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Firebeard.1746

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Everything posted by Firebeard.1746

  1. > @"Nephalem.8921" said: > If you raid berserker would take thief runes because the no flanking runes are niche. Solo you would often take eagle. Virtues dh takes thief aswell. > Not sure what infusions numbers are but they are not effective power. no idea what discretize calculates there. > I guess we're on a different page then. I'm not going to have an entirely different gear set just for a set of runes. I'll take the one that does best most of the time, which would be scholar's. Even if it lags the others a little bit in edge cases, it's not by much and you're sacrificing top-notch performance for it.
  2. The CMs are beyond frustrating and literally have me very close to quitting this game forever. Specifically snowden drifts and FoR. The CM for the first few are fine, and Doric are fine. Tp is borderline, it still feels awful but is more doable. Unfortunately the PVE design team thinks a good encounter is a frustrating one. Also the above CM DRMs have given me some of my most toxic GW2 moments ever.
  3. > @"Nephalem.8921" said: > > @"Firebeard.1746" said: > > You tell people barely clearing content that they're doing worse now because of your sensibilities. The high-end PVE in this game is hard enough without nerfing some of the meta tools for it. If they are nerfing scholar's they need to nerf every boss/encounter in the game accordingly. > > > > Also, just as a bit of clarification: The thief numbers are assuming 100% flanking uptime, correct? That bonus, if halved to match scholar doesn't compete. **Just pointing it out to the person trying to tell me that precision is stronger. It's not**. The popular precision runes just have good 6-tier bonuses. > > Is that based on your feelings or math? I used a simple excel sheet for that. For Holo with metabuild i got 0.029% increase in damage for 1 point of precision at an artificial 99%. Currently you critcap without it but just one nerfed trait would put it in that area. Crit at 50% had a 0.4% gain while fero was extremely weak with 0.018% > Power had like 0.0275% and ferocity 0.0252%. > Fero > precision is possible but not with meta builds. You would need very low base ferocity. All builds have ferocity traits which push them beyond that. Show me which meta build from infusion I was quoting is actually doing better point-for point against precision? I looked at most of them, and even when thief won, it's wasn't by 5% margin it should have if crit was really carrying the day. Thief was only beating anything because of extra damage bonus in the T6 trait. Eagle, in none of the ones I looked at won, which, by the way, would have been the indicator that precision is a stronger stat as Eagle has an almost comparable T6 damage bonus and gives precision over power. Crit wasn't winning anything. So basically you're telling me I'm wrong because there's ONE profession and spec against the other 10 that happens to have such insane base ferocity that it's finally close to even and precision barely does better (in a VERY circumstantial case)? I did concede as much before that the two multiplicative stack, but I'm not wrong scholar is meta is most cases. And IS meta with the right comps and you hitting crit cap (and is meta according to the SC site, STILL, on your chosen class). I explicitly mentioned circumstances forcing crit higher as a reason ferocity scales better, not sure why we're having this debate. You can't change your runes on the fly unless you're all leggie, so if you're sane, you'd pick scholar's just so you're performing optimally in your best circumstances. I also mentioned crit capping. Not sure why you're focused on such small and circumstantial margins SC shows Scholar's as meta for a reason, and infusion's numbers prove that. Swapping between the two would be WAY too expensive for someone who isn't already all leggie. The only thing you're right about is that there are breakpoints where precision is better, but if you read my OP, it's pretty clear I mentioned this. I guess we agree but you misreading me.
  4. > @"Infusion.7149" said: > Because people keep reiterating tired points without numbers, here's what you get with discretize's calculator set to 0AR and no infinite potion (i.e. no fractal potion contributions): > Spotter , banner, and sigil of force+impact are used with fruitcake / superior sharpening stone and bane signet is unchecked because not every group is running DH. Starting with all specs of warrior because it's a special case where Thief rune is the defacto standard outside of fractals. Also by using Ogre rune and normalizing for the bonus scholar rune used to have we can compare versus the pre-change scholar rune. > > Power BS in _berserk mode_ , 0AR aka raid scenario with spotter not bane signet , 3% on impact sigil > >! Thief 3582 > >! Old Scholar (pre-2018) 3568 > >! Eagle 3507 > >! Scholar w/ bonus 3507 > >! Spellbreaker 3466 > >! Flame Legion 3386 > >! Ogre 3373 > >! Eagle , 50% uptime 3348 > >! Scholar w/o bonus 3340 > >! Strength 3323 > >! Pack 3257 > >! Old Scholar w/o bonus (pre-2018) 3243 > > Power BS not in berserk mode, > >! Thief Rune 2679 > >! Old Scholar (pre-2018) 2664 > >! Eagle 2622 > >! Scholar w/ bonus 2622 > >! Spellbreaker 2590 > >! Flame Legion 2526 > >! Ogre 2519 > >! Eagle , 50% uptime 2503 > >! Scholar w/o bonus 2497 > >! Strength 2479 > >! Pack 2435 > >! Old Scholar w/o bonus (pre-2018) 2422 > > Spellbreaker (magebane+ Pure Strike) > >! Thief 3230 > >! Old Scholar (pre-2018) 3215 > >! Eagle 3169 > >! Scholar w/ bonus 3169 > >! Spellbreaker 3123 > >! Flame Legion 3046 > >! Ogre 3040 > >! Eagle, 50% uptime 3025 > >! Scholar w/o bonus 3018 > >! Strength 2990 > >! Pack 2937 > >! Old Scholar w/o bonus (pre-2018) 2933 > > Core warrior (leg specialist) > >! Thief 2757 > >! Old Scholar (pre-2018) 2743 > >! Eagle 2703 > >! Scholar w/ bonus 2703 > >! Spellbreaker 2665 > >! Flame Legion 2600 > >! Ogre 2594 > >! Eagle , 50% uptime 2580 > >! Scholar w/o bonus 2575 > >! Strength 2551 > >! Pack 2506 > >! Old Scholar w/o bonus (pre-2018) 2494 > > Soulbeast - marksmanship > >! Old Scholar (pre-2018) 2630 > >! Thief 2629 > >! Scholar 2586 > >! Eagle 2585 > >! Spellbreaker 2564 > >! Ogre 2487 > >! Eagle, 50% uptime 2568 > >! Scholar w/o bonus 2463 > >! Strength 2450 > >! Pack 2412 > >! Old Scholar w/o bonus (pre-2018) 2391 > > Soulbeast - skirmishing > >! Old Scholar (pre-2018) 2705 > >! Scholar w/ bonus 2655 > >! Spellbreaker 2572 > >! Ogre 2557 > >! Eagle 2542 > >! Thief 2533 > >! Scholar w/o bonus 2528 > >! Strength 2522 > >! Old Scholar w/o bonus (pre-2018) 2459 > >! Eagle, 50% uptime 2427 > >! Pack 2405 > >! Exuberance 2346 > > Power DH > >! Old Scholar (pre-2018) 2627 > >! Scholar w/ bonus 2596 > >! Eagle 2596 > >! Thief 2575 > >! Spellbreaker 2550 > >! Flame Legion 2484 > >! Ogre 2484 > >! Eagle, 50% uptime 2478 > >! Scholar w/o bonus 2472 > >! Strength 2438 > >! Pack 2398 > >! Old Scholar w/o bonus (pre-2018) 2388 > >! Exuberance 2300 > > Power Chrono - no danger time > >! Old Scholar (pre-2018) 2073 > >! Thief 2002 > >! Scholar w/ bonus 1960 > >! Eagle 1960 > >! Spellbreaker 1933 > >! Flame Legion 1875 > >! Ogre 1875 > >! Eagle, 50% uptime 1871 > >! Scholar w/o bonus 1867 > >! Strength 1840 > >! Pack 1820 > >! Old Scholar w/o bonus (pre-2018) 1803 > > Power Chrono - with danger time > >! Old Scholar (pre-2018) 2388 > >! Scholar w/ bonus 2360 > >! Spellbreaker 2321 > >! Eagle 2310 > >! Thief 2275 > >! Flame Legion 2258 > >! Ogre 2258 > >! Eagle, 50% uptime 2205 > >! Scholar w/o bonus 2248 > >! Strength 2215 > >! Old Scholar w/o bonus (pre-2018) 2171 > >! Pack 2170 > > Power weaver - Bolt to the Heart w/ Superior Elements > >! Old Scholar (pre-2018) 2647 > >! Scholar w/ bonus 2612 > >! Eagle 2555 > >! Spellbreaker 2552 > >! Thief 2528 > >! Flame Legion 2506 > >! Ogre 2503 > >! Eagle, 50% uptime 2439 > >! Scholar w/o bonus 2487 > >! Strength 2459 > >! Old Scholar w/o bonus (pre-2018) 2407 > >! Pack 2387 > >! Exuberance 2327 > > Power tempest - fresh air , signet of fire equipped > >! Old Scholar (pre-2018) 1825 > >! Thief 1813 > >! Scholar with accuracy sigil 1813 > >! Scholar 1795 > >! Eagle 1795 > >! Spellbreaker 1782 > >! Ogre with accuracy sigil 1742 > >! Ogre 1725 > >! Strength with accuracy sigil 1716 > >! Strength 1699 > >! Pack 1677 > >! Old Scholar w/o bonus (pre-2018) 1658 > >! Exuberance 1600 > > There's no need to powercreep everything else when Scholar rune bonus can simply be toned down. Even without the health bonus it is high performing and within margin to Ogre rune (which is basically scholar rune +4% before the 2018 rebalance) and unlike other runes, it also has an effect on WvW. You can't flank or remove every boon in WvW all the time but with scrappers and minstrel firebrands in your squad you can definitely maintain high uptime on scholar's. > > For holosmith, if you're in any form of PVE party at all (this is the fractal/raid/strike forum, right?) with a banner from warriors there will never be a scenario where you want precision. I don't know where that notion came about. Berserker's in full ascended is 50.76% crit chance, +20% from fury, +15% from High caliber, +4.76% from banner (100 precision / 21 precision per %), +10% from Hematic Focus vs bleeding (which you generate even if nobody else does), is already 100% crit chance. Don't need a calculator to optimize that when there's absolutely no need for it. The same holds true for power daredevil running signet of agility (180 precision). > > Also, unless your revenant is falling asleep and/or running _Swift Termination_ over _Dance of Death_ the scholar uptime will naturally be high. Boon herald runs roiling mists which makes fury count for 40% crit chance , meaning you are at 90% crit chance while running full berserker's. Unlike renegade which loses a chunk of crit chance while dodging, that also applies to WvW. > > This is unlike power reaper where you could argue when it isn't in shroud then you need precision. However, if you're playing power reaper you're already putting yourself at a severe disadvantage from the beginning and all your heal classes will hate you because of how shroud works. > > The net effect of shaving down scholar rune would be also shaving down any large DPS differences between DPS classes that use it (i.e. everything not a warrior). You tell people barely clearing content that they're doing worse now because of your sensibilities. The high-end PVE in this game is hard enough without nerfing some of the meta tools for it. If they are nerfing scholar's they need to nerf every boss/encounter in the game accordingly. Also, just as a bit of clarification: The thief numbers are assuming 100% flanking uptime, correct? That bonus, if halved to match scholar doesn't compete. Just pointing it out to the person trying to tell me that precision is stronger. It's not. The popular precision runes just have good 6-tier bonuses.
  5. > @"Cyninja.2954" said: > > @"Firebeard.1746" said: > > I, in no way want Scholar's nerfed, I just want there to be more options, especially for people with trust issues XD. All of the situations mentioned here are not status quo, most of the time, on a zerker's set, you want Scholar, I'm fine that there's edge cases, but it's not like there's a real choice, if you're being optimal, for most power builds, the option is basically scholar's. > > It does not matter if you want scholar nerfed or other runes "buffed" or changed or whatever. > The fact will remain that unless runes/sigils are absolutely identical in their benefit to a specific role, there will not be balance. Sure, the differences can be made smaller, but perfect balance is near impossible. > > If you are being optimal, you will always gravitate to 1 rune set for a specific task. If it is not scholar, it will be a different rune set. The current situation which we have is close to what I described: we have almost as good rune sets, some even better than scholar in specific situations for specific classes, but in most cases scholar is on top because it gives the most benefit (if players are above 90% life which somehow keeps getting forgotten here and which I can guarantee many will not be consistently outside of golem benchmarks). That is without just copy pasting the scholar stat bonuses and altering the 6 piece bonus a bit. > > So again, besides introducing a bloat of near identical rune sets, how exactly is this meaningful choice supposed to get introduced? > > You have options to scholar right now. You simply dislike the trade-off amount which you have to suffer. My premise was not to make them the same, I said "nothing competes well with Scholar's" I understand this will always be the case, but the stat/damage differences are just too big rn imo.
  6. > @"Nephalem.8921" said: > > @"Infusion.7149" said: > Nice effort but you made quite a lot of errors. In fact the slb build without scholar has higher effective power than the scholar one. Scholar takes skirmishing while thief rune build takes marksmanship. Obviously using a rune with precision does nothing on an already critcapped build. > 15% critical dmg are NOT 15% dmg. the 8.3 critdamage from 6th bonus translate to ~4% or less total damage. Closer to 3% for high ferocity builds. There will always be one best offensive rune. The difference between them is way smaller than you think. Ferocity is the weakest stat of the 3 offensive power ones. Other runes are stronger as soon as a build needs a lot of precision. Thief runes 6th bonus is far stronger than scholars bonus. Its just the random condition dmg that makes them not best in slot for everyone. > Scholar runes were uncontested meta years ago with the 10% dmg mod while above 90% health. there are a lot of competetive options now and scholar is not in all cases optimal. Fractals are an outlier because you just fix low critchance with more ar instead of using another rune with precision. > Also even on critcapped builds flame legion pulls ahead for fresh air weaver and you always have to factor in the 5% scholar bonus. burning will have a 100% uptime, your health threshold wont. > In fact strength 6th bonus was 7% at first but it got nerfed because it was too strong compared to other runes. > Ferocity is not WEAKER, 15 ferocity = 1% crit damage. Past I think 75% crit you'd be even with precision which is 22-21 for 1%. It gets even more cheap per point of damage the higher your precision goes/if you have fury uptime. Also, it's uncapped. Crit caps. They're both necessary but I don't think your reasoning is correct. These numbers are estimates, but the idea holds, if you math it out, ferocity easily starts beating precision at certain breakpoints. Granted, the higher one goes, the more the valuable the other becomes. But there's also a boon (fury) that increases crit, no gear required, making ferocity even more attractive.
  7. I, in no way want Scholar's nerfed, I just want there to be more options, especially for people with trust issues XD. All of the situations mentioned here are not status quo, most of the time, on a zerker's set, you want Scholar, I'm fine that there's edge cases, but it's not like there's a real choice, if you're being optimal, for most power builds, the option is basically scholar's.
  8. I want her to sleep. I don't want her to die in EoD.
  9. Honestly I have 467 total games played, in the last 2 years it's been about 369, and the only ascended drop I remember in the last 2 years since I came back was the one I got before my last match ever (well I might do ONE more so I can finish a reward track). I do vaguely remember getting like an ascended ring or something like that about 4 years ago when I casually explored this game as an alternative to my MOBA addiction.
  10. > @"Linken.6345" said: > > @"Firebeard.1746" said: > > Raid rewards used to be better if you repeated and then they nerfed them hard. I think more raw cash would be okay. maybe 50s-1g. > > Got a source for this because I dont remember any nerf to raid rewards. I just remember seeing it in a patch note and some crying here after.
  11. Raid rewards used to be better if you repeated and then they nerfed them hard. I think more raw cash would be okay. maybe 50s-1g.
  12. > @"Orack.9756" said: > > @"Firebeard.1746" said: > > Still though, this guy (who I believe is different than the others), with max magic find, opening 6k+ didn't get a SINGLE 8g ornament. That's broken. > > > > It's more about them advertising a drop and it not showing up at all with max MF on massive quantities and the few times we actually see it is on lower MF. > > > > > > I open 8 blue lucky bag and get 1 mini-pet, I've sell it 77g in TP. > Luck / Random is like this. Got the same thing at wintersday even, open 77 gift and got the infusion, selled for 330g~ > Don't expect something when you play with luck and you'll never be disapointed. I'm pretty sure the numbers on this are busted. That thing should not be rarer than an infusion and I feel like even people gambling for infusions have better luck. i'm going to start converting via the drooburt path after another very disappointing result with all MF minus SW buffs. which I think is dumb. I really wouldn't care if this thing was rarer than an infusion if they made the base raw gold at least equal to the drooburt path. because then I'd know I wasn't actually losing anything
  13. > @"Arimus.8310" said: > Hi, i'm writing here because that what customers support told me to do in order to contact developpers. I would like to suggest that these two items :Legendary insight and Legendary divination could be obtainable by more than only one way. See, the only way those are obtainable is by doing raids...wich i hate to do, and they are account bound on acquire. I'm a collector of all crafting material. I'm trying to gather all crafting material in the game as an personals achievement. But i'm a PVE player and i'm totally blocked by the way those materials are. Maybe you should put a way in PVE to obtain these materials? I understant that probably they are in the way they are now to push players to do raids but still...Well anyway, thanks to take time to read me and thanks for all your wonderful works that give us so much fun in these hard times of covid-19. > > Regards Honestly, they're worthless without Envoy armor and/or Coalescence achieve unlocks. Which would cost quite a pretty penny for earning if you paid someone else for help.
  14. > @"DoomNexus.5324" said: > My answer: > The new maps are the only content saving it from a 1 to me. > The story is tedious to follow and imho boring as hell - I never liked how GW2 handled story and most of the plots are imo really not good. > > My side notes for LS: > I feel like Living Story is the main issue GW2 has, it holds everyone back of making actual content and instead we get instances consisting of waiting rooms with some conversations going on around you. I honestly can't appreciate anything positive since this just drags everything down for me and forcing myself through pure boredom has become synonymous to Living Story for me. > > If Anet just monetized their content they wouldn't be pressured to force those skins into your face I'm honestly just waiting for the house of cards to collapse, when most of the people are oversaturated and they don't think it's worth to buy another outfit they will never use. Anet is branching out with mounts, novelties,... and for a lot of whales this probably is sufficient (that's why it still works) but I think Anet's pushing here a little bit.. > > So I _really_hope that IBS will be the last living story season and that they _eventually_ monetize the stuff that people actually care about. Skins are just nice to have but I don't think a lot of people will login every day because they want to checkout their cool new cape for an hour or two - at 30 fps. (I know there are _some_ people like this actually) Honestly monetizing DLC in an MMO is a HUGE mistake. it stratifies the player base and puts artificial barriers on grouping. I actually think they should give LW seasons for just remaining active if you dont' have them all. I feel like that's one of the reasons why LW content doesn't age well at all. They actually already have a strong pay to progress mechanic being able to convert gems to gold. All they need to do is add new systems for the whales to sink teeth into. I'm not sure leggies will last forever because people will saturate (though i think they should add new variants of all weaps/armor, because if it's good I'm sure some people will still make it). Selling expansions is probably fine if they keep it close to the frequency they have now.
  15. I completely agree OP and it's something that bothers me all the time, I just haven't posted about it because I'm afraid no one will care. High HP classes seem capable of all the same roles as squishy classes, so there isn't a good reason to play them. Ele is probably the worst off, it doesn't get any passive defenses like guardian or perma stealth like thief to make up for it. This is basically why wizard classes always suck: They're launched with superior offense, other classes whine, get buffed, then the weaker wizard class is never given defense to make up for it. This happens in EVERY MMO and almost every online RPG I've seen.
  16. > @"LadyRhonwyn.2501" said: > Let's just say, it's the first LS, that I haven't even finished previous parts when the new parts came out... I loathe that forced playing together. I like to play with others, but not when I MUST play with others to finish my story. Right now, I'm at the point where I might not even buy any upcoming expansion, if this is the way ANet is moving. What forced grouping are you referring to? I will somewhat agree they're not doing a good job playing to their base. They need to do a balance of supporting the current playstyles and adding new ones.
  17. Imo, if you step away from the fact that they promised expansion-like material, it was actually quite good. The metas were unique and engaging. The horror theme of the first half of Bjora was palpable and I thought it was a neat experiment. I actually like the story. I ding: 1) The overpromised hype of it 2) The ridiculousness of having DRM CMs as part of the meta achievement at their current difficulty 3) The grindiness -> An AP hunting friend didn't like how grindy many of the achieves were and the light puzzles didn't work against the normal jps. Timers aren't fun. Espeically for lax open world content. Overall it's content I wish I had more time for, but in light of the Legendary armory achieve don't.
  18. > @"Cyninja.2954" said: > I wouldn't go so far in saying a majority of the player base struggles. I personally believe a large part of the player base simply does not care. Many are perfectly fine and happy with just logging in and doing some relaxing pve and open world stuff. The main difficulties arise from wanting to transition from this world to more dedicated content. I don't think that's true, I think that many players don't feel they can make the jump, not that they don't care. And you made an indirect, but a good assessment that current end-game PVE design is anything but relaxing (and in a previous post you made the assessment that it encourages being more stringent as opposed to inclusive), all things that play into not wanting to make that jump. The only exception is if you're playing a support because managing your rotation against mechanics is generally not as bad for supports as the rotation tend to be simplistic. A good game will cater to both ends of its player base in its content. In order for the content to valuable, most of the player base needs to enjoy it. In order for it to have the following/social support for hype, it has to cater to hard core players in some way. Mighty teapot is a valuable member of our community. And there is value in having more engagement from the playerbase as a whole. WoW raids have different tiers for a reason. The balance the devs can create is reward vs. difficulty, which already kind of exists with fractal CMs. The 2 top CMs give mystic coins, so there's huge incentive to do them, but you're still rewarded for doing non-CMs and climbing that ladder. I'm really salty that the DRM CMs are part of the meta achieve for Champions. I want them to exist as an achieve and it to be rewarding to do them, but at their current difficulty, it kinda feels ridiculous and I think it would be a mistake for Arenanet to try to make the open world as intense as some of their end-game PVE experiences, i think that would kill the player base. If the next level of Dragon Mastery doesn't significantly improve puggability of CMs, then I might just be done (maybe). I actually like raids better. It feels wrong seeing some of the LFG posts for them if they're supposed to be so mainstream it's sane to have as part of the meta-achieve. I actually ran a DPS meter one some of my successful DRMs and it looked something like this: raid god DPS person carried us. I barely pulled my weight with my ranged build (as an average of our total DPS vs. # of players) Everyone except me, the raid god and the support died all the time (sometimes support still did). The raid god was a reaper or a cqb, without exception, I think those classes have inherent mitigation that helps with the mechanics and still allows high DPS.
  19. > @"Cyninja.2954" said: > > @"Firebeard.1746" said: > > > @"Obtena.7952" said: > > > That's not a problem in this game because even though the game is designed from the ground up with active damage avoidance and mitigation in mind, the threshold for success is so low and the options for gearing is so wide that it's not that critical for players to actively avoid and mitigate damage anyways. > > > > Except it's not that low, I know that's personal experience, etc. But I disagree with that attitude. Some of my strats for making foolproof groups revolve around not counting on people. interestingly enough I did WoJ as a DPS yesterday on a more traditional comp and lots of people died and it didn't do any better than my 3-healer juke groups. And honestly, when I've done WoJ in some random PuG I wasn't leading most of the time the group fails. I feel like that's proof enough. In the Pugging world I'd say it's anything but forgiving. Maybe if you have a static doing the content on a regular basis it gets better. I did have ONE impressive group of the many I've tried, but they seem like the exception more than the rule. > > and thus we have the reason why gating is happening by experienced players. > > The vast majority of players are incompetent unless they've actively tried to improve their game understanding and performance. Not having to go against the games basic design or having to revert to sub-optimal "carry" builds, and even here there are strong accepted builds which can carry hard enough, is exactly the reason why players vet. I'd say you have a flaw in your design if a majority of the player base struggles. Though I believe a good portion of that is self-inflicted. Not everyone can do twitchy glass cannon. Though that FoR DRM CM....
  20. > @"Obtena.7952" said: > That's not a problem in this game because even though the game is designed from the ground up with active damage avoidance and mitigation in mind, the threshold for success is so low and the options for gearing is so wide that it's not that critical for players to actively avoid and mitigate damage anyways. Except it's not that low, I know that's personal experience, etc. But I disagree with that attitude. Some of my strats for making foolproof groups revolve around not counting on people. interestingly enough I did WoJ as a DPS yesterday on a more traditional comp and lots of people died and it didn't do any better than my 3-healer juke groups. And honestly, when I've done WoJ in some random PuG I wasn't leading most of the time the group fails. I feel like that's proof enough. In the Pugging world I'd say it's anything but forgiving. Maybe if you have a static doing the content on a regular basis it gets better. I did have ONE impressive group of the many I've tried, but they seem like the exception more than the rule.
  21. > @"Linken.6345" said: > You can get the infusion more then once for defense seals cant you? Only as a random drop from the boxes.
  22. I actually liked the story part of them and the banter and lore i learn in the process. ASide from the CMs I actually like the boss fights, I agree with the assesment that there's not a lot of diversity in format and that can wear on them. I'd give them an 70-80/100. Also if some of the longer ones were 5-10 mins shorter the pacing would be way better. I also don't feel like they compete well with other types of gameplay in terms of rewards and this community has a penchant for efficiency. Also the quality of DRMs would be much higher if people could rejoin after mission start. Then I could start a DRM, doing the morale events while in LFG and collect people along the way. This works with forging steel, not sure why they took this direction.
  23. > @"Touchme.1097" said: > Dear ArenaNet, > It became clear to me that most of the gaming community here doesn't like PoF maps and sitting in LFG for 4 hours waiting for players to join my squad just for one bounty champion has become unbearable. Why don't you just make normal bounties soloable and leave the group requirement only for legendary bounties? > It has become easier to find a legendary bounty squad in LFG than non legendary ones because some professions can solo them but this is actually unfair on those players who play professions which can't solo all the normal bounties. > Also please, don't make EoD like PoF with too much content built around groups because players like to get things done once and don't usually participate in that same event unless the rewards are seriously worth the time and the efforts like for the Meta events. > > I am sitting in PoF maps waiting for a squad to do my bounties for my achievement and titles and I would love to have some fun but the way you designed these events are taking the fun out of them. 1) There's usually active bounty groups on the days that the particular map has a bounty hunter objective in the dailies, so if you're patient, just wait for that day 2) Do you have a public tag? It hasn't been that bad for me when I've started groups with mine. 3) What time of day are you active? I have had more trouble in off hours, sometimes, but normally I haven't had to give up. 4) Did you spam your guilds for help? 5) Did you spam map chat for help?
  24. > @"Tridentuk.1625" said: > I was looking at drop rates for fractals and such, all the way up to t4, and they were complaining about "oh it takes weeks to get a weapon box/armor box or useful trinkets to drop"... > Meanwhile I've played WvW for basically a full single reward track's worth (half the Orr track I think? and half the warclaw) which is a really short time really.. I've had an ascended pistol drop, ascended heavy armor which I can't use, and 3 asc rings that were kitten but still.. > > I never hear about WvW being a great source of asc drops, but if I were to average even half that rate it would be pretty good no? You must be really lucky.
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