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Tyson.5160

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Everything posted by Tyson.5160

  1. > @"Konig Des Todes.2086" said: > > @"Tyson.5160" said: > > I’ll take a look some of those old story missions because it seems the frozen ice models appear different then the ones that appear before more of navy blue then light blue. > > If you're referring to the ice encasing the villagers in the DRMs, then that is newly created for IBS. But many models got updated or replaced for IBS, such as the Icebrood Goliath that got a complete retexture when Episode 2 came out (like the Inquest Golems did). > > > @"Tyson.5160" said: > > Taimi did say that this ability has been amplified by Kralkatorrik’s magic, so clearly Primordus has obtained something from Kralkatorrik. > Sure, but no reason it _must_ be access to one of its domains. Especially since Primordus has managed to filter the death and plant magic to convert it into fire and destruction magic. It would be a bit weird to me, for Primordus to have Fury/Crystal magic, but no visible show of this in the destroyers. One would expect burning crystals or something, I'd imagine. What else is interesting too, that I didn’t quite think about is the fact that we have domains in play right now, possibly with Crystal and Fury, that may not even be accessible to the other dragons. So far the other magic spheres, death, plant, mind etc. Have all been used from dead dragons. Aurene took over from Kralkatorrik, so she would for the most part be controlling those domains and potentially may not allow the other dragons to even use those abilities. So you could be correct that this magic from Kralkatorrik could be excessive magic from the other domains from the deceased dragons, until other wise stated by Anet. For example there may be an issue with Jormag or Primordus to even use the Crystal domain for minions because there may conflict with allowing either Aurene knowledge or some level of control with minions created with that domain, ie crystal.
  2. > @"Konig Des Todes.2086" said: > If we go with norse pronunciation, I _think_ it would be pronounced "b-yora". J's are treated akin to y's in norse, and the b would be said akin to the b in "boy". Best way to see would be if there's spoken dialogue in-game, but I would expect it'd be pronounced "bjora" that way, since ANet devs aren't as focused on non-English pronunciation as [they once were](https://wiki.guildwars2.com/wiki/The_Savage_Pride_of_the_Jotun). > > > @"Valandil Dragonhart.2371" said: > > and Jora hadn't yet established her legend; the most influencial thing she did in EotN, was kill her corrupted brother, Svanir. Her legend's strength grew long after GW1 was done. > > And Bjora Marches was named such before Jora killed her brother. However, Bjora Marches is where Jora's homestead was located (which is where Jora's Keep was built). So there *is* a curious relation presented despite Jora's lack-of-legend in GW1. Jora could have been named after the marches, I suppose.
  3. I’ll take a look some of those old story missions because it seems the frozen ice models appear different then the ones that appear before more of navy blue then light blue. This feedback loop is also making the destroyers more rabid. So if the feedback loop isn’t a new ability, possibly demonstrating the destruction/ conflagration, the rabid part may be new. Taimi did say that this ability has been amplified by Kralkatorrik’s magic, so clearly Primordus has obtained something from Kralkatorrik. Taimi makes a bunch of comments as well as Jhavi and Marjory. Taimi: Almost had it! : So did we. Braham Eirsson: The arena. It's headed over there. Taimi: How do you—that doesn't even make any sense: the portal's over here. Taimi: Destroyers definitely do not have reason... New algorithm's almost locked on. Hold just a sec Jhavi Jorasdottir: I assumed it was to draw us away from the gates of Lion's Arch. But that doesn't make any sense. Jhavi Jorasdottir: They tried hitting those first, to draw us away from the settlement. Jory was the only one who saw it. Jhavi Jorasdottir: Maybe Primordus just thrives on chaos. A settlement of defenseless villagers would be a prime target. Marjory Delaqua: You don't have to be a killer Krytan sleuth to see this settlement is a more attractive target than Lion's Arch. Marjory Delaqua: Primordus causes destruction. It's his MO. No better way to do that than set fire to the most vulnerable. Taimi: That link we discovered between the destroyers and Primordus? A feedback loop, amplified by Kralk's death. Gorrik: Destroyers burn more, Primordus gets stronger, destroyers get more rabid. The effect is exponential. Maybe Primordus obtained a bit of the fury magic from Kralkatorrik, which is causing the rabid side of the destroyers.
  4. > @"draxynnic.3719" said: > To be fair, "fire and conflagration" is basically saying "fire and bigger fire", so I don't think it's exactly a retcon that Primordus has a second domain rather than just having fire and more fire. Destruction was one of the common speculations as to what Primordus' second domain might be. You could argue that conflagration is just another word for destruction as well.
  5. > @"Konig Des Todes.2086" said: > > @"Tyson.5160" said: > > > @"Konig Des Todes.2086" said: > > > > @"Tyson.5160" said: > > > > Jormag’s Frozen appear to be a new ability too, as it’s never been mentioned until now. I assumed this is the ice and crystal domain combined. > > > > > > I would disagree here. Jormag is well known for freezing individuals. We see it happen in the quaggan PS, and we see it happen in [this Frostgorge event](https://wiki.guildwars2.com/wiki/Help_Depthless_Sea_defeat_the_icebrood_kodan). These events result in the subject becoming Icebrood though, much like [how Kralkatorrik brands through encasing in crystal](https://wiki.guildwars2.com/wiki/Branding_Crystal). Ryland and Bangar were also corrupted by being encased in ice, the very same effect used for the Frozen iirc. > > > > > > But there is one case of a frozen individual who wasn't corrupted and didn't show any signs of being at risk of being corrupted: [Rox during the Ice Beast fight in Season 3](https://wiki.guildwars2.com/wiki/Frozen_Out). And it should be noted that the Ice Beast model has reappeared several times in IBS as a minion of Jormag, despite its peculiar difference from other icebrood (namely that burning chest). > > > > > > I don't think this is a new ability, but rather an old ability used in a new way and amplified by a boost in power (mostly from the Lost Spirits). > > > > But you would think that using Primordus fire magic would destroy this ice, no? How is it immune to the destroyers, as stated by Ryland? > > The short answer? Jormag's blood. > > In Drizzlewood, specifically the story of episode 4, it's established that the glaciers that moved back were formed out of Jormag's blood, and that as such they held a high quantity of magic - magic Jormag was pulling back into themself to hasten its awakening. This form of corrupted ice, dubbed by ANet devs as "Torment Ice" (due to being retextured versions of the rocks made for the Mouth of Torment in The Desolation) is not like the typical and easier-to-destroy shimmering black-and-blue ice we saw through the core game and Bitterfrost, but is instead made from Jormag's blood. Much like the Sanguinary Blade. > > Because of that, it's not just more potent in corrupting, it's overall stronger in Jormag's magic because it's made from a higher quantity of said magic. In the same way that Dragonsblood Spears made from Kralkatorrik's crystallized blood were far superior to those made from Branded crystallized blood. > > This would make it harder (or outright impossible) for destroyers to damage. Primordus, however, should have an easier time of it - same with something made out of a higher quantity of Primordus magic than the current destroyers at least. > > When the maps were found by that_shaman, I was a bit confused as to why they were using this corrupted ice rather than the original corrupted ice if it was just "Jormag's corruption", but if the intent was "higher concentration of Jormag's magic", then it makes sense to use this, the highest concentration there could be. Couple things; both dragons clearly got a magic boost from Kralkatorrik, this is a fact, no disputing this. I guess the question is, what did each dragon get? Jormag clearly got a bit of Balthazar’s magic from Kralkatorrik, as he is able to mist travel. Is it that possibility that Primordus acquired, the Crystal and Fury aspect then, with the new feedback loop. This seems to be a new thing, never came up in core or Season 3, however is now a thing in IBS, with Taimi advising that the ability has amplified by Kralkatorrik’s death. The loop itself does seem to have characteristics of Crystal magic, with the destroyers going increasingly rabid and out of control could be an aspect of Fury magic.
  6. > @"Konig Des Todes.2086" said: > > @"Tyson.5160" said: > > Jormag’s Frozen appear to be a new ability too, as it’s never been mentioned until now. I assumed this is the ice and crystal domain combined. > > I would disagree here. Jormag is well known for freezing individuals. We see it happen in the quaggan PS, and we see it happen in [this Frostgorge event](https://wiki.guildwars2.com/wiki/Help_Depthless_Sea_defeat_the_icebrood_kodan). These events result in the subject becoming Icebrood though, much like [how Kralkatorrik brands through encasing in crystal](https://wiki.guildwars2.com/wiki/Branding_Crystal). Ryland and Bangar were also corrupted by being encased in ice, the very same effect used for the Frozen iirc. > > But there is one case of a frozen individual who wasn't corrupted and didn't show any signs of being at risk of being corrupted: [Rox during the Ice Beast fight in Season 3](https://wiki.guildwars2.com/wiki/Frozen_Out). And it should be noted that the Ice Beast model has reappeared several times in IBS as a minion of Jormag, despite its peculiar difference from other icebrood (namely that burning chest). > > I don't think this is a new ability, but rather an old ability used in a new way and amplified by a boost in power (mostly from the Lost Spirits). But you would think that using Primordus fire magic would destroy this ice, no? How is it immune to the destroyers, as stated by Ryland?
  7. > @"Randulf.7614" said: > Can someone clarify a possible misunderstanding of mine. I believe it is stated that Jormag's ice can't be melted by Primordus' fire in one of the DRMs and freezing people is helping to preserve/protect them. Maybe I misheard that bit of diaolgue completely, but if that's true, how can that work if Jormag is weak to Primordus? Yeah it was from the Lake Doric DRM: Ryland Steelcatcher: Destroyers can't burn Jormag's Frozen. This is how we destroy Primordus. Get your priorities in order. Crecia Stoneglow: What's wrong with you? These aren't fighters, they're farmers. You're cutting down innocent people! Ryland Steelcatcher: They're not dead. One day, long after you've lived and died, they'll thaw. And I'll be there to lead them. Ryland Steelcatcher: Until then, their sacrifice will help unchain Jormag. Welcome to the new world. So... yeah your right, it doesn’t make a lot of sense unless, this is a new ability that Jormag has acquired from Kralkatorrik as he was also able to encase people in crystal. If this a combined ice and crystal, making it resistant to the fire magic, then it would make sense why Primordus can’t burn it.
  8. > @"Fueki.4753" said: > > @"Sajuuk Khar.1509" said: > > That's not really how the magic absorption works. Kralk didn't get Zhaitan's weakness of overly specialized minions, or Mordremoth's weakness of mind. > Kralkatorrik didn't use mind magic or overly specialized minions, so there is way of knowing now, whether he might have had these weaknesses, if he had used them. > However, the downside I mentioned is an inherent part of the minion resonance magic that has been confirmed to be used by both Jormag and Primordus. > Kralkatorrik did have the mind domain though. PA Announcer: Imagine! Communications technology enhanced by the unique hive-mind abilities of Kralkatorrik's minions. Taimi: What? Their hive mind? Taimi: I wonder if that ability is something Kralkatorrik absorbed after Mordremoth's death. Some piece of its magical nature. The resonance weakness that Crystal dragon had, was a weakness only to Kralkatorrik. Primordus appears to have taken a trait of Crystal magic domain and twisted it to his benefit.
  9. Currently we have two pieces of information from Taimi regarding Primordus: First DRM: Taimi: Incredible. The destroyers are all linked—their energy signatures read as Primordus whenever they attacked. Taimi: I wonder if their connection to him strengthens when they burn...? Then in the council chamber: Taimi: That link we discovered between the destroyers and Primordus? A feedback loop, amplified by Kralk's death. Gorrik: Destroyers burn more, Primordus gets stronger, destroyers get more rabid. The effect is exponential. Not sure if this is a trait of the Fury or Crystal domain, though, I do recall this from Kesho regarding Kralkatorrik and his branded regarding their weakness: Josso Essher: Its creations share a fundamental resonance that connects them back to the crystal dragon and makes them vulnerable to each other. As well as from Glint in Scion and Champion: Glint: Kralkatorrik and his minions share a common resonance. This strength can also be a weakness. I suppose it’s because that Primordus possibly absorb the Fury Domain would explain why the destroyers are acting rabid, ignoring certain strategic locations as mentioned in Metrica and Gendarran. Jormag’s Frozen appear to be a new ability too, as it’s never been mentioned until now. I assumed this is the ice and crystal domain combined.
  10. > @"draxynnic.3719" said: > I have to agree myself that it felt a bit cheap bringing Owl back and then Killing Her Off For Real so soon afterwards. Feels a bit like they just pulled a Status Quo Is God, and makes me suspicious about what's likely to happen to the other lost spirits. > > > @"Fenella.2634" said: > > > @"Sajuuk Khar.1509" said: > > > > @"Fenella.2634" said: > > > > This part was weird, anyway. Doesn't that make them a Perpetuum mobile? Something seems to be wrong there. > > > Not weird to me. Dragon of fire gets more powerful the more fire there is, and if it makes more fire then yeah, its going to get stronger from that. > > Physics, though? I know, Tyria has magic, but still, even an Elder Dragon shouldn't be able to practically infinitely grow its own magic from basically nothing. Fire has to have something to burn, otherwise it should go down at some point. > > That's not what's actually going on, however (and, perhaps, fortunately). > > The full loop is: > > *Destroyers burn things > *Primordus gets more powerful > *Primordus uses that power to create stronger Destroyers > *The stronger Destroyers go looking for more things to burn > *Repeat > > The source of additional power is the destruction caused by the, well, Destroyers. He can't just sit idly while a feedback loop gives him more and more power - he has to send the destroyers out to get more fuel. If there was nothing to burn, Primordus would not be able to strengthen himself that way. > And the loop seems to be a new ability that Primordus got from Kralkatorrik.
  11. > @"Fueki.4753" said: > > @"Teratus.2859" said: > > The Spirits are the ones most interesting in this scenario.. will they absorb this power and become even more powerful than they are? or will they follow in Owl's footsteps and sacrifice themselves to absorb Jormag's magic and save the world?.. that's the real question. > > > > So yeah, I think Owl just dropped us a big hint that the Spirits of the Wild can/will allow us to kill another Elder Dragon by taking the "hit" so to speak when their magic is unleashed. > The spirits, as a group, could also become the replacement for Jormag (and possibly Primordus). > The writers have been dropping hints all saga about the spirits of the Wild and now with Owl talking about “the Fall” and Braham being a way of channeling that magic, I’m still of the mind set that the Spirits will contain Jormag’s magic.
  12. > @"Fueki.4753" said: > > @"Tyson.5160" said: > > What was interesting is that Taimi advised that this is an ability amplified by Kralkatorrik’s death, as his connect between himself and his branded. Wonder if this one of his crystal abilities being passed onto Primordus and Jormag... > If Arenanet wants to play this card, they also **need** to play its other side. > Since crystals also were Kralkatorrik's weakness, Fire should now be one of Primordus' weaknesses and Ice one of Jormag's weaknesses. > This means they are both each other's and their own weakness. > But this could also lead to Bangar getting revenge for becoming Jormag's voice, since he would be its weakness. > And Braham gets his bow back, which would now also be one of Primordus' weaknesses. > > Maybe that’s a bit of the point now, what was a weakness to Kralkatorrik, isn’t a weakness to Jormag and Primordus, which unfortunately results in an Elder dragon taking what should have been a weakness and making it a strength. It also sounds like destroyers become more rabid the more they burn, so is the Fury Domain rearing it’s head too?
  13. > @"Fenella.2634" said: > > @"Sajuuk Khar.1509" said: > > > @"Fenella.2634" said: > > > This part was weird, anyway. Doesn't that make them a Perpetuum mobile? Something seems to be wrong there. > > Not weird to me. Dragon of fire gets more powerful the more fire there is, and if it makes more fire then yeah, its going to get stronger from that. > Physics, though? I know, Tyria has magic, but still, even an Elder Dragon shouldn't be able to practically infinitely grow its own magic from basically nothing. Fire has to have something to burn, otherwise it should go down at some point. What was interesting is that Taimi advised that this is an ability amplified by Kralkatorrik’s death, as his connection between himself and his branded. Wonder if this one of his crystal abilities being passed onto Primordus and Jormag...
  14. > @"Ayrilana.1396" said: > Legendary armor tied to **normal** raid mode would be the incentive for those who are playing on **easy** to get better. > > There are already several raid encounter which a group of new raiders can more easily complete on a weekly basis and gradually earn LI for a legendary armor. I would disagree, I think, just like pvp, if the easy mode took longer, the incentive for normal mode would be to complete the Armor quicker, much like Pvp, the better you do the less time it takes.
  15. > @"Linken.6345" said: > > @"Firebeard.1746" said: > > > @"Cyninja.2954" said: > > > > @"Firebeard.1746" said: > > > > > @"Cyninja.2954" said: > > > > > Players who want to raid in this game are raiding, or at least the vast majority is. If sharing assets with other content is of primary concern, there is a ton of stuff which could be done which would be more beneficial than easy mode raids. Harping on half truths from the past because the overall games population is in decline in order to prove some point or make some type of assumption of how things could have been is just baseless speculation, especially when unfounded in recent game developments. > > > > > > > > False. Lots of people in one of my guilds are giving up because they don't feel they can make DPS numbers. One of the people in question is a little older if they've been telling the truth of gchat, I still think it's hilarious that GW2 raiders don't think GW2 raids are more technically challenging that other MMOs. I'd LOVE to just throw ya'll behind normal-ish geared toons into a heroic raid with some flasks and see what you folks do lol. Many people do not raid in this game due to a combination or difficulty and/or community issues (which imo, stem from the difficulty). > > > > > > > > EDIT: in fact there's people on this thread communicating that they want to but can't for whatever reason. > > > > > > Sure what ever you say. I've heard it all before in the most common reason is: people unwillingness or inability to actually get the knowledge they require from experienced raiders. > > > > > > As far as damage, sorry but when there is auto attack builds which literally require not pushing of buttons AT ALL to meet damage requirements for the easier wings, I am calling bs. What people most likely lack is the correct build for their skill level and just go to snowcrows and get meta builds (if at all, most just use their run of the mill trash build), then fail at rotations no matter how hard or easy those might be. Well there are tons of non meta builds which are far easier and provide more than enough dps for any raid content (bar maybe some CMs like Dhuum CM). > > > > > > That would of course require interacting with other players who might have that knowledge or even using simple google or youtube searches. > > > > > > We have players of ages mid 50+ successfully raid in one of my more casual guilds (and actually on meta classes, not "easy rotation" builds), so I fail to see how age is a huge issue. > > > > It's not BS, that was literally one of the reasons they gave. I can't speak to the amount of research they did, etc, but I can tell you they felt inadequate. I love how you like to control other people's experiences like they're not real. Perhaps they're not doing everything they should. Perhaps the commmunity is judging them too much for bringing a build optimized for their play style, I can't say, but you can't say that people's experiences aren't valid. And there's literally not enough of you to go around talking sense to fix this issue, the numbers of participation and the amount of frustration, here and on the forums is very real, and I'm not just talking about my own experiences. The OP is someone other than me. Other complaints in this thread aren't from me. You may not be wrong that there are solutions, but it's obvious they're not ubiquitously known enough to fix these problems. > > Or they dont see it as a problem that needs fixing. And hence they stopped development on Raids...
  16. > @"Cyninja.2954" said: > > @"Tyson.5160" said: > > > @"Cyninja.2954" said: > > > > @"Firebeard.1746" said: > > > > > @"Cyninja.2954" said: > > > > > Players who want to raid in this game are raiding, or at least the vast majority is. If sharing assets with other content is of primary concern, there is a ton of stuff which could be done which would be more beneficial than easy mode raids. Harping on half truths from the past because the overall games population is in decline in order to prove some point or make some type of assumption of how things could have been is just baseless speculation, especially when unfounded in recent game developments. > > > > > > > > False. Lots of people in one of my guilds are giving up because they don't feel they can make DPS numbers. One of the people in question is a little older if they've been telling the truth of gchat, I still think it's hilarious that GW2 raiders don't think GW2 raids are more technically challenging that other MMOs. I'd LOVE to just throw ya'll behind normal-ish geared toons into a heroic raid with some flasks and see what you folks do lol. Many people do not raid in this game due to a combination or difficulty and/or community issues (which imo, stem from the difficulty). > > > > > > > > EDIT: in fact there's people on this thread communicating that they want to but can't for whatever reason. > > > > > > Sure what ever you say. I've heard it all before in the most common reason is: people unwillingness or inability to actually get the knowledge they require from experienced raiders. > > > > > > As far as damage, sorry but when there is auto attack builds which literally require not pushing of buttons AT ALL to meet damage requirements for the easier wings, I am calling bs. What people most likely lack is the correct build for their skill level and just go to snowcrows and get meta builds (if at all, most just use their run of the mill trash build), then fail at rotations no matter how hard or easy those might be. Well there are tons of non meta builds which are far easier and provide more than enough dps for any raid content (bar maybe some CMs like Dhuum CM). > > > > > > That would of course require interacting with other players who might have that knowledge or even using simple google or youtube searches. > > > > So is the solution to this issue just do nothing and let things be? > > Depends, which issue are you trying to solve here? > > Personal inability to do basic research? > Personal inability to perform basic rotations? > Personal inability to socialize or interact with other human beings? > > There are some basic facts as far as raids and classes in this game go: > 1.) the actual damage required to succeed at raids, nearly all of them, is negligible compared to what is possible at the top end, middle segment and even most basic builds. That's a fact because we have the damage numbers which are needed to kill bosses in a given time frame and each of the builds outperforms this by a huge factor. > > 2.) The most common problem for some players is the actual lack of information which build would work for their specific case. If you are slower reaction wise, not good at memorizing rotations or executing them, or w/e, there are builds which would work or at least let you perform adequately in a raid group. Now you won't be breaking any records or running speed clear times, but then again I'd wager 90% of all raider sin this game don't. > > 3.) There is a scary lack of personal ability for basic research in some cases it seems. It's 2020 about to hit 2021 and some people still seem absolutely incapable of basic google searches, youtube searches or just general searches of anything on the internet. Good luck solving that problem. > > So what exactly needs solving here? The answer is not always just dumb things down to the most common denominator. > > As far as raids, spvp, wvw or any other struggling content in this game: the direct solution is and always has been more content and developer attention first and people on the forums are trying to attach conditions and personal subjective demands to this. Which is fine, everyone gets to have an opinion, but it doesn't change the simple reality that content keeps players around. The reality is that Anet is not designing raids at the moment, this may change for EoD. It’s seems based on the lack of activity for Raids, that’s it’s not worth the dev time. So I guess the question is, for those who want more Raids, how does Anet develop more Raids, if they don’t feel it’s worth the dev time. Clearly the status quo is not working...
  17. > @"Cyninja.2954" said: > > @"Firebeard.1746" said: > > > @"Cyninja.2954" said: > > > Players who want to raid in this game are raiding, or at least the vast majority is. If sharing assets with other content is of primary concern, there is a ton of stuff which could be done which would be more beneficial than easy mode raids. Harping on half truths from the past because the overall games population is in decline in order to prove some point or make some type of assumption of how things could have been is just baseless speculation, especially when unfounded in recent game developments. > > > > False. Lots of people in one of my guilds are giving up because they don't feel they can make DPS numbers. One of the people in question is a little older if they've been telling the truth of gchat, I still think it's hilarious that GW2 raiders don't think GW2 raids are more technically challenging that other MMOs. I'd LOVE to just throw ya'll behind normal-ish geared toons into a heroic raid with some flasks and see what you folks do lol. Many people do not raid in this game due to a combination or difficulty and/or community issues (which imo, stem from the difficulty). > > > > EDIT: in fact there's people on this thread communicating that they want to but can't for whatever reason. > > Sure what ever you say. I've heard it all before in the most common reason is: people unwillingness or inability to actually get the knowledge they require from experienced raiders. > > As far as damage, sorry but when there is auto attack builds which literally require not pushing of buttons AT ALL to meet damage requirements for the easier wings, I am calling bs. What people most likely lack is the correct build for their skill level and just go to snowcrows and get meta builds (if at all, most just use their run of the mill trash build), then fail at rotations no matter how hard or easy those might be. Well there are tons of non meta builds which are far easier and provide more than enough dps for any raid content (bar maybe some CMs like Dhuum CM). > > That would of course require interacting with other players who might have that knowledge or even using simple google or youtube searches. So is the solution to this issue just do nothing and let things be?
  18. I’m hoping that these will play better once Champions is complete and all 4 parts are released.
  19. > @"ugrakarma.9416" said: > im lost, wheres the bow is atm? i replayed IBS sometimes, but never payed attention to the bow status. Ryland has it. He took it from Bangar during the final instance of episode 4. “Bangar Ruinbringer: What—? No. The bow. Where's the— Rytlock Brimstone: Ryland—! Ryland Steelcatcher: You told me the bow was to rally the charr. You said you would never use it on Jormag. Bangar Ruinbringer: The bow is leverage. Nothing more.” In Champions it’s explained that Ryland has hidden it away apparently. “ Eirsson: Since we're all playing nice, how about you return my bow. You know, the one you stole. Ryland Steelcatcher: Now, why would I hand you a weapon you think can hurt Jormag? "Act first, think later," right? Gorrik: I mean... Ryland Steelcatcher: Don't worry. I'll keep it safe for you. Braham Eirsson: Oh, I'm getting it back.“
  20. > @"Khamul.9837" said: > > @"LordMorgul.9845" said: > > 5 - Make Anet Guides by Dev to how to do a raid, (wiki is not helpfull and is ilarius how the game got tons of specs but is closed to 3-4 setups and all guides are for elitis and speedrun not common playerbase) > > A big part of the raid experience is to figure out boss mechanics by yourself, a guide made by Anet wouldn't make sense. There are already a lot of good guides out there. > > > @"LordMorgul.9845" said: > > Best way to fix raids would be release more of them. Maybe with "easy modes" on strike mission level to affect a larger playerbase. Also real repetable CMs would be great. > I agree with this, because clearly Anet doesn’t think it’s worth the dev time to make more raids. If an easy mode was introduced then that would open a larger player base to the mode, this would give Anet a reason to design more.
  21. > @"Ayrilana.1396" said: > > @"LordMorgul.9845" said: > > 6 - Make legy weapon and armor more powerfull or make stat encreased on mastery base like 1% = 1 mastery > > No. We don't need more power creep. > I suspect when EoD is released, there will be power creep and depending on the elite specs, may trivialize Raids.
  22. > @"Fueki.4753" said: > > @"Tyson.5160" said: > > > @"Fueki.4753" said: > > > > @"radda.8920" said: > > > > Finish the primordius story with 3 destroyers design, it's really sad. He deserves far better... > > > > > > We have at least four designs: > > > the harpies > > > the crabs > > > the trolls > > > and whatever the Destroyer of Worlds in one of Sorrow's Embrace's paths is supposed to resemble > > > > Also missing the Wyverns, and I suppose you could count the stone summit now > > The Stone Summit are not destroyers, so we can't count them. > As for the Wyverns in Draconis Mons, I remember them being regular Wyverns, but I haven't done them in years. Not proper destroyers, no, but minions of Primordus just the same. Also yeah, they are destroyer Wyvern. https://wiki.guildwars2.com/wiki/Legendary_Destroyer_Aestus#/media/File%3ADestroyer_Wyvern.jpg
  23. > @"Fueki.4753" said: > > @"radda.8920" said: > > really a shame, it's very frustrating for a gw1 player and it's very repetitive to see the same 3 models for 6 months ... > > I thought it was fine for the core game to feature only **four** models of destroyers, since they already were so rare. > In Ember Baby it was passable due the new attachments. > In Draconis Mons they were the least of my worries. > And DRMs hardly have any replay value and the tokens are better earned otherwise, so there isn't really a focus on them either. > > Arenanet never had their focus on destroyers, so I gave the **four** models passes. > I/we can only hope Arenanet will design more, once Destroyers become the real focus for once. > > > This is the reason, I don’t think we are done with Primordus. When we were in LS2, we had what at first four models of Mordrem, then another 3 or 4 when the story progressed. Once HoT hit we were sprawling in Mordrem designs as well as the Mordrem Guard. I think we will see the same for when we actually battle Primordus in the depths.
  24. > @"Fueki.4753" said: > > @"radda.8920" said: > > Finish the primordius story with 3 destroyers design, it's really sad. He deserves far better... > > We have at least four designs: > the harpies > the crabs > the trolls > and whatever the Destroyer of Worlds in one of Sorrow's Embrace's paths is supposed to resemble Also missing the Wyverns, and I suppose you could count the stone summit now
  25. > @"radda.8920" said: > > @"Tyson.5160" said: > > > @"radda.8920" said: > > > > @"Tyson.5160" said: > > > > > @"radda.8920" said: > > > > > > @"ugrakarma.9416" said: > > > > > > destroyers are by far the most boring enemies,, > > > > > it's so sad to read that > > > > > on guild wars 1, they were so interesting to fight and they had lots of different designs .. > > > > > arena really made them look ridiculous with boring fights. > > > > > > > > Maybe they will let you design new destroyers > > > > > > > > > > Just put back all those in gw1 and it would be fine. > > > The mobs with the best design with margonites > > > Finish the primordius story with 3 destroyers design, it's really sad. He deserves far better... > > > > Maybe it’s not the end of Primordus... > > cantha expansion= **end** of dragons > water dragon logo = buble > so yes jormag and primordius will be dead soon ^^ Ya never know...
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