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ugrakarma.9416

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Posts posted by ugrakarma.9416

  1. > @"kharmin.7683" said:

    > > @"Shadowmoon.7986" said:

    > > Nothing can help PoF after the short term players left it. The maps were designed for the 1 spammer zombie masses. Once a better 1 spamming meta come out, the horde left it to never return. Compare these to octovine or chak garent, these events still get done because they are engaging well designed encounters, but at the same time it makes the zombies heads hurt because they have things like cc bars and mechanics, no class has a hard cc on 1, the zombies have no chance.

    >

    > Octovine and chak garent are done because they are much more rewarding, not because of the difference in mechanics.

     

    im fine if a mod merge topics.

  2. > @"Sobx.1758" said:

    > > @"ugrakarma.9416" said:

    > > > @"Ayrilana.1396" said:

    > > > I've never got the whole PoF maps are too difficult complaint in this thread and the other active one on the general forum page. I was about to run low level alts doing all but the hearts and hero points which required fighting without any issues. I've not seen any issues with the aggro range of mobs either. It's clearly a learn to play issue with some players wanting the map to be like Queensdale. Fighting mobs is a part of the game. Expecting to traverse across the maps as a pacifist is absurd.

    > >

    > > i do play very well thanks, thats why i take grypphon and fly over trying skipp map much as possible. bad map design with 1500+ aggro range and mobs overlapping every other all time inst a player issue, but bad design.

    >

    > Interesting, seeing how many players don't have this problem. I'd still say in many -maybe most- cases it's just positioning issue of the player. Sure, there are areas designed to be especially tight/crowded with mobs, but if someone claims it's the issue universally true for whole pof maps then based on my experience that's just false, which to me points at it not being "bad design", but rather a "playstyle/player issue".

    >

    > Also "taking griffon to skip everything" (while fun and definitely a viable/solid solution, don't get me wrong ;p) doesn't do anything to support the claim about someone being a good player with sufficient/high combat mechanics understanding, just saying.

     

    being a good player is being able to use the tools to avoid annoyances.

     

    the map are designed to use mounts, the problem is that once u are unlocky guy that are dismounted, u have to clear entire zone to get out of combat and mount again.

     

    they should rethink this...

     

    the mines zone entrance near quartz crystal in crystal oasis, is clear example of this. i know the "shortcuts" to skip combat there, but over-skill from my part just confirm bad design. to aggro overlap here is so huge, that i have memorized "hotspots" to use with griphon to avoid being hit. ... i wonder how the poor noobs perform here against the spam of veterans forged lolz.

  3. > @"Ayrilana.1396" said:

    > I've never got the whole PoF maps are too difficult complaint in this thread and the other active one on the general forum page. I was about to run low level alts doing all but the hearts and hero points which required fighting without any issues. I've not seen any issues with the aggro range of mobs either. It's clearly a learn to play issue with some players wanting the map to be like Queensdale. Fighting mobs is a part of the game. Expecting to traverse across the maps as a pacifist is absurd.

     

    i do play very well thanks, thats why i take grypphon and fly over trying skipp map much as possible. bad map design with 1500+ aggro range and mobs overlapping every other all time inst a player issue, but bad design.

  4. > @"Sobx.1758" said:

    > Yeah, no. Stop using "*hypothetical new player*" as a support for your feelings regarding the game. If it's not a problem for you, then it's not a problem for you. Meanwhile you say "it's not a problem for me, but it should be changed for new players!" -well, new players don't start in PoF and they have plenty of content on the way there to understand the game and improve on their gameplay. At that point they at least should slowly stop being "new".

     

    Today theres a person in Crystal Desert asking how transfer a exo amulet to another char, shes didnt know how to use the bank.

     

    > @"Sobx.1758" said:

    > Literally how can you know that? If you think that's unintended then create a thread reporting the bug in a bug report section of the forum. Same with the mobs near the vistas. But I doubt it's unintended.

    Also if you know that's what happens and that's an issue for you, then... kill the hydra before starting.

     

    Nope, i didnt need clear "all neighbour mobs" in any map(Core Tyria, Hot) except there. its clearly a design failure or even lazy work.

     

    > @"Sobx.1758" said:i doubt anyone love the perma-aggro in these maps.

    >If it was really the case that every vista was supposed to be a safe harbor then why do they have the attributes like:

    >-can't be interacted with while in-combat

    >-invulnerable while viewing the cinematic

     

    Vistas in game dont have theses atribbute because the pattern inst have 1500 range aggro mobs positioned near it. Try find one like this even on new maps like Drizzlewood Coast, its doesnt have.

  5. > @"Dawdler.8521" said:

    > I was doing achievements the other day including one within augery rock so I had to wait an hour or so for the event. Did some other random achievements on the map too. It was just a never ending stream of tags popping up for bounties and events, people talking in chat about what they wanted help with and people responding. When augery approached a blue tag popped up and we ended up being ~50 people there.

    >

    > Fun fact though: one of the events was that in the south (deadhouse whatever) and we absolutely roflstomped the boss with like half a dozen people. The tags comment was "kitten failed this with 30+".

    >

    > PvE is so tiresome.

    >

     

    Elon Riverlands is popular thesed days because Deadhouse "cross" various achievments(one is the Griffon collectionsi guess), and Augury Rock is the most cheese of POF metas beside Pinata.

     

    Also the Map Meta "alert" is map wide. The Vabbian map metas doesnt, if u are far away from forged with fire or serpents ire u wont see map "world boss" alert.

     

    The flow of events dont conflict much with each other, except rarely times deadhouse spam at same time with with augury rock.

  6. > @"Vayne.8563" said:

    > I don't understand this complaint. I'm in the Pof maps all the time. Most of the metas are done regularly, there's often bounties being done and even bounty trains. I don't have any problem on any character with the hit point you listed.

    >

    > If you're complaining about choya and hydra, I don't care how long you've been playing. you're not as good as you think you are.

    >

    > Hydras are easy enough to fight if you keep moving during the fight. Maybe if you're having trouble meleeing and you through on a ranged weapon.

    >

    > People complained about HOT being hard, but much fewer people complain about Pof being hard. The only complaint I've seen about the PoF maps I agree with is things aggro from too far. Beyond that, I do believe this is a l2p issue. Or you could travel with a friend, because two manning any of that stuff is perfect.

     

    Only in POF maps they Put Choyas, pack scarabs near vistas.

    The fire hydra is clearly not inteended to fight togheter with the fire djinn(the HP boss), but due to huge aggro range it always join the fight, not mentioning the veteran sand shark.

     

    To me is easy content, i know every class on the game, but to new player is just a chaos, and probably 1 hit kill.

     

    I dont find even Tangled Depths messed up like that POF maps.

  7. > @"Sobx.1758" said:

    > You're claming that mobs being parked near the nodes or mobs spawning at the nodes when you approach is a "design fail" -no, it's not. They have a purpose and they fulfill that purpose.

     

    In POF maps is clearly a failure... im used to map completion, because is a aspect of game that i love it... its first thing i do on every new content... only in POF maps we have a pack of Scarabs(with a veteran) near a Vista;. im very aware that im a experienced player, so fight it to me is just annoyance rather than 'difficult'. Vistas in every other content beside POF are a normally a chill places. judging by their spawn distance, its seems theyre not intended to atack, but due to huge aggro range they find u.

  8. > @"Sobx.1758" said:

    > > @"BlueJin.4127" said:

    > > Kill one and before I mount, another enemy aggroes. Kill that one and before I mount, yet another enemy aggroes. Kill that one, and ANOTHER one aggroes. I just say screw it and run past, and they chase me for like an eternity while more enemies aggro. It's extra annoying when the enemies are all ranged and I can't ball them up together.

    >

    > That doesn't seem to constantly happen to me opposed to what some people say. Which areas are you talking about where you keep getting constant chain of aggroing mobs and *apparently* can't do anything about it?

     

    literally all POF maps, im doing elite specs weapons, so im doing map exploration of Crystal Oasis, last time i completed it with a **dead eye**, its clearly that mobs have aggro range equal or greater than rifle range. if i wasnst skilled with mounts(completed skycale recently) and routes(i completed it with 6 professions, need 3 to finish) i wonder if it will take 3hrs++ per character if was a new player.

  9. Im rushing to complete POF stuff before next year when next xpac come out.

     

    because if Pof maps seems dead now imagine when new xpac come out.

     

    First of all, inst a "learn to play" issue, im a bit veteren near 6 years of game , characters of every profession, lots of builds and stuff. I also lead some serpents ire in the past, even before nerf with sucess.

     

    So I come back to POF/LS4 to complete **skycale**, finishing remaning **Elite Spec Weapons collections**(thats requires POF map explorations), and the **Redeeming IG-6417 collection**, so im revisiting lots of old maps, the aggro range make the maps extremy unpleaseant to explore. in Crystal Oasis they put even a Choya next to a vista!!., also theres a HP point with a op veteran fire hydra next it!! so, if to a veteran like me this seems a abuse, imagine to a new player, beat a veteran fire hydra and a fire djiin at same time. The aggro range make theses maps feel like a ping-pong. Its a design failure.

     

    Also event alert inst too map wide. in Vabbi to much small events popping up, but at same time some that events still requires group to complete, make it a pain... event Serpents Ire inst map-wide alert! is just near the zones of the event. In one of my last vabbi runs, theres a arguing in chat, because a player in need in help with djinns event have their pals "stolen" by another commander leading another event.

     

    In POF maps, the empty maps alert spam frenquently, some in a 5 min basis.

     

    I feel pit for those that will need caffeinated skritt, or group content in POF when End of Dragon come out. Some collections events are soloable, but others requires a group, or at least a populated map like caffeinated skritt to get a call out when it appear....., otherwise is a insane scavenger hunt+event wait+a unproper build make impossible kill the skritt.

     

    Also these problems shoudnt be seen through a lens of veteran player, but new player, how the impression of new player will have of the game based on POF maps? its a bad adversiting.

     

    Complains in foruns about the poor replayability of POF inst new. pls devs look at it with care.

     

    A lazy/easy event like Storms of Winter in Bjora Marches, feel 10x more rewarding than serpents ire, drakkar and storms of winter is on my agenda to every day.

  10. WvW is very relax,,, u just started it wrong(roaming) roaming(solo fights) in wvw is almost for experienced players, avoid duels, this is toxic per nature, and here in forums dont mind with roamers in forum, they are almost over-passionate with this gamestyle and think this is best thing on the world.

     

    just figure out was best timezone to try zerging,, wvw is all about timezone and zerging, my serve is completely dead on some dayhours and others timezones have lots of guilds and people running.

     

    But if u server is dead anyway, try pay attention to scouts alerts on chat, people scouting always call help for stuff. so is here where u try engage.

  11. u need craft infusion, its relatively cheap.

     

    Its this way because Infusions and Ascedend Gear was not in the first versions of the game, they come later, so the "base" of the game is based all on exotic equipment, this way create option for those use only exotic(even being unwise use exotic trinkets with expensive jewels(cosmetic) because they cant be removed).

  12. > @"Veprovina.4876" said:

    > > @"Veprovina.4876" said:

    > > If my math is correct then:

    > >

    > > 2.500.000 karma with 700 per gift will give you about 3.751 gifts.

    > > This is assuming that the 700 karma ones i saw are infinite. There's tons of locked ones beneath so idk, this might be entirely wrong.

    > >

    > > Each one at TP right now is around 5s.

    > >

    > > 3751 * 5 = 17.855

    > > 17.855/100 (because 100s = 1g) is 178,55g.

    > >

    > > So if you want to spend 2.5 million karma for 178 gold, that's up to you.

    > > Personally i think there's better ways to earn gold, but idk...

    > >

    > > I also don't know if you should do it now or wait for wintersday to be over because i don't know how prices change then with supply gone... Probably not that much because there's already millions of wintersday gifts on TP so idk...

    >

    > Just to update on this.

    >

    > I checked in game, and you can only buy so much gifts for 700 karma.

    > After that the price increases.

    >

    > So my math, while correct for this instance, doesn't work because of the incremental karma cost.

    > The ending gold profit is way smaller then because you cant get as much presents for the same amount of karma.

    >

    > Less presents = less gold.

    > So imo, not worth it. Only spend karma on presents if you intend to open them for that extra oomph. But even then, just do the dailies, WvW reward track and activities and you'll get both karma and presents.

    >

    > In the end, looks like buying presents with karma to sell isn't particularly useful. You're probably better off spending your karma on something else.

     

    i checked today, yeah with price increase my karma will result only on 30g,, i invested on cloth pack(on vendor just on side of gift vendor) thats is ulimited, was like 2500 + cloths packs, im sitting on tons of materials.

  13. > @"EdwinLi.1284" said:

    > If anything out of how technology and strategies advance in GW world, it is a combination of Magic and Technology due to how both sides have means to counter each other to a point both magic and technology remain equally relevent. This leads to dependency on melee weapons still due to the counters towards range weapons that force people into depending on melee weapons.

     

    Nowadays it is convenient for the narrative, because long-distance artillery wars are tedious, it happens a lot in small countries, they spend weeks setting fire to each other, but due to the little training of the infantry / armored forces, they don't make much progress.

     

    In that respect, the development on DrizzleWood Coast resembles some real wars like the Korean War. The recommended tactic to use against the enemy's superior artillery is to proceed to melee combat. That's what we do at events where we advance to WolfBridge and destroy Dominion's heavy artillery. The authors seem to have studied well, we use infiltration and other tactics used in real life.

  14. > @"The Subterfuge Of Dwayna.8320" said:

    > What do we know about Queen Jennah's POV on the situation in the Farrar ?

    > What is her stance on what is happening in the Lands where Charrs seem to be at war with themselves ?

    > Bringing Peace to the Charrs could represent a threat to Divinity's Reach ?

    > Any thought is appreciated

     

    The Seraphs are there,

     

    There is an episode, I don't remember which one, that Lady Kasmeer explains that the Seraphs were sent there, as a retribution for the help that the Legions gave to the Queen at Lake Doric.

     

    So basically the Queen stance is clear: se have interesting in charr end the conflict. basically the same argument Legions used to help her in Lake Doric.

  15. i try imagine that explosive power of most 'advanced' stuff on tyria are still not enough.

    Also theres lot of magical implicit stuff too, to this could explain tecnologically less advanced enemies still be resistant to weapons.

     

    something I find consistent in the lore is a matter of energy, the bigger weapons seem to require a lot of energy, and the Tyrians apparently have not developed very efficient energy techniques yet. So basically whenever there are "big cannons" there is an event where players need to get them to work.

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