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The Ranger Damage Problem is Sic Em


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> @"Stand The Wall.6987" said:

> > @"shadowpass.4236" said:

> > The only modifier I was missing was CCing the target first to proc TAV.

> >

> > This is not realistic to pull off on anything other than a light golem.

>

> no no no. you can realistically pull it off without having such a horrendous skill bar, and all from stealth.

> http://gw2skills.net/editor/?POwEcEWosAmHrjByMxx6a/lXy0OB-zZIPjKWAlMBs1A

> you could even drop beast mastery for wilderness survival if you wanted and lose that 30% or whatever damage. 9k hp gone is still at least half of someones hp so its whatevs at that point. assuming ofc, they don't have a toughness amulet.

 

math rats on the case.

 

watch out.

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> @"FrownyClown.8402" said:

> Problem is this meta favors crit damage and modifiers over straight power. Ranger has too many modifiers. Biggest culprit is attack of opportunity and sic em. Both deserve 50% damage modifier shaves

 

dont post if you have no clue how modifiers work. power is as effective compared to % damage modifiers as it used to be compared to the last patch.

If you factor in might nerfs power is EVEN MORE effective then it used to be.

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> @"Stand The Wall.6987" said:

> > @"shadowpass.4236" said:

> > The only modifier I was missing was CCing the target first to proc TAV.

> >

> > This is not realistic to pull off on anything other than a light golem.

>

> no no no. you can realistically pull it off without having such a horrendous skill bar, and all from stealth.

> http://gw2skills.net/editor/?POwEcEWosAmHrjByMxx6a/lXy0OB-zZIPjKWAlMBs1A

> you could even drop beast mastery for wilderness survival if you wanted and lose that 30% or whatever damage. 9k hp gone is still at least half of someones hp so its whatevs at that point. assuming ofc, they don't have a toughness amulet.

 

Warrior hammer 2 hits harder than your meme 12k ranger axe 3. We better nerf that too. Smh.

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I've said it before in a other post and I'll say it again, hunters call does the most damage, I actually got around to adding up all the hits it does lastnight and it was doing between 20 and 25k everytime on indestructible goloms, plus its aoe damage. The only difference is because it hits so many time you can at least ruduce some off the damage by dodging, protection ect. I've downed low hp classes many a times with this skill yets it's still gone under anets radar.

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> @"Eurantien.4632" said:

> > @"Crozame.4098" said:

> > > @"Eurantien.4632" said:

> > > > @"Crozame.4098" said:

> > > > > @"Eurantien.4632" said:

> > > > > > @"Crozame.4098" said:

> > > > > > GS should be balanced a bit. When traited with BM, 4.75 second maul which hits a lot, and can be refreshed by 5. and also GS4, 20 second CD, which is shorter than Revs shield and war shield. And it has knock. Note that although rev's shield heals, rev cannot move. And war's shield stance has no other functionality (very few players in sPvP run defence right?)

> > > > >

> > > > > Personally not a fan of nerfing GS yet again

> > > >

> > > > it is still OP. less than 5 second GS2 which does up to 7k? 20 CD block which can also stun

> > >

> > > I think this argument goes for a lot of weps and classes, just works in different ways. Ranger has all its GS damage in maul. But that's a trade off that if you dont get hit by maul ranger wont kill you. For like power mesmer or something as an example you need to dodge 4 and 2 for damage. For war you need to dodge 2 and 3 and 5. But they do slightly less damage than maul.

> > >

> > > It's all about trade offs. A ranger with 7k mauls is running Bm and Mm and Sb and has little to no condi clear or sustain.

> > >

> > > Nerfing GS just will make sic em more needed and rangers to find other ways of doing more damage. Also it forces more rangers to go glass because GS will then be garbage on druid and core.

> >

> > Are you serious? GS5 stuns and reset GS2; GS4 has the potential to stun too; Also there are random pet CCs, and pets hurt a lot. And on top of that, you still have LB.

> > No sustain? You can stealth from LB, you can invul when merge with certain pet, you can also GS3 and stealth with smoke field.

> >

> > They indeed need to nerf GS to some certain extent. In most other builds, one weapon set is offensive and the other is defensive. But for ranger, LB is offence, and GS is both offensive and defensive. Thats too good, and need to be balanced.

> >

> > And you compare the power Mesmer; their burst CD is much longer. Ranger is simply OP, no need to defend it.

>

> You cant stealth with smokescale and still get merge invulns you have to pick one...

>

> GS 5 and 4 do no damage. So... just stunbreak and dodge GS 2? or kite the ranger? Ranger GS has no way to catch up now that crippling throw is gone GS 4 and 5 are both stationary skills so if you just run away... they cant hit you... so again only thing you have to dodge is GS 2!

>

> If a ranger is close enough to LB 3 and then maul... that's some brave kitten and good on them. But... you know you could always just about face and run away!?

>

> Still I 5k heal every 30s ain't much. I dont know what you play but whatever it is has ways to beat ranger. Especially when your teammates can help you out.

>

> No other professions gets cry nerf threads where the class mains are just blatantly telling people how to beat them like this...

>

> If you're getting hit by GS 4 or 5... you misplayed. Only time I get hit by those is when I'm deliberately face tanking the ranger lol. And then I think, "that was dumb" why not just kite out those skills!?

>

> Y'know a patch ago when symbolbrand became good I got thrashed by all of them. I hopped on it. Realized kitten if people just kite away from me I cant do kitten. Hopped back on my class and did just that. Turned on impossible fight into the possibility of a won fight. I recommend it.

 

I don't know why I am still wasting time with Ranger mains. Most of the community who is not ranger main believes that it is kitten Broken at the moment. How many dodges one have? Dodge LB4 Dodge GS4 5, 2, Dodge random pet CC, and also need to dodge the merge with smoke scale skills, those do a shit ton of dmg as well. And about the run away argument, there is another post written by another ranger main, and the run away argument has been discussed quite extensively there. In short, run away is a strategy for all classes, just run away from conditions rev and Necro, is also valid strategy. Ans secondly, not every class has nice swiftness or superspeed.

 

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> @"Dajas.4715" said:

> I've said it before in a other post and I'll say it again, hunters call does the most damage, I actually got around to adding up all the hits it does lastnight and it was doing between 20 and 25k everytime on indestructible goloms, plus its aoe damage. The only difference is because it hits so many time you can at least ruduce some off the damage by dodging, protection ect. I've downed low hp classes many a times with this skill yets it's still gone under anets radar.

 

Post a video and prove it. There is no way it does that much. It's also not AoE...

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> @"Crozame.4098" said:

> > @"Eurantien.4632" said:

> > > @"Crozame.4098" said:

> > > > @"Eurantien.4632" said:

> > > > > @"Crozame.4098" said:

> > > > > > @"Eurantien.4632" said:

> > > > > > > @"Crozame.4098" said:

> > > > > > > GS should be balanced a bit. When traited with BM, 4.75 second maul which hits a lot, and can be refreshed by 5. and also GS4, 20 second CD, which is shorter than Revs shield and war shield. And it has knock. Note that although rev's shield heals, rev cannot move. And war's shield stance has no other functionality (very few players in sPvP run defence right?)

> > > > > >

> > > > > > Personally not a fan of nerfing GS yet again

> > > > >

> > > > > it is still OP. less than 5 second GS2 which does up to 7k? 20 CD block which can also stun

> > > >

> > > > I think this argument goes for a lot of weps and classes, just works in different ways. Ranger has all its GS damage in maul. But that's a trade off that if you dont get hit by maul ranger wont kill you. For like power mesmer or something as an example you need to dodge 4 and 2 for damage. For war you need to dodge 2 and 3 and 5. But they do slightly less damage than maul.

> > > >

> > > > It's all about trade offs. A ranger with 7k mauls is running Bm and Mm and Sb and has little to no condi clear or sustain.

> > > >

> > > > Nerfing GS just will make sic em more needed and rangers to find other ways of doing more damage. Also it forces more rangers to go glass because GS will then be garbage on druid and core.

> > >

> > > Are you serious? GS5 stuns and reset GS2; GS4 has the potential to stun too; Also there are random pet CCs, and pets hurt a lot. And on top of that, you still have LB.

> > > No sustain? You can stealth from LB, you can invul when merge with certain pet, you can also GS3 and stealth with smoke field.

> > >

> > > They indeed need to nerf GS to some certain extent. In most other builds, one weapon set is offensive and the other is defensive. But for ranger, LB is offence, and GS is both offensive and defensive. Thats too good, and need to be balanced.

> > >

> > > And you compare the power Mesmer; their burst CD is much longer. Ranger is simply OP, no need to defend it.

> >

> > You cant stealth with smokescale and still get merge invulns you have to pick one...

> >

> > GS 5 and 4 do no damage. So... just stunbreak and dodge GS 2? or kite the ranger? Ranger GS has no way to catch up now that crippling throw is gone GS 4 and 5 are both stationary skills so if you just run away... they cant hit you... so again only thing you have to dodge is GS 2!

> >

> > If a ranger is close enough to LB 3 and then maul... that's some brave kitten and good on them. But... you know you could always just about face and run away!?

> >

> > Still I 5k heal every 30s ain't much. I dont know what you play but whatever it is has ways to beat ranger. Especially when your teammates can help you out.

> >

> > No other professions gets cry nerf threads where the class mains are just blatantly telling people how to beat them like this...

> >

> > If you're getting hit by GS 4 or 5... you misplayed. Only time I get hit by those is when I'm deliberately face tanking the ranger lol. And then I think, "that was dumb" why not just kite out those skills!?

> >

> > Y'know a patch ago when symbolbrand became good I got thrashed by all of them. I hopped on it. Realized kitten if people just kite away from me I cant do kitten. Hopped back on my class and did just that. Turned on impossible fight into the possibility of a won fight. I recommend it.

>

> I don't know why I am still wasting time with Ranger mains. Most of the community who is not ranger main believes that it is kitten Broken at the moment. How many dodges one have? Dodge LB4 Dodge GS4 5, 2, Dodge random pet CC. And about the run away argument, there is another post written by another ranger main, and the run away argument has been discussed quite extensively there. In short, run away is a strategy for all classes, just run away from conditions rev and Necro, is also valid strategy. Ans secondly, not every class has nice swiftness or superspeed.

>

> And I also bet that, if we ask for proof of how you counter good rangers, you will use ranger to show.

 

Nah I'd roll into a teamfight and pop retal inside barrage, or throw up firebrand reflect bubble. Ranger longbow doesn't do much in teamfights when people try to counter it. Your best option though is to target the ranger. If you didnt know, dps classes can kill people if left unchecked but if you pressure them it's hard for them to counter pressure and return damage. Especially ranger, 2 people on a ranger is a dead ranger. It simply doesn't have the same minimal kill time as other dps classes out there right now.

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> @"Eurantien.4632" said:

> > @"Crozame.4098" said:

> > > @"Eurantien.4632" said:

> > > > @"Crozame.4098" said:

> > > > > @"Eurantien.4632" said:

> > > > > > @"Crozame.4098" said:

> > > > > > > @"Eurantien.4632" said:

> > > > > > > > @"Crozame.4098" said:

> > > > > > > > GS should be balanced a bit. When traited with BM, 4.75 second maul which hits a lot, and can be refreshed by 5. and also GS4, 20 second CD, which is shorter than Revs shield and war shield. And it has knock. Note that although rev's shield heals, rev cannot move. And war's shield stance has no other functionality (very few players in sPvP run defence right?)

> > > > > > >

> > > > > > > Personally not a fan of nerfing GS yet again

> > > > > >

> > > > > > it is still OP. less than 5 second GS2 which does up to 7k? 20 CD block which can also stun

> > > > >

> > > > > I think this argument goes for a lot of weps and classes, just works in different ways. Ranger has all its GS damage in maul. But that's a trade off that if you dont get hit by maul ranger wont kill you. For like power mesmer or something as an example you need to dodge 4 and 2 for damage. For war you need to dodge 2 and 3 and 5. But they do slightly less damage than maul.

> > > > >

> > > > > It's all about trade offs. A ranger with 7k mauls is running Bm and Mm and Sb and has little to no condi clear or sustain.

> > > > >

> > > > > Nerfing GS just will make sic em more needed and rangers to find other ways of doing more damage. Also it forces more rangers to go glass because GS will then be garbage on druid and core.

> > > >

> > > > Are you serious? GS5 stuns and reset GS2; GS4 has the potential to stun too; Also there are random pet CCs, and pets hurt a lot. And on top of that, you still have LB.

> > > > No sustain? You can stealth from LB, you can invul when merge with certain pet, you can also GS3 and stealth with smoke field.

> > > >

> > > > They indeed need to nerf GS to some certain extent. In most other builds, one weapon set is offensive and the other is defensive. But for ranger, LB is offence, and GS is both offensive and defensive. Thats too good, and need to be balanced.

> > > >

> > > > And you compare the power Mesmer; their burst CD is much longer. Ranger is simply OP, no need to defend it.

> > >

> > > You cant stealth with smokescale and still get merge invulns you have to pick one...

> > >

> > > GS 5 and 4 do no damage. So... just stunbreak and dodge GS 2? or kite the ranger? Ranger GS has no way to catch up now that crippling throw is gone GS 4 and 5 are both stationary skills so if you just run away... they cant hit you... so again only thing you have to dodge is GS 2!

> > >

> > > If a ranger is close enough to LB 3 and then maul... that's some brave kitten and good on them. But... you know you could always just about face and run away!?

> > >

> > > Still I 5k heal every 30s ain't much. I dont know what you play but whatever it is has ways to beat ranger. Especially when your teammates can help you out.

> > >

> > > No other professions gets cry nerf threads where the class mains are just blatantly telling people how to beat them like this...

> > >

> > > If you're getting hit by GS 4 or 5... you misplayed. Only time I get hit by those is when I'm deliberately face tanking the ranger lol. And then I think, "that was dumb" why not just kite out those skills!?

> > >

> > > Y'know a patch ago when symbolbrand became good I got thrashed by all of them. I hopped on it. Realized kitten if people just kite away from me I cant do kitten. Hopped back on my class and did just that. Turned on impossible fight into the possibility of a won fight. I recommend it.

> >

> > I don't know why I am still wasting time with Ranger mains. Most of the community who is not ranger main believes that it is kitten Broken at the moment. How many dodges one have? Dodge LB4 Dodge GS4 5, 2, Dodge random pet CC. And about the run away argument, there is another post written by another ranger main, and the run away argument has been discussed quite extensively there. In short, run away is a strategy for all classes, just run away from conditions rev and Necro, is also valid strategy. Ans secondly, not every class has nice swiftness or superspeed.

> >

> > And I also bet that, if we ask for proof of how you counter good rangers, you will use ranger to show.

>

> Nah I'd roll into a teamfight and pop retal inside barrage, or throw up firebrand reflect bubble. Ranger longbow doesn't do much in teamfights when people try to counter it. Your best option though is to target the ranger. If you didnt know, dps classes can kill people if left unchecked but if you pressure them it's hard for them to counter pressure and return damage. Especially ranger, 2 people on a ranger is a dead ranger. It simply doesn't have the same minimal kill time as other dps classes out there right now.

 

Now you throw up Teamfight argument... Can you please make more logical arguments?

 

Most strong 1v1 classes are not that good in team fights. And the reverse is also true. The way to counter scourge FB duel before, is just ignore team fights and out rotation them. This does not imply they are not OP.

 

> Especially ranger, 2 people on a ranger is a dead ranger.

Most classes are dead with 2 people on them. And you have LB stealth 2. You have at least 2 stealths. and if you cannot get out of a fight, then its your problem.

 

An OP class does not need to be good at both 1v1 and 5v5. Be very strong at one of them can be considered OP.

 

And you are just dodging all the questions raised by the previous post. But its fine, whatever, the game will be never truly balanced. Even when Anet achieved that, and then we have another expansion that will prolly ruin every thing again. W/E.

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> @"azzardome.9184" said:

>

> this is fine

> i say we nerf holo and core mes instead :)

 

I like how that just gets ignored in this thread until now xD Good that Anet dumbed down Soulbeats with the pet swap deletion without solving any balance issues the spec or class as a whole has. Seems to be the new trend: Delete skill ceiling, tactical deepness and mechanical complexity, add clunkyness and be careful that you do not accidently solve a single root balance problem of the spec/ class while doing so.

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> @"Eurantien.4632" said:

> > @"Dajas.4715" said:

> > I've said it before in a other post and I'll say it again, hunters call does the most damage, I actually got around to adding up all the hits it does lastnight and it was doing between 20 and 25k everytime on indestructible goloms, plus its aoe damage. The only difference is because it hits so many time you can at least ruduce some off the damage by dodging, protection ect. I've downed low hp classes many a times with this skill yets it's still gone under anets radar.

>

> Post a video and prove it. There is no way it does that much. It's also not AoE...

 

OK I will, won't be able to till tonight though and trust me it does aoe damage. Lots off little numbers add up and there are lots.

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> @"Crozame.4098" said:

> > @"Eurantien.4632" said:

> > > @"Crozame.4098" said:

> > > > @"Eurantien.4632" said:

> > > > > @"Crozame.4098" said:

> > > > > > @"Eurantien.4632" said:

> > > > > > > @"Crozame.4098" said:

> > > > > > > > @"Eurantien.4632" said:

> > > > > > > > > @"Crozame.4098" said:

> > > > > > > > > GS should be balanced a bit. When traited with BM, 4.75 second maul which hits a lot, and can be refreshed by 5. and also GS4, 20 second CD, which is shorter than Revs shield and war shield. And it has knock. Note that although rev's shield heals, rev cannot move. And war's shield stance has no other functionality (very few players in sPvP run defence right?)

> > > > > > > >

> > > > > > > > Personally not a fan of nerfing GS yet again

> > > > > > >

> > > > > > > it is still OP. less than 5 second GS2 which does up to 7k? 20 CD block which can also stun

> > > > > >

> > > > > > I think this argument goes for a lot of weps and classes, just works in different ways. Ranger has all its GS damage in maul. But that's a trade off that if you dont get hit by maul ranger wont kill you. For like power mesmer or something as an example you need to dodge 4 and 2 for damage. For war you need to dodge 2 and 3 and 5. But they do slightly less damage than maul.

> > > > > >

> > > > > > It's all about trade offs. A ranger with 7k mauls is running Bm and Mm and Sb and has little to no condi clear or sustain.

> > > > > >

> > > > > > Nerfing GS just will make sic em more needed and rangers to find other ways of doing more damage. Also it forces more rangers to go glass because GS will then be garbage on druid and core.

> > > > >

> > > > > Are you serious? GS5 stuns and reset GS2; GS4 has the potential to stun too; Also there are random pet CCs, and pets hurt a lot. And on top of that, you still have LB.

> > > > > No sustain? You can stealth from LB, you can invul when merge with certain pet, you can also GS3 and stealth with smoke field.

> > > > >

> > > > > They indeed need to nerf GS to some certain extent. In most other builds, one weapon set is offensive and the other is defensive. But for ranger, LB is offence, and GS is both offensive and defensive. Thats too good, and need to be balanced.

> > > > >

> > > > > And you compare the power Mesmer; their burst CD is much longer. Ranger is simply OP, no need to defend it.

> > > >

> > > > You cant stealth with smokescale and still get merge invulns you have to pick one...

> > > >

> > > > GS 5 and 4 do no damage. So... just stunbreak and dodge GS 2? or kite the ranger? Ranger GS has no way to catch up now that crippling throw is gone GS 4 and 5 are both stationary skills so if you just run away... they cant hit you... so again only thing you have to dodge is GS 2!

> > > >

> > > > If a ranger is close enough to LB 3 and then maul... that's some brave kitten and good on them. But... you know you could always just about face and run away!?

> > > >

> > > > Still I 5k heal every 30s ain't much. I dont know what you play but whatever it is has ways to beat ranger. Especially when your teammates can help you out.

> > > >

> > > > No other professions gets cry nerf threads where the class mains are just blatantly telling people how to beat them like this...

> > > >

> > > > If you're getting hit by GS 4 or 5... you misplayed. Only time I get hit by those is when I'm deliberately face tanking the ranger lol. And then I think, "that was dumb" why not just kite out those skills!?

> > > >

> > > > Y'know a patch ago when symbolbrand became good I got thrashed by all of them. I hopped on it. Realized kitten if people just kite away from me I cant do kitten. Hopped back on my class and did just that. Turned on impossible fight into the possibility of a won fight. I recommend it.

> > >

> > > I don't know why I am still wasting time with Ranger mains. Most of the community who is not ranger main believes that it is kitten Broken at the moment. How many dodges one have? Dodge LB4 Dodge GS4 5, 2, Dodge random pet CC. And about the run away argument, there is another post written by another ranger main, and the run away argument has been discussed quite extensively there. In short, run away is a strategy for all classes, just run away from conditions rev and Necro, is also valid strategy. Ans secondly, not every class has nice swiftness or superspeed.

> > >

> > > And I also bet that, if we ask for proof of how you counter good rangers, you will use ranger to show.

> >

> > Nah I'd roll into a teamfight and pop retal inside barrage, or throw up firebrand reflect bubble. Ranger longbow doesn't do much in teamfights when people try to counter it. Your best option though is to target the ranger. If you didnt know, dps classes can kill people if left unchecked but if you pressure them it's hard for them to counter pressure and return damage. Especially ranger, 2 people on a ranger is a dead ranger. It simply doesn't have the same minimal kill time as other dps classes out there right now.

>

> Now you throw up Teamfight argument... Can you please make more logical arguments?

>

> Most strong 1v1 classes are not that good in team fights. And the reverse is also true. The way to counter scourge FB duel before, is just ignore team fights and out rotation them. This does not imply they are not OP.

>

> > Especially ranger, 2 people on a ranger is a dead ranger.

> Most classes are dead with 2 people on them. And you have LB stealth 2. You have at least 2 stealths. and if you cannot get out of a fight, then its your problem.

>

> An OP class does not need to be good at both 1v1 and 5v5. Be very strong at one of them can be considered OP.

>

> And you are just dodging all the questions raised by the previous post. But its fine, whatever, the game will be never truly balanced. Even when Anet achieved that, and then we have another expansion that will prolly ruin every thing again. W/E.

 

Well, can't I just say then that not being able to deal with ranger is just your problem? Maybe we should avoid that line of argument. 2 people on a rev vs 2 people on ranger and rev will survive longer.

 

So here's the thing for ranger and things to dodge. If you are running at it in an open field, you're gonna have a shit time. You're right there is too much to dodge so I can throw autos. If you random dodge autos I will point blank shot. Or rapid fire. After/during either of these you are likely to dodge again (which was dumb cause you already got hit and should've dodged the skill in the first place) so now you will get hit by rapid fire or point blank shot depending on what was used before. Now in comes the pet... and you're having a shit day.

 

Ideally you would eat the longbow autos, there'd be a rock or something to LoS behind and you'd either dodge point blank shot, or LoS the rapid fire, get hit, get up and LoS the rapid fire. Then when pet comes in you should just eat smoke assualt and dodge or just eat the kd behind LoS. Then you still have 1-2 dodges left and can get close to the ranger. Once you get close ranger will either merge or go GS or both.

 

Eat the smoke assault, the ranger at this point has fucked up. You should now either dodge the kd coming (cause it's coming) or hit the ranger as smoke assualt ends. There are after cast frames where ranger can be hit. Now fuck up the ranger. If ranger is just in GS either kite it out or outplay the block with an unblockable. Honestly, I think your best bet here is to go ham on the ranger and have a strategy in mind for interrupting maul or using weakness or blind and then have something for the unblockable or stow weapon and walk away before (ideally) or after they use it.

 

Either way now that you're in melee range you got good odds. Ranger is definitely front loaded and lacks sustain if you can survive and get in close you pretty much win.

 

Now in this meta few things are teleporting which is great for ranger but there are things out there like condi thief, even mesmer, power rev that can really make a ranger's day not fun because they can gap close so effectively and instantly get to melee range... hell I'm sure a firebrand could get away with judges intervention and really shit on a rangers day.

 

Again, ranger dmg is a little too high and its gonna get nerfed some. But maybe these tips will help.

 

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> @"Dajas.4715" said:

> > @"Eurantien.4632" said:

> > > @"Dajas.4715" said:

> > > I've said it before in a other post and I'll say it again, hunters call does the most damage, I actually got around to adding up all the hits it does lastnight and it was doing between 20 and 25k everytime on indestructible goloms, plus its aoe damage. The only difference is because it hits so many time you can at least ruduce some off the damage by dodging, protection ect. I've downed low hp classes many a times with this skill yets it's still gone under anets radar.

> >

> > Post a video and prove it. There is no way it does that much. It's also not AoE...

>

> OK I will, won't be able to till tonight though and trust me it does aoe damage. Lots off little numbers add up and there are lots.

 

It doesn't do AoE. It's a single target skill...

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> @"Eurantien.4632" said:

> > @"Dajas.4715" said:

> > > @"Eurantien.4632" said:

> > > > @"Dajas.4715" said:

> > > > I've said it before in a other post and I'll say it again, hunters call does the most damage, I actually got around to adding up all the hits it does lastnight and it was doing between 20 and 25k everytime on indestructible goloms, plus its aoe damage. The only difference is because it hits so many time you can at least ruduce some off the damage by dodging, protection ect. I've downed low hp classes many a times with this skill yets it's still gone under anets radar.

> > >

> > > Post a video and prove it. There is no way it does that much. It's also not AoE...

> >

> > OK I will, won't be able to till tonight though and trust me it does aoe damage. Lots off little numbers add up and there are lots.

>

> It doesn't do AoE. It's a single target skill...

 

Argue all you want, but the build I use does aoe damage and I only use one weapon skill (hunters call) its all about the build not the skill itself.

 

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> @"Leonidrex.5649" said:

> > @"FrownyClown.8402" said:

> > Problem is this meta favors crit damage and modifiers over straight power. Ranger has too many modifiers. Biggest culprit is attack of opportunity and sic em. Both deserve 50% damage modifier shaves

>

> dont post if you have no clue how modifiers work. power is as effective compared to % damage modifiers as it used to be compared to the last patch.

> If you factor in might nerfs power is EVEN MORE effective then it used to be.

 

Maul has a skill coefficient of 1.75. Let's assume you are sitting at 2000 power. Maul hits for 1172. A 10% modifier means it will hit around 1300. You would need to invest in more than 200 power to get the same damage. Skill coefficients got nerfed which means the value of power got nerfed as well. Power is still valuable to have, but I'd trade 200 power for 15% crit damage if I had enough precision to justify it.

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> @"Dajas.4715" said:

> > @"Eurantien.4632" said:

> > > @"Dajas.4715" said:

> > > > @"Eurantien.4632" said:

> > > > > @"Dajas.4715" said:

> > > > > I've said it before in a other post and I'll say it again, hunters call does the most damage, I actually got around to adding up all the hits it does lastnight and it was doing between 20 and 25k everytime on indestructible goloms, plus its aoe damage. The only difference is because it hits so many time you can at least ruduce some off the damage by dodging, protection ect. I've downed low hp classes many a times with this skill yets it's still gone under anets radar.

> > > >

> > > > Post a video and prove it. There is no way it does that much. It's also not AoE...

> > >

> > > OK I will, won't be able to till tonight though and trust me it does aoe damage. Lots off little numbers add up and there are lots.

> >

> > It doesn't do AoE. It's a single target skill...

>

> Argue all you want, but the build I use does aoe damage and I only use one weapon skill (hunters call) its all about the build not the skill itself.

>

 

Aight so you're using one wolf pack, sic em, and waehoen 4 with mad king runes and claiming it's all just warhorn 4.

 

OWP is single target so is warhorn 4. Get outta here.

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> @"Crozame.4098" said:

> > @"Eurantien.4632" said:

> > > @"Crozame.4098" said:

> > > > @"Eurantien.4632" said:

> > > > > @"Crozame.4098" said:

> > > > > > @"Eurantien.4632" said:

> > > > > > > @"Crozame.4098" said:

> > > > > > > GS should be balanced a bit. When traited with BM, 4.75 second maul which hits a lot, and can be refreshed by 5. and also GS4, 20 second CD, which is shorter than Revs shield and war shield. And it has knock. Note that although rev's shield heals, rev cannot move. And war's shield stance has no other functionality (very few players in sPvP run defence right?)

> > > > > >

> > > > > > Personally not a fan of nerfing GS yet again

> > > > >

> > > > > it is still OP. less than 5 second GS2 which does up to 7k? 20 CD block which can also stun

> > > >

> > > > I think this argument goes for a lot of weps and classes, just works in different ways. Ranger has all its GS damage in maul. But that's a trade off that if you dont get hit by maul ranger wont kill you. For like power mesmer or something as an example you need to dodge 4 and 2 for damage. For war you need to dodge 2 and 3 and 5. But they do slightly less damage than maul.

> > > >

> > > > It's all about trade offs. A ranger with 7k mauls is running Bm and Mm and Sb and has little to no condi clear or sustain.

> > > >

> > > > Nerfing GS just will make sic em more needed and rangers to find other ways of doing more damage. Also it forces more rangers to go glass because GS will then be garbage on druid and core.

> > >

> > > Are you serious? GS5 stuns and reset GS2; GS4 has the potential to stun too; Also there are random pet CCs, and pets hurt a lot. And on top of that, you still have LB.

> > > No sustain? You can stealth from LB, you can invul when merge with certain pet, you can also GS3 and stealth with smoke field.

> > >

> > > They indeed need to nerf GS to some certain extent. In most other builds, one weapon set is offensive and the other is defensive. But for ranger, LB is offence, and GS is both offensive and defensive. Thats too good, and need to be balanced.

> > >

> > > And you compare the power Mesmer; their burst CD is much longer. Ranger is simply OP, no need to defend it.

> >

> > You cant stealth with smokescale and still get merge invulns you have to pick one...

> >

> > GS 5 and 4 do no damage. So... just stunbreak and dodge GS 2? or kite the ranger? Ranger GS has no way to catch up now that crippling throw is gone GS 4 and 5 are both stationary skills so if you just run away... they cant hit you... so again only thing you have to dodge is GS 2!

> >

> > If a ranger is close enough to LB 3 and then maul... that's some brave kitten and good on them. But... you know you could always just about face and run away!?

> >

> > Still I 5k heal every 30s ain't much. I dont know what you play but whatever it is has ways to beat ranger. Especially when your teammates can help you out.

> >

> > No other professions gets cry nerf threads where the class mains are just blatantly telling people how to beat them like this...

> >

> > If you're getting hit by GS 4 or 5... you misplayed. Only time I get hit by those is when I'm deliberately face tanking the ranger lol. And then I think, "that was dumb" why not just kite out those skills!?

> >

> > Y'know a patch ago when symbolbrand became good I got thrashed by all of them. I hopped on it. Realized kitten if people just kite away from me I cant do kitten. Hopped back on my class and did just that. Turned on impossible fight into the possibility of a won fight. I recommend it.

>

> I don't know why I am still wasting time with Ranger mains. Most of the community who is not ranger main believes that it is kitten Broken at the moment. How many dodges one have? Dodge LB4 Dodge GS4 5, 2, Dodge random pet CC, and also need to dodge the merge with smoke scale skills, those do a kitten ton of dmg as well. And about the run away argument, there is another post written by another ranger main, and the run away argument has been discussed quite extensively there. In short, run away is a strategy for all classes, just run away from conditions rev and Necro, is also valid strategy. Ans secondly, not every class has nice swiftness or superspeed.

>

 

I barely used my dodges in that thread and the other rangers still died. Explain?

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> @"Stand The Wall.6987" said:

> > @"Eurantien.4632" said:

> > Warrior hammer 2 hits harder than your meme 12k ranger axe 3. We better nerf that too. Smh.

>

> soulbeast memes are a bit more realistic to pull off because you don't have to use an entire utility bar. they also have stealth.

>

 

Go watch that dude's vod above press every utility skill lol.

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> @"Eurantien.4632" said:

> > @"Stand The Wall.6987" said:

> > > @"Eurantien.4632" said:

> > > Warrior hammer 2 hits harder than your meme 12k ranger axe 3. We better nerf that too. Smh.

> >

> > soulbeast memes are a bit more realistic to pull off because you don't have to use an entire utility bar. they also have stealth.

> >

>

> Go watch that dude's vod above press every utility skill lol.

 

go look at my link above and learn how to not waste your build on useless skills. talking about shadows vid.

lol you actually quoted it now that i'm looking back at it.

azza didn't need to blow his entire utility bar to achieve those numbers. that's obvious.

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