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[E-spec idea] King of worms


Dadnir.5038

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I'm pretty sure some get the reference. Anyway, the idea of the E-spec would be to exploit the worm/insect thematic tied to the necromancer since GW. And because I'm slightly greedy I'll try to put to many things into it (from minions to self inflicted conditions and endurance spec.)

 

**Name:** King of worms

 

**Main mechanism:** The king of worm don't use it's life force to wander between life and death but to feed a parasitic scavenger worm queen bound to him. This parasitic organism reduce your vitality but increase your resistance to condition damage.

First minor trait: _Worm handler:_ You bind with a scavenger worm, weakening you but allowing you to grow _swarms_ and use __.

Vitality reduced: -600.

Condition damage reduction: 50%.

Increased life force ratio to 100% of health pool.

 

F1: _Life feed:_ Feed 984 life force to your scavenger queen, gaining 2 instances of _Scavenger's venom._

-> _Scavenger's venom:_ Your attacks inflict slow (1s). _Proc shrd#1 traits._

 

F2: _Shadow worm:_ Feed 1935 LF to your scavenger queen to release 2 _shadow worms_ into your organism. The worms are sustained by feeding on your blood until you chose to release them in swarms.

Self inflicted bleed (10 sec): 1 stack

Interval: 3 sec

-> _Shadow swarm_ (x2): Release a swarm that fly to your target and then attach itself to ~~drain endurance~~ apply weakness (1 sec) with each tic for a few seconds. _Considered as a minion until it attach itself, dying in the process. Foe have to dodge to get rid of it when attached._

~~Endurance drained: 5 per tic~~

Weakness: 1 sec

Interval: 1 sec

Duration: 4 sec

 

F3: _Ether worm:_ Feed 2487 LF to your scavenger queen to release an _ether worm_ into your organism. The worm is sustained by feeding on your blood until you chose to let it bloom.

Self inflicted bleed (10 sec): 1 stack

Interval: 3 sec.

-> _Blooming fear:_ Send your ether worm onto your target, letting it bloom into a terrifying ether butterfly that fear and poison foes close to your target.

Fear: 1 sec

Poison: 4 sec

 

F4: _Poison worm:_ Feed 3686 LF to your scavenger queen to release a school of _poison worms_ into your organism. These worms are sustained by feeding on your blood until you chose to consume them.

Self inflicted bleed (10 sec): 1 stack

Interval: 3 sec

-> _Poisonous flesh:_ Consume your _poison worms_ to make your flesh highly poisonous affecting your environment and foes that struck you.

Poison (2): 4 sec

Interval: 1 sec

Duration: 3 sec

Radius: 300

Poison (1) when struck: 4 sec (1 sec CD per attacker)

 

F5: _Scavenger shroud:_ Feed 4606 LF to your scavenger queen to temporary link yourself to her and gain a powerfull barrier.

Duration: 6 sec

Damage (power) reduction: 50%

Barrier: 5016

 

**Weapon:** Axe off-hand

 

**Utility skills:** Specter (similar to nature spirits but with death flavor effects)

 

**Minor traits:**

First minor: _Worm handler:_ You bind with a scavenger worm, weakening you but allowing you to grow _swarms_ and use __.

Vitality reduced: -600.

Condition damage reduction: 50%.

 

Second minor: _Dumb struck:_ Whenever you inflict fear you also slow.

Slow: 2 sec

 

Third minor: _Host:_ For each worm you host gain increased condition damage (20) and toughness (20). _(max: 5. 1 permanent and 4 from worm skills)_

 

**Upper traitline:**

_Voracious:_ increase critical chance (15%) against slowed foes.

_Merciless:_ Applying slow also apply vulnerability (4s).

_Scavenger's frenzy:_ Your _scavenger's shroud_ no longer reduce incoming damage. _Scavenger's shroud_ duration is increased to 10 seconds, you now gain an instance of _scavenger venom_ every second while you are in _scavenger's shroud_.

 

**Middle traitline:**

_Scavenger's carapace:_ gain _carapace_ for each condition you inflict on yourself or draw from your allies.

_Corruptor's delight:_ gain vigor (2 sec) whenever you inflict a condition on yourself or draw a corruption from your allies. (ICD: 3 seconds)

_Relentless:_ Whenever a worm feed on your blood, gain 3 point of endurance and 133/64 health points. (which mean up to 9 points of endurance and 399 point of health every 3 sec)

 

**Lower traitline:**

_Famished specters:_ Specters draw conditions from surrounding allies whenever they are summoned or their active skills are used.

_Last ditch:_ You and your minions transfer an instance of a condition you are inflicted with on foes nearby upon being downed.

_Miasma:_ _Poisonous flesh_ change to _miasma_.

-> _Miasma:_ send a poisonous wave at foes around you, poisoning them summoning a _miasma swarm_ for each foe struck.

Radius: 300.

Poison (4): 2 sec

number of foes: 5

_Miasma swarm_ poison (1) for 1 sec on hit (clone amount of power damage, duration 30 sec, max number: 5)

 

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Like the concept, not too hot about the name.

King of Worms sounds like a real mouthful and doesn't really describe a necrotic profession like Reaper or Scourge does.

 

King of Worms does sound like a tackle shop I would go to for my fishing bait.

 

 

 

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> @"Yasai.3549" said:

> Like the concept, not too hot about the name.

> King of Worms sounds like a real mouthful and doesn't really describe a necrotic profession like Reaper or Scourge does.

>

> King of Worms does sound like a tackle shop I would go to for my fishing bait.

>

>

>

 

Well, it's the undead king in the elder's scroll saga.

Originally I was set on the name: "Host". However, I had an unfortunate accident that deleted all I wrote up to the traits. It pissed me off and I waited a few day before trying again with something slightly different, putting less emphasis on the utility skills (to the point that there is none :tongue: )

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> @"Dadnir.5038" said:

 

> Well, it's the undead king in the elder's scroll saga.

> Originally I was set on the name: "Host". However, I had an unfortunate accident that deleted all I wrote up to the traits. It pissed me off and I waited a few day before trying again with something slightly different, putting less emphasis on the utility skills (to the point that there is none :tongue: )

 

Maybe something like Plague Host or Carrion Lord.

 

 

 

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> @"Stand The Wall.6987" said:

> looks like another scourge type spec. absolutely not without some real damage mitigation (-50% dmg or 1 sec invuln on a 10 sec cd shroud skill).

 

There is, but probably on a 20 sec CD. There is a baseline 50% condi damage reduction and _scavenger shroud_ give both barrier and 50% power damage reduction (for 6 seconds) unless you trait _Scavenger's frenzy_ and give up the 50% damage reduction for a longer duration and a steady generation of _scavenger's venom_. But you should have read all of that.

 

Edit: the spec may be a bit to focused on condi damage thought.

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