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Liewec.2896

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Posts posted by Liewec.2896

  1. > @"Leo G.4501" said:

    > you're ignoring the fact that light, medium and heavy are separate classifications with separate design goals (blame the devs for that), so they don't want to just take, for example, the Balthazar's Regalia outfit and make it available for light or medium (ignoring the different anchor points of those classifications). And it's not that there are "weird cut off points", it's that for a lot of the outfits (ex: again Balthazar's Regalia) there are no cut off points.

     

    as i pointed out, there is no thematic weights anymore, outfits have already seen to that

    i also pointed out that there are plenty of armours already in the game with random looking cut off points because they are designed to be used as a set. (no cut off points)

     

    > @"Just a flesh wound.3589" said:

    >Armor sets are one of (if not actually) the most time expensive things we make for GW2. **Each set has an incredible amount of detail and customization, and then has to be fit to very disparate rigs.**

    >

    > >Mike-OBrien-ArenaNet

    > >Armor sets are by far the most expensive reward we can make. **A full set** includes heavy, medium, light, times five races, times two sexes, so it’s like developing 30 sets. It **takes nine months to develop.**

     

     

    like i said they have already fitted the outfits on the rigs for every race and both genders, they already fit whatever race and gender you can make.

    and they aren't "taking nine months making heavy medium and light armours for 2 genders and 5 races"

    because again, they've already made them! you want Balthazaars chest armour on your female char ele? its already been designed and fitted,

    it just needs separating.

  2. > @"Just a flesh wound.3589" said:

    > The problem is that armor costs about 10 times more to make than outfits and takes far longer to make. The time to make a set of armor for 5 races and 2 sexes is about 9 months and that is not appreciably reduced just because they have an outfit to look at while making the armors.

     

    but they have already designed the outfits for both genders for all races...

    literally all that is left to do is separate them into parts.

    and as i said, weird cut off points isn't an issue because we already have armours with weird cut of points that work well when used correctly.

     

    take the outfit, split it into parts, done.

  3. **the usual lazy excuses why outfits can't be converted to Armour:**

     

    **"They weren't designed to be used with other armour so there would be clipping!":**

    there are plenty of awesome pieces of armour already in the game that clip if used poorly, but looks amazing when used well.

     

    **"They were designed as a one piece set so they would have awkward cut off points between chest and legs!":**

    there are plenty of armours already in the game with weird cut of points designed to be used as a set, all can be used extremely well.

     

    **"but we want to keep the theme of the different weight classes!":**

    Ironclad Outfit already lets my ele look like a warrior, Witch Outfit already lets my warrior look like an ele.

     

    **"They can't be broken apart!"**

    not true, before the wardrobe update all outfits were split into parts.

    for example Mad King's Outfit was made up of Mad King's Boots, Mad King's Coat, Mad King's Gloves etc,

    all separate parts had their own icons just like armour does.

     

    **CONCLUSION**

    Allowing outfits to be purchased as both Outfits and Armour would be a colossal treasure trove of cash for Anet, they'd make soooo much money.

    and it would be a huge boon to the extremely lacking armour choices for players.

    win win.

  4. or they could just make more armour, but we know that won't ever happen!

    we'll get gloves and boots but chest and legs? hell naw!

    its like Anet forgot that we actually have more than arms and legs...

    ANET if you're wondering why your recent armour "sets" don't sell very well, its because you forgot to make the rest of the thing...

    still waiting on the bikini armours btw!

  5. making the spirits unkillable would be a start, can't believe we've had several balance patches since PoF and this still hasn't happened.

    i'd like a flat damage increase across the board to pretty much EVERYTHING renegade has.

     

    > @"Master Ketsu.4569" said:

    > Renegade has just damage. No sustain, pitiful defenses, no versatility.

     

    and the hilarious thing is that they seem to want it to be more of a condi spec (looking at the traits and weapon)

    but the condi damage sucks, to actually deal "ok" damage you need to go full power and be using hammer/sword with the 2 aoe spirits.

    renegade is a mess.

  6. > @"Chilli.2976" said:

    > > @"The Light In The Darkness.7364" said:

    > > OH GOD PLEASE DON'T ! REMOVE THIS GARBAGE MAP !

    >

    > I mean its a beautiful map, just needs some rework to make it better.

     

    nah its a terrible map, overly complex, like the didn't learn their lesson from skyhammer having a thread with over as thousand negative comments before it was removed.

    we don't want huge game altering gimmicks,

     

    FINALLY they've made a nice and simple map with no annoying gimmicks, coliseum!

     

    honestly spiritwatch would only be acceptable if they remove the orb entirely and have it as a conquest ma instead of some lame attempt at CTF.

     

  7. the thief has 11k hp,

    the thief is squishy as a snails poo,

    the thief needs to hide in stealth for 21 seconds.

     

    EVERY class will blow that thief up before he can even react,

    and it won't take them 21 seconds of setup to do it.

    you should be glad that he's playing a gimmicky oneshot build that is dead 90% of the time while his stealth skills are on cooldown.

  8. > @"Loboling.5293" said:

    > I must admit that the impossible odds change affected the feeling of playing rev, to the point of me losing interest. Although, it doesn't seem much weaker, just slower.

     

    ditto, i liked to use the old version on my ranged hammer nuker that i play in unranked, it sucks now...

    spamming fast and hard hammer hits was so much better than slooooow hammer hits with a weak second attack.

    the Devastation traits have headed even more into getting pigeonholed into sword....

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