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Firebeard.1746

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Everything posted by Firebeard.1746

  1. Good to see you Lu! I did not receive an email like that. It sounds a lot like a phishing scam.
  2. > @"Cyninja.2954" said: > > @"Eekasqueak.7850" said: > > I think there's a possibility of it being a companion system where we get to level and customize an NPC ally or something. > > I was thinking of this as well, given how initial design decision for GW2 were with having a companion in mind (which was later scrapped as the game was developed more). > > I am torn on this to be honest, on the one hand I loved the heros in GW1 (a game I mostly played solo and just on and off) and given how well "pet" systems are received in the MMORPG landscape (assumption of mine, might not be true) this could be a great way to implement hours upon hours of stuff for players to tinker with. SW:ToR for example had me loving the companion system. > > At the same time I fear the consequence of such a system, unless it is pet only, as far as party setups go and player interaction. Suffice to say, as great as the GW1 hero system was, it also had its share in the games decline being the cause for more and more players being able to solo everything (counting myself here as well). In general not something healthy for a MMORPG community overall. > > As to the topic at hand: while certainly interesting, I very much doubt the scope of such a system change is possible with the current resources. I'm personally hoping for a 3rd set of elite specializations (maybe being the last set we see) and some design which hints at how the game post EoD will continue. What they could do is only allow it in "stale" content Anet feels done with. Like Dungeons. Or IB strikes after the new expansion is live (I'm worried about how well the initial ones that rely on the mastery for break bar will age).
  3. > @"Dantheman.3589" said: > > @"Firebeard.1746" said: > > > @"Dantheman.3589" said: > > > > @"Firebeard.1746" said: > > > > > @"Dantheman.3589" said: > > > > > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. > > > > > > > > For PVP I say definitely don't let F2P players into ranked or tournaments. They can still experience the content via unranked. Plus, with the power bonuses of elite specs they're not really competitive. There's very few viable core builds anyway. > > > > > > Well it’s wrong cuz you are already locked out of ranked at the start and from monthlies. Core is perfectly viable- core necro condi and even minion or bunker builds, core ranger many viable bunker and roaming builds even condi, core war support and duelist both viable, core thief condi dp and sd are viable, core guard burn power burst even the bunker build or support could work, core rev condi isn’t too bad and I could go on but those are the good ones for the most part. Core is perfectly viable in ranked. > > > > No pretty sure i made a smurf account for kicks and giggles and it seemed pretty trivial to get a ranked char. "Isn't too bad" =/= competitive. > > Some of these options I presented are isn’t too bad, they are literally meta contenders... It's also about role you're filling. You'll notice the most successful teams normally have people swap chars based on comp, with more limited options core players aren't bringing that to the table.
  4. > @"Nihil.9817" said: > as it stands, the only map with treb is khylo and thats very upsetting; every map should have a treb at the very least have khylo in every map rotation its such a good map with interesting ways you can approach team fights, especially with the treb. > > going to make a sick treb montage soon. Honestly I effing hate the treb. I feel like there's always some team mate who camps treb but for some magic reason is never attacking the points we're attacking/defending. Also with the sustain nerf, there are many cases where it's more valuable to have an actual player there helping instead of a 2v1 or 3v2 etc.
  5. > @"Dantheman.3589" said: > > @"Firebeard.1746" said: > > > @"Dantheman.3589" said: > > > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. > > > > For PVP I say definitely don't let F2P players into ranked or tournaments. They can still experience the content via unranked. Plus, with the power bonuses of elite specs they're not really competitive. There's very few viable core builds anyway. > > Well it’s wrong cuz you are already locked out of ranked at the start and from monthlies. Core is perfectly viable- core necro condi and even minion or bunker builds, core ranger many viable bunker and roaming builds even condi, core war support and duelist both viable, core thief condi dp and sd are viable, core guard burn power burst even the bunker build or support could work, core rev condi isn’t too bad and I could go on but those are the good ones for the most part. Core is perfectly viable in ranked. No pretty sure i made a smurf account for kicks and giggles and it seemed pretty trivial to get a ranked char. "Isn't too bad" =/= competitive.
  6. > @"Fangoth.4503" said: > > @"Firebeard.1746" said: > > > I still do them because I think they're fun every now and then, but I just feel like they won't age well, even if raiding dies. I was hoping the drop rate for ascended chests from the weekly chest would be decent but I've done months worth of them and never seen an ascended gear box or a precursor, so even though they're potential drops, the rates are so low fractals are arguably better. > > 4-5 raw gold + materials + eternal ice + here and there item worth 40gold for 15-20min of playing is pretty descent reward. and you even get currecy to trade for ascended gear. Have you ever done a T3+ fractal?
  7. > @"Dantheman.3589" said: > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. For PVP I say definitely don't let F2P players into ranked or tournaments. They can still experience the content via unranked. Plus, with the power bonuses of elite specs they're not really competitive. There's very few viable core builds anyway.
  8. I like the idea of what they're going for with the missions, I just think it needs some massive improvements. The final bosses feel like damage sponges and overall they just feel kind of long compared to what you get out of it. That being said I haven't done them after the hotfix that "fixed" boss health. Also, the Crystal Bloom support metric isn't very clear: I think I've only seen my individual contribution go up for the first achievement buying the karma, even though i bought other things with the support item. Like they need to make it way more clear to the community what they should be buying to hit the benchmarks. For the most part I've liked IB content but haven't had time for it as I've been pushing leggies.
  9. I'm sure there's people trying to control the MC prices, but I've seen them fall by almost 50s only to go up 80+ later after the LA announcement. I think I've seen then drop below 1g at one point just before the LA announcement. Really it's the LA pushing all of this. That being said, it's not really hard to pick up extras, with an advanced account you'll have at least 1 character with enough ascended gear to climb the Fractal ladder quite efficiently as the higher daily reward fractal chests have a decent chance at dropping them. You can get an extra 1 per day doing ley line (which is why everyone is doing it now). If you're really crazy you can do fractal 99 and 100 CMs for an extra guaranteed 2. Though I think legendary enthusiasm is dwindling amoung the populace as the LA hasn't seen any recent encouraging announcements, so it may crash again. We'll see.
  10. This is SUPER frustrating. ALSO I've had both a successful completion of DJinn even and non-successful precede. If the Djinn event is required, please update the wiki so people know to try. I'm REALLY sad this has been bugged for so long and I REALLY want to get this armor.
  11. This meta is better than previous, but there's still not a lot of diversity and some classes still have way more sustain than they should while others are just fragile. My response is *BARELY* yes. only because it feels better.
  12. That's weird, my win rate has been much higher this last season than normal. I was about to make a post about it, because I have guildies also noticing that they're better off. I thought they'd finally fixed that gosh awful matchmaker. Also top players don't have the almost 0 lose rates they used to have. LIke yeah their win rates are high, but they're not lik 0-97 or something like that.
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