> @"Cyninja.2954" said:
> > @"Eekasqueak.7850" said:
> > I think there's a possibility of it being a companion system where we get to level and customize an NPC ally or something.
>
> I was thinking of this as well, given how initial design decision for GW2 were with having a companion in mind (which was later scrapped as the game was developed more).
>
> I am torn on this to be honest, on the one hand I loved the heros in GW1 (a game I mostly played solo and just on and off) and given how well "pet" systems are received in the MMORPG landscape (assumption of mine, might not be true) this could be a great way to implement hours upon hours of stuff for players to tinker with. SW:ToR for example had me loving the companion system.
>
> At the same time I fear the consequence of such a system, unless it is pet only, as far as party setups go and player interaction. Suffice to say, as great as the GW1 hero system was, it also had its share in the games decline being the cause for more and more players being able to solo everything (counting myself here as well). In general not something healthy for a MMORPG community overall.
>
> As to the topic at hand: while certainly interesting, I very much doubt the scope of such a system change is possible with the current resources. I'm personally hoping for a 3rd set of elite specializations (maybe being the last set we see) and some design which hints at how the game post EoD will continue.
What they could do is only allow it in "stale" content Anet feels done with. Like Dungeons. Or IB strikes after the new expansion is live (I'm worried about how well the initial ones that rely on the mastery for break bar will age).