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Firebeard.1746

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Everything posted by Firebeard.1746

  1. > @"Nephalem.8921" said: > Meta is 4cfb + ren. You dont need healing when you can aegis everything. Ren can provide superspeed for the escort aswell. So much balance, that class diversity right there...... To be brutally clear, it's not that I want guardians nerfed, I just think too many mechanics are hard countered by them. I feel like when such large disparities in class capability exist, it's a clear balance problem.
  2. > @"Ayrilana.1396" said: > > @"Firebeard.1746" said: > > > @"Ayrilana.1396" said: > > > It's not. Melee is still the higher DPS option and most groups seem to need as much DPS as they can get. I also feel that everyone should just go full DPS because most of the people I see that do go DPS are doing less than 10K which won't be enough if there are support players. I see too many people trying to get a balanced party but that only works if your DPS can actually DPS. > > > > In my experience it may be meta for the same reason you say having everyone DPS is meta, most people struggle with the intensity of mechanics in melee. I think it's pretty telling the group that died more was also the one we barely failed on. > > > > I'm not saying you're wrong, you're probably absolutely right that well-played melee is better. > > The issue is that ranged attacks are lower DPS and it’s low DPS that is causing people to fail. Having players all go range is just setting them up to fail even more. > > There’s really no reason to fail mechanics. The Thunderhead boss is pretty much the matriarch wyvern. The FoR boss players just have to get out away from the boss when it does the telegraph for the one attack. It’s not like it’s a raid which is throwing many mechanics at you at once. I feel like there's been times I've been out of the AOE but still got burn pulsed on me if I stood too close, there's also been a few other times where something caught me off guard, not sure what, but whatever. Dead people don't do damage. i don't think I'm wrong in my assesment that some people are so bad at avoiding damage that they'd be better off ranged. To each their own. In fact I'm fairly certain we wouldn't have failed FoR if some of my team mates were. EDIT: It's also not truthful that there's no overlapping mechanics in FoR, he does spawn the flame wave and does his attack separately from it. I believe there's another AOE as well that can happen simultaneously (circles). In fact sometimes there's so many it piles up something nasty.
  3. > @"Ayrilana.1396" said: > It's not. Melee is still the higher DPS option and most groups seem to need as much DPS as they can get. I also feel that everyone should just go full DPS because most of the people I see that do go DPS are doing less than 10K which won't be enough if there are support players. I see too many people trying to get a balanced party but that only works if your DPS can actually DPS. In my experience it may be meta for the same reason you say having everyone DPS is meta, most people struggle with the intensity of mechanics in melee. I think it's pretty telling the group that died more was also the one we barely failed on. I'm not saying you're wrong, you're probably absolutely right that well-played melee is better.
  4. ~~And to those of you saying "they're not that bad" do you or do you not agree with me that the grindy ones suck? What we tolerate now will be a portent of what they're okay with later and I believe there's been far more grindy MPs this saga than ever before. ~~
  5. > @"Inculpatus cedo.9234" said: > I have 8 extra Icebrood Saga Mastery Points, and I surely have not done the metas more than, at most, 4 or 5 times, if that. > Often, the Mastery Points are given on a lower tier than max. > Glory to the Legions only took a few days. > You may need to peruse the requirements for Mastery Points in the Hero Panel. Of how much /played time? I do DW off and on and still dont' have it. Yes there's more than you need, but you say you have extras when you've done a ton of the grindy ones. The glory to the legions are 6 total I believe. And to those of you saying "they're not that bad" do you or do you not agree with me that the grindy ones suck? What we tolerate now will be a portent of what they're okay with later and I believe there's been far more grindy MPs this saga than ever before.
  6. Having played a class that was nerfed to oblivion (mesmer) in PVP, I have to say that the devs need to take "nerf this" threads with a grain of salt and focus on win rates and matchups as it relates to some metric for measuring skill (maybe player actions per minute in combat). I feel like if they just listen to you, you might be asking for nerfs to make your class "top" with no viable counter. Which is what i feel MOST nerf this threads are. I will say guardian, both core and DH seemed to be kind of ridiculous while I was trying to wrap up ascension. I hope I can come back to PVP, I'm waiting on matchmaker changes that are announced and more griefers/botters being banned. I think the last straw for me was someone who was cheating saying "enjoy your free legendaries" in chat like it wasn't a big deal. Honey, 1) my time is precious, so getting progress at 1/3rd the rate I could is little consolation. 2) I was working on ascension, namely the wins portion and so all they did was force me into more matches than I'd like to play. and 3) If it's all "free" why bother cheating? What an entitled attitude to have like you deserve things faster than everyone else. That's why i really want them to base pips per match mostly on PVP rank and then when they catch cheaters, nerf their rank to hell and freeze rank gain for at least 6 months (o yeah and keep F2P out of ranked, the cost for cheating is too low). And you're still rewarded for winning in this system, you gain rank faster, hence more pips. You just lose it all if you're a kitten. Also am I the only one who realizes most of the best classes in PVP are the ones with the highest HP pools by default (guardian being the exception, but it has auto-blocks which work as effective HP)? that's my issue with 'glass cannon' classes being built into the game. Eventually enough people with better survivability complain and then there's no point to being one.
  7. > @"Kitich.4580" said: > I pronounce it also in kind of German way sometimes, like B-yora. Or B-jora. As a speaker of Dutch and German (though perhaps getting rusty) this is always how I've said it in my head.
  8. I don't want Aurene to die. If she leaves the story I want it to be because she feels like she'd upset the balance, kind of like Kormir left. But I'll miss her. They focused so much of the story around her and her development I still want us to talk to her some times.
  9. > > @"Firebeard.1746" said: > > Tbh botting in WoW is actually more effective than coordinated players, for this reason, no 5v5 versions are something I support. It's only a matter of time before someone with a brain gets good at 5 bot super coordinated burns that a normal human can't react to. > > > > I think we should get 3v3 versions of conquest and/or stronghold. > > I love 3v3 TDM but there's no way the maps of those other two game modes would work in a 3v3 environment at all. You'd need to reduce capture points in conquest from 3 to 2, and remove a lot of the filler in Stronghold. Not worth the hassle when you can create new game modes instead. The reason I want to see 3v3 conquest is so there's a cost to coordinated ganging up (potential loss due to lost points), I feel like ganging up is one of the things that makes bots more powerful (in addition to faster reflexes with programs running at ghz now), at least in the WoW videos, the 1:1 of cap points to players is very intentional. I know people like the whole "capper" role in their conquest but I think in order to discourage high-end botting it needs to go away.
  10. Crafting is one of the best ways to convert gold & or mats to ascended gear. Also some of the Insignias and inscriptions are account bound, so using the MF stat swap recipe is a must if you want to convert some ascended gear to something useful. There's also niche cases where crafting can make you money. As others have said, you can avoid crafting, there are alternate means of earning that armor etc, but I've had quite a few ascended armor box drops lately and it's come in handy.
  11. > @"Hypnowulf.7403" said: > I like it. The end of LWS4 and The Icebrood Saga was what drew me back in. It was the writing, generally. I mean, for the first time in the game's history they've been trying to write something different and I find it very compelling. The story is quite unlike... If I'm honest, it's unlike anything in video games right now, not even just the mainstream. It feels abstract, strange, and unusual. It has a certain dream-like quality to it with how fantastic it can be, whilst also having a certain soulful depth. It's difficult to articulate precisely what's so enthralling to me—beyond just Jormag, because it's no secret how much I adore that ice dragon—but... It speaks to me. This is the most "hype" I've been about Guild Wars 2 in a long, long time. > > Fantasy always retreads the same bloody stories, over and over. There are only a few subsets of fantasy tropes, if I were being cynical I could narrow it down to three and say that if you've read one? You've read them all. They all follow the same basic narrative path. Sci-Fi has the same problem if I'm being true to myself—simians in sardine cans, and the sardine cans have windows! Transparent materials are heavy! I mean, in an advanced setting, you'd expect morphological freedom and for everyone to have gone completely off the rails. Frankly, by the time we start to colonise I... strongly suspect that due to growing ecological concerns, we'll have shed our bodies in preference of living in virtualised spaces that can house many more people with a smaller footprint. > > Where was I? Oh yes. Fantasy tends to be very... predictable. It grants the average mind the same plot points every time. It's a world of horrors where everyone is a psychopath, oh the political intrigue; It's a hero's journey through an untamed owrld of magic; et cetera. Guild Wars 2 is the only setting I've seen in a long time that dares to be a little less... predicable, that has the courage to tell a story outside of the usual comfort zones, something a little more risky. I appreciate it. > > I'm not even certain if the finer nuances have been picked up on by a lot of players. I enjoy it, though. Who really invaded the Vigil Keep, was it actually Jormag? Why trust the spirits when they eat children? Drakkar actually is a baby and we haven't really given them a chance, so why is the Commander so desperate to murder them. Why is the Claw of Jormag so deathly afraid of the United Legions? I get the feeling he's only there since he's worried that a gaggle of abominations are about to slaughter his mother. > > It's an interesting play on perspective. Certainly, we might be the hero—yet we might also be a murderous tyrant, acting on tribal instinct, one who doesn't bother to logically consider the evidence available to them. > > It's a refreshing change of pace as it sidesteps the usual glorified human sanctity that so many fantasy settings direly need to move away from. I mean, we're not narcissistic sociopaths, we don't need to be told how fantastic our species is every few minutes. A sin that the original Guild Wars was also all too guilty of. There are many things GW2 does that I find very refreshing. > > So I disagree. I'm very "hype." I have all of the positive energy. Even if their resources are limited as they develop an expansion, this is the most interested I've been in a fantasy book, film, or video game in some time. > > The last time I was this pleased was when a man yelled the names of various sciences at a demonic entity to defeat him. I really like the Living world too, but I feel like it's obvious from Google trends and other things that it fails to garner the attention of most players. Doing the requiem quest chain in Jahai bluffs was one of the most beautiful quest experiences I've ever had in an MMO: it featured a lot of hatred, eventual character development and reconciliation. The IB story is great imo. I was not expecting that one charr general to go awol and Rytlock to permanently lose his son over it. The story is really good imo as well. but I feel like looking at the data, there's something missing.
  12. > @"SaskiaElite.8132" said: > Hi, I know there is like many videos on youtube resource about this, but I do want to hear your ways, methods and how you spend your time in GW2 about farming gold in base game, are you doing anything specific? are you doing stuff only in two expansions or you can also farm gold or silver in base game too? I'm looking for stuff or methods that I may be have missed or dont know about yet, and youtube videos explains only so much, so perhaps can you give me tips and tricks? > > I bookmarked gw2wiki onto my browser and constantly looking things, especially mats. There is also other thing I want to learn since long time, gw2 wiki shows certain materials drops from mobs in certain regions on the map, however, I must be max level to get certain mats? dropped from mobs? or its all random independent from level? Because my level 70 thief barely gets any red blood material from 70 island on map. And I mean ANY red blood material, its like almost mobs dropping junk, distance between drop rate is too long, or I'm doing something wrong? > > Thank you in advance and hopefully someone can shed a light about this last question I asked, I don't know much about game systems, For base game, your best bets for raw gold are probably fractals (they're included, right?), you might have issues finding groups as core at higher levels. Pay close attention to map bonus rewards, shiny baubles are 30-50s a pop, and you'll want to farm T6 mats and anything that gives rares. If strikes are a possibility for core players, then shiverpeaks daily is an extra 75s/day. Doing ley-line anomaly is worth 2-3g if you sell the mystic coin (you get a 50s shiny bauble + MC and some random items, usually a rare and a gilded strongbox). Also, not having mounts will make you less adept at this event. but it won't matter given its current popularity. Mixing and matching the dailies across game modes is 2g. Alot of them are easy once you understand them. ANd the WvW and PVP ones are never expansion specific. Also, Triple Trouble: if you can find time slots that you're usually on and a guild is organizing, that's an extra 2g/run and a chance at ascended armor and it gives tons of loot. You should try to get the auto-loot mastery ASAP, it picks up from so far away, you're losing money not having it. It needs to be enabled in settings but is worth it.
  13. > @"Fueki.4753" said: > The elite specialization's weapons aren't always the best for it. > Sometimes they aren't even a good choice. > > Dragonhunter's Longbow, for example, is not even close to be good. > I nearly never use Shield on Herald or Warhorn on Tempest. All the raid builds for tempest I've seen use warhorn. > @"VocalThought.9835" said: > > @"Firebeard.1746" said: > > I'm kinda miffed I can't use GS effectively in raids/strikes/fractals as mirage, I like the ambush skill for GS, but the throughput is just ineffective. Almost all of the extra damage from the spec come from imaginary axes and the trait that gives additional ones on axe skill use. (To be fair, its autoattack also has ridiculously heavy condi damage as well, far and above anything the other mirage weapons could generate, either on plain auto attacks OR ambushes. ) > > > > I prefer choice, and I feel like making the elite weapon *THE* choice kills the spec sometimes and makes the elite specs feel more like pigeonholing than an actual extension of your class. I'd say good traits are ones like Chronophantasma that work well with *ALL* weapons and not just one. > > > > I'm not saying make the elite weapons bad, I'm just saying it feels bad when there's only 1 weapon choice for an elite. > > I think GS, from what you said, just isn't the right weapon for that specialization. I'm sure other weapons would work besides Axe, but this seems that Mirage it's meant for that one weapon. I'm pretty sure you can't get good DPS on anything but Axe for mirage. Mesmer's strongest main weapon (sword) has a ambush attack with an animation that takes way too long (and the ambush attacks for almost all the weapons have really long animations). And as i've stated earlier, the DPS builds for mirage that actually work focus on those imaginary axes for a non-trivial amount of DPS, which are only generated from axe attacks. I get what alot of you are saying, that it's not always the best, I've mentioned the special case of chrono as well, i'm saying I want more e-specs like chrono than like Mirage.
  14. I just make my own groups in LFG when i play. I find the caliber of person willing to make a group is usually higher, in LFG, than in public instances of just about anything.
  15. > @"Dantheman.3589" said: > I’m more worried about the bots on NA who climb every season with the same person on multiple alts at 4am for purposely ez matches and get rank 1(past 10 seasons btw?) Are you certain that the bots are actually bad? I guess what I maen is: are you sure this person doesn't have a good AI for when the bots are on *THEIR* team and a real person shows up? In WoW PVP, supposedly bots are winning the day, and I feel like GW2 would be even more egregious: a bot would have superior reflexes to a human, and may not have to identify moves by sight (could be looking at network traffic, etc), & isn't restricted by a camera
  16. Tbh botting in WoW is actually more effective than coordinated players, for this reason, no 5v5 versions are something I support. It's only a matter of time before someone with a brain gets good at 5 bot super coordinated burns that a normal human can't react to. I think we should get 3v3 versions of conquest and/or stronghold.
  17. > @"Bazsi.2734" said: > The meta we had before was more like an FPS, it was more about predictions and reaction times. Fun, but not really what an MMO should be. So a-net started shifting it towards a different balance, where fights last longer, and lacking superior reaction times can be made up with good tactical decisions. Have you played PVP? condi meta is still burning people down fast, and it's annoying that some classes like engi have their condi convert abilites an a really long cast time but other classes can do it passively or quickly with traits and/or other abilities.
  18. > @"Kuma.1503" said: > Anet nerfed sustain. You need only look back to the last patch. Rev sustain nerfed. Cele amulet removed. Healbrand nerfed. Well before that, Anet hard nerfed Crev's sustain, hit tempest multiple times, doubled druid's avatar cooldown, deleted symbol monkey, deleted decap scrapper, nefed paladin amulet, deleted cavalier, knights, barbarian... the list goes on. > > Safe to say, a lack of attention to sustain is not the issue here. > > So why are bunkers so tanky? > > Hard hitters like Renegade, Holo, and Prev, condi thief, ect. were keeping bunkers in check. We complained, got them nerfed. > Some might Argue that DH is rising in popularity as an answer to said bunkers. > > Guess what? We want DH nerfed too. > > Does no one consider the long term consequences of the nerfs they ask for? > > When you guys complained about these builds doing too much damage, what was you end goal? > > Did you want fights against these classes to last longer? If so... well..., fights against these classes last longer. Bunkers can now heal through their dps provided they manage their resources correctly > > I'm genuinely not trying to come off as condescending here, I'm curious. > > Do you think the damage from builds like Holo/ Renegade was too high? Might it have been better to bring damage up to a similar level as these two classes? Because I must reiterate, **sustain has gotten nerfed hard across several patches**. > > If we lower sustain again. Expect builds similar in power (relative to the meta) as Nade holo become to appear as a result. We're going to have to accept that and not complain when someone posts a screenshot of them being three-shot by a bread-n-butter burst combo. > > > > . > > SB, guardian, warrior and rev still have plenty of sustain. there's a lot of bots using troll ammys with full bunker builds to just last forever and do nothing. It's annoying. Because I get focused and then they finally die with 2 person pressure.
  19. > @"gmmg.9210" said: > Title explains itself. There's not enough build diversity in this game and everyone is choosing 2 out of the 3 heavy classes while disregarding the other unless it's support. > Please stop giving DH and Herald special treatment. Revenant in general feels like a power creep for paying players and it's encroaching on p2w. > Meanwhile Berzerker feels lacking and doesn't burn as well as Burn Guardian. That's absurd! Berzerker is all about burning with torch and yet Guard takes the cake! Berserker has sustain far and away of what is intended imo, it deserves a nerf as well. I've seen plenty of them, too much healing, stab.
  20. So I actually made a group using NA raid academy, it didn't fully fill out but we posted in LFG afterwards and people just showed up. You'd be surprised how many people are willing to PuG if they see a non-KP crazy group there. My suggestion is to try creating your own, most people don't like puGGing raids because they can be VERY hit or miss because of the specific mechanics that specific raid members have to fill. Lots of people try to build and/or find a static and only do stuff with them for a guaranteed performance bar. like good luck doing SH without a druid that knows what they're doing with pushing. But there are people who want to make money selling raids and the community by and large doesn't raid, so they're offering a service for ridiculously rich non end-game PVEers is the long of the short of it.
  21. > @"Ziggityzog.7389" said: > > @"Blake.8476" said: > > > @"Ziggityzog.7389" said: > > > Conditions would be great tif they were just that. Conditions. > > > Yes conditions applied and tick damage of them far outway the amount of cleansing options unless every match has a proper healer, but 99% of spvp players dont play healer. > > > What really ruined things are when confusion and torment started to do damage even when not activated. > > > > What do you mean by "when not activated"? > > When torment does damage while standing still or confusion does damage when not casting a skill. Technically speaking confusion is this way, the damage ticks on it are ridiculously low.
  22. It doesn't matter -> I've been matched with as many as 3 bots in a row. It feels really bad if you've won a round or two solo basically and you still lose and your rank keeps collapsing. I was thinking about still doing a few matches a week after ascension, but this 2v2 cesspool has me second guessing that. 20 more wins... O yeah it's freaking beautiful when the enemy team just waits for your stealth to pop, like they know the bot isn't going to hurt them because it's wearing a clerics or something. This entire game mode is a BS cesspool. The only potential fix I can think of is to nerf the gold reward on ranked, possibly merge its queue with normal. I would think botting in open world would be more productive, even with DR compared to reward tracks, but knowing how toxic and insane some people are, I'm not sure that's enough. And this is all Arenanet's fault. They just aren't strict enough/good enough at catching this BS, so it kills the population, but then they'll turn around and be like "no one plays PVP" in their comments, it's gaslighting BS.
  23. Mesmers are crap in PVP, it's funny you whine about the clones when that's the greatest liability. Any AOE damage in play basically removes the mesmer's ability to shatter them or use IH. And mesmers have so few dodges they're a laughable 1v1. I really don't know what mesmer is supposed to be right now.
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