reduce Glint Heal to 20s CD or give Ventari more Knockbacks. Could also sneak a few more dmg reducers into Retri Traitline or Dwarf Stance. Your forum avatar is misleading, you're clearly a necro main. 2018 thread back to life just like that, holy cow.
  4. > @"Eugchriss.2046" said: > **JUST LIKE REV'S LEGENDS ARE LOCKED TO THEIR RESPECTIVE XPACS, PETS TOO SHOULD BE LOCKED TO THEIR RESPECTIVE XPACS. PERIOD** This is an interesting idea. It could totally work with a balance pass on most ranger pets to make them actually useful for something.
  5. I just got flamed for playing Deadeye, because it does too much damage and needs to be nerfed. I hope this thread grows up to be a nice holder of cringe over the following days.
  6. If we judge the patch on whats in it, not what it's missing, it's actually a pretty awesome one. It only hit things which deserved to be toned down, the only change where I am unsure about this is the fullcounter daze reduction. Now if only we got these every 4-6 weeks right after the february patch... as we were originally supposed to. The toning down of overperforming leftovers is almost done, we are already seeing sustain nerfs. I expect one more round of nerfs on guardian sustain and some other stuff(trapper rune, pls delete), and after that i hope EoD will be close enough for the pre-patch. If not, god save us all. Anyway, stop crying this patch was good.
  7. > @"Crozame.4098" said: > > @"Bazsi.2734" said: > > I was expecting DH to be nerfed in some way, but I'm actually glad that it didn't happen. The problem isn't with DH, it's clearly Rune of the Trapper. CMC please! > > I still do not understand, after such a long time, ppl still have faith in CMC... CMC might be good at PvP, but how you know that he understand all the classes and can balance properly? It's not that I have faith, he's literally the only one who sometimes works on PvP balance. There is noone else to ask.
  8. Try playing PvP again. 1-2 years ago means before the huge downscaling patch last february. That patch changed everything, builds gatekept by the oneshot meta were finally viable, not to mention they did not tone down everything equally. So yes it is absolutely a problem. It wouldn't be without trapper runes, but in this current slowed down meta on demand bursts of _**stealth&superspeed**_ are insanely powerful.
  9. I was expecting DH to be nerfed in some way, but I'm actually glad that it didn't happen. The problem isn't with DH, it's clearly Rune of the Trapper. CMC please!
  10. This is what happens when you force players into PvP in order to get something PvP players have absolutely no use(and care) for. All PvP could lose on this would be some of its prestige but... what prestige? I say go get your wins.
  11. You're wrong! (i'm just doing what you asked).
  12. > @"Ogwom.7940" said: > There is no game mode that I use hammer on my guardian because there seems to be no use for it. > It doesn't feel rewarding to play. > I would hope they could address it one day. > > What are your thoughts? On game release the protection you got from the autoattack chain was uselful for dungeon speedruns and fractals. Even when raids came out, sometimes I was asked to roll hammerguard and prot the baddies in team who cannot dodge. Since PoF came out, the powercreep indeed left the weapon behind in PvE. It's still good in PvP though. If you enjoy landing the one hit that decides duels/teamfights, go play hammer mediguard.
  13. I see one problem with that picture. Why are YOU not playing guardian?
  14. > @"Shao.7236" said: > https://clips.twitch.tv/NaiveWildCakeItsBoshyTime-YvPoUYOAa7QqxLa7 > > And that kept going and going endlessly. Please at least fix this. If the usage of this exploit really starts spreading, and there is no hotfix for it... this is pretty much it for me and this game. We'll see.
  15. > @"Stand The Wall.6987" said: > > @"Leonidrex.5649" said: > > > @"Stand The Wall.6987" said: > > > i'm pretty sure being able to get shroud before match start has always been around and is not a bug. > > > > yes yes, clever use of game mechanics :) > > the shroud reset before match starts is cosmetic :) > > yeah well necros are a free kill with out shroud so idc about this qq Shroud is reset when match starts. That indicates that necros should not have any life force when the game starts. Getting life force from a skill cast before the reset is basicly an exploit. This is not a question of whether a necro is hard to kill or not, its a question of do you want your game to be consistent or not. It's a question of do you let people exploit bugs in competetive mode or not. I expect the PvP team to give full attention to this issue. I'm sure all 0 of them will work on this relentlessly until nothing happens because they don't care, there is no PvP team anymore.
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